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== Keep your fleet engaged == | == Keep your fleet engaged == | ||
People easily lose focus when | People easily lose focus when voice com gets too quiet and all they do is running through the motions. If they do, start asking questions, change the kill order to make sure people are paying attention. Do something to make them snap out of the ensuring apathy. | ||
If you don't, you'll end up with a fleet where things quickly degrade; People forgetting to broadcast, lock up new targets, reapply their guns after reloading, not responding fast enough to sudden commands etc. In such situations things spiral out of control really fast. | If you don't, you'll end up with a fleet where things quickly degrade; People forgetting to broadcast, lock up new targets, reapply their guns after reloading, not responding fast enough to sudden commands etc. In such situations things spiral out of control really fast. | ||
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It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters), shield maintenance bots and calm pilots can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. If you do start aligning, remind the logistics to turn their afterburners off so they don't run out of range and keep an eye on the fleet if you end up staying aligned for longer periods of time. | It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters), shield maintenance bots and calm pilots can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. If you do start aligning, remind the logistics to turn their afterburners off so they don't run out of range and keep an eye on the fleet if you end up staying aligned for longer periods of time. | ||
Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on | Remember that you always have the option to keep one ship alive in order to avoid spawning the next wave. It doesn't take much to handle the incoming damage of a single ship, so if you have time to trim down the wave to the point where it's just one ship left, that's also an option. Keep in mind that this requires the fleet to be strong enough to quickly drop the incoming damage, competent enough to stop shooting and for people to pull in their damage dealing drones. Otherwise the last enemy will die and a new wave will spawn making things worse. Tagging the NPC you don't want killed with a '''J''' (juliet) and reminding people on voice usually does the trick though. | ||
If things get completely out of hand and you know for a fact that you won't be able to save everyone, as a last resort you could kill off as many warp disrupt capable ships as you can (leaving as few behind as possible) and take as many people in the fleet out as you can to prevent further losses. For example, in an [[Override Transfer Array]] site you got a lot of warp disrupt capable ships, like '''Tamas''', '''Augas''' and a '''Deltole''' each wave. Killing the Tamas (usually a handful) first would get rid of the most warp disruptors the fastest. Second would be Augas (usually two) as they are much easier to kill then the Deltole (just one). That way you might be able to get rid of 7 out of 8 warp disrupt capable ships and even if you don't have time to kill the Deltole, you've reduced the potential losses down to just one single ship, the one pointed by the Deltole. Remember your priority is the majority of the fleet, not the individual members. | If things get completely out of hand and you know for a fact that you won't be able to save everyone, as a last resort you could kill off as many warp disrupt capable ships as you can (leaving as few behind as possible) and take as many people in the fleet out as you can to prevent further losses. For example, in an [[Override Transfer Array]] site you got a lot of warp disrupt capable ships, like '''Tamas''', '''Augas''' and a '''Deltole''' each wave. Killing the Tamas (usually a handful) first would get rid of the most warp disruptors the fastest. Second would be Augas (usually two) as they are much easier to kill then the Deltole (just one). That way you might be able to get rid of 7 out of 8 warp disrupt capable ships and even if you don't have time to kill the Deltole, you've reduced the potential losses down to just one single ship, the one pointed by the Deltole. Remember your priority is the majority of the fleet, not the individual members. | ||