Difference between revisions of "Skills:Scanning"
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(Changed skill list to table.) |
(→Skill Details: Updated skill details) |
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|mult=3x | |mult=3x | ||
|price=100K | |price=100K | ||
− | |pre= | + | |pre={{sk|Science|III}}; {{sk|Survey|III}} |
− | |reqV=Relic Analyzer II | + | |reqI=Relic Analyzer I; 'Ligature' Integrated Analyzer |
+ | |reqII={{sk|Talocan Technology|icon=yes}}; {{sk|Sleeper Technology|icon=yes}}; {{sk|Takmahl Technology|icon=yes}}; {{sk|Yan Jung Technology|icon=yes}} | ||
+ | |reqV=Relic Analyzer II; 'Zeugma' Integrated Analyzer | ||
|notes=If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.<br> | |notes=If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.<br> | ||
}} | }} | ||
Line 50: | Line 52: | ||
|mult=5x | |mult=5x | ||
|price=450K | |price=450K | ||
− | |pre= | + | |pre={{sk|Astrometrics|III}} |
+ | |reqII=Scan Acquisition Array I | ||
+ | |reqV=Scan Acquisition Array II | ||
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br> | |notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|price=450K | |price=450K | ||
− | |pre= | + | |pre={{sk|Astrometrics|IV}} |
+ | |reqII=Scan Pinpointing Array I | ||
+ | |reqV=Scan Pinpointing Array II | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price=450K | |price=450K | ||
− | |pre= | + | |pre={{sk|Science|III}} |
+ | |reqII=Scan Rangefinding Array I | ||
+ | |reqV=Scan Rangefinding Array II | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price=450K | |price=450K | ||
− | |pre= | + | |pre={{sk|Science|III}} |
+ | |reqI=Tech 1 and Faction Core Probe Launchers and Core Scanner Probes | ||
+ | |reqII=Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes | ||
+ | |reqIII=Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; {{sk|Astrometric Acquisition|icon=yes}} | ||
+ | |reqIV={{sk|Astrometric Pinpointing|icon=yes}} | ||
+ | |reqV=Tech 2 Probe Launchers; Gaze Survey Probe I; {{sk|Jump Portal Generation|icon=yes}} | ||
|notes=With the release of Odyssey, by default, all players can launch the maximum of 8 probes with [[Skills:Scanning#Astrometrics|Astrometrics I]]<br> | |notes=With the release of Odyssey, by default, all players can launch the maximum of 8 probes with [[Skills:Scanning#Astrometrics|Astrometrics I]]<br> | ||
}} | }} | ||
Line 97: | Line 110: | ||
|mult=3x | |mult=3x | ||
|price=100K | |price=100K | ||
− | |pre= | + | |pre={{sk|Science|III}}; {{sk|Electronics Upgrades|III}} |
− | |reqV= | + | |reqI=Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer |
+ | |reqII={{sk|Amarr Encryption Methods|icon=yes}}; {{sk|Caldari Encryption Methods|icon=yes}}; {{sk|Gallente Encryption Methods|icon=yes}}; {{sk|Minmatar Encryption Methods|icon=yes}} | ||
+ | |reqV=Data Analyzer II, 'Zeugma' Integrated Analyzer | ||
|notes=If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.<br> | |notes=If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.<br> | ||
}} | }} | ||
Line 109: | Line 124: | ||
|mult=1x | |mult=1x | ||
|price=32K | |price=32K | ||
− | |pre= | + | |pre={{sk|CPU Management|I}} |
− | | | + | |reqIII=Quest/Discovery Survey probe I; {{sk|Archaeology|icon=yes}}; {{sk|Salvaging|icon=yes}} |
− | |reqV=Gaze | + | |reqV=Gaze Survey Probe I |
|notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.<br> | |notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.<br> | ||
}} | }} | ||
− | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 20:07, 18 December 2016
Skills |
---|
Skills by category |
Overview
This group contains all skills tied with that theme: probe scanning, hacking mini-game and survey skills.
Skill | Purpose |
---|---|
Archaeology | Allows the use of relic analyzers. Increases virus coherence. |
Astrometric Acquisition | Reduction to probe scan time. |
Astrometric Pinpointing | Reduction to maximum scan deviation. |
Astrometric Rangefinding | Increase to scan probe strength. |
Astrometrics | Allows the use of scan probes. |
Hacking | Allows the use of data analyzers. Increases virus coherence. |
Survey | Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules. |
Skill Details
Archaeology
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Science III; Survey III |
I required for: | Relic Analyzer I; 'Ligature' Integrated Analyzer |
II required for: | Talocan Technology; Sleeper Technology; Takmahl Technology; Yan Jung Technology |
V required for: | Relic Analyzer II; 'Zeugma' Integrated Analyzer |
Notes: | If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II. |
Astrometric Acquisition
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | II |
Prerequisites: | Astrometrics III |
II required for: | Scan Acquisition Array I |
V required for: | Scan Acquisition Array II |
Notes: | Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. |
Astrometric Pinpointing
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Astrometrics IV |
II required for: | Scan Pinpointing Array I |
V required for: | Scan Pinpointing Array II |
Notes: |
Astrometric Rangefinding
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Attributes: | |
Multiplier: | 8x |
Price: | 500k ISK |
Alpha max level: | II |
Prerequisites: | Science III |
II required for: | Scan Rangefinding Array I |
V required for: | Scan Rangefinding Array II |
Notes: |
Astrometrics
Skill at operating long range scanners.
+5% scan strength per level. -5% max scan deviation per level.
-5% scan probe scan time per level.Attributes: | |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | III |
Prerequisites: | Science III |
I required for: | Tech 1 and Faction Core Probe Launchers and Core Scanner Probes |
II required for: | Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes |
III required for: | Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; Astrometric Acquisition |
IV required for: | Astrometric Pinpointing |
V required for: | Tech 2 Probe Launchers; Gaze Survey Probe I; Jump Portal Generation |
Notes: | With the release of Odyssey, by default, all players can launch the maximum of 8 probes with Astrometrics I |
Hacking
Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Science III; Electronics Upgrades III |
I required for: | Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer |
II required for: | Amarr Encryption Methods; Caldari Encryption Methods; Gallente Encryption Methods; Minmatar Encryption Methods |
V required for: | Data Analyzer II, 'Zeugma' Integrated Analyzer |
Notes: | If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II. |
Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | III |
Prerequisites: | CPU Management I |
III required for: | Quest/Discovery Survey probe I; Archaeology; Salvaging |
V required for: | Gaze Survey Probe I |
Notes: | Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable. |