Skills:Trade
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Skills |
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Skills by category |
Overview
Trade skills help to increase the overall profit of market transactions by decreasing taxes, raising the maximum number of active market orders and granting the ability to remotely sell or buy items. Charisma has the most influence on training times of these skills.
Willpower and Charisma are important to learning trade skills.
The following are the skills in the Trade section (in alphabetical order):
Skill | Purpose |
---|---|
Accounting | Reduce transaction tax by 11% per level. |
Broker Relations | Reduce broker fees by 5% per level. |
Contracting | Increase number of outstanding contracts by 4 per level. |
Corporation Contracting | Increase number of outstanding corporate contracts by 10 per level. |
Customs Code Expertise | Reduces Customs Office NPC tax rate by 10% per level. |
Daytrading | Remote modification of buy/sell orders. |
[[Skills:Margin Trading]] | Reduces the amount of escrow immediately needed for a buy order. |
Marketing | Sell items remotely. |
Procurement | Setup buy orders remotely. |
Retail | Increase buy/sell slots by 8 per level. |
Trade | Increase buy/sell slots by 4 per level. |
Tycoon | Increase buy/sell slots by 32 per level. |
Visibility | Increase possible range on a buy order setup remotely. |
Wholesale | Increase buy/sell slots by 16 per level. |
Skill Details
Accounting
Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 5%.
Attributes: | |
Multiplier: | 3x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade IV |
IV required for: | [[Skills:Margin Trading]] |
Notes: |
Broker Relations
Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | II |
Prerequisites: | Trade II |
Notes: |
Contracting
This skill allows you to create formal agreements with other characters.
For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Attributes: | |
Multiplier: | 1x |
Price: | 175k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Social I |
IV required for: | Corporation Contracting IV |
Notes: |
Corporation Contracting
You are familiar with the intricacies of formalizing contracts between your corporation and other entities.
For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.
This skill has no effect on contracts you make personally.
There is no limit on the number of contracts a corporation can assign to itself.
Corporations have a hard limit of 500 outstanding public contracts.Attributes: | |
Multiplier: | 3x |
Price: | 150k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Contracting IV |
Notes: |
Customs Code Expertise
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
This does not affect InterBus Customs Offices.
Attributes: | |
Multiplier: | 2x |
Price: | 3M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade IV |
Notes: | Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill. |
Daytrading
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Attributes: | |
Multiplier: | 1x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade IV |
Notes: |
Margin Trading
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.
Attributes: | |
Multiplier: | Margin Trading |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Margin Trading ISK">Margin Trading ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Accounting IV |
Notes: |
Marketing
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Attributes: | |
Multiplier: | 3x |
Price: | 3.5M ISK |
Alpha max level: | II |
Prerequisites: | Trade II |
II required for: | Procurement; Wholesale |
IV required for: | Tycoon |
Notes: | This skill allows you to sell off assets located at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item. |
Procurement
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.
Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Attributes: | |
Multiplier: | 3x |
Price: | 1.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Marketing II |
IV required for: | Visibility |
Notes: | Without this skill, you will have to dock at the station where you wish to set up a buy order |
Retail
Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade II |
V required for: | Wholesale |
Notes: |
Trade
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | III |
Prerequisites: | none |
II required for: | Retail; Broker Relations; Marketing |
III required for: | Distribution Connections |
IV required for: | Daytrading; Accounting; Customs Code Expertise |
Notes: |
Tycoon
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Attributes: | |
Multiplier: | 6x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Wholesale V; Marketing IV |
Notes: |
Visibility
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Attributes: | |
Multiplier: | 3x |
Price: | 7.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Procurement IV |
Notes: |
Wholesale
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Attributes: | |
Multiplier: | 4x |
Price: | 35M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Retail V; Marketing II |
V required for: | Tycoon |
Notes: |