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=== Equipment === | === Equipment === | ||
Widely used equipment is listed here. See [[Fitting Missile Launchers]] for the full list. | |||
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Weapon_Upgrades:Ballistic_Control_Systems Ballistic Control Systems] are passive, low slot modules which increase missile damage and rate of fire. Stacking penalties apply, but many larger ships still fit three of them. [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Target_Painters Target Painters] increase the signature radius of a target and make it easier to hit. | |||
[https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Missile_Launcher_Rigs Missile Launcher Rigs] come in four sizes, one for each sized launcher. All of the rigs have an increase in cpu use as their penalty. The Bay Loading Accelerator increases the rate of fire, the Hydraulic Bay Thrusters increase missile velocity, and the Warhead Calefaction Catalyst increases missile damage. | [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Modifications:Rigs:Missile_Launcher_Rigs Missile Launcher Rigs] come in four sizes, one for each sized launcher. All of the rigs have an increase in cpu use as their penalty. The Bay Loading Accelerator increases the rate of fire, the Hydraulic Bay Thrusters increase missile velocity, and the Warhead Calefaction Catalyst increases missile damage. | ||