Skills:Structure Management
From EVE University Wiki
![]() |
Skills |
---|
Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Anchoring (3x) | Base skill required to anchor objects in space. | ◼▨▨▨▨ |
Mercenary Den Management (8x) | Mercenary Den Management | ▨▨▨▨▨ |
Starbase Defense Management (7x) | Allows control of POS weapon systems. | ▨▨▨▨▨ |
Structure Doomsday Operation (2x) | Skill at using structure doomsday weapons. | ▨▨▨▨▨ |
Structure Electronic Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Engineering Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Missile Systems (2x) | Skill at using structure missile weapons. | ▨▨▨▨▨ |
Skill Details
Anchoring
Skill at anchoring deployables.
![]() |
![]() ![]() |
![]() |
3x |
![]() |
75k ISK |
![]() |
I |
![]() |
None |
![]() |
Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; ![]() ![]() ![]() |
![]() |
Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
![]() |
Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
![]() |
Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; ![]() |
![]() |
Anchoring: Mobile Large Warp Disruptor II; ![]() |
Mercenary Den Management
Mercenary Den Management
![]() |
![]() ![]() |
![]() |
8x |
![]() |
TBD ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Anchoring III, Criminal Connections III |
![]() |
Allows control of 1 Mercenary Den per level (Source: Revenant: Expansion Notes) |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
![]() |
![]() ![]() |
![]() |
7x |
![]() |
1M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Anchoring IV |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
5M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Science I; Anchoring I |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
5M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
CPU Management I; Anchoring I |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
5M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Power Grid Management I; Anchoring I |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
![]() |
![]() ![]() |
![]() |
2x |
![]() |
5M ISK |
![]() |
Alpha pilot can not train this skill. |
![]() |
Missile Launcher Operation I; Anchoring I |