Difference between revisions of "Starting skills"

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(Removed Thermodynamics I from starting skills based on September 2019 patch notes, and subtracted 750 pts from all starting races points in first table to account for this removal.)
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{{Skills Links}}
 
{{Skills Links}}
 
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.  
 
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.  

Revision as of 18:07, 25 September 2019

New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
374,995 365,718 374,995 372,666

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
[[Skills:Amarr Industrial I]] [[Skills:Caldari Industrial I]] [[Skills:Gallente Industrial I]] [[Skills:Minmatar Industrial I]]
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Mechanics III Mechanics II
Shield Management I Shield Management II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II