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Electronic warfare: Difference between revisions

From EVE University Wiki
Part 3: Re-wrote section on damps, including updated module stats.
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* Electronic Counter Measures (ECM, or "jams")
* Electronic Counter Measures (ECM, or "jams")
* Weapon Disruption
* Weapon Disruption
* Remote Sensor Dampening (RSD, or "damps")
* Remote Sensor Dampening ("damps")
* Target Painting
* Target Painting


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The first five modules in the table—Tech I, meta, and Tech II—also exist, with slightly different names, for specific targeting of Minmatar (Ladar), Gallente (Magnetometric), and Caldari (Gravimetric) sensors. Multispectral ECM modules are likewise available in meta, Tech II, faction and storyline variants. For racially specific modules, the color of the module indicates the race that it targets. Multispectral ECM modules are white.
The first five modules in the table—Tech I, meta, and Tech II—also exist, with slightly different names, for specific targeting of Minmatar (Ladar), Gallente (Magnetometric), and Caldari (Gravimetric) sensors. Multispectral ECM modules are likewise available in meta, Tech II, faction and storyline variants. For racially specific modules, the color of the module indicates the race that it targets. Multispectral ECM modules are white. All ECM modules have an activation (cycle) time of 20 seconds.


The table above shows that multispectral ECM modules are harder to fit, use more capacitor, and have poorer range than racially specific ECM modules. As a result, Unistas are often advised to initially fit a "rainbow" of racially specific modules, covering all four target races, instead of multispectral modules. ECM pilots can then carry additional modules in their cargo holds, to re-fit in station (or in space, if they also carry a Mobile Depot) and match racial types according to intel on enemy fleet compositions. To put these numbers into perspective, a low-skill Griffin pilot with a jam strength of ~6 on each racially matched ECM module would have a 35% chance of jamming an opposing Tech I cruiser with each module's cycle. Given that the Griffin is typically fit with four ECM modules, it is easy to imagine a new Unista ECM pilot countering even a skilled enemy.
The table above shows that multispectral ECM modules are harder to fit, use more capacitor, and have poorer range than racially specific ECM modules. As a result, Unistas are often advised to initially fit a "rainbow" of racially specific modules, covering all four target races, instead of multispectral modules. ECM pilots can then carry additional modules in their cargo holds, to re-fit in station (or in space, if they also carry a Mobile Depot) and match racial types according to intel on enemy fleet compositions. To put these numbers into perspective, a low-skill Griffin pilot with a jam strength of ~6 on each racially matched ECM module would have a 35% chance of jamming an opposing Tech I cruiser with each module's cycle. Given that the Griffin is typically fit with four ECM modules, it is easy to imagine a new Unista ECM pilot countering even a skilled enemy.
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This chart shows disruption penalties like EVE's infoboxes do, as negative "bonuses". The Range Bonus numbers are simple; range disruption cuts down the range of an opponent's turrets. The Tracking Speed Bonus numbers are less intutitive, because their effects depend on the tracking characteristics of an opponent's guns. To put these numbers into perspective, an E-UNI Derptron ([[Atron]]) pilot that has tackled a typically fit [[Stabber Fleet Issue]] (SFI)—an empire faction cruiser especially good against frigates—might have 10-15 seconds to live, because the SFI's guns apply most of their typical damage even at high transversal. If the Unista's [[Crucifier]] fleetmate, however, applied two scripted tracking disruptors to that SFI, it could drop the turret damage taken by the Atron to nearly zero. Tracking disruptors work poorly on drones (because drones track so well), and so that SFI's drones would still probably take down the Atron eventually. And the SFI could counter the disruption by fitting Tracking Computers or Tracking Enhancers. But it is easy to imagine how tracking disruptors might affect the outcome of a fight involving turrets.
All tracking disruptors have an activation (cycle) time of 10 seconds. Tracking disruptors (as well as guidance disruptors below) are the most capacitor-efficient form of EWAR, have the longest optimal range, and are just as easy or easier to fit compared to other EWAR modules.
 
The chart above shows disruption penalties like EVE's infoboxes do, as negative "bonuses". The Range Bonus numbers are simple; range disruption cuts down the range of an opponent's turrets. The Tracking Speed Bonus numbers are less intutitive, because their effects depend on the tracking characteristics of an opponent's guns. To put these numbers into perspective, an E-UNI Derptron ([[Atron]]) pilot that has tackled a typically fit [[Stabber Fleet Issue]] (SFI)—an empire faction cruiser especially good against frigates—might have 10-15 seconds to live, because the SFI's guns apply most of their typical damage even at high transversal. If the Unista's [[Crucifier]] fleetmate, however, applied two scripted tracking disruptors to that SFI, it could drop the turret damage taken by the Atron to nearly zero. Tracking disruptors work poorly on drones (because drones track so well), and so that SFI's drones would still probably take down the Atron eventually. And the SFI could counter the disruption by fitting Tracking Computers or Tracking Enhancers. But it is easy to imagine how tracking disruptors might affect the outcome of a fight involving turrets.


=== Guidance Disruptors ===
=== Guidance Disruptors ===
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| 40 || 1 || 15 || 40.0 km || 20.0 km || -8.0% || -8.0% || -8.0% || 8.0% || I
| 40 || 1 || 15 || 40.0 km || 20.0 km || -8.0% || -8.0% || -8.0% || 8.0% || I
|-
|-
| A-211 Enduring Guidance Disruptor
| A-211 Enduring Guidance Disruptor
| 40 || 1 || 12 || 40.0 km || 20.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
| 40 || 1 || 12 || 40.0 km || 20.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
|-
|-
| C-IR Compact Guidance Disruptor
| C-IR Compact Guidance Disruptor
| 32 || 1 || 15 || 40.0 km || 20.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
| 32 || 1 || 15 || 40.0 km || 20.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
|-
|-
| Highstroke Scoped Guidance Disruptor I
| Highstroke Scoped Guidance Disruptor
| 40 || 1 || 15 || 44.0 km || 22.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
| 40 || 1 || 15 || 44.0 km || 22.0 km || -8.5% || -8.5% || -8.5% || 8.5% || I
|-
|-
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The '''Low-''' and '''Mid-Grade Centurion''' implant series provides bonuses to the optimal range of all EWAR modules. Also, the '''Zainou 'Gypsy' Weapon Disruption WD-901/906''' reduces the activation cost of weapon disruptors by 1-6%.
The '''Low-''' and '''Mid-Grade Centurion''' implant series provides bonuses to the optimal range of all EWAR modules. Also, the '''Zainou 'Gypsy' Weapon Disruption WD-901/906''' reduces the activation cost of weapon disruptors by 1-6%.


== Remote Sensor Dampening (damps, RSD) ==
== Remote Sensor Dampening ==


Sensor dampening is the counterpart of sensor boosting. The remote sensor dampener can be used to decrease the targeting range and/or the targeting speed (measured in scan resolution) of your targets ship. With this decrease the target can either lock at a smaller range and/or lock slower due to the locking time decrease.
Remote sensor dampening (or "damps") is used to reduce the targeting range and scan resolution (which is related to the locking time) of an opponent's ship. Range damps can be concentrated onto one target, to reduce its targeting range to nearly zero; or it can be spread across multiple attackers, to strategically create a mismatch between opponents' weapons range and targeting range. Scan resolution damps are less common, but can make it such that a battleship requires minutes to lock smaller ships. Unscripted, remote sensor dampeners apply both range damps and scan resolution damps. But sensor dampeners can be fitted with scripts (the '''Targeting Range Dampening Script''' and the '''Scan Resolution Dampening Script''') that double their effectiveness in one area at the expense of the other. Damps pilots usually carry both.
Additional you can use scripts for remote sensor dampeners to focus on either increasing the targeting range penalty or the targeting speed penalty. With the specific script loaded the other penalty is taken away.


The Gallente race has ships that get bonuses for using remote sensor dampeners.
Remote sensor dampening is the EWAR specialty of the Gallente. Gallente ships that are bonused for damps include:
The tech 1 ships that get bonuses for remote sensor dampening are: [[Maulus]] and [[Celestis]].
*[[Maulus]] (Tech I frigate)
RSD is very useful against enemy logistics and EWAR by cutting their locking range so that their targets will become unlocked. Since Retribution, the Celestis can now outrange the Blackbird.
*[[Maulus Navy Issue]] (Faction frigate)
*[[Keres]] (Electronic Attack Ship)
*[[Celestis]] (Tech I cruiser)
*[[Lachesis]] (Combat Recon Ship)
*[[Arazu]] (Force Recon Ship)


Damps and ECM are used in comparable situations—interfering with enemy logistics, sidelining an enemy fleet's most powerful ships, and countering opponents' own EWAR. But the mechanics of damps and ECM are very different. Unlike ECM, the effects of damps are felt immediately by the target, at the beginning of module activation. Damps are '''guaranteed''' to affect the target; there is no chance-to-hit, like there is with ECM. (Prior to December 2015, damps had a chance to fail in the falloff region. This was changed in the Frostline update, so that now, damps just become less effective in falloff.) This has led remote sensor dampening to be more popular than ECM in solo and small-gang combat, where a 20-second module cycle can seem like an eternity, and has made the [[Maulus]] and [[Keres]] very popular small-gang support ships. However, a damped ship can still lock at short ranges, and so damps are less effective than ECM against close-range brawlers.


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center;"
|+ Remote Sensor Dampener
|+ style="text-align:left; font-size:110%"| Remote Sensor Dampener Stats
! Item !! Optimal Range !! Falloff !! Targeting Range Modifier !! Scan Resolution Modifier
|-
|-
! Tech 1 No script
! width="230px" | Item
| 30km || 50km || -15.2% || -15.2%
! width="40px" | CPU (tf)
! width="70px" | Powergrid (MW)
! width="70px" | Activation Cost (GJ)
! width="70px" | Optimal Range
! width="70px" | Falloff
! width="75px" | Maximum Targeting Range Bonus
! width="75px" | Scan Resolution Bonus
! width="85px" | Required {{sk|Sensor Linking}} skill level
|-
|-
! Tech 1 Scan resolution script
| Remote Sensor Dampener I
| 30km || 50km || -0% || 30.4%
| 35 || 1 || 30 || 25.0 km || 50.0 km || -13.7% || -13.7% || I
|-
|-
! Tech 1 Targeting range script
| LFT Enduring Sensor Dampener
| 30km || 50km || -30.4% || -0%
| 35 || 1 || 20 || 25.0 km || 50.0 km || -14.5% || -14.5% || I
|-
|-
! Tech 2 No script
| Kapteyn Compact Sensor Dampener
| 36km || 60km || -17% || -17%
| 28 || 1 || 30 || 25.0 km || 50.0 km || -14.5% || -14.5% || I
|-
|-
! Tech 2 Scan resolution script
| Phased Muon Scoped Sensor Dampener
| 36km || 60km || -0% || -34%
| 35 || 1 || 30 || 27.5 km || 55.0 km || -14.5% || -14.5% || I
|-
|-
! Tech 2 Targeting range script
| Remote Sensor Dampener II
| 36km || 60km || -34% || -0%
| 42 || 1 || 36 || 30.0 km || 60.0 km || -15.3% || -15.3% || IV
|}
|}


It is important to note that the Tech 1 "Phased Muon Sensor Dampener I" has the identical range and falloff as the Tech 2 variant while using 30% less CPU.
As the table above shows, in general, remote sensor dampeners are easier to fit (require less CPU) than other EWAR modules. However, they require much more capacitor per 10-second cycle than other forms of EWAR.
 
=== Remote Sensor Dampening Bonuses ===
 
There are two Electronics Superiority rigs that enhance remote sensor dampening:
 
'''Inverted Signal Field Projector:''' Increases the effectiveness of remote sensor dampening modules. (Tech I: +5%; Tech II: +7.5%) <br />
'''Particle Dispersion Projector:''' Increases the optimal range of all targeted EWAR modules. (Tech I: 20%; Tech II: 25%)
 
These rigs are available in all sizes (Small, Medium, Large and Capital). As with all Electronics Superiority rigs, they all share the same drawback, a decrease in shields.
 
Skills that enhance remote sensor dampening:
 
{{sk|Sensor Linking}}: 5% less capacitor need for remote sensor dampeners per skill level. <br />
{{sk|Signal Suppression}}: 5% bonus to the effectiveness of remote sensor dampening modules per skill level. <br />
{{sk|Long Distance Jamming}}: 10% bonus to optimal range for targeted EWAR modules per skill level. <br />
{{sk|Frequency Modulation}}: 10% bonus to falloff for targeted EWAR modules per skill level. <br />


Skill requirements:
The '''Low-''' and '''Mid-Grade Centurion''' implant series provides bonuses to the optimal range of all EWAR modules. Also, the '''Zainou 'Gypsy' Sensor Linking SL-901/906''' reduces the activation cost of weapon disruptors by 1-6%.
* CPU Management III
* Tech 1: Sensor Linking I
* Tech 2: sensor Linking IV


== Target Painting (TP) ==
== Target Painting (TP) ==