User:Amoni Panala/WIP/3

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Main article: Alternate characters

Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 157 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:

  • Basic scanner: Alpha exploration, seeding, and emergency backup scanner
  • Exploration scanner: exploration, scanning down a chain
    • This plan assumes your character is on an Omega account
  • Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
    • This plan assumes your character is on an Omega account


Preparation

Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.

Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.

Pause Training

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.

Neural Remap

For basic scanner skill plan, no neural remap is required.

For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.

The perfect scanner will require all three neural remaps for efficiency.

Implants

All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.

Basic scanner

No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.

Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.

Caldari basic scanner

Heron
Expand this box to view a Skill queue to use in-game

Caldari Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Caldari Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Caldari Frigate 4
Spaceship Command 4
Navigation 4


Minmatar basic scanner

Probe
Expand this box to view a Skill queue to use in-game

Minmatar Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Minmatar Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Minmatar Frigate 4
Spaceship Command 4
Navigation 4


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Management III (3x) 21 hours, 57 minutes, 8 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds


Gallente basic scanner

Imicus
Expand this box to view a Skill queue to use in-game

Gallente Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Gallente Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Gallente Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades 4


Amarr basic scanner

Magnate
Expand this box to view a Skill queue to use in-game

Amarr Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Amarr Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Amarr Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades IV


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds


Below are optional exploration skills if you are making an Alpha-clone explorer.

Exploration skills (optional)

Alpha-level explo skills
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Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3


Hacking III (3x) 3 hours, 52 minutes, 52 seconds

Archaeology III (3x) 3 hours, 52 minutes, 52 seconds

Exploration scanner

No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.


Caldari ship skills

Buzzard
Expand this box to view a Skill queue to use in-game

Caldari Frigate I
Acceleration Control I
Evasive Maneuvering II
Caldari Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Caldari Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Caldari Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Caldari Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Minmatar ship skills

Cheetah
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Acceleration Control I
Evasive Maneuvering II
Minmatar Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Minmatar Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Minmatar Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Minmatar Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Amarr ship skills

Anathema
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Acceleration Control I
Evasive Maneuvering II
Amarr Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Amarr Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Amarr Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Amarr Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Gallente ship skills

Helios
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Acceleration Control I
Evasive Maneuvering II
Gallente Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Gallente Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Gallente Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Gallente Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds

Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

Evasive Maneuvering V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Navigation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Spaceship Command IV (1x) 20 hours, 41 minutes, 49 seconds

Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Covert Ops IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds


Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.

Remap here before training these skills.

Remapping (active) : i27 p17 c17 w17 m21

Shield/support/scanning skills

Caldari/Minmatar
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Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Shield Operation III
Jury Rigging III
Shield Compensation I
Shield Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Shield Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Shield Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Shield Operation IV
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Compensation II
Shield Compensation III
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV


Shield Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Shield Compensation III (2x) 7 hours, 19 minutes, 2 seconds

Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds

Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Armor/support/scanning skills

Amarr/Gallente
Expand this box to view a Skill queue to use in-game

Jury Rigging I
Armor Layering I
Jury Rigging II
Armor Layering II
Jury Rigging III
Armor Layering III
Armor Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Armor Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Armor Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Armor Layering IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Shield Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV


Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Armor Layering IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds

Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Exploration skills

Perfect explo skills
Expand this box to view a Skill queue to use in-game

Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3
Hacking 4
Archaeologyy 4
Hacking 5
Archaeologyy 5


Hacking V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Archaeology V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Perfect Scanner

The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for gas, ore, or combat anomalies. Perfect scanning skills significantly reduce the amount of time spent scanning down cosmic signatures. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis.

The skill plan has been broken up by remaps [*]Intelligence-Memory for support, scanning, and tank skills [*]Intelligence-Perception for navigation skills [*]Memory-Perception for ship skills

Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.

Remapping (active) : i27 p17 c17 w17 m21 Capacitor Management IV Electronics Upgrades IV Capacitor Management V Astrometrics IV Astrometric Pinpointing I Astrometric Acquisition II Astrometric Rangefinding II Astrometric Pinpointing II Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Astrometric Rangefinding IV Astrometric Pinpointing IV Astrometric Acquisition IV Astrometric Rangefinding V Astrometric Acquisition V Astrometric Pinpointing V Astrometrics V Electronics Upgrades V Cloaking I Cloaking II Cloaking III Cloaking IV