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Drones: Difference between revisions

From EVE University Wiki
Fighter-bombers: add information about size and bandwidth
Skills: add paragraph on spaceship command skills
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* {{sk|Advanced Drone Interfacing|mult=yes|price=yes}}: Allows you to fit one Drone Control Unit module per skill level (up to 5 at level V). Each DCU (which can only be used on capital ships) allows you to control an additional drone.  
* {{sk|Advanced Drone Interfacing|mult=yes|price=yes}}: Allows you to fit one Drone Control Unit module per skill level (up to 5 at level V). Each DCU (which can only be used on capital ships) allows you to control an additional drone.  
* {{sk|Fighters|mult=yes|price=yes}}: Unlocks fighter drones, and increases their damage by 20% per skill level.  
* {{sk|Fighters|mult=yes|price=yes}}: Unlocks fighter drones, and increases their damage by 20% per skill level.  
* {{sk|Fighter Bombers|mult=yes|price=yes}}: Unlocks fighter-bomber drones, and increases their damage by 20% per skill level. Requires {{sk|Fighters|V}}.  
* {{sk|Fighter Bombers|mult=yes|price=yes}}: Unlocks fighter-bomber drones, and increases their damage by 20% per skill level. Requires {{sk|Fighters|V}}.
 
=== Spaceship Command ===
Lastly, if you're flying a drone boat, training its [[Skills:Spaceship Command|spaceship command]] skill will often improve the performance of your drones considerably. For instance, if you're flying a Gallente [[Vexor]] cruiser, training {{sk|Gallente Cruiser|icon=yes}} gives a 10% bonus per skill level to your drones' damage and hit points. Unfortunately, these bonuses don't transfer to other ship classes or factions - your Gallente Cruiser skill won't help you to fly an Amarr [[Prophecy]] battlecruiser, or improve the performance of its drones - but if you're planning to flying a particular ship for a longer period of time, then investing skill training time here can be very beneficial.


== Modules and rigs ==
== Modules and rigs ==