Difference between revisions of "Skills:Gunnery"
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Revision as of 00:58, 16 December 2016
Skills |
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Skills by category |
Overview
Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
Perception and willpower will help you to master your guns.
The following are the skills in the Gunnery section (in alphabetical order):
Skill | Purpose |
---|---|
Capital Artillery Specialization | Allows use of Tech 2 Capital Artillery. |
Capital Autocannon Specialization | Allows use of Tech 2 Capital Autocannons. |
Capital Beam Laser Specialization | Allows use of Tech 2 Capital Beam Lasers. |
Capital Blaster Specialization | Allows use of Tech 2 Capital Blasters |
Capital Energy Turret | Allows use of Capital Energy Turrets. |
Capital Hybrid Turret | Allows use of Capital Hybrid Turrets. |
Capital Projectile Turret | Allows use of Capital Projectile Turrets. |
Capital Pulse Laser Specialization | Allows use of Tech 2 Capital Pulse Lasers |
Capital Railgun Specialization | Allows use of Tech 2 Capital Railguns. |
Controlled Bursts | Reduced cap use of turrets. |
Doomsday Operation | Allows use of Doomsday weapons. |
Doomsday Rapid Firing | Decreases Doomsday weapon duration. |
Gunnery | Base skill for turrets. Bonus to turret rate of fire. |
Large Artillery Specialization | Allows use of Tech 2 Large Artillery. |
Large Autocannon Specialization | Allows use of Tech 2 Large Autocannons. |
Large Beam Laser Specialization | Allows use of Tech 2 Large Beam Lasers. |
Large Blaster Specialization | Allows use of Tech 2 Large Blasters. |
Large Energy Turret | Allows use of Large Energy Turrets. |
Large Hybrid Turret | Allows use of Large Hybrid Turrets. |
Large Projectile Turret | Allows use of Large Projectile Turrets. |
Large Pulse Laser Specialization | Allows use of Tech 2 Large Pulse Lasers. |
Large Railgun Specialization | Allows use of Tech 2 Large Railguns. |
Medium Artillery Specialization | Allows use of Tech 2 Medium Artillery. |
Medium Autocannon Specialization | Allows use of Tech 2 Medium Autocannons. |
Medium Beam Laser Specialization | Allows use of Tech 2 Medium Beam Lasers. |
Medium Blaster Specialization | Allows use of Tech 2 Medium Blasters. |
Medium Energy Turret | Allows use of Medium Energy Turrets. |
Medium Hybrid Turret | Allows use of Medium Hybrid Turrets. |
Medium Projectile Turret | Allows use of Medium Projectile Turrets. |
Medium Pulse Laser Specialization | Allows use of Tech 2 Medium Pulse Lasers. |
Medium Railgun Specialization | Allows use of Tech 2 Medium Railguns. |
Motion Prediction | Bonus to turret tracking. |
Rapid Firing | Bonus to turret rate of fire. |
Sharpshooter | Bonus to turret optimal range. |
Small Artillery Specialization | Allows use of Tech 2 Small Artillery. |
Small Autocannon Specialization | Allows use of Tech 2 Small Autocannons. |
Small Beam Laser Specialization | Allows use of Tech 2 Small Beam Lasers. |
Small Blaster Specialization | Allows use of Tech 2 Small Blasters. |
Small Energy Turret | Allows use of Small Energy Turrets. |
Small Hybrid Turret | Allows use of Small Hybrid Turrets. |
Small Projectile Turret | Allows use of Small Projectile Turrets. |
Small Pulse Laser Specialization | Allows use of Tech 2 Small Pulse Lasers. |
Small Railgun Specialization | Allows use of Tech 2 Small Railguns. |
Surgical Strike | Bonus to turret damage. |
Tactical Weapon Reconfiguration | Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. |
Trajectory Analysis | Bonus to turret falloff range. |
Support Skills
Gunnery
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; Small Hybrid Turret; Small Projectile Turret; Small Energy Turret |
II required for: | 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; Rapid Firing; Sharpshooter; Motion Prediction; Controlled Bursts; Weapon Upgrades |
III required for: | Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; Caldari Offensive Systems; Medium Hybrid Turret; Medium Projectile Turret; Medium Energy Turret |
IV required for: | Surgical Strike; Trajectory Analysis |
V required for: | Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; Amarr Offensive Systems; Gallente Offensive Systems; Minmatar Offensive Systems; Large Hybrid Turret; Large Projectile Turret; Large Energy Turret; Capital Hybrid Turret; Capital Projectile Turret; Capital Energy Turret; |
Notes: | The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. |
Controlled Bursts
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. |
Motion Prediction
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
III required for: | Small Autocannon Specialization; Small Blaster Specialization; Small Pulse Laser Specialization |
IV required for: | Medium Autocannon Specialization; Medium Blaster Specialization; Medium Pulse Laser Specialization |
V required for: | Large Autocannon Specialization; Large Blaster Specialization; Large Pulse Laser Specialization; Capital Autocannon Specialization; Capital Blaster Specialization; Capital Pulse Laser Specialization |
Notes: | Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). |
Rapid Firing
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
Notes: | A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. |
Sharpshooter
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery II |
III required for: | Small Railgun Specialization; Small Beam Laser Specialization; Small Artillery Specialization |
IV required for: | Medium Railgun Specialization; Medium Beam Laser Specialization; Medium Artillery Specialization |
V required for: | Large Railgun Specialization; Large Beam Laser Specialization; Large Artillery Specialization; Capital Railgun Specialization; Capital Beam Laser Specialization; Capital Artillery Specialization |
Notes: | Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). |
Surgical Strike
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Attributes: | |
Multiplier: | 4x |
Price: | 1.5M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
Notes: | The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. |
Trajectory Analysis
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Attributes: | |
Multiplier: | 5x |
Price: | 250k ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery IV |
I required for: | Tech 1 and Faction Tracking Computers |
IV required for: | Tracking Computer II |
Notes: | More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff. |
Energy Turrets
Small Energy Turret
Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Energy Turrets |
III required for: | Medium Energy Turret |
V required for: | Tech 2 Small Energy Turrets; Small Beam Laser Specialization; Small Pulse Laser Specialization |
Notes: | T1 pulse and beam lasers for frigates and destroyers. |
Small Beam Laser Specialization
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Energy Turret V |
I required for: | Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S |
Notes: | Enables the use of T2 Small Beam Laser weapons. |
Small Pulse Laser Specialization
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III; Small Energy Turret V |
I required for: | Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S |
Notes: | Enables the use of T2 Small Pulse Laser weapons. |
Medium Energy Turret
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Energy Turret III |
I required for: | T1 and Faction Medium Energy Turrets |
III required for: | Large Energy Turret |
V required for: | Tech 2 Medium Energy Turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization |
Notes: | T1 beam and pulse lasers for cruisers and battlecruisers. |
Medium Beam Laser Specialization
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Energy Turret V |
I required for: | Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M |
Notes: | Enables the use of T2 Medium Beam Laser weapons. |
Medium Pulse Laser Specialization
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Energy Turret V |
I required for: | Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M |
Notes: | Enables the use of T2 Medium Pulse Laser weapons. |
Large Energy Turret
Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Energy Turret III |
I required for: | Tech 1 and Faction Large Energy Turrets |
V required for: | Tech 2 Large Energy Turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization |
Notes: | T1 battleship-sized beam and pulse lasers. |
Large Beam Laser Specialization
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Energy Turret V |
I required for: | Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L |
Notes: | Enables the use of T2 Large Beam Laser weapons. |
Large Pulse Laser Specialization
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Energy Turret V |
I required for: | Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L |
Notes: | Enables the use of T2 Large Pulse Laser weapons. |
Capital Energy Turret
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Energy Turret V |
I required for: | Tech 1 and Faction Capital Energy Turrets |
V required for: | Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; Capital Beam Laser Specialization; Capital Pulse Laser Specialization |
Notes: |
Capital Beam Laser Specialization
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Energy Turret V |
I required for: | Dual Giga Beam Laser II; Aurora XL; Gleam XL |
Notes: |
Capital Pulse Laser Specialization
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Energy Turret V |
I required for: | Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL |
Notes: |
Hybrid Turrets
Small Hybrid Turret
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Hybrid Turrets |
III required for: | Medium Hybrid Turret |
V required for: | Tech 2 Small Hybrid Turrets; Small Railgun Specialization; Small Blaster Specialization |
Notes: | T1 blasters and railguns for frigates and destroyers. |
Small Blaster Specialization
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction III; Small Hybrid Turret V |
I required for: | Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S |
Notes: | Enables the use of T2 Small Blaster weapons. |
Small Railgun Specialization
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Hybrid Turret V |
I required for: | 150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S |
Notes: | Enables the use of T2 Small Railgun weapons. |
Medium Hybrid Turret
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Hybrid Turret III |
I required for: | Tech 1 and Faction Medium Hybrid Turrets |
III required for: | Large Hybrid Turret |
V required for: | Tech 2 Medium Hybrid Turrets; Medium Railgun Specialization; Medium Blaster Specialization |
Notes: | T1 blasters and railguns for cruisers and battlecruisers. |
Medium Blaster Specialization
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Hybrid Turret V |
I required for: | Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M |
Notes: | Enables the use of T2 Medium Blaster weapons. |
Medium Railgun Specialization
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Hybrid Turret V |
I required for: | 250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M |
Notes: | Enables the use of T2 Medium Railgun weapons. |
Large Hybrid Turret
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Hybrid Turret III |
I required for: | Tech 1 and Faction Large Hybrid Turrets |
V required for: | Tech 2 Large Hybrid Turrets; Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization |
Notes: | T1 battleship-sized blasters and railguns. |
Large Blaster Specialization
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Hybrid Turret V |
I required for: | Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L |
Notes: | Enables the use of T2 Large Blaster weapons. |
Large Railgun Specialization
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Hybrid Turret V |
I required for: | 425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L |
Notes: | Enables the use of T2 Large Railgun weapons. |
Capital Hybrid Turret
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Hybrid Turret V |
I required for: | Tech 1 and Faction Capital Hybrid Turrets |
V required for: | Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; Capital Blaster Specialization; Capital Railgun Specialization |
Notes: |
Capital Blaster Specialization
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Hybrid Turret V |
I required for: | Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL |
Notes: |
Capital Railgun Specialization
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Hybrid Turret V |
I required for: | Dual 1000mm Railgun II; Javelin XL; Spike XL |
Notes: |
Projectile Turrets
Small Projectile Turret
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery I |
I required for: | Tech 1 and Faction Small Projectile Turrets |
III required for: | Medium Projectile Turret |
V required for: | Tech 2 Small Projectile Turrets; Small Autocannon Specialization; Small Artillery Specialization |
Notes: | T1 autocannon and artillery for frigates and destroyers. |
Small Artillery Specialization
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter III; Small Projectile Turret V |
I required for: | 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S |
Notes: | Enables the use of T2 Small Artillery weapons. |
Small Autocannon Specialization
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction; Small Projectile Turret V |
I required for: | 125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S |
Notes: | Enables the use of T2 Small Autocannon weapons. |
Medium Projectile Turret
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Gunnery III; Small Projectile Turret III |
I required for: | Tech 1 and Faction Medium Projectile Turrets |
III required for: | Large Projectile Turret |
V required for: | Tech 2 Medium Projectile Turrets; Medium Artillery Specialization; Medium Autocannon Specialization |
Notes: | T1 autocannon and artillery for cruisers and battlecruisers. |
Medium Artillery Specialization
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Sharpshooter IV; Medium Projectile Turret V |
I required for: | 650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M |
Notes: | Enables the use of T2 Medium Artillery weapons. |
Medium Autocannon Specialization
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 5M ISK |
Alpha max level: | III |
Prerequisites: | Motion Prediction IV; Medium Projectile Turret V |
I required for: | 220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M |
Notes: | Enables the use of T2 Medium Autocannon weapons. |
Large Projectile Turret
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | IV |
Prerequisites: | Gunnery V; Medium Projectile Turret III |
I required for: | Tech 1 and Faction Large Projectile Turrets |
V required for: | Tech 2 Large Projectile Turrets; Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization |
Notes: | T1 battleship-sized autocannon and artillery. |
Large Artillery Specialization
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Large Projectile Turret V |
I required for: | 1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L |
Notes: | Enables the use of T2 Large Artillery weapons. |
Large Autocannon Specialization
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Large Projectile Turret V |
I required for: | 800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L |
Notes: | Enables the use of T2 Large Autocannon weapons. |
Capital Projectile Turret
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Gunnery V; Large Projectile Turret V |
I required for: | Tech 1 and Faction Capital Projectile Turrets |
V required for: | Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; Capital Artillery Specialization; Capital Autocannon Specialization |
Notes: |
Capital Artillery Specialization
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Sharpshooter V; Capital Projectile Turret V |
I required for: | Quad 3500mm Siege Artillery II; Tremor XL; Quake XL |
Notes: |
Capital Autocannon Specialization
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Motion Prediction V; Capital Projectile Turret V |
I required for: | Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL |
Notes: |
Other Skills
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Attributes: | |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V |
I required for: | Doomsday weapons |
Notes: |
Doomsday Rapid Firing
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Attributes: | |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Doomsday Operation II |
Tactical Weapon Reconfiguration
Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Weapon Upgrades V |
I required for: | Siege Module I |
V required for: | Siege Module II |
Notes: | Only of interest to dreadnought pilots. |