Difference between revisions of "Right to Rule"

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(→‎Chapter 1: Interference: Removed mission details.)
(→‎Chapter 2: Spiderweb Politics: Removed mission details.)
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# [[Cowardly Commander]]
 
# [[Cowardly Commander]]
  
=Chapter 2: Spiderweb Politics=
+
==Chapter 2: Spiderweb Politics==
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 
  
==[[Aralin Jick (Mission)|Aralin Jick]]==
+
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
{|
 
|-
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
  
'''Destination:''' Nishah (4 jumps)
+
===Missions===
  
'''Summary:''' Travel to Nishah, the second mission hub.
+
# [[Aralin Jick (mission)|Aralin Jick]]
|}
+
# [[Longing Leman]]
 
+
# [[Languishing Lord]]
==[[Background Check]]==
+
# [[Razing the Outpost]]
{|
+
# [[Ascending Nobles]]
|-
+
# [[Hunting the Hunter]]
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]  
+
# [[Fate of a Madman]]
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships.
 
 
 
'''Tips:'''
 
* Attacking each wave will trigger the next reinforcement.
 
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
 
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
 
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 4}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 5}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 6}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
 
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
 
{{NPCTableFoot}}
 
The last ship destroyed in Wave 6 completes the mission objective.
 
{{NPCTableHead|Wave 7}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 8}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
 
 
==[[Longing Leman]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
 
 
 
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
 
 
 
'''Tips:'''
 
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
 
* This is not a combat mission. It is not necessary to destroy any NPC ships.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
 
}}
 
{{NPCTableHead|Outpost Guards}}
 
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
 
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
 
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableFoot}}
 
 
 
==[[Languishing Lord]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
 
 
 
'''Summary:''' No combat.
 
 
 
'''Tips:'''
 
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
 
{{StructureTableRow|Asteroid|30|Veldspar}}
 
}}
 
{{NPCTableHead|Initial Spawn}}
 
{{NPCTableRow|Battleship|1|Lord Manik}}
 
{{NPCTableRow|Battleship|1|Mercenary}}
 
{{NPCTableFoot}}
 
Mission objective is completed after Lord Manik and the mercenary leave the area.
 
 
 
==[[Razing the Outpost]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
 
 
 
'''Summary:''' Destroy all enemy ships and The Outpost.
 
 
 
'''Tips:'''
 
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
 
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
 
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
 
}}
 
 
 
==[[Ascending Nobles]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
 
 
'''Destination:''' Reteka (7 jumps)
 
 
 
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 
 
 
'''Tips:'''
 
* All spawns start approximately 80k from warp in.
 
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
|}
 
 
 
The last ship destroyed in each group will trigger the next wave.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Amarr Chapel}}
 
}}
 
Mina Darabi spawns near the Amarr Chapel.
 
 
 
====Additional Spawn====
 
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
 
{{MessageBox|Pop-up message:
 
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
 
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
 
 
 
{{NPCTableHead|Additional Spawn}}
 
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableFoot}}
 
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
 
 
 
==[[Hunting the Hunter]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 
 
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
 
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
 
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
 
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
 
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
 
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
 
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
 
{{NPCTableRow|Battleship|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
 
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
 
}}
 
 
 
===Room 2===
 
On warp in, you will receive a message from Rahsa:
 
{{MessageBox|Message from Rahsa:
 
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
 
 
 
{{NPCTableHead}}
 
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
 
}}
 
Destroying Rahsa's Battleship completes the mission objective.
 
 
 
==[[Fate of a Madman]]==
 
{|
 
|-
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Branch
 
 
 
'''Summary:''' You must choose your path.
 
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
 
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
 
|}
 
  
 
=Chapter 3: The Old Guard (Amarr Empire Path)=
 
=Chapter 3: The Old Guard (Amarr Empire Path)=

Revision as of 14:56, 4 May 2017

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Beginning the Arc

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)



Mission: Aiding an Investigator

Karde Romu.jpg

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Missions

  1. Late Reports
  2. The Outclassed Outpost
  3. Raging Sansha
  4. Cowardly Commander

Chapter 2: Spiderweb Politics

Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Missions

  1. Aralin Jick
  2. Longing Leman
  3. Languishing Lord
  4. Razing the Outpost
  5. Ascending Nobles
  6. Hunting the Hunter
  7. Fate of a Madman

Chapter 3: The Old Guard (Amarr Empire Path)

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

Tips:

  • To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Cruiser 5 x Cruiser Centum Mutilator/Torturer Destroying last cruiser will spawn Wave 1 cruisers
Battleship 6 x Battleship Centus Dark Lord/Overlord Destroying last battleship will spawn Wave 1 battleships
Template:NPCTableFoot
Wave 2
WD EWAR L


Cruiser 4 x Cruiser Centum Hellhound/Fiend Destroying last cruiser will spawn Wave 2 cruisers
Battleship 5 x Battleship Centus Dread Lord/Dark Lord Destroying last battleship will spawn Wave 2 battleships
Template:NPCTableFoot
Wave 3
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Torturer/Mutilator Destroying last cruiser will spawn Wave 3 cruisers
Battleship 4 x Battleship Centus Dread Lord/Tyrant Destroying last battleship will spawn Wave 3 battleships
Template:NPCTableFoot The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.

Falling into Place

WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Fiend
Battleship 3 x Battleship Centus Tyrant
Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Tips:

  • There is no standing loss for destroying ships in this mission.

Template:StructureTable

Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.


Rescue Group
Template:NPCTableFoot Destroying the last ship flags the mission as completed.

Making an Arrest

WD EWAR L


Cruiser 1 x Cruiser Independent Maller
Cruiser 2 x Cruiser Independent Green-Crewed Maller/Augoror/Arbitrator
Elite Cruiser 1 x Elite Cruiser Independent Veteran Augoror/Arbitrator/Omen Tracking disruption Energy neutralizer - 25km range
Battleship 1 x Battleship Independent Abaddon/Armageddon/Apocalypse
Battleship 2 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse
Amarr epic 15.jpg
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

If you get a lowsec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana, Saloti

Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.

Summary: Travel to destination, and watch the explosion.

Template:StructureTable

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (about 6 jumps)

Summary: Travel - no cargo.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Summary: Engage in combat, and meet one of several conditions to rout the enemy.

Tips:

  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
  • Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.


Initial Group
Template:NPCTableFoot The Sentry Group will spawn several seconds after warp-in.
Sentry Group
WD EWAR L


Frigate 3-4 x Frigate Centii Servant/Minion Chain x5
Cruiser 3-4 x Cruiser Centum Ravisher/Ravager Chain x5
Battleship 1 x Battleship Centus Tyrant
Template:NPCTableFoot Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
  • Amarr Energy Neutralizer Sentry III destroyed
  • All Amarr Cruise Missile Batteries destroyed
  • Amarr Stasis Tower destroyed
  • Battleship destroyed
  • Either chain respawn destroyed

The Right to Rule

WD EWAR L


Sentry 4 x Sentry Amarr Cruise Missile Battery Mjolnir misiles (EM) - 100km range
Sentry 1 x Sentry Amarr Stasis Tower Stasis webifier - 100km range
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry III Energy neutralizer - 100km range
Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

Acceleration Gate Entrance

Template:NPCTableFoot

Room 1

WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 2 x Battlecruiser Centatis Devil/Centatis Wraith
Template:NPCTableFoot

Room 2

Initial Group
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor
Cruiser 2 x Cruiser Centum Slaughterer/Execrator Tracking disruption
Elite Cruiser 4 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 2 x Battlecruiser Centatis Wraith/Behemoth
Battleship 3 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Template:NPCTableFoot Wave 1 spawns 30-60 seconds after warp-in.
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague
Elite Cruiser 3 x Elite Cruiser Centum Loyal Torturer/Mutilator
Elite Cruiser 3 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking disruption
Battleship 2 x Battleship Centus Mutant Lord/Savage Lord
Template:NPCTableFoot

Room 3

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague
Elite Cruiser 3 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking disruption
Template:NPCTableFoot Attacking the battleship will trigger the Chain Groups to spawn:
  • 1st Chain Group is triggered when the initial Battleship receives any damage.
  • 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
  • 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
  • 4th Chain Group is triggered when the initial Battleship is destroyed.
Chain Group 1
WD EWAR L


Destroyer 1-2 x Destroyer Centior Monster
Battleship 1 x Battleship Centus Tyrant Triggers chain groups
Template:NPCTableFoot Attacking any ship in Chain Group 1 triggers Chain Group 2.
Chain Group 2
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Centii Loyal Enslaver/Butcher Triggers Chain Group 2 when attacked
Battleship 2-3 x Battleship Centus Overlord/Dark Lord Triggers Chain Group 2 when attacked
Template:NPCTableFoot

Room 4

The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.

Initial Group
WD EWAR L


Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer
Battlecruiser 1-2 x Battlecruiser Centatis Daemon/Behemoth
Template:NPCTableFoot Wave 1 is triggered by attacking Harkan's Behemoth.
Wave 1
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battleship 2 x Battleship Centus Tyrant/Dread Lord
Elite Battleship 1 x Elite Battleship Harkan's Behemoth Triggers Waves 1-3 Energy neutralizer Tracking disruption
Template:NPCTableFoot Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
Wave 2
WD EWAR L


Destroyer 1-2 x Destroyer Centior Cannibal
Cruiser 1-2 x Cruiser Centum Execrator Tracking disruption
Template:NPCTableFoot Wave 3 is triggered when Harkan's Behemoth is destroyed.
Wave 3
WD EWAR L


Destroyer 1-2 x Destroyer Centior Abomination
Cruiser 1-2 x Cruiser Centum Slaughterer Tracking disruption
Template:NPCTableFoot The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
Chain Group 1
WD EWAR L


Destroyer 1-2 x Destroyer Centior Misshape
Cruiser 1-2 x Cruiser Centum Execrator Tracking disruption
Template:NPCTableFoot
Chain Group 2
WD EWAR L


Battlecruiser 3 x Battlecruiser Centus Daemon/Behemoth First ship destroyed triggers Chain Group 2
Template:NPCTableFoot
Chain Group 3
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Scavenger/Ravener First ship destroyed triggers Chain Group 3 Stasis webifier
Template:NPCTableFoot Destroying Harkan's Behemoth flags the mission objective as completed.

External Links/Guides

EVE-Survival

EVElopedia (mirror of original site)

Jowan Datloran's Epic Arc Guides

WD EWAR L


Elite Frigate 0-2 x Elite Frigate Centii Loyal Slavehunter Tracking disruption
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer/Slaughterer Tracking disruption
Battleship 1-2 x Battleship Centus Tyrant/Dread Lord