Difference between revisions of "The Hard Way"
m (Correct links to "Location Location (Amarr) and "Prison Burst") |
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====Part 2 of 5==== | ====Part 2 of 5==== | ||
− | (Part 1 covered here: [[ | + | (Part 1 covered here: [[Location Location (Amarr)]])<br> |
Space type: Deadspace with Gate<br> | Space type: Deadspace with Gate<br> | ||
**Mission requires the player to be able to use a Codebreaker module for hacking** | **Mission requires the player to be able to use a Codebreaker module for hacking** | ||
Line 61: | Line 61: | ||
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | - Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | ||
====Part 3 of 5==== | ====Part 3 of 5==== | ||
− | See [[ | + | See [[Prison Bust]] |
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 10:28, 15 August 2021
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 56% / Therm 44% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Part 2 of 5
(Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
- Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Single Pocket
Initial Group:
Ships 25-80km away
[1]
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-
- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:
(150,000 hp)
- When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
- When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
- When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
- When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 3 of 5
See Prison Bust
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