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Cloak trick: Difference between revisions

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* a Prototype Cloaking Device - the speed penalty of 90% (compared to 75% for Improved Cloaking Device II) means you cannot reach the required speed to warp instantly uncloaking, so you will spend a few seconds uncloaked.
* a Prototype Cloaking Device - the speed penalty of 90% (compared to 75% for Improved Cloaking Device II) means you cannot reach the required speed to warp instantly uncloaking, so you will spend a few seconds uncloaked.
* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* an afterburner - for most ships, doesn't give enough velocity bonus. Using oversized also often does not work due to the increase in mass which will reduce acceleration. However, many more nimble ships (align time under ~5.0 seconds) can use an afterburner to cloak/warp, it requires testing. You may also activate an afterburner before the cloak because there is no signature radius bloom. Avoid training the Afterburners skill too high, as Afterburners V will decrease the cycle time to 7.5 seconds and make achieving proper speed in one cycle harder.
* an afterburner - for most ships, doesn't give enough velocity bonus. But there are many many exceptions. See "Can I use an Afterburner?" below.  
* an {{sh|Orca}} - the Orca CAN do the cloak trick, but it requires overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off cloak/warping in an Orca without overheating. [[#Warping with larger ships|See below]])
* an {{sh|Orca}} - the Orca CAN do the cloak trick, but it requires overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off cloak/warping in an Orca without overheating. [[#Warping with larger ships|See below]])


=== Can I use an Afterburner? ===
For most ships, an afterburner doesn't give enough velocity bonus to be suitable for cloak/jumping, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration.
However, this is not true for nimble ships, those with an align time under  about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space.
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with Afterburners V). But this is a double-edged sword -- usually you don't want to train to Afterburners V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuners IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD.
=== Using with Haulers ===
The "fast" [[Haulers]] ({{sh|Sigil}}, {{sh|Badger}}, {{sh|Wreathe}}, and {{sh|Nereus}}) and the {{sh|Hoarder}} are able to easily fit 50MN MWDs and cloaking devices in addition to their tank and cargohold fittings. The {{sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even cloak/warp with only an afterburner, decreasing the time to warp to by 2 seconds compared to a MWD.  
The "fast" [[Haulers]] ({{sh|Sigil}}, {{sh|Badger}}, {{sh|Wreathe}}, and {{sh|Nereus}}) and the {{sh|Hoarder}} are able to easily fit 50MN MWDs and cloaking devices in addition to their tank and cargohold fittings. The {{sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even cloak/warp with only an afterburner, decreasing the time to warp to by 2 seconds compared to a MWD.