Starting skills
From EVE University Wiki
Revision as of 08:19, 1 December 2023 by Altrue (talk | contribs) (Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.)
Skills |
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Skills by category |
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
386,739 | 384,047 | 386,739 | 384,410 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade