Skills:Structure Management
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Skills |
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Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Anchoring (3x) | Base skill required to anchor objects in space. | ◼▨▨▨▨ |
Mercenary Den Management (8x) | Allows operation of 1 MD per level | ▨▨▨▨▨ |
Starbase Defense Management (7x) | Allows control of POS weapon systems. | ▨▨▨▨▨ |
Structure Doomsday Operation (2x) | Skill at using structure doomsday weapons. | ▨▨▨▨▨ |
Structure Electronic Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Engineering Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Missile Systems (2x) | Skill at using structure missile weapons. | ▨▨▨▨▨ |
Skill Details
Anchoring
Skill at anchoring deployables.
Attributes: | |
Multiplier: | 3x |
Price: | 75k ISK |
Alpha max level: | I |
Prerequisites: | None |
I required for: | Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; Structure Doomsday Operation; Structure Electronic Systems; Structure Engineering Systems |
II required for: | Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
III required for: | Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
IV required for: | Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; Starbase Defense Management |
V required for: | Anchoring: Mobile Large Warp Disruptor II; Outpost Construction |
Mercenary Den Management
Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook.
Attributes: | |
Multiplier: | 8x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring III, Criminal Connections III |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Attributes: | |
Multiplier: | 7x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring IV |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science I; Anchoring I |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management I; Anchoring I |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management I; Anchoring I |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Anchoring I |