Difference between revisions of "Angel Extravaganza (Level 4)"

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name=Angel Extravaganza, Level 4
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__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 +
|Level=4
 +
|Type= Encounter
 +
|Objective=
 +
|Faction1= Angel Cartel
 +
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=
 +
|EWAR= Web, target painters
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra= ''Angel Diamond Tag'' to unlock the Bonus pocket
 +
}}
 +
{{MissionBriefing
 +
|We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.
  
Faction: Angel Cartel<br>
+
Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.  
Mission type: Encounter<br>
+
}}
Space type: Deadspace with gates (MWD works)<br>
 
Damage dealt: Explosive/ Kinetic<br>
 
Web/ Scramble: Elite Frigates, Spider Drones<br>
 
Extras: Target Painter<br>
 
Recommended damage dealing: Explosive/ Kinetic<br>
 
Recommended ships: Machariel, Vargur, Sleipnir, Tengu.<br>
 
Video: [[http://youtu.be/EdR2h7NrfAM Dominix]], [[http://www.youtube.com/watch?v=kvggPLXfmdE Paladin]]<br>
 
  
Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
+
Videos: [[http://youtu.be/EdR2h7NrfAM Dominix]], [[http://www.youtube.com/watch?v=kvggPLXfmdE Paladin]]<br>
Auto aggro from initial groups in every room. The spawns may target your drones.
 
  
No Hostiles at initial gate.
+
Notes:
 +
* Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
 +
* Auto aggro from initial groups in every room. The spawns may target your drones.
 +
* No Hostiles at initial gate.
 +
* Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
 +
* Fit for DPS, tanking doesn't require much, with the exception of bonus room.
  
=== 1st Pocket ===
 
  
Initial Group (23- 33km) :<br>
 
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
3x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
 
3x Battleship (Gist Commander/ General/ War General) '''Trigger''' <br>
 
  
1st Spawn (21- 22km) :<br>
+
'''Blitz:'''
2x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
+
* Pocket 1: Kill all the structures then kill the initial ships and spawn.<br>
2x Battleship (Gist General/ War General/ Warlord) '''Trigger''' <br>
+
* Pocket 2: Kill all ships.<br>
 +
* Pocket 3: Kill the Battleship, ignore everything else.<br>
 +
* Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.<br>
 +
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
  
2nd Spawn (45- 50km) :<br>
+
=== 1st pocket ===
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
2x Battleship (Gist War General/ Gist Warlord)<br>
 
  
Acceleration gate to next pocket is at 13km.
+
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
  
'''Tip:'''<br>
+
'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
Killing the structures will remove the 2nd spawn.
 
  
=== 2nd Pocket ===
+
{{NPCTableHead|Initial defneders}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
 +
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}}
 +
|}
  
Initial Group (19- 24km) :<br>
+
{{NPCTableHead|Wave 1 (20 km)}}
2x Destroyer (Gistior Seizer/ Trasher)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
2x Battlecruiser (Gistatis Tribunus/ Praefectus)<br>
+
{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}}
1x Battleship (Gist Warlord/ Saint) '''Trigger''' <br>
+
|}
  
1st Spawn (32- 42km):<br>
+
{{NPCTableHead|Wave 2 (50 km)}}
2x Battlecruiser (Gistatis Tribuni/ Tribunus)<br>
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/ Webifier|ewar = Web | point = yes}}
2x Battleship (Gist Warlord/ War General/ Saint/ Nephilim) '''Trigger, Target Painter'''<br>
+
{{NPCTableRow|Battleship|2|Gist War General/Warlord|trigger = Triggers wave 2}}
 +
|}
  
2nd Spawn (55- 60km):<br>
+
=== 2nd pocket ===
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
1x Elite Cruiser (Arch Gistum Liquidator/ Marauder)<br>
 
2x Battlecruiser (Gistatis Primus/ Tribuni)<br>
 
1x Battleship (Gist Warlord/ Saint/ Nephilim) '''Target Painter'''<br>
 
  
Acceleration gate to next pocket is at 5km.
+
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
  
=== 3rd Pocket ===
+
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}}
 +
{{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}}
 +
|}
  
Tower Group (21- 68km) :<br>
+
{{NPCTableHead|Wave 1 (40 km)}}
3x Angel Sentry Gun<br>
+
{{NPCTableRow|battlecruiser|2|Gistatis Tribunus/Tribuni}}
7x Angel Light Missile Battery<br>
+
{{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}}
2x Angel Heavy Missile Battery<br>
+
|}
  
Lone Ship (14km) :<br>
+
{{NPCTableHead|Wave 2 (55 km)}}
1x Battleship (Gist General/ Commander)<br>
+
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}}
 +
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|battlecruiser|2|Gistatis Primus/ Tribuni}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|ewar = TP}}
 +
|}
  
Acceleration gate to next pocket is at 5km.
+
=== 3rd Pocket ===
  
'''Tip:'''<br>
+
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed.
It is not necessary to kill all the Sentries and Missile Batteries.
 
  
=== 4th Pocket ===
+
{{NPCTableHead|}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|trigger = unlocks the gate}}
 +
{{NPCTableRow|Sentry|3|Angel Sentry }}
 +
{{NPCTableRow|Sentry|7|Angel Light Missile}}
 +
{{NPCTableRow|Sentry|2|Angel Heavy Missile}}
 +
|}
  
Initial Group (38- 42km) :<br>
+
=== 4th pocket ===
3x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
2x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
 
2x Battleship (Gist Warlord/ Nephilim/ Saint) '''Trigger, Target Painter'''<br>
 
  
1st Spawn (41- 51km):<br>
+
Multiple waves. Every one of the battleships triggers the next wave.
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
4x Battleship (Gist Commander/ War General/ General/ Warlord) '''Trigger'''<br>
 
  
2nd Spawn (68- 74km):<br>
+
'''Tips:'''  
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
+
* Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
3x Battleship (Gist Warlord/ War General/ General) '''Trigger'''<br>
+
* Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
  
3rd Spawn (64- 66km):<br>
+
{{NPCTableHead|Initial defenders (40 km)}}
1x Destroyer (Garin Kezmonu)<br>
+
{{NPCTableRow|Frigate|3|Angel Viper|ewar = web}}
3x Battlecruiser (Gistatis Tribunus/ Praefectus)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
1x Battleship (Gist Warlord/ Saint)<br>
+
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}}
 +
|}
  
Acceleration gate to next pocket is at 2km.
+
{{NPCTableHead|Wave 1 (45 km)}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar = web}}
 +
{{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}}
 +
|}
  
'''Tip:'''<br>
+
{{NPCTableHead|Wave 2 (70 km)}}
Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
+
{{NPCTableRow|Frigate|2|Angel Viper|ewar = web}}
 +
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}}
 +
|}
  
'''Structure:'''<br>
+
{{NPCTableHead|Wave 3 (70 km)}}
Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
+
{{NPCTableRow|battlecruiser|3|Gistatis Tribunus/Praefectus}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}}
 +
|}
  
=== 5th Pocket ===
+
=== 5th pocket ===
  
Initial Group (30- 35km):<br>
+
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
1x Destroyer (Gistior Seizer/ Trasher)<br>
 
2x Battlecruiser (Gistatis Tribunus/ Legatus)<br>
 
2x Battleship (Gist War General/ General) '''Trigger'''<br>
 
  
1st Spawn (40- 50km) :<br>
+
'''Bonus pocket:'''
2x Destroyer (Gistior Haunter/ Defacer)<br>
+
* The acceleration gate leads to the Bonus Pocket.
5x Battlecruiser (Gistatis Primus/ Tribuni)<br>
+
* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
1x Battleship (Gist Warlord/ Saint) '''Trigger''' <br>
 
  
2nd Spawn (43- 55km):<br>
+
{{NPCTableHead|Initial defenders}}
3x Frigates (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
+
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
3x Battleship (Gist Saint/ Warlord) '''Trigger, Target Painter'''<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}}
 +
{{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}}
 +
|}
  
3rd Spawn (72- 74km):<br>
+
{{NPCTableHead|Wave 1 (45 km)}}
2x Spider Drone II '''Web'''<br>
+
{{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}}
1x Battleship (Tiogo Kargaz)<br>
+
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}}
 +
|}
  
Acceleration gate to next pocket is at 5km.
+
{{NPCTableHead|Wave 2 (45 km)}}
 +
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}}
 +
{{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave 2}}
 +
|}
  
'''Tip::'''<br><br>
+
{{NPCTableHead|Wave 3 (70 km)}}
The acceleration gate leads to the Bonus Pocket.
+
{{NPCTableRow|Drone|3|Spider Drone II|ewar = Web}}
Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
+
{{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}}
Mission is flagged completed after you have killed Tiogo Kargaz.
+
|}
  
 
===Bonus Pocket===
 
===Bonus Pocket===
  
Sentry Group (20- 70km):<br>
 
2x Tower Sentry Angel II<br>
 
5x Tower Sentry Angel III<br>
 
2x Angel Light Missile Battery<br>
 
3x Angel Cruise Missile Battery<br>
 
 
Ship Group (40- 70km):<br>
 
2x Frigate (Angel Viper/ Webfier) '''Web/ Scramble''' <br>
 
2x Elite Frigate (Arch Gistii Ruffian/ Nomad) '''Target Painter'''<br>
 
4x Elite Cruiser (Arch Gistum Breaker)<br>
 
3x Battlecruiser (Gistatis Legatus/ Tribunus)<br>
 
4x Battleship (Gist Malakim/ Warlord/ Nephilim)<br>
 
1x Battleship (Gist Seraphim) '''Trigger'''<br>
 
 
Single Spawn (40- 45km, Angel Bunker):<br>
 
5x Battleships (Gist Throne/ Malakim)<br>
 
 
''' Tip :'''<br>
 
Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
 
Angel Light Missile Battery fire Piranha Light Missiles.
 
Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
 
 
'''Structure :'''<br>
 
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
 
 
'''Blitz:'''<br>
 
Pocket 1: Kill all the structures then kill the initial ships and spawn.<br>
 
Pocket 2: Kill all ships.<br>
 
Pocket 3: Kill the Battleship, ignore everything else.<br>
 
Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.<br>
 
Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.<br>
 
 
''' Optional Approach:'''<br>
 
Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
 
Fit for DPS, tanking doesn't require much, with the exception of bonus room.
 
 
''' Bonus Pocket :'''<br>
 
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
Line 174: Line 163:
 
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
 
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
  
''' Loot and Bounty :'''<br>
+
''' Tips:'''
Loot + Salvage: [[http://evepraisal.com/e/16558481 ~33.7 mil]], with Bonus Room: [[http://evepraisal.com/e/16558524 ~36 mil]]<br>
+
* Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
Bounty: ~21.6 mil, with bonus room: ~30.9 mil.<br>
+
* Angel Light Missile Battery fire Piranha Light Missiles.
 +
* Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
  
Ship Detail :<br>
+
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
 
 
''' 1st Pocket :'''<br>
 
 
 
''' 2nd Pocket :'''<br>
 
 
 
''' 3rd Pocket :'''<br>
 
  
''' 4th Pocket :'''<br>
+
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar = web}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad|ewar = TP}}
 +
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
 +
{{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}}
 +
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}}
  
''' 5th Pocket :'''<br>
+
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 +
{{NPCTableRow|Sentry|5|Tower Sentry Angel III}}
 +
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}}
 +
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}}
 +
|}
  
''' Bonus Pocket :'''<br>
+
{{NPCTableHead|Reinforcements}}
 +
{{NPCTableRow|Battleship|4|Gist Throne/Malakim}}
 +
|}
  
[[Category:Mission reports]]
+
{{Missionrelated}}
 +
[[Category:Mission_reports]]

Revision as of 16:20, 2 December 2017


Level 4
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Web, target painters
Extra Angel Diamond Tag to unlock the Bonus pocket
Mission briefing
We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.

Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.

Videos: [Dominix], [Paladin]

Notes:

  • Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
  • Auto aggro from initial groups in every room. The spawns may target your drones.
  • No Hostiles at initial gate.
  • Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
  • Fit for DPS, tanking doesn't require much, with the exception of bonus room.


Blitz:

  • Pocket 1: Kill all the structures then kill the initial ships and spawn.
  • Pocket 2: Kill all ships.
  • Pocket 3: Kill the Battleship, ignore everything else.
  • Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
  • Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.

1st pocket

Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.

Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.


Initial defneders
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 3 x Battleship Gist Commander/General/War General Triggers wave 1


Wave 1 (20 km)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 2 x Battleship Gist General/War General/Warlord Triggers wave 2


Wave 2 (50 km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/ Webifier Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Gist War General/Warlord Triggers wave 2

2nd pocket

Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.


Initial defenders
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Praefectus
Battleship 1 x Battleship Gist Saint/Warlord Triggers wave 1 when it dies


Wave 1 (40 km)
WD EWAR L


2 x battlecruiser Gistatis Tribunus/Tribuni
Battleship 2 x Battleship Gist Saint/Warlord/War General Triggers wave 2 when both are dead Target Painter


Wave 2 (55 km)
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Elite Cruiser 1 x Elite Cruiser Arch Gistum Liquidator/Marauder
2 x battlecruiser Gistatis Primus/ Tribuni
Battleship 1 x Battleship Gist Warlord/ Saint/ Nephilim Target Painter

3rd Pocket

Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed.


WD EWAR L


Battleship 1 x Battleship Gist Warlord/ Saint/ Nephilim unlocks the gate
Sentry 3 x Sentry Angel Sentry
Sentry 7 x Sentry Angel Light Missile
Sentry 2 x Sentry Angel Heavy Missile

4th pocket

Multiple waves. Every one of the battleships triggers the next wave.

Tips:

  • Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
  • Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.


Initial defenders (40 km)
WD EWAR L


Frigate 3 x Frigate Angel Viper web
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 2 x Battleship Gist Warlord/Saint/Nephilim Triggers wave 1 on death


Wave 1 (45 km)
WD EWAR L


Frigate 2 x Frigate Angel Viper web
Battleship 4 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 2 on death


Wave 2 (70 km)
WD EWAR L


Frigate 2 x Frigate Angel Viper web
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 3 on death


Wave 3 (70 km)
WD EWAR L


3 x battlecruiser Gistatis Tribunus/Praefectus
Battleship 1 x Battleship Gist Warlord/Saint

5th pocket

Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.

Bonus pocket:

  • The acceleration gate leads to the Bonus Pocket.
  • Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.


Initial defenders
WD EWAR L


Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Legatus
Battleship 2 x Battleship Gist War General/General Triggers wave 1


Wave 1 (45 km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Haunter/Defacer
Battlecruiser 5 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 2


Wave 2 (45 km)
WD EWAR L


Frigate 3 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint Triggers wave 2 Target Painter


Wave 3 (70 km)
WD EWAR L


Drone 3 x Drone Spider Drone II Stasis Webifier
Battleship 1 x Battleship Tiogo Kargaz Kill to complete mission

Bonus Pocket

Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage. Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.

Tips:

  • Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
  • Angel Light Missile Battery fire Piranha Light Missiles.
  • Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.

Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.


WD EWAR L


Frigate 2 x Frigate Angel Viper web
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian/Nomad Target Painter
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 4 x Battleship Gist Malakim/Warlord/Nephilim
Battleship 1 x Battleship Gist Seraphim Triggers reinforcements
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 5 x Sentry Tower Sentry Angel III
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 3 x Sentry Angel Cruise Missile Battery


Reinforcements
WD EWAR L


Battleship 4 x Battleship Gist Throne/Malakim