Difference between revisions of "Angel Sanctum"
From EVE University Wiki
Line 10: | Line 10: | ||
| TotalExpFrigates = 7 | | TotalExpFrigates = 7 | ||
| TotalExpDestroyers = | | TotalExpDestroyers = | ||
− | | TotalExpCruisers = 4 | + | | TotalExpCruisers = 3-4 |
| TotalExpBattlecruisers = 11-12 | | TotalExpBattlecruisers = 11-12 | ||
| TotalExpBattleships = 26-29 | | TotalExpBattleships = 26-29 |
Revision as of 20:19, 18 February 2020
Angel Sanctum | |
Type | Combat Anomaly |
Rating | Class 10 |
Found in | Null |
Max ship size | Not Gated |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 100% Anomaly |
The Angel Sanctum is a combat anomaly found in Angel infested regions. The site is moderate difficulty and can be run in a sniper battleship or advanced cruiser (Faction or T2) but probably won't be able to fight the possible capital spawn after the final wave.
Walkthrough
Normal open deadspace pocket which you can choose warp distance for. There are 2 variants for this site, Ring and Station, that will decide the waves of the enemy.
Ring Spawn Variant
This variant will have 5 rings of explosion dampening arrays that you can use to orbit the waves.
Enemy Type | Count |
---|---|
Frigates | 7 |
Cruiser | 3-4 |
Battlecruisers | 11-12 |
Battleships | 26-29 |
Dreadnoughts | 0-1 |
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battlecruiser Gistatsis Praefectus/Legatus/Primus | ||||
8 x Battleship Gist Cherubim/Seraphim |
First Wave
Second Wave
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Gistatsis Praefectus/Tribuni/Primus | ||||
3-4 x Battleship Gist Cherubim/Seraphim |
Third Wave
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Cruiser Arch Gistum Defeater/Smasher/Breaker | ||||
4 x Battleship Gist Cherubim/Seraphim |
Fourth Wave (Final?)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Arch Gistii Rogue/Hijacker/Thug | ||||
4 x Battleship Gist Cherubim |
This page should be updated due to game changes. Reason: No reason was specified.
Rewards
Needs information
Escalation
Needs information