Difference between revisions of "UniWiki:Mission formatting guidelines"

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[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed trigers.]
 
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed trigers.]
  
{{StructureTable|
+
{{NPCTableHead|Structures}}
{{StructureTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger = Triggers reinforcements when damaged| note = Deals 3000 damage to ships and drones when destroyed | shinycargo=Drops mission objective and commodities}}
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{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger = Triggers reinforcements when damaged| note = Deals 3000 damage to ships and drones when destroyed | cargo=Drops mission objective and commodities}}
{{StructureTableRow|Station|1|Kruul's Pleasure Garden (Farther)|cargo=Drops commodities}}
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{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|drop=Drops commodities}}
}}
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|}
  
 
[List waves in their appear order. If single wave has multiple groups you can split them with {{t|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.]
 
[List waves in their appear order. If single wave has multiple groups you can split them with {{t|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.]

Revision as of 14:33, 2 February 2018

[If the article has NPC tables start it with {{NPCTableCSS}}. Then have the {{Missiondetails}}. Unless the page is for multipart mission it should also have __NOTOC__ to remove table of contents (not needed if it doesn't have enough sections to get table of contents).]

Level 4
Type Encounter
Objective Rescue the damsel in distress
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Webs
Ship suggestion Battleship
Rewards Bounty: 4.9M


[Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions here is most of the info].
Single ungated pocket. your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warpin. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before blowing it up.

[Give blitzing info, notes and warnings. Be short here, give longer descriptions either in section above or in sections below.]

Blitz: Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
Warning: Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius

[If the mission has multiple pockets put each of them in own sections ===warpin===, ===1st pocket===, ===2nd pocket===.... Warpin section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate"]
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed trigers.]


Structures
WD EWAR L


Station 1 x Kruul's Pleasure Garden (closer) Deals 3000 damage to ships and drones when destroyed Triggers reinforcements when damaged Drops mission objective and commodities
Station 1 x Kruul's Pleasure Garden (Farther) Drops commodities

[List waves in their appear order. If single wave has multiple groups you can split them with {{NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.]


Initial defenders
WD EWAR L


Frigate 2 x Frigate Kruul's Henchman
Cruiser 4 x Cruiser Pleasure Hub Guardian
Elite Cruiser 9-10 x Elite Cruiser Core Corelium Guardian Chief/... Remote Sensor Dampener
Battleship 3 x Battleship Pleasure Hub Sentinel
Cruiser 1 x Cruiser Kruul Attacking triggers reinforcements 1


Reinforcements 1 (Kruul attacked)
WD EWAR L


Battleship 6 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 75% armor)
WD EWAR L


Drone 2 x Drone Spider Drone I Stasis Webifier
Cruiser 4 x Cruiser Pleasure Hub Guardian
Battleship 4 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 40% hull)
WD EWAR L


Frigate 5 x Frigate Seven Death Dealer
Cruiser 3 x Cruiser Seven Assassin
Battleship 1 x Battleship Zor Implants

[If the mission has mining, farming or other post mission uses include them here at the end]