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After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower. | After a launcher fires its missile, it must rest for a time before it fires again - this is called the "rate of fire". Turrets also have a firing rate, but launchers are much slower. | ||
{| class="wikitable sortable" style="text-align:left;font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable sortable" style="text-align:left;font-size:80%; margin: 1em auto 1em auto;" | ||
! scope="col" width=" | ! scope="col" width="200px" style="background-color:#222222;" text-align:left" | <small>Weapon</small> | ||
! scope="col" width="80px" style="background-color:#222222;" | <small>Firing Rate (Seconds)</small> | ! scope="col" width="80px" style="background-color:#222222;" | <small>Firing Rate (Seconds)</small> | ||
! scope="col" width="80px" style="background-color:#222222;" | <small>Average Base Damage (HP)</small> | ! scope="col" width="80px" style="background-color:#222222;" | <small>Average Base Damage (HP)</small> | ||