Right to Rule
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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
Mission: Aiding an Investigator |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Missions
Chapter 2: Spiderweb Politics
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Missions
- Aralin Jick
- Longing Leman
- Languishing Lord
- Razing the Outpost
- Ascending Nobles
- Hunting the Hunter
- Fate of a Madman
Chapter 3: The Old Guard (Amarr Empire Path)
Catching the Scent
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3) Tips:
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WD | EWAR | L
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3 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
5 x Cruiser Centum Mutilator/Torturer | ||||
6 x Battleship Centus Dark Lord/Overlord |
WD | EWAR | L
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---|---|---|---|---|
4 x Cruiser Centum Hellhound/Fiend | ||||
5 x Battleship Centus Dread Lord/Dark Lord |
WD | EWAR | L
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---|---|---|---|---|
3 x Elite Cruiser Centum Loyal Torturer/Mutilator | ||||
4 x Battleship Centus Dread Lord/Tyrant |
Falling into Place
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Fiend | ||||
3 x Battleship Centus Tyrant |
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. Tips:
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Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah If you get a lowsec destination, there's no combat so you can travel in a shuttle.
Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
Summary: Travel to destination, and watch the explosion. |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Summary: Travel - no cargo. |
Panic Response
Type: Encounter (Sansha's Nation)
Summary: Engage in combat, and meet one of several conditions to rout the enemy. Tips:
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WD | EWAR | L
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3-4 x Frigate Centii Servant/Minion | ||||
3-4 x Cruiser Centum Ravisher/Ravager | ||||
1 x Battleship Centus Tyrant |
- Amarr Energy Neutralizer Sentry III destroyed
- All Amarr Cruise Missile Batteries destroyed
- Amarr Stasis Tower destroyed
- Battleship destroyed
- Either chain respawn destroyed
The Right to Rule
WD | EWAR | L
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---|---|---|---|---|
4 x Sentry Amarr Cruise Missile Battery | ||||
1 x Sentry Amarr Stasis Tower | ||||
1 x Sentry Amarr Energy Neutralizer Sentry III |
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant Summary: Progress through the rooms, and destroy Harkan's Behemoth. |
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battlecruiser Centatis Devil/Centatis Wraith |
Room 2
Room 3
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague | ||||
3 x Elite Cruiser Centum Loyal Slaughterer/Execrator |
- 1st Chain Group is triggered when the initial Battleship receives any damage.
- 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
- 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
- 4th Chain Group is triggered when the initial Battleship is destroyed.
WD | EWAR | L
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---|---|---|---|---|
1-2 x Destroyer Centior Monster | ||||
1 x Battleship Centus Tyrant |
WD | EWAR | L
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---|---|---|---|---|
2-3 x Elite Frigate Centii Loyal Enslaver/Butcher | ||||
2-3 x Battleship Centus Overlord/Dark Lord |
Room 4
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
WD | EWAR | L
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1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer | ||||
1-2 x Battlecruiser Centatis Daemon/Behemoth |
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend | ||||
2 x Battleship Centus Tyrant/Dread Lord | ||||
1 x Elite Battleship Harkan's Behemoth |
WD | EWAR | L
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---|---|---|---|---|
1-2 x Destroyer Centior Cannibal | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
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---|---|---|---|---|
1-2 x Destroyer Centior Abomination | ||||
1-2 x Cruiser Centum Slaughterer |
WD | EWAR | L
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---|---|---|---|---|
1-2 x Destroyer Centior Misshape | ||||
1-2 x Cruiser Centum Execrator |
WD | EWAR | L
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---|---|---|---|---|
3 x Battlecruiser Centus Daemon/Behemoth |
WD | EWAR | L
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---|---|---|---|---|
2 x Elite Frigate Centii Loyal Scavenger/Ravener |
External Links/Guides
EVElopedia (mirror of original site)
Jowan Datloran's Epic Arc Guides
WD | EWAR | L
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0-2 x Elite Frigate Centii Loyal Slavehunter | ||||
1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer/Slaughterer | ||||
1-2 x Battleship Centus Tyrant/Dread Lord |