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Created page with "name=Prison Bust, Level 5 __NOTOC__{{survival copy}} ====Part 3 of 5==== (Part 2 covered here: HardWay5am The Hard Way)<br> Faction: Amarr<br> Mission type: Encounter<br>..." |
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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> | |||
__NOTOC__{{ | {{Missiondetails | ||
==== | |Level=5 | ||
( | |Type=Encounter | ||
|Objective= | |||
|Faction1=Amarr Empire | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= | |||
|EWAR=Divine Imperial Ambrose/Basil (Neut), Imperial Templar Seer/Diviner (Neut, Tracking Disrupt) | |||
|ShipSizeLimit= | |||
|ShipSuggestion=Passive Battleship + Logistics Battleship | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra= | |||
}} | |||
===1st Pocket=== | |||
Destroy the 6 forcefields to access to gate to the 2nd pocket.<br> | |||
= | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Tower|6|Powerful EM Forcefield|note=6,000 HP each}} | |||
|} | |||
===2nd Pocket=== | |||
Some ships will trigger reinforcements upon shooting and upon destruction.<br> | |||
Reinforcements that are triggered upon shooting will be referred to as '''Hair-Trigger'''.<br> | |||
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.<br> | |||
{{NPCTableHead|Initial Ship Group, 2-80km}} | |||
{{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil|ewar=Neut|trigger=1A Reinforcement(Hair-Trigger), 2nd Reinforcement}} | |||
{{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}} | |||
{{NPCTableRow|Battleship|10|Imperial Templar Dominator/Judgment/Martyr|trigger=3rd Reinforcement (Hair-Trigger)}} | |||
|} | |||
{{ | {{NPCTableHead|Initial Sentry Group, 100-115km}} | ||
{{NPCTableRow|Sentry|5|Amarr Cruise Missile Battery}} | |||
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar=Neut}} | |||
|} | |||
{{NPCTableHead|1A Reinforcement (Hair-Trigger)}} | |||
{{NPCTableRow|Cruiser|6|Imperial Templar Donus/Tamir|trigger=1B Reinforcement}} | |||
|} | |||
{{NPCTableHead|1B Reinforcement}} | |||
{{NPCTableRow|Battlecruiser|5|Imperial Champion/Templar Justicar}} | |||
|} | |||
5 | |||
{{NPCTableHead|2nd Reinforcement}} | |||
{{NPCTableRow|Battlecruiser|4|Imperial Templar Seer|ewar=Neut|ewar2=TD}} | |||
4 | |} | ||
{{NPCTableHead|3rd Reinforcement}} | |||
{{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara|trigger=4A Reinforcement (Hair-Trigger)}} | |||
5 | |} | ||
{{NPCTableHead|4A Reinforcement (Hair-Trigger)}} | |||
{{NPCTableRow|Battleship|5|Imperial Templar Martyr|trigger=4B Reinforcement (Hair-Trigger)}} | |||
|} | |||
{{NPCTableHead|4B Reinforcement (Hair-Trigger)}} | |||
{{NPCTableRow|Battleship|6|Imperial Templar Diviner/Judgment|ewar=Neut|ewar2=TD}} | |||
|} | |||
{{NPCTableHead|Amarr Prison Facility}} | |||
{{NPCTableRow|Structure|1|Amarr Prison Facility|cargo=1x Spy (Mission Objective)}} | |||
{{NPCTableSeparator|Upon shooting the structure}} | |||
{{NPCTableRow|Battleship|3|Imperial Templar Judgment}} | |||
|} | |||
[[Category:Mission reports]] | ===Notes=== | ||
*Use a passive tank or plan a capacitor that receives an additional 200 units/s. | |||
*Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm) | |||
<noinclude>'''Next:''' [[Informed Attack]] | |||
{{Missionrelated}} | |||
[[Category:Mission reports]]</noinclude> | |||
Revision as of 20:14, 18 May 2019
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- Main article: Location Location (Amarr)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
Initial Group
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Powerful EM Forcefield |
|||
2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
Initial Ship Group, 2-80km
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Elite Cruiser Divine Imperial Ambrose/Basil |
|
||
| |
5 x Battlecruiser Imperial Templar Champion/Justicar | |||
| |
10 x Battleship Imperial Templar Dominator/Judgment/Martyr |
|||
Initial Sentry Group, 100-115km
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Sentry Amarr Cruise Missile Battery | |||
| |
2 x Sentry Amarr Energy Neutralizer Sentry III | |
||
1A Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Cruiser Imperial Templar Donus/Tamir |
|||
1B Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battlecruiser Imperial Champion/Templar Justicar | |||
2nd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Battlecruiser Imperial Templar Seer | |
||
3rd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Imperial Templar Dominator/Ultara |
|||
4A Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Imperial Templar Martyr |
|||
4B Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battleship Imperial Templar Diviner/Judgment | |
||
Amarr Prison Facility
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Amarr Prison Facility | |
||
| Upon shooting the structure | ||||
| |
3 x Battleship Imperial Templar Judgment | |||
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Next: Informed Attack
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