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  • | [[Good Harvest]] | [[Greater Good#Greater Good - Misplacing Supplies (1 of 5)|Greater Good - Misplacing Supplies]]
    7 KB (917 words) - 13:23, 25 February 2024
  • '''Greater Good''' is a 5 part mission chain issued by '''Distribution''' division Agents. == Greater Good - Misplacing Supplies (1 of 5) ==
    9 KB (1,302 words) - 17:17, 27 August 2022
  • ...sses to Amarr compared to what you gain with Minmatar (may be bugged, much greater than even Amarr battleship kills). Ah, <Pilot>, good to see you. To business. We've just detected a hidden Amarrian reconaissanc
    1 KB (201 words) - 02:37, 29 October 2023
  • ...we certainly need all the help we can get. Your previous employer told me good things about you, perhaps if you do as well for me as you did for him, I wi ...efinery in Airmia. Bring the miners back to me unharmed, it would not look good with the State if we became responsible for those people's deaths.
    5 KB (770 words) - 10:53, 21 August 2023
  • ...ally put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for ...omewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't o
    6 KB (822 words) - 18:33, 4 April 2023
  • ...value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were. ...asmids are intermediate, offering greater possible benefits and marginally greater possible penalties
    28 KB (3,983 words) - 11:12, 13 December 2023
  • |Alright, you're ready to take care of this Guristas commander? Good. ...one of his clones access, and so of course, they had their license and all good standings with us permanently revoked. Intelligence indicates that Demense
    4 KB (603 words) - 11:44, 5 August 2023
  • ...pable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump ...use as a PvP ship as well, using its high drone damage and capital tank to good effect.
    7 KB (832 words) - 13:22, 7 October 2023
  • ...next. And he's a tough one, I hear, so you'd better pack yer big guns. For good measure, I'm gonna ask ya to destroy the saloon well, so there won't be no ...o help me get it to my distributor so it can start working for the greater good o' mankind.
    4 KB (596 words) - 11:32, 20 August 2023
  • ...ts designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a ...ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwi
    5 KB (686 words) - 18:28, 4 April 2023
  • ...s at least 10 times greater than that of a Tech I ship, and sometimes much greater. ...high slots, making them very useful [salvaging]] ships. They are also very good at running level 1 security [[missions]].
    11 KB (1,398 words) - 12:07, 7 September 2022
  • ...ally even for your ''entire fleet''. The more you can damp for longer, the greater chance is there for you to break/damp an enemy logi/cap chain - which could ...ics Ships|logistics]] vessels. It is less useful against snipers but still good against brawlers that like to engage at close range. With two damps each at
    8 KB (1,225 words) - 18:22, 4 April 2023
  • ...stick to cover and always arriving a man down. I have had matches where a good sniper prevented me from doing my job for most of the battle, and other gam ...all the good sniper spots and scan them regularly, but if you are not in a good spot, they may not look your way. You want to clear the enemy snipers befor
    16 KB (2,968 words) - 02:36, 15 January 2023
  • ...makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment. .... The reduction in nanite consumption will save you money in the long run. Good skill for PvP pilots, especially ones who go on longer roams and so rely on
    15 KB (2,159 words) - 13:11, 29 February 2024
  • ...ant damage application and a wider engagement range with T2 ammunition and greater speed, which makes it a bit better for situations where you are not shootin Caldari really don't have any good options. The '''Raven''' needs to dedicate all of its low slots to fit the
    10 KB (1,655 words) - 06:04, 6 July 2023
  • You cannot use a tag if your security status is greater than 0, but the last tag you hand in will give you its full value. For exa ...stroyers]] (such as the {{sh|Confessor}}) are more capable, but are also a greater loss if destroyed. They are able to efficiently kill clone soldiers while s
    12 KB (1,798 words) - 15:35, 28 July 2023
  • ...ly limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a ...d more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.
    7 KB (904 words) - 18:23, 4 April 2023
  • | info=The Heron has good computer and electronic systems, giving it the option of participating in e ...tandard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need t
    7 KB (999 words) - 18:25, 4 April 2023
  • ...Having a negative Delta means that your capacitor is not stable. Having a greater negative Delta means your capacitor depletes faster. Although it is a good thing to be cap-stable, it is not a requirement in every situation. In some
    19 KB (2,922 words) - 10:47, 20 December 2022
  • ...against its T1 Cruiser equivalents. Its tank is extremely light even with good skills, at around 25k EHP, and while it is fast, its sustained DPS initiall ...re staggered and land a few seconds apart, then the Logistics ships have a greater chance to catch repairs on someone. Ideally, all your damage should land in
    7 KB (1,238 words) - 17:57, 15 January 2023
  • ...Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increa ...is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly reco
    6 KB (762 words) - 18:24, 4 April 2023
  • ...nclude the increased max speed of your ship, more damage from your guns, a greater amount of ore you can mine, etc. see [[Implants]] for more in-depth info. Good faction standing allows a character to gain access to higher level agents f
    8 KB (1,345 words) - 10:23, 7 March 2024
  • ...Navy’s detractors that the Imperial Navy will be transformed into an even greater institution. It remains to be seen what the full impact of her reign will h ...oss 7 regions. Many of these stations have security agents, and are also a good place to find many types of tech I blueprints.
    4 KB (743 words) - 12:56, 10 September 2023
  • The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bon In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions.
    9 KB (1,173 words) - 13:18, 14 November 2023
  • ...erful in a fleet, little or no tank. Often called primary. Can jam at much greater ranges than its T2 versions, the Rook and Falcon, but has much lower jam st * {{Sh|Caracal|22}}: Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, but its ability to moun
    20 KB (3,018 words) - 13:17, 24 April 2023
  • ...=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard ...tandard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need t
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  • ...s cap-hungry than lasers). Pilots who use hybrid turrets will want to have good capacitor skills and to train {{Sk|Controlled Bursts}} to support their gun ...size;<br>Medium is 2x greater, Large is 4x greater, and Extra Large is 8x greater.
    58 KB (7,938 words) - 13:01, 16 March 2024
  • ...ls like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division a ...even if you already know what you'd like to do in EVE. The missions give a good overview of game mechanics and financial rewards that will be a boost for a
    14 KB (2,165 words) - 12:39, 28 April 2024
  • ...e lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weap ...with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay al
    7 KB (964 words) - 18:28, 4 April 2023
  • === Greater Good / Distastful Matters (pt 2 of 5) ===
    32 KB (4,689 words) - 09:27, 7 July 2023
  • ...ase is L4-based. If you don't have access to L4 agents, you can identify a good one and then grind up standing with his or her corporation until you can us * Remember that agents based in lower-security systems will offer greater rewards.
    11 KB (1,885 words) - 13:09, 15 September 2022
  • If you can't fit the ships above, these are some other good options!! * For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy w
    6 KB (1,130 words) - 18:02, 15 January 2023
  • ...ts the ship. [https://www.youtube.com/watch?v=5s3-c2gpbEs This video] is a good example of the principle in action; the explosion is clearly massive enough ...eds to be to only be hit by a part of the explosion it's flying through. A good analogy would be to fragmentation grenades, which cause injury not by the s
    28 KB (4,503 words) - 21:03, 6 December 2023
  • ...erwise make it more mobile, at the cost of [[capacitor|capacitor energy]]. Greater mobility on the battlefield allows pilots to dictate the range at which com ...d 500-700%. Compared with afterburners, then, microwarpdrives offer a much greater speed boost. However, they also use more capacitor energy, reduce the ship'
    21 KB (3,154 words) - 16:51, 27 May 2023
  • ...ing for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs ...sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Rep
    30 KB (4,694 words) - 12:17, 28 April 2024
  • ...ose, Cyclone, and Typhoon. Missiles also don't use capacitor to fire, have good ranges, and always hit, but they can have trouble applying their damage. Mi ...s they can mount excellent active shield tanks; many other ships can mount good active and/or passive shield tanks. However, Minmatar ships also use...
    27 KB (4,481 words) - 16:45, 13 March 2024
  • ...), which gives +15% damage and is purchased from LP Stores. Because of the greater availability of LP, Navy ammunition tends to be much cheaper than pirate am ...n's Tech 1 ships, you can also fly their Empire Faction ships, making them good for gaining an advantage during the long skill train to Tech 2 or Pirate fa
    22 KB (3,397 words) - 12:57, 5 December 2022
  • ** Missiles don't use capacitor to fire, have good ranges, and always hit if they catch up with their target. Unlike lasers an The Cormorant, with its many high slots, makes a good basic salvaging ship.
    21 KB (3,511 words) - 16:46, 13 March 2024
  • ...e could be the difference between losing your ship and killing your enemy. Good pilots know when the risk is worth the possible reward. ...s an engagement, especially if you are likely to be the initial tackle, as greater tackling range at the beginning of a fight can make the difference between
    27 KB (4,251 words) - 11:02, 24 December 2023
  • *** Getting a good warp-in point on the targets for the fleet ...ng at zero means warping to the most common warp-in point and warping at a greater distance such as 100, might land you close enough to a POS module and de-cl
    31 KB (5,661 words) - 11:17, 19 April 2024
  • ...e-active-warp-speed-changes-now-live</ref> so travel time is significantly greater than manual flight. You will also be a sitting duck for ship-scanners, or [ Starts the process of [[warp]]ing to the selected object greater than 150 km away. To warp to something it must be an object in space, a [[b
    22 KB (3,981 words) - 11:17, 16 December 2023
  • ...'s speed as m/s or miles/hour, a speed can also be measured as an angle. A good example is the suns movement across the sky, where it moves 360° in 24 hou ...has to be less than the calculated result to hit. If the random number is greater than the calculated chance, the turret misses.
    34 KB (5,755 words) - 15:20, 31 January 2024
  • ...ed to fit slot availability, resists and other considerations, but it is a good place to start. ...e shield regeneration rate is multiplicative; the more fittings added, the greater effect each fitting has.
    22 KB (3,365 words) - 13:23, 11 January 2023
  • ...Clicking the plan name will load the wiki page that explains the plan in greater detail. ...hould consider the Short and Pyramid skill plans, as these plans provide a good base of skills for any [[New Eden]] pilot, and will enable access for joini
    20 KB (3,475 words) - 21:01, 5 January 2024
  • Short range projectile turrets. They have very good tracking and offer a flexible engagement range at the cost of DPS. Due to t ...ile launchers have a 40 second reload time; they can hit smaller ships for good damage, but take a long time to reload.
    45 KB (6,915 words) - 17:52, 6 December 2022
  • ...s, having pretty much no Felsmic Magma at all, while Vullat IV is a rather good Lava Planet, having deposits that rival a lot of lower security systems in ...uld strike it lucky and find a planet like 93PI-4 I where Felsmic Magma is greater than half-way across the scale. Likely there might even be some planets th
    19 KB (3,050 words) - 20:19, 19 March 2024
  • ...ace but seem to spawn in greater concentrations in the Empire regions. The good news is that the site itself can be completed just fine with a regular Tech An [[Astero]] would be fit very similarly to the Magnate. The Heron has a greater base speed than both the Magnate and the Astero, which is nice.
    72 KB (10,995 words) - 06:38, 17 April 2024
  • ...hich will give you a reduced tower fuel consumption(Really Awesome), and a greater amount of hitpoints(kinda meh). * Enter a good, random password (you can always change it later)
    18 KB (2,943 words) - 14:11, 25 February 2024
  • ...lly fit [[Stabber Fleet Issue]] (SFI)—an empire faction cruiser especially good against frigates—might have 10-15 seconds to live, because the SFI's guns EWAR ships have much greater locking and optimal/falloff ranges than damage dealers, and are more fragil
    38 KB (5,808 words) - 10:45, 9 December 2023
  • ...as well as more detailed considerations as they gain familiarity with it. Good sources of more advanced information on ship fitting that go beyond the sco ...powergrid to play with. Having decent fitting skills is very useful. Very good fitting skills really help you to fit T2 modules and weapons, which demand
    33 KB (5,482 words) - 20:01, 28 March 2024
  • ...only be fitted to battleships and capital ships, however it applies a much greater speed reduction than a normal web. Only one stasis grappler can be fitted t ...r wants to jump into warp but fails, because the warp scramble strength is greater than the warp core strength: Hence no warp command will be executed.
    64 KB (10,738 words) - 23:48, 9 April 2024
  • An account in a good standing. * Minimum average concurrent viewer count greater than or equal to 40 sustained (across all streams) for at least 3 months pr
    13 KB (1,996 words) - 17:10, 22 September 2023
  • ...potential hull and rig bonuses the amount of capacitor transmitted can be greater than what was consumed allowing ships with this module to generate capacito ...mor boosters. Shield logistics ships are able to deliver partial but still good repair efficiency from further away than equivalent armor ship.
    40 KB (6,440 words) - 14:24, 3 June 2023
  • ...anetary colony]] discusses the usage of putting [[Planetary Buildings]] to good use on a single planet) The Launchpad has the greater cost up front, but is far superior to the CC and exports for 2/3 of the cos
    29 KB (5,088 words) - 00:56, 23 October 2022
  • ...in a triangle, and most systems only have two gates, so it is particularly good space for [[gate camps]] and player movements are relatively predictable. F ...chven systems, but you won't be able to use most of their services without good Triglavian standings.
    30 KB (5,031 words) - 13:23, 7 October 2023
  • ...iners and modulated mining lasers requiring moon ore-specific crystals for good efficiency. ...ntial mining hold (which minimizes travel to stations to unload ore), very good [[mining yield]] and built-in warp core stabilization (which makes it easie
    46 KB (7,538 words) - 09:39, 6 May 2024
  • For this reason, it's a good idea to be able to field at least a full flight of five [[Drones#Light, med ...ill help you deal with NPC cruisers and battlecruisers. At this point it's good to have Tech 2 light and medium drones, as they are considerably superior t
    52 KB (8,522 words) - 14:45, 16 March 2024
  • ...Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase. ...e ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount.
    47 KB (7,825 words) - 16:55, 15 May 2024
  • Modules are available to help both your shields and your armor, but it is a good rule of thumb to focus on ''either'' shields ''or'' armor, not both. * Relatively greater powergrid demand
    54 KB (8,758 words) - 12:23, 16 December 2023
  • ...augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone c ...with you), uncheck the box. Disabling the "attack and follow" setting is a good idea if you suspect that your target may warp to a [[POS]] and if your figh
    75 KB (11,737 words) - 08:30, 11 February 2024
  • ...refully thinking a situation through. And remember, if something seems too good to be true then it probably is! Turn anything suspicious down, and don't be ==PLEX for GOOD==
    30 KB (5,290 words) - 17:44, 3 April 2024
  • ...you have no tags, just shoot them in order of how easy they are to hit for greater efficiency. ...mpt to be a better dronebunny (the [[#Ongrid booster|ongrid booster]] is a good choice for dronebunny).
    45 KB (7,615 words) - 02:33, 8 May 2024
  • ...tel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially prob However, in some cases, the natural resist hole of the NPC is equal to or greater than the resist hole caused by the weather. This is the case in Dark filame
    44 KB (6,813 words) - 07:20, 4 May 2024
  • While in EVE no one is going to discuss your greater or lesser virtues, clear communications is the key to every other aspect of Disorder is also contagious, and a good Fleet Commander will work hard to keep control of his/her fleet. Particular
    34 KB (5,846 words) - 19:46, 25 May 2022
  • ...for people looking to step up and lead fleets, this article also serves as good read for players who wish to understand why things are done in a certain wa ...spawning of enemies, as well as your current fleet composition. This is a good example of where the ''"why"'' (reasoning and ability to put things into co
    91 KB (15,090 words) - 13:31, 20 June 2022
  • ...and be sure the CHAT Auto Reject Invitations is not selected. It is also a good idea to turn on auto-reject for Dueling, so that you are not interrupted du # '''Insure your ship.''' Tech 1 hulls have good insurance payouts which cushion you from serious loss. Tech 2 ships often d
    34 KB (6,053 words) - 16:17, 7 April 2024
  • ...le" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there i ...ups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Maraude
    74 KB (11,404 words) - 21:58, 9 April 2024