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Drebin 679 (talk | contribs) Updated with (hopefully) most updates from Dec 2016 to present day. |
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| nowrap colspan="2" | <small>''"Scout sites revamped"''</small><br>[[#August 2014 - Scout sites revamped|August 2014]]<br>↓ | | nowrap colspan="2" | <small>''"Scout sites revamped"''</small><br>[[#August 2014 - Scout sites revamped|August 2014]]<br>↓ | ||
| nowrap colspan="2" | <small>''"Capital escalation"''</small><br>[[#April 2016 - Capital escalation|April 2016]]<br>↓ | | nowrap colspan="2" | <small>''"Capital escalation"''</small><br>[[#April 2016 - Capital escalation|April 2016]]<br>↓ | ||
| nowrap colspan="2" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>↓ | |||
| nowrap colspan="2" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>↓ | |||
| nowrap colspan="2" | <small>''"Hacking Changes"''</small><br>[[#September 2019 - Hacking Changes|September 2019]]<br>↓ | |||
|- | |- | ||
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| nowrap colspan="2" | ↑<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small> | | nowrap colspan="2" | ↑<br>[[#January 2014 - Accolades|January 2014]]<br><small>''"Accolades"''</small> | ||
| nowrap colspan="2" | ↑<br>[[#December 2015 - Remote Repair Revision|December 2015]]<br><small>''"Remote Repair Revision"''</small> | | nowrap colspan="2" | ↑<br>[[#December 2015 - Remote Repair Revision|December 2015]]<br><small>''"Remote Repair Revision"''</small> | ||
| nowrap colspan="2" | ↑<br>[[#November 2016 - On Grid Boosts|November 2016]]<br><small>''"On Grid Boosts"''</small> | |||
| nowrap colspan="2" | ↑<br>[[#May 2018 - Into the Abyss|May 2018]]<br><small>''"Into the Abyss"''</small> | |||
| nowrap colspan="2" | ↑<br>[[#May 2019 - Single Highsec Focus|May 2019]]<br><small>''"Single Highsec Focus"''</small> | |||
| nowrap colspan="2" | ↑<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small> | |||
|} | |} | ||
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==== Effect on the community ==== | ==== Effect on the community ==== | ||
Very little, as that particular site was the least favourite headquarter site to begin with. | Very little, as that particular site was the least favourite headquarter site to begin with. | ||
== November 2016 - On Grid Boosts == | |||
CCP brought off grid boosts on grid. | |||
==== Patches ==== | |||
From the [https://www.eveonline.com/article/patch-notes-for-eve-online-ascension Patch notes for EVE Online: Ascension] (November 15th) | |||
{{quote|The old Warfare Link and Foreman Link modules will be converted in to the new Command Burst modules. For more details on Command Bursts, see the blog Command Bursts [https://community.eveonline.com/news/dev-blogs/command-bursts/ and the new world of fleet boosting]}} | |||
==== Changes ==== | |||
* The former off grid command links were now replaced with command bursts, which required the bursting ship to be on grid with the fleet to give boosts. | |||
==== Effect on the community ==== | |||
The booster now had to fit a tank as well as be able to have a multi-burst setup. | |||
== August 2017 == | == August 2017 == | ||
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For the [[EVE University Incursion Community]] this was a minor issue. Sometimes we had the scout/hacker come in and get some extra ISK sometimes, but these roles are already being paid and it wasn't that often we were in a position to allow them to sponge anyway. So this changed little for us. | For the [[EVE University Incursion Community]] this was a minor issue. Sometimes we had the scout/hacker come in and get some extra ISK sometimes, but these roles are already being paid and it wasn't that often we were in a position to allow them to sponge anyway. So this changed little for us. | ||
{{bug|This fix was not implemented correctly and people are still being paid simply for being ongrid without having to do anything specific in order to qualify for payment (except the old criteria of not being cloaked or in a pod).}} | {{bug|This fix was not implemented correctly and people are still being paid simply for being ongrid without having to do anything specific in order to qualify for payment (except the old criteria of not being cloaked or in a pod).}} | ||
[[ | |||
== December 2017 - Alpha Clones == | |||
The free to play Alpha [[Clone States|clone state]] had its skill set expanded, giving them access to battleships, and by extension, Incursions. | |||
==== Patches ==== | |||
From the [https://www.eveonline.com/article/patch-notes-for-december-2017-release Patch notes for December 2017 release (Arms Race)] (December 5th): | |||
{{quote|Greatly expanded the Alpha Skill Set. Over 20 million total skill points available, including: | |||
Battlecruisers | |||
Battleships | |||
Tech II small and medium weapons | |||
Cross training to all factions available}} | |||
==== Effect on the community ==== | |||
Alpha clone pilots could now pilot battleships, and most incursion groups tweaked their entry fits to accommodate the skill set they were allowed. The Uni's Incursion Community replaced T2 sensor boosters and heavy shield maintenance bots on its minimum fits with meta and medium versions, respectively. | |||
== April 2018 - Into the Abyss == | |||
Into the Abyss introduced [[Abyssal Deadspace]], abyssal modules, and Triglavian ships and though it didn't directly touch Incursions at all, the Uni's Incursion Community went defunct following this update. | |||
==== Patches ==== | |||
From the [https://www.eveonline.com/article/p9aexk/patch-notes-for-eve-online-into-the-abyss Patch notes for EVE Online: Into the Abyss] (May 29th) | |||
{{quote|Abyssal Deadspace is now available to capsuleers across New Eden. For a full overview of this feature see this Dev Blog. | |||
*Abyssal Deadspace is a totally new time-limited solo PVE feature that can be used from anywhere in the game | |||
*Abyssal Deadspace can be reached by activating Abyssal Filaments | |||
*Abyssal Deadspace pockets consist of three procedurally generated NPC encounters which must be completed to escape | |||
*Abyssal Deadspace pockets must be completed in under 20 minutes or the pocket collapses, destroying the player's ship and capsule | |||
*Abyssal Deadspace pockets are separated into 5 different difficulty tiers, with 5 being the hardest | |||
*Abyssal Deadspace pockets have distinct system environments, each with its own effects and visuals. Note: Environment effects apply to player ships as well as NPC ships. | |||
}} | |||
{{quote|Mutaplasmids and Abyssal Tech: | |||
Mutaplasmids are a new type of item which can be used to permanently alter specific attributes on existing modules. | |||
Mutaplasmids can be found in Abyssal Deadspace | |||
All quality levels can be found in any difficulty tier, though the chances improve dramatically at higher difficulties | |||
When a Mutaplasmid is used on a module, both the Mutaplasmid and input module are consumed and an Abyssal Tech module is created | |||
Mutaplasmids come in three quality variations: | |||
*Decayed: Lowest range of effect | |||
*Gravid: Best average resulting effect | |||
*Unstable: Largest range of effect | |||
Each Mutaplasmid can only be used on a specific corresponding module group. The following groups have been added: | |||
*Warp Scramblers | |||
*Warp Disruptors | |||
*Stasis Webifiers | |||
*Armor Repairers | |||
*Armor Plates | |||
*Shield Boosters | |||
*Shield Extenders | |||
*Energy Neutralizers | |||
*Microwarpdrives | |||
*Afterburners | |||
Mutaplasmids alter attributes unpredictably by a percent value that falls within a specific range described on the Mutaplasmid | |||
*Once an Abyssal Tech module is created, it cannot be reverted to its components or rerolled with additional Mutaplasmids | |||
*Mutaplasmids can be traded on the market under the Ship and Module modifications section | |||
*Abyssal Tech modules cannot be traded on the market but can be traded in contracts or trade windows}} | |||
{{quote|Entropic Disintegrators: | |||
Entropic Disintegrators are a new base weapon system used by Triglavians. | |||
*Entropic Disintegrators can be used after training the size-appropriate precursor weapon skill | |||
*Entropic Disintegrators are affected by turret support skills and modules, and use the normal turret damage formula | |||
*Entropic Disintegrators have the following unique qualities: | |||
*Damage multiplier increases with each cycle on the same target, up to a cap | |||
*Cap is set at 150% increased damage for all Entropic Disintegrators | |||
*No falloff range | |||
*Deactivates if target is outside optimal range | |||
[...] | |||
Entropic Disintegrators use a new ammo type called Exotic Plasma Charge | |||
*Exotic Plasma Charges are normal charges that consume on use | |||
*Exotic Plasma Charges do a mix of explosive and thermal damage types | |||
*Exotic Plasma Charges appear in 5 variations at each size: | |||
*Tetryon - Short Range / High Damage | |||
*Baryon - Mid Range / Medium Damage | |||
*Meson - Long Range / Low Damage | |||
*Occult - Tech II - Short Range / High Damage | |||
*Mystic - Tech II - Long Range / Medium Damage}} | |||
==== Changes ==== | |||
* The addition of a competing form of highsec, high end PvE, that didn't require a group to run or be in any particular location, but could earn a similar or better amount of ISK in loot drops | |||
* Mutaplasmids enabled the {{Sh|Vindicator}} to have even higher strength webs and/or better range | |||
* The introduction of the {{Sh|Leshak}}, a ship that could, with Occult ammo, easily outpace even a Vindicator's DPS with Void, given enough time to spool on a target | |||
==== Effect on the community ==== | |||
;Leshak | |||
:Due to two of the three headquarters sites requiring a tower bash (9M HP) to complete, the eventual high damage output of the Leshak led it to be universally adopted by headquarters communities. | |||
:For armor communities, its high damage and armor HP with eight low slots helped shore up armor communities' traditional downside of having less damage than shield communities. The Leshak's damage output was so good that even shield communities would adopt a ship that had abysmal base shield HP (3,500) and only four mid slots, mandating deadspace hardeners with T2 tank rigs to make it work. | |||
;Abyssal Webs | |||
:Mutaplasmids for Stasis Webifiers could improve both their strength and range. This could push a webifier's base strength past -60%. With the Vindi's maximal 50% web strength bonus, the already oppressive stopping power of 90% webs could now be overshadowed by >95% webs. Or, an abyssal modified Dark Blood or True Sansha web could have a range of 17-18 km, values that previously could only be acquired from an officer module. | |||
:However, given the random stats surrounding mutaplasmid rolls, getting a module with such good stats could easily get very expensive, and as such served as another area of the fit where large sums of ISK could be invested into. | |||
;EVE Uni's Incursion Community | |||
:But the Uni's Incursion Community didn't feel this much, as it wouldn't run much Incursions at all following this update. Materials to build the new Triglavian ships (Leshak, [[Vedmak]], and [[Damavik]]), mutaplasmids, and skillbooks all could only be attained from Abyssal Deadspace, meaning all of those things were very valuable in the beginning. This meant that running the higher level sites could easily fetch significantly more ISK/hr than what could be gotten through the Uni's Incursion group, without the hassle of moving or needing other people to run. | |||
:The community lacked the numbers to get Vanguard fleets for months, leading the group to be deemed inoperative by November. | |||
:Cassiel Seraphim, who had served as the Uni's Incursion Coordinator since the ascension of the group to Special Projects status in May 2015, and a member of the Uni's Incursion group long before then, stepped down on December 1st. With nobody interested in taking his place, the Incursion Community was left without any leadership or points of contact. | |||
== December 2018 - Reboot of Community == | |||
Not long after Cassiel stepped down, the Uni's Incursion Community was able to get back on its feet. A wave of new blood within the Uni that was interested in Incursions, paired with many old timers like Cassiel to fly the more SP intensive roles, were able to break past the critical threshold needed to run fleets regularly once again. Within a couple of months, Ian Tucenghi was appointed as the new Incursion Coordinator, with John Parmelee as assistant coordinator. The community was back with weekly forms and fleets, a pace that has roughly been maintained to this day as of May 2020. | |||
== May 2019 - Single Highsec Focus == | |||
The Invasion update reduced the number of foci in highsec from three to one amidst the [[Triglavian Invasion]], while also allowing faction, storyline, and officer guns and launchers to use T2 ammo. | |||
==== Patches ==== | |||
From the [https://support.eveonline.com/hc/en-us/articles/360005796699-Triglavian-Invasion EVE Help Center for Triglavian Invasion] | |||
{{quote|''Also, this new Triglavian Threat has caused the Sansha Nation to tread more carefully, lowering the amount of available Sansha Incursions.''}} | |||
From the [https://www.eveonline.com/article/ps0g7i/patch-notes-for-eve-online-invasion Patch notes for EVE Online: Invasion] | |||
{{quote|All Tech II Ammunition can now be loaded into all Faction, Storyline, and Officer weapon variations}} | |||
==== Effect on the community ==== | |||
The reduction to a single highsec focus was a significant hit to highsec incursion communities, as it now mandated a wait time of 12-36 hours during which no incursions could be done in highsec. Further, this forced HQ groups to share a single system, limiting how many groups could run at once. | |||
For the Uni's Incursion Community, this meant for many weeks that a focus could no longer be guaranteed for the weekend, where forms had been situated around since the reboot, and that forms done any further than 72 hours in advance were speculative, since the only focus available could easily pop within that time. After a September with multiple weekends without a focus, community members started forming their own alternative activities, with ventures into lowsec incursions and triglavian invasions using different doctrines from the main highsec vanguard doctrine. These have been adopted as plan Bs when the highsec focus either isn't up or is in an unideal location for the community. Still, the fickleness of focus spawns and pops mean that plans can never be made too far in advance, as made clear in a series of weeks around January 2020 where an attempt to get a lowsec fleet resulted in multiple weeks where plans were changed back to highsec or cancelled completely less than 24 hours before scheduled form times. | |||
As for the ammo changes, they did not appear to affect incursions much. Using T2 ammo still requires the skills to use T2 guns anyways, and T2 guns deal more damage than faction guns after the damage bonus from the specialization skill. Faction entropic disintegrators are a partial exception, as their higher damage multiplier to the T2 disintegrator means that disintegrator specialization V is needed before the T2 gun outpaces it. A niche benefit of this change is that Nightmares can equip faction beam lasers that use less capacitor to mitigate traditional cap issues that would otherwise be solved by swapping to pulses. This can be useful in groups that may neither have combat capacitor available nor run fast enough to make low capacitor sustainability a non-issue, such as the Uni's. | |||
== September 2019 - Hacking Changes == | |||
The hacking site of an Override Transfer Array was changed to use the minigame that all other cans had used since 2013. | |||
==== Patches ==== | |||
From the [https://www.eveonline.com/article/pxf1u0/patch-notes-for-september-2019-release Patch notes for September 2019 release] (September 10th) | |||
{{quote|The Logistics Control Array structures within the Override Transfer Array incursion site have been updated to use the hacking minigame instead of the old random chance mechanic.}} | |||
==== Changes ==== | |||
* Instead of using the old hacking system, where multiple analyzers could each be used on a single can for a chance of completion, the can in the Override Transfer Array was now an intermediate difficulty can (yellow core, 70 coherence), with no penalty for failure. | |||
==== Effect on the community ==== | |||
Hacking the can in the Override Transfer Array became harder to do quickly. What was once something that could be done with a cycling of four analyzers now needed active attention to the minigame board, and a bad setup could force restarts. This made it especially harder to multibox the hack and an ongrid ship at the same time. While the Uni's Incursion Community still runs the hack, some groups have opted to forgo the hack completely and focus fire through the entire site. | |||
This change also means that the {{Sh|Heron}} was no longer any better than the other T1 exploration frigates in hacking capabilities. A fit with four analyzers could still do the hack, albeit with three of them now being vestigial. The Uni eventually updated its fits to allow all T1 exploration frigates around the same time of the Surgical Strike update. | |||
== October 2019 == | |||
Emerging Conduits, a significantly easier version of Triglavian Invasion Minor Conduits, were introduced to all areas of high security space. | |||
==== Effect on the community ==== | |||
While this change was largely adjacent to Incursions as a whole, the Uni's Incursion Community was able to make use of this as a means to do something in space with Incursion ships in the case of a long or unsuccessful form. Three Incursion battleships could complete the sites, only using repair bots and buffer for tanking, so long as one was a Vindicator to be able to help application to the Damaviks and Kikimoras which formed the core of the site. | |||
== February 2020 == | |||
CCP successfully implements the anti-''sponging'' mechanic that was attempted in [[#August 2017|August 2017]], and tiericides away meta capacitor transmitters from Incursions. | |||
==== Changes ==== | |||
From the [https://www.eveonline.com/article/q5jak4/patch-notes-for-february-2020-release Patch notes for February 2020 release] (February 11th) | |||
{{quote|Changes to the qualification rules for Sansha Incursion rewards have been made. In order to qualify for the rewards, pilots must be present at the site upon completion and also have a meaningful contribution to the completion of the site.}} | |||
{{quote|Modules: | |||
Performed Remote Capacitor Transmitter Module Tiericide | |||
''[...]'' | |||
New attributes for changed modules: | |||
*Small Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 5, CPU: 30(+1), PG: 4, Transfer Amount: 35(+3), Capacitor: 38, Range: 4025(+350) | |||
*Small Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 5, CPU: 24, PG: 4, Transfer Amount: 35(-1), Capacitor: 38, Range: 3500(-700) | |||
*'Squire' Small Remote Capacitor Transmitter - Meta Level: 6, Volume: 5, CPU: 22(-2), PG: 3(-1), Transfer Amount: 39, Capacitor: 49, Range: 4550 | |||
*Medium Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 10(+5), CPU: 40(+2), PG: 80, Transfer Amount: 104(+9), Capacitor: 113, Range: 5750(+500) | |||
*Medium Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 10(+5), CPU: 32, PG: 72(-8), Transfer Amount: 104(-4), Capacitor: 113, Range: 5000(-1000) | |||
*'Knight' Medium Remote Capacitor Transmitter - Meta Level: 6, Volume: 10(+5), CPU: 30(-2), PG: 68(-4), Transfer Amount: 117, Capacitor: 146, Range: 6500 | |||
*Large Radiative Scoped Remote Capacitor Transmitter - Meta Level: 1, Volume: 25(+20), CPU: 50(+2), PG: 320, Transfer Amount: 311(+27), Capacitor: 338, Range: 8625(+750) | |||
*Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500) | |||
*'Chivalry' Large Remote Capacitor Transmitter - Meta Level: 6, Volume: 25(+20), CPU: 37(-3), PG: 272(-16), Transfer Amount: 351, Capacitor: 439, Range: 9750 | |||
}} | |||
==== Changes ==== | |||
* Pilots in an Incursion fleet now must do some damage or repping in site in order to qualify for payout | |||
* The transfer amount for large capacitor transmitters has been normalized at the meta 3 level, a nerf from the meta 4 capacitor transmitter amounts. | |||
==== Effect on the community ==== | |||
With the anti-sponging change now working as intended, padding a fleet with members to sponge a payout would now require each character to do some damage in addition to the previous requirements of being uncloaked on grid. This change did not cause significant issues in of itself, but the update it came with did break contesting for about a week. In a situation with multiple fleets contesting a site, nobody would be paid at the end. That means that groups that would normally contest other groups steered clear until this was fixed. | |||
The tiericide of capacitor transmitters lead Incursion groups to uniformly drop meta capacitor transmitters in favor of T2 ones, as the lower transfer amounts of the new meta modules could not sustain many cap chain fits. | |||
== April 2020 - Surgical Strike == | |||
A uniform resist nerf, uniform battleship EHP and scan resolution buff, and a damage buff to short range guns' (blasters, autocannons, pulse lasers) T2 short range ammo, led to many fitting changes for most Incursion groups. | |||
==== Patches ==== | |||
From the [https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Path notes for 18.04 Release] (April 15th) | |||
{{quote| | |||
*Increased damage of Void, Conflagration, Hail, and Rage ammunition (Small, Medium, Large and X-Large) by 15% | |||
*Reduced effectiveness of all resistance modules by 20% | |||
**Includes all active and passive armor and shield resistance modules. | |||
**Does not include resistance rigs or damage controls | |||
''[...]'' | |||
*T1, Faction and Pirate Battleship base hp increased by 10% | |||
*T1, Faction and Pirate Battleship base scan resolution increased 30% | |||
''[...]'' | |||
*Increased Scan Resolution by 30% for Marauders and Black Ops}} | |||
==== Effect on the community ==== | |||
While a 20% resistance nerf sounds drastic on paper, due to rigs, command bursts, and the damage control being unaffected, the actual damage increase was around 5-15% for most fits. With the battleship EHP buff taken into account, battleship EHP was roughly where it was before the nerfs. The higher end resist modules were hit harder by this change than T2 modules, meaning more optimal fits needed more tweaking compared to entry level fits. Most communities modified their fits, but it did not introduce a paradigm shift. The scan resolution buff for battleships and the buff to Void made targeting small ships slightly faster and increased Vindicators' DPS, but did not cause any shift fittings wise. | |||