Difference between revisions of "Skills:Electronic Systems"

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|reqIV=Covert ops cloaking device II; {{sk|Black Ops}}, {{sk|Recon Ships}}
 
|reqIV=Covert ops cloaking device II; {{sk|Black Ops}}, {{sk|Recon Ships}}
 
|reqV=CONCORD modified cloaking device
 
|reqV=CONCORD modified cloaking device
|notes=Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV. The only reason to train Cloaking to V, is to get the last bit of bonus to [[Stealth Bomber]] damage.
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|notes=Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
 
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Revision as of 11:21, 18 April 2016

Overview

The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost one million ISK or less qualify for The Skillbook Program.

Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away.

Skill Purpose
Cloaking Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
Electronic Warfare Allows use of ECM jammers. Reduces ECM module capacitor consumption.
Long Distance Jamming Bonus to EWAR module optimal range.
Projected Electronic Counter Measures Bonus to Projected ECM Cycle time. (Reduces Time)
Propulsion Jamming Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
Sensor Linking Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
Signal Dispersion Bonus to ECM Jammer strength.
Signal Suppression Bonus to Sensor Dampener effectiveness.
Signature Focusing Bonus to effectiveness of Target Painters.
Turret Destabilization Bonus to effectiveness of Tracking Disruptors.
Weapon Disruption Allows use of Tracking Disruptors. Bonus reduction to Tracking Disruptor capacitor consumption.


Icon skillbook2.png Cloaking

Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 6x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV
Icon skillbook2.png I required for: T1 and Faction cloaking devices
Icon skillbook2.png III required for: T2 cloaking devices (except Covert ops cloaking device II)
Icon skillbook2.png IV required for: Covert ops cloaking device II; Black Ops, Recon Ships
Icon skillbook2.png V required for: CONCORD modified cloaking device
Notes.png Notes: Level I allows you to fit a prototype cloak, which will let you remain hidden and undetectable by probes in a safespot for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the MWD+cloak trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.



Icon skillbook2.png Electronic Warfare

Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png I required for: T1 electronic warfare modules
Icon skillbook2.png II required for: Frequency Modulation
Icon skillbook2.png III required for: T1 Signal distortion amplifiers; heavy ECM drones; Long Distance Jamming
Icon skillbook2.png IV required for: T2 ECM and EECM modules; Electronic Warfare Drone Interfacing; Signal Dispersion
Icon skillbook2.png V required for: Projected Electronic Counter Measures
Notes.png Notes: A key skill for ECM pilots. Level IV lets you use T2 jammers and T2 ECCM.



Icon skillbook2.png Frequency Modulation

Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 200k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management III; Electronic Warfare II
Notes.png Notes: Falloff isn't as important as optimal range, but anyone specialising in ewar should train this up to IV in the medium term.



Icon skillbook2.png Long Distance Jamming

Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 4x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management IV; Electronic Warfare III
Notes.png Notes: An excellent, high-priority support skill for ewar specialists.



Icon skillbook2.png Projected Electronic Counter Measures

Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Projected Electronic Counter Measures
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Projected Electronic Counter Measures ISK">Projected Electronic Counter Measures ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Electronic Warfare V; CPU Management I
Icon skillbook2.png I required for: Remote ECM Burst I
Notes.png Notes: Only relevant to capital pilots.



Icon skillbook2.png Propulsion Jamming

Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 175k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management III; Navigation II
Icon skillbook2.png I required for: T1 and Faction stasis webifiers and warp scramblers
Icon skillbook2.png II required for: T2 warp scramblers
Icon skillbook2.png III required for: Webifier drones
Icon skillbook2.png IV required for: Stasis Webifier II
Icon skillbook2.png V required for: Warp Disruption Field Generator II; Interdiction Sphere Launcher I; Warp Disruption Field Generator I; Heavy Interdictors
Notes.png Notes: This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP.



Icon skillbook2.png Sensor Linking

Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: T1 sensor boosters and targeting links
Icon skillbook2.png II required for: Sensor dampening drones
Icon skillbook2.png IV required for: Remote Sensor Booster II; Remote Sensor Dampener II; Tracking Link II; Signal Suppression
Notes.png Notes: Key skill for sensor dampening, the Gallente ewar, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps.



Icon skillbook2.png Signal Dispersion

Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management V; Electronic Warfare IV
Notes.png Notes: Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength.



Icon skillbook2.png Signal Suppression

Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 800k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management V; Sensor Linking IV
Notes.png Notes: Excellent support skill for sensor dampening.



Icon skillbook2.png Signature Focusing

Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 600k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: CPU Management V; Target Painting IV
Notes.png Notes: Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots.



Icon skillbook2.png Tactical Logistics Reconfiguration

Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Logistics V
Notes.png Notes: Only relevant for carrier pilots.



Icon skillbook2.png Target Breaker Amplification

Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Target Breaker Amplification
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Target Breaker Amplification ISK">Target Breaker Amplification ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: CPU Management IV



Icon skillbook2.png Target Painting

Skill at using target painters. 5% less capacitor need for target painters per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: T1 and Faction target painters
Icon skillbook2.png III required for: Target painter drones
Icon skillbook2.png IV required for: Target Painter II; Signature Focusing
Notes.png Notes: The basic support skill for target painting, the Minmatar form of ewar.



Icon skillbook2.png Turret Destabilization

Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Turret Destabilization
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Turret Destabilization ISK">Turret Destabilization ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: CPU Management V; Weapon Disruption IV
Notes.png Notes: Excellent support skill for tracking disruption.



Icon skillbook2.png Weapon Disruption

Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: CPU Management III
Icon skillbook2.png I required for: T1 and Faction tracking distruptors
Icon skillbook2.png III required for: Tracking disruptor drones
Icon skillbook2.png IV required for: Tracking Disruptor II; Turret Destabilization
Notes.png Notes: Tracking disruption is the Amarr form of ewar, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr.


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