Difference between revisions of "Starting skills"

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m (Sorted first skill list.)
(Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.)
 
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Every new character in EVE starts with the same 11 [[skills]], two of which are race-specific: Frigate and Gunnery skills are based upon your racial choice. You start out with 55,824 skill points no matter what race you choose to play.
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{{Skills Links}}
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New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.  
  
Attributes are also standardized across the races; they are all set at 20 (with Charisma at 19).
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{|class="wikitable"
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|+Starting skill points
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|-
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!Amarr
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!Caldari
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!Gallente
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!Minmatar
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|-
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|386,739
 +
|384,047
 +
|386,739
 +
|384,410
 +
|}
  
Here are the skills all characters start with:
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==Common Skills==
  
*{{sk|Astrometrics|I}}
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*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
*{{sk|CPU Management|III}}
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**{{sk|Hull Upgrades|II}}
*{{sk|Gunnery|II}}
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**{{sk|Mechanics|III}}
*{{sk|Mechanics|II}}
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*[[Skills:Drones|Drones]]
*{{sk|Mining|II}}
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**{{sk|Drone Avionics|I}}
*{{sk|Navigation|III}}
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**{{sk|Drones|I}}
*{{sk|Power Grid Management|III}}
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*[[Skills:Electronic Systems|Electronic Systems]]
*{{sk|Science|III}}
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**{{sk|Electronic Warfare|I}}
*{{sk|Spaceship Command|III}}
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**{{sk|Propulsion Jamming|I}}
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*[[Skills:Engineering|Engineering]]
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**{{sk|Capacitor Management|III}}
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**{{sk|Capacitor Systems Operation|III}}
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**{{sk|CPU Management|IV}}
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**{{sk|Electronics Upgrades|III}}
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**{{sk|Energy Grid Upgrades|I}}
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**{{sk|Power Grid Management|IV}}
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**{{sk|Weapon Upgrades|II}}
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*[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.)
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**{{sk|Controlled Bursts|I}}
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**{{sk|Gunnery|IV}}
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**{{sk|Motion Prediction|II}}
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**{{sk|Rapid Firing|II}}
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**{{sk|Sharpshooter|II}}
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**{{sk|Trajectory Analysis|I}}
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*[[Skills:Missiles|Missiles]]
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**{{sk|Missile Launcher Operation|I}}
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*[[Skills:Navigation|Navigation]]
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**{{sk|Afterburner|III}}
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**{{sk|Evasive Maneuvering|I}}
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**{{sk|High Speed Maneuvering|I}}
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**{{sk|Navigation|III}}
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**{{sk|Warp Drive Operation|II}}
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*[[Skills:Neural Enhancement|Neural Enhancement]]
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**{{sk|Cybernetics|I}}
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*[[Skills:Production|Production]]
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**{{sk|Industry|I}}
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*[[Skills:Resource Processing|Resource Processing]]
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**{{sk|Mining|III}}
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**{{sk|Salvaging|III}}
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*[[Skills:Scanning|Scanning]]
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**{{sk|Archaeology|I}}
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**{{sk|Astrometric Acquisition|I}}
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**{{sk|Astrometric Rangefinding|I}}
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**{{sk|Astrometrics|III}}
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**{{sk|Hacking|I}}
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**{{sk|Survey|III}}
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*[[Skills:Science|Science]]
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**{{sk|Science|IV}}
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*[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.)
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**{{sk|Shield Management|I}}
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**{{sk|Shield Upgrades|I}}
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**{{sk|Tactical Shield Manipulation|I}}
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*[[Skills:Spaceship Command|Spaceship Command]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.)
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**{{sk|Mining Frigate|I}}
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**{{sk|Spaceship Command|III}}
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*[[Skills:Targeting|Targeting]]
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**{{sk|Long Range Targeting|II}}
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**{{sk|Signature Analysis|II}}
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**{{sk|Target Management|III}}
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*[[Skills:Trade|Trade]]
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**{{sk|Marketing|I}}
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**{{sk|Trade|II}}
  
Additionally, each new character starts with a racial frigate and gunnery skill:
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==Racial Differences==
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===Ship and Gunnery Skills===
  
'''Amarr'''
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{|class="wikitable"
*{{sk|Amarr Frigate|II}}
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!Amarr
*{{sk|Small Energy Turret|III}}
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!Caldari
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!Gallente
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!Minmatar
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|-
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|{{sk|Amarr Hauler|I}}
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|{{sk|Caldari Hauler|I}}
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|{{sk|Gallente Hauler|I}}
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|{{sk|Minmatar Hauler|I}}
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|-
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|{{sk|Amarr Frigate|I}}
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|{{sk|Caldari Frigate|I}}
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|{{sk|Gallente Frigate|I}}
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|{{sk|Minmatar Frigate|I}}
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|-
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|I}}
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|-
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|{{sk|Small Energy Turret|I}}
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|{{sk|Small Hybrid Turret|I}}
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|{{sk|Small Hybrid Turret|I}}
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|{{sk|Small Projectile Turret|I}}
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|}
  
'''Caldari'''
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===Tanking===
*{{sk|Caldari Frigate|II}}
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{|class="wikitable"
*{{sk|Small Hybrid Turret|III}}
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! Amarr, Gallente, Minmatar
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! Caldari
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|-
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| {{sk|Hull Upgrades|III}}
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| {{sk|Hull Upgrades|II}}
 +
|-
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| {{sk|Shield Management|I}}
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| {{sk|Shield Management|II}}
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|-
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| {{sk|Shield Upgrades|I}}
 +
| {{sk|Shield Upgrades|II}}
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|-
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| {{sk|Tactical Shield Manipulation|I}}
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| {{sk|Tactical Shield Manipulation|II}}
 +
|}
  
'''Gallente'''
 
*{{sk|Gallente Frigate|II}}
 
*{{sk|Small Hybrid Turret|III}}
 
 
'''Minmatar'''
 
*{{sk|Minmatar Frigate|II}}
 
*{{sk|Small Projectile Turret|III}}
 
 
Completing the [[Tutorial and Career Agents in EVE|tutorials]] will reward you with additional skill books.
 
 
[[Category:Getting Started]]
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 08:19, 1 December 2023

New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
386,739 384,047 386,739 384,410

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Hauler I Caldari Hauler I Gallente Hauler I Minmatar Hauler I
Amarr Frigate I Caldari Frigate I Gallente Frigate I Minmatar Frigate I
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I
Small Energy Turret I Small Hybrid Turret I Small Hybrid Turret I Small Projectile Turret I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Shield Management I Shield Management II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II