| Skills |
|---|
| Skills by category |
Overview
This contains all booster, jump clone and implant related skills.
| Skill | Purpose |
|---|---|
| Advanced Infomorph Psychology | Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V. |
| Biology | 20% bonus per level to attribute booster duration. |
| Cloning Facility Operation | Enables operation of Clone Vat Bay modules. |
| Cybernetics | Enables use of more advanced implants. |
| Elite Infomorph Psychology | Increases maximum number of jump clones by 1 per level. |
| Infomorph Psychology | Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. |
| Infomorph Synchronizing | Reduces minimum time between clone jumps by 1 hour per level. |
| Neurotoxin Control | 5% reduction per level in side effects of combat boosters. |
| Neurotoxin Recovery | 5% reduction per level in chance to experience side effects of combat boosters. |
Skill Details
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
| Attributes: | |
| Multiplier: | 5x |
| Price: | 36M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Infomorph Psychology V |
| V required for: | Elite Infomorph Psychology |
| Notes: | Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
| Attributes: | |
| Multiplier: | 1x |
| Price: | 37.5k ISK |
| Alpha max level: | III |
| Prerequisites: | Science I |
| I required for: | Synth Boosters; Standard Boosters; Antipharmakon Boosters; Neurotoxin Control |
| II required for: | Improved Boosters; Nugoehuvi Synth Blue Pill Booster |
| III required for: | Strong Boosters |
| Notes: | Biology doubles the duration of booster effects at level V. It affects cerebral accelerators as well as boosters which give combat bonuses. |
Cloning Facility Operation
Needed for use of the Clone Vat Bay module.
| Attributes: | |
| Multiplier: | 10x |
| Price: | 125M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Science V; Capital Ships III |
| I required for: | Clone Vat Bay I |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
| Attributes: | |
| Multiplier: | 3x |
| Price: | 100k ISK |
| Alpha max level: | III |
| Prerequisites: | Science III |
| I required for: | 1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants |
| II required for: | 3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants |
| III required for: | 3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant |
| IV required for: | 5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants |
| V required for: | 6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks |
Elite Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits.
Allows 1 additional jump clone per level.
Allows 1 additional jump clone per level.
| Attributes: | |
| Multiplier: | 12x |
| Price: | 500M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Advanced Infomorph Psychology V |
| Notes: | Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.| Attributes: | |
| Multiplier: | 1x |
| Price: | 1M ISK |
| Alpha max level: | I |
| Prerequisites: | none |
| I required for: | Infomorph Synchronizing |
| II required for: | Tech 1 Entosis Links |
| IV required for: | Entosis Link II |
| V required for: | Advanced Infomorph Psychology |
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
| Attributes: | |
| Multiplier: | 2x |
| Price: | 5M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Infomorph Psychology I |
| Notes: | The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently. |
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
| Attributes: | |
| Multiplier: | 2x |
| Price: | 3–8M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Science IV; Biology |
| I required for: | Neurotoxin Recovery |
| Notes: | This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
| Attributes: | |
| Multiplier: | 5x |
| Price: | 20–60M ISK |
| Alpha max level: | Alpha pilot can not train this skill. |
| Prerequisites: | Neurotoxin Control I |
| Notes: | This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |