More actions
| Line 284: | Line 284: | ||
Note the prerequisite items near the bottom. You cannot, for example, train Light Missiles until you have trained Missile Launcher Operation to Level 2. You cannot use T1 or Faction missiles until you train Light Missiles to Level 1, and you cannot use T2 missiles until you train Light Missiles to Level 5. | Note the prerequisite items near the bottom. You cannot, for example, train Light Missiles until you have trained Missile Launcher Operation to Level 2. You cannot use T1 or Faction missiles until you train Light Missiles to Level 1, and you cannot use T2 missiles until you train Light Missiles to Level 5. | ||
There are twenty-four basic missile skills, one for each type of missile | There are [[Skills:Missiles#Overview|twenty-four basic missile skills]], one for each type of missile. These are somewhat cumulative - that is, you need LIght Missiles III to train Heavy Missiles, and Heavy Missiles III to train Cruise Missiles ... and other dependencies apply. Since various levels of Missile Launcher Operation are needed for other skills, and since Missile Launcher Operation gives a bonus to firing rate (which is essentially a DPS bonus), it makes sense to train this one quickly to Level III and eventually to Level V. Most pilots train the basic skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles and launchers as they move to larger ships. | ||
==== Launcher Support Skills ==== | ==== Launcher Support Skills ==== | ||