Difference between revisions of "Pirate Invasion (Angel Cartel)"

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name=Pirate Invasion, Level 4
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__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
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{{Missiondetails
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|Level=4
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|Type= Encounter
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|Objective= Kill angels
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|Faction1= Angel Cartel
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|DamageToDeal=
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|DamageToResist=
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|WebPoint= Elite frigates
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|EWAR= Webs, tp
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Boystin. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you Hirmuolio Pine, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Boystin.
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}}
  
Faction: Angel Cartel<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace with gates (MWD works)<br>
 
Damage dealt: Explosive/ Kinetic, Thermal (Gist Saint)<br>
 
Web/ Scramble: Elite Frigates (low occurrence)<br>
 
Extras: NA<br>
 
Recommended damage dealing: Explosive/ Kinetic<br>
 
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix<br>
 
Difficulty: Moderate.<br>
 
 
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
 
Video: [[http://youtu.be/5mAG5Rc05Ic Dominix]], [[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
 
No Hostiles at initial gate.
 
 
===Single Pocket===
 
You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
 
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5.
 
Group 1 will auto aggro after some time.
 
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
 
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
 
All other groups remain neutral until attacked or approached.
 
 
Group 1 (25- 39km, Ripped Superstructure):<br>
 
2x Elite Frigate (Arch Gistii Rogue/ Hijacker) '''Web/ Scramble'''<br>
 
2x Battlecruiser (Gistatis Tribuni)<br>
 
3x Battleship (Gist Warlord/ Saint/ Nephilim) '''Target Painter'''<br>
 
 
Group 2 (44- 60km, Spaceshuttle Wreck):<br>
 
3x Destroyer (Gistior Haunter/ Defiler)<br>
 
4x Battleship (Gist Commander/ General)<br>
 
 
Group 3 (60- 70km, Amarr Trade Station Ruins, Left):<br>
 
2x Elite Frigate (Arch Gistii Hijacker) '''Web/ Scramble'''<br>
 
2x Elite Cruiser (Arch Gistum Liquidator/ Marauder)<br>
 
 
Group 4 (75- 90km, Amarr Trade Station Ruins, Right):<br>
 
0- 2x Battlecruiser (Gistatis Praefectus/ Tribunus) <br>
 
4x Battleship (Gist Commander/ General/ War General/ Warlord)<br>
 
 
Group 5 (91- 93km, Carrier Wreck):<br>
 
6x Battleship (Gist Commander/ General/ War General)<br>
 
 
{{image url="https://pp.vk.me/c621828/v621828065/1e23d/ou9YurUtgfc.jpg" title="Group Locations" alt="Group Locations"}}<br>
 
 
'''Blitz:'''<br>
 
Warp in, kill (or ignore) Group 1.
 
Eliminate all ships from Group 5 and warp out.
 
  
 
'''Tip:'''<br>
 
'''Tip:'''<br>
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Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.
 
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.
  
''' Mining:'''<br>
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'''Blitz:''' Warp in, destroy ships from Group 5 and warp out.
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 +
 
 +
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
 +
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest).
 +
Group 1 will auto aggro after some time.
 +
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
 +
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
 +
All other groups remain neutral until attacked or approached.
 +
 
 +
{{NPCTableHead|}}
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{{NPCTableSeparator|Group 1 (25-40 km)}}
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{{NPCTableRow|Elite Frigate |2|Arch Gistii Rogue/Hijacker|ewar = Web| point=yes}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
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{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|ewar = TP}}
 +
 
 +
{{NPCTableSeparator|Group 2 (45-60 km)}}
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{{NPCTableRow|Destroyer|2|Gistior Haunter/Defiler}}
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{{NPCTableRow|Battleship|4|Gist Commander/General}}
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 +
{{NPCTableSeparator|Group 3 (60-70 km, Amarr Trade Station Ruins, Left)}}
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{{NPCTableRow|Elite Frigate |2|Arch Gistii Hijacker|ewar = Web| point=yes}}
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{{NPCTableRow|Elite Cruiser|2|Arch Gistum Liquidator/Marauder}}
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{{NPCTableSeparator|Group 4 (75-90 km, Amarr Trade Station Ruins, Right)}}
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{{NPCTableRow|Battlecruiser|0-2|Gistatis Praefectus/Tribunus}}
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{{NPCTableRow|Battleship|4|Gist Commander/General/War General/Warlord}}
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{{NPCTableSeparator|Group 5 (90 km, Carrier Wreck)}}
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{{NPCTableRow|Battleship|6|Gist Commander/General/War General|trigger = Mission object}}
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|}
 +
 
 +
==Mining==
 
25 Veldspar Asteroids 28 to 135km from warp in.
 
25 Veldspar Asteroids 28 to 135km from warp in.
  
''' Loot and Bounty:'''<br>
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{{Missionrelated}}
Loot + Salvage: [[http://evepraisal.com/e/16197514 18.7 mil]]<br>
 
Bounty: 9.1 mil<br>
 
 
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 13:49, 3 December 2017


Level 4
Type Encounter
Objective Kill angels
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Webs, tp
Mission briefing
We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Boystin. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you Hirmuolio Pine, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Boystin.

Video: [Dominix], [Vargur], [Rattlesnake]

Tip:
Attacking group 1 does not aggro any other groups. Attacking group 2 will aggro group 3 (and vice-versa). Attacking group 4 will aggro group 5 (and vice-versa). To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in. If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides. Recommended order of elimination: Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
Except Gist Saint and the Battlecruiser, the Battleships are all coming in range of 5- 8 km. Great for salvaging afterwards.

Optional Approach:
Sniped all Hostiles from the Beacon in order of proximity, from nearest to farthest. Easily done in a T2 fit Dominix with T2 Bouncer, 620 DPS, 112hp/s rep. Did not get scrammed. However, this approach is not always feasible.

Blitz: Warp in, destroy ships from Group 5 and warp out.


Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles. Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest). Group 1 will auto aggro after some time. Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it. The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship. All other groups remain neutral until attacked or approached.


WD EWAR L
Group 1 (25-40 km)
Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Target Painter
Group 2 (45-60 km)
Destroyer 2 x Destroyer Gistior Haunter/Defiler
Battleship 4 x Battleship Gist Commander/General
Group 3 (60-70 km, Amarr Trade Station Ruins, Left)
Elite Frigate 2 x Elite Frigate Arch Gistii Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Arch Gistum Liquidator/Marauder
Group 4 (75-90 km, Amarr Trade Station Ruins, Right)
Battlecruiser 0-2 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 4 x Battleship Gist Commander/General/War General/Warlord
Group 5 (90 km, Carrier Wreck)
Battleship 6 x Battleship Gist Commander/General/War General Mission object

Mining

25 Veldspar Asteroids 28 to 135km from warp in.