Difference between revisions of "Starting skills"

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(Rewrote for Vanguard (400k starting SP))
(Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.)
 
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{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
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{{Skills Links}}
 
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New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.  
{{tocright}}
 
 
 
As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
 
  
 
{|class="wikitable"
 
{|class="wikitable"
|+Starting SP
+
|+Starting skill points
 
|-
 
|-
 
!Amarr
 
!Amarr
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!Minmatar
 
!Minmatar
 
|-
 
|-
|408995
+
|386,739
|399718
+
|384,047
|408995
+
|386,739
|406666
+
|384,410
 
|}
 
|}
  
=Common Skills=
+
==Common Skills==
  
 
*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
 
*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
 
**{{sk|Hull Upgrades|II}}
 
**{{sk|Hull Upgrades|II}}
**{{sk|Mechanics|II}}
+
**{{sk|Mechanics|III}}
**{{sk|Repair Systems|I}}
 
 
*[[Skills:Drones|Drones]]
 
*[[Skills:Drones|Drones]]
 
**{{sk|Drone Avionics|I}}
 
**{{sk|Drone Avionics|I}}
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**{{sk|Energy Grid Upgrades|I}}
 
**{{sk|Energy Grid Upgrades|I}}
 
**{{sk|Power Grid Management|IV}}
 
**{{sk|Power Grid Management|IV}}
**{{sk|Thermodynamics|I}}
 
 
**{{sk|Weapon Upgrades|II}}
 
**{{sk|Weapon Upgrades|II}}
 
*[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.)
 
*[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.)
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**{{sk|Rapid Firing|II}}
 
**{{sk|Rapid Firing|II}}
 
**{{sk|Sharpshooter|II}}
 
**{{sk|Sharpshooter|II}}
**{{sk|Surgical Strike|I}}
 
 
**{{sk|Trajectory Analysis|I}}
 
**{{sk|Trajectory Analysis|I}}
 
*[[Skills:Missiles|Missiles]]
 
*[[Skills:Missiles|Missiles]]
 
**{{sk|Missile Launcher Operation|I}}
 
**{{sk|Missile Launcher Operation|I}}
 
*[[Skills:Navigation|Navigation]]
 
*[[Skills:Navigation|Navigation]]
**{{sk|Acceleration Control|I}}
 
 
**{{sk|Afterburner|III}}
 
**{{sk|Afterburner|III}}
 
**{{sk|Evasive Maneuvering|I}}
 
**{{sk|Evasive Maneuvering|I}}
 
**{{sk|High Speed Maneuvering|I}}
 
**{{sk|High Speed Maneuvering|I}}
 
**{{sk|Navigation|III}}
 
**{{sk|Navigation|III}}
**{{sk|Warp Drive Operation|I}}
+
**{{sk|Warp Drive Operation|II}}
 
*[[Skills:Neural Enhancement|Neural Enhancement]]
 
*[[Skills:Neural Enhancement|Neural Enhancement]]
 
**{{sk|Cybernetics|I}}
 
**{{sk|Cybernetics|I}}
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*[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.)
 
*[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.)
 
**{{sk|Shield Management|I}}
 
**{{sk|Shield Management|I}}
**{{sk|Shield Operation|I}}
 
 
**{{sk|Shield Upgrades|I}}
 
**{{sk|Shield Upgrades|I}}
 
**{{sk|Tactical Shield Manipulation|I}}
 
**{{sk|Tactical Shield Manipulation|I}}
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**{{sk|Spaceship Command|III}}
 
**{{sk|Spaceship Command|III}}
 
*[[Skills:Targeting|Targeting]]
 
*[[Skills:Targeting|Targeting]]
**{{sk|Long Range Targeting|I}}
+
**{{sk|Long Range Targeting|II}}
**{{sk|Signature Analysis|I}}
+
**{{sk|Signature Analysis|II}}
**{{sk|Target Management|I}}
+
**{{sk|Target Management|III}}
 
*[[Skills:Trade|Trade]]
 
*[[Skills:Trade|Trade]]
 +
**{{sk|Marketing|I}}
 
**{{sk|Trade|II}}
 
**{{sk|Trade|II}}
  
=Racial Differences=
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==Racial Differences==
==Ship and Gunnery Skills==
+
===Ship and Gunnery Skills===
  
 
{|class="wikitable"
 
{|class="wikitable"
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!Minmatar
 
!Minmatar
 
|-
 
|-
|{{sk|Amarr Frigate|III}}
+
|{{sk|Amarr Hauler|I}}
|{{sk|Caldari Frigate|III}}
+
|{{sk|Caldari Hauler|I}}
|{{sk|Gallente Frigate|III}}
+
|{{sk|Gallente Hauler|I}}
|{{sk|Minmatar Frigate|III}}
+
|{{sk|Minmatar Hauler|I}}
|-
 
|{{sk|Amarr Industrial|I}}
 
|{{sk|Caldari Industrial|I}}
 
|{{sk|Gallente Industrial|I}}
 
|{{sk|Minmatar Industrial|I}}
 
 
|-
 
|-
|{{sk|Small Energy Turret|III}}
+
|{{sk|Amarr Frigate|I}}
|{{sk|Small Hybrid Turret|III}}
+
|{{sk|Caldari Frigate|I}}
|{{sk|Small Hybrid Turret|III}}
+
|{{sk|Gallente Frigate|I}}
|{{sk|Small Projectile Turret|III}}
+
|{{sk|Minmatar Frigate|I}}
 
|-
 
|-
 
|{{sk|Controlled Bursts|II}}
 
|{{sk|Controlled Bursts|II}}
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|{{sk|Controlled Bursts|II}}
 
|{{sk|Controlled Bursts|II}}
 
|{{sk|Controlled Bursts|I}}
 
|{{sk|Controlled Bursts|I}}
 +
|-
 +
|{{sk|Small Energy Turret|I}}
 +
|{{sk|Small Hybrid Turret|I}}
 +
|{{sk|Small Hybrid Turret|I}}
 +
|{{sk|Small Projectile Turret|I}}
 
|}
 
|}
  
==Tanking==
+
===Tanking===
 
+
{|class="wikitable"
Amarr, Gallente and Minmatar:
+
! Amarr, Gallente, Minmatar
*{{sk|Hull Upgrades|III}}
+
! Caldari
*{{sk|Mechanics|III}}
+
|-
*{{sk|Repair Systems|III}}
+
| {{sk|Hull Upgrades|III}}
*{{sk|Shield Management|I}}
+
| {{sk|Hull Upgrades|II}}
*{{sk|Shield Operation|I}}
+
|-
*{{sk|Shield Upgrades|I}}
+
| {{sk|Shield Management|I}}
*{{sk|Tactical Shield Manipulation|I}}
+
| {{sk|Shield Management|II}}
 +
|-
 +
| {{sk|Shield Upgrades|I}}
 +
| {{sk|Shield Upgrades|II}}
 +
|-
 +
| {{sk|Tactical Shield Manipulation|I}}
 +
| {{sk|Tactical Shield Manipulation|II}}
 +
|}
  
Caldari:
+
[[Category:Skills]]
*{{sk|Hull Upgrades|II}}
 
*{{sk|Mechanics|II}}
 
*{{sk|Repair Systems|I}}
 
*{{sk|Shield Management|II}}
 
*{{sk|Shield Operation|II}}
 
*{{sk|Shield Upgrades|II}}
 
*{{sk|Tactical Shield Manipulation|II}}
 

Latest revision as of 08:19, 1 December 2023

New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
386,739 384,047 386,739 384,410

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Hauler I Caldari Hauler I Gallente Hauler I Minmatar Hauler I
Amarr Frigate I Caldari Frigate I Gallente Frigate I Minmatar Frigate I
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I
Small Energy Turret I Small Hybrid Turret I Small Hybrid Turret I Small Projectile Turret I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Shield Management I Shield Management II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II