Difference between revisions of "Triglavian Invasion special NPCs"

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** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage.
 
** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage.
 
* EWAR: ECM. Kitsune also has a 30% web.
 
* EWAR: ECM. Kitsune also has a 30% web.
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** Scorpion also uses EC.
  
 
Gallente Federal Navy
 
Gallente Federal Navy

Revision as of 15:15, 28 October 2020

Icon information square.png This article documents content that is no longer in the game
Main article: Triglavian Invasion (Chapter 3)

Triglavian invasion systems contain unique rats with unique behavior.

To reach their goals of victory and control over the invaded systems, the EDENCOM and Triglavian Collective made use of a number of specialized ships and structures only present in these systems. This page is an attempt to categorise them.

Roaming fleet behavior

Invasion systems have roaming NPC fleets for both EDENCOM and Triglavian sides. These fleets will partrol on celestial objects and warp between them.

The fleets can be found on the following celestials:

  • Stargates
  • Statons
  • Upwell structures
  • Asteroid belts
  • Moons (POCO?)

The roaming fleets use advanced AI and will move in a group. One of the ships in the fleet is "commander" and all other ships in the fleet will position around it. This can result in odd looking behavior where short range ships stay far away when the commander has long range weapons or long range ships come close to brawl when the commander has short range weapons.
If the commander is killed a new ship will take its place. This can cause the fleet to suddenly change its behavior if the new commander wants to be at different range.

When in fight the roaming fleet may call for reinforcements.

Once sufficient number of ships from the fleet have been destroyed the fleet will disband. The remaining ships will warp to random directions and despawn.

EDENCOM forces

Weak Normal Stronger Strongest
Amarr Scout Imperial Navy <ship type> Imperial Navy <ship type> Elite Imperial Navy <ship type> Exalted Imperial Navy <ship type>
Caldari Scout State <ship type> State <ship type> Elite State <ship type> Executive State <ship type>
Gallente Scout Federal <ship type> Federal <ship type> Elite Federal <ship type> Presiding Federal <ship type>
Minmatar Scout Republic <ship type> Republic <ship type> Elite Republic <ship type> Chief Republic <ship type>

Each race will use their racial EWAR, and have racial T2 Resists (50%/25%).

All races have one EWAR Frigate and Cruiser, one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships.

Amarr Empire Navy

  • All ships use lasers and deal purely EM and thermal damage.
  • Armor tank with high explosive resist. Thermal and EM are the best damage types to use.
  • EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs.
    • Armageddon also has energy neutralizer.

Caldari State Navy

  • Ships use EM and Explosive missiles.
    • EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes.
    • EX - Cerberus, Kirin, Rook, Scorpion.
    • Raptors deal very low Kinetic-Thermal.
  • Heavy Shield tank with higher thermal/kinetic resist but lower EM resist.
    • In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage.
  • EWAR: ECM. Kitsune also has a 30% web.
    • Scorpion also uses EC.

Gallente Federal Navy

  • All ships use hybrid turrets and deal purely kinetic and thermal damage.
  • Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists.
    • Battleships have enough shield HP for EM to be best.
    • Cruisers and Frigates have weak shields but high armor, making Explosive best.
  • EWAR: Sensor dampening, long range warp scramblers and long range 75% webs.
    • Dominix also has remote armor repairs.

Minmatar Republic Fleet

  • Mixed use of different damage types. Dominantly Kinetic, but effectively omni damage.
    • Battleships deal EM, kinetic and explosive damage. EM is torpedoes with very poor application, however their application is greatly improved by the webs and paints.
    • Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application.
  • Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay.
  • Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter.

Triglavian forces

The Triglavian Collective ships come in all sizes, from frigates, destroyers, cruisers, battlecruiser and battleships, with even Dreadnaughts being a present in flashpoint sites during the advanced phases of the invasion.

With the three tiers, many hull-sizes and ewar-types, the Triglavian forces found can come in many variations.

Triglavian NPCs in the Triglavian Invasion systems comes in three tiers:

<Tier> Weak Normal Stronger Strongest
Triglavian Raznaborg <Role> <Ship Type> (No prefix) <Role> <Ship Type> Hospodar <Role> <Ship Type> Zorya <Ship Type>

They follow the traditional Triglavian naming scheme, with their secondary prefix defining their role:

  • Anchoring - Warp scrambling
  • Tangling - Stasis webifying
  • Starving - Energy neutralizing
  • Ghosting - Tracking/guidance disruption
  • Renewing - Stronger remote repairs, lower DPS
  • Liminal - Additional high-damage EM/Kinetic missile attack. These missiles are more powerful than their disintegrators, and mean that invasions deal omni damage.
    • There also exist "Raznaborg <Ship Type>" with no secondary prefix. These ships have the abilities of Raznaborg Liminal <Ship Type>s.
  • Harrowing - Target painting
  • Blinding - Sensor dampening

Deployable Weapon System Triglavian Ships

Specially-named Kikimora destroyers that guard the Stellar Fleet Deployment Site and World Ark Assault Flashpoint Cosmic Anomalies can deploy powerful Temporary Collidable Structures.

Destroy them and their Structures as soon as possible.

<Deploying> Kikimora Deployable Effect
<Tier> Nemiznik Nemiz Pulse Destructor Thermal Smartbomb weapon with a 10 km range
<Tier> Moroznik Moroz Enthalpic Inhibitor Neuts capacitor of up to 20 ships by 800GJ within 10 km
<Tier> Pohviznik Pohviz Spatial Displacer Jumps a ship 75 km in a random direction every 12 sec
<Tier> Jariloznik Jariloz Semiotic Suppressor 5.8 rainbow ECMs that effects up to 20 ships within 10 km

Industrials

When the invasion nears the second phase the winning side will start deploying Industrial ships. These ships are guarded by a fleet of combat ships. Destroying Industrial ships will deal a heavy blow to the enemy.

Industrial ships will attempt to set up Stationary Weapons Platforms on:

  • Stargates
  • NPC Stations
  • Moons
  • Asteroid Belts

Industrial ships will also try to anchor Structures with System-wide Effects inside:

EDENCOM and Triglavian Industrial Ships
EDENCOM Triglavian
EDENCOM Fortification Orca Dazh Potremba
Dazh Stribozha
Dazh Kolida


Triglavian Escort Fleet
WD EWAR L


Frigate 1 x Frigate <Role> Damavik
Destroyer 5 x Destroyer <Role> Kikimora
Destroyer 4 x Destroyer Hospodar <Role> Kikimora
Cruiser 1 x Cruiser <Role> Rodiva
Cruiser 1 x Cruiser <Role> Vedmak
Battlecruiser 1 x Battlecruiser <Role> Drekavac
Hauler 1 x Industrial Oath Potremba



Stationary Weapons Platforms

Industrial ships from both sides will deploy stationary weapons to help their side achieve System dominance.

Attacking them will summon a Response Fleet.

  • EDENCOM GunStar - Heavily tanked and deals omni damage.
  • EDENCOM Heavy GunStar - Tankier and more damage dealing variant of the normal GunStar.
  • Entropic Disintegrator Werpost - Heavily tanked and deals omni damage. The damage ramps up 5% per cycle.

Stellar Observatories

These are found inside the Observatory Flashpoint cosmic anomalies. Inside the EDENCOM forces has attempted to deploy Stellar Observatories near the stars in the invaded systems. The observatories are set up by CONCORD's Inner Circle and the DED High Command to analyze the various effects of Triglavian stellar manipulation and comparing them with the base condition of stellar bodies across New Eden.

They are vital to EDENCOM effort and the Triglavian Collective even considers deploying Dreadnoughts to destroy these observatories.

Triglavian Transmuters

The Dazh Porevitium Transmuter in Raravoss - Second Liminality phase.

When a system reaches the First Liminality phase, a Triglavian Mothership will appear and deploy this megastructure at the star. Why the Triglavian Collective have deployed them and for what purpose are not yet known, but they appear central to the invasion efforts. They are capable of delving profoundly into the stars they are orbiting and appears to be changing the structure of them.

As the Triglavian Collective manage to escalate the system deeper towards the Final Liminality phase, the manipulator will manage to fundamentally change the star from a bright blue to a deep violet color.

While the description of the manipulator reads that its destruction is of high priority to EDENCOM forces, these structures are invulnerable and cannot be destroyed in any way. Furthermore, as can be seen in Arshat (the only invaded system to reach First Liminality and then be recovered and secured as an EDENCOM Fortress), the Transmuter will remain in the system even after an invasion is repelled.

Extractive Super-Nexus

The Triglavian Collectives mining operations mining for resources in asteroid belts.

When a system reaches the First Liminality phase and the Triglavian Collective has established a significant foothold in a system, they will begin to deploy mining stations throughout asteroid belts in the system. These structures serve as a processing and control center for the Triglavians effort in gathering material resources for the construction of other structures and fleet reinforcement in the system.

These stations will automatically mine ore from nearby asteroids, and if destroyed their wrecks will contain the ore they mined. However, attacking them will also summon response fleets, similar to attacking a Werpost or GunStar.

A fleet must be doubly cautious when preparing to engage an Extractive Super-Nexus response fleet, as these response fleets have three reported but as-yet unfixed bugs with them:

  1. They may appear neutral to all parties on grid. They will continue to appear neutral even when engaged in combat.
  2. Attempting to attack them may give an erroneous "attacking a neutral target" warning
  3. They may appear as hostile to all parties on grid, even those friendly to the Triglavian faction. If this is the case, they will also cause severe framerate drops for all pilots on grid. This framerate drop will persist until the last ship in the response fleet is destroyed.