Difference between revisions of "User:Cochise DCVI"

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{|
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! [[\l|'''Contents''']]
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!
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!
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!
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!
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|-
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| [[\l|'''Introduction''']]
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| [[#Preparation|'''Preparation''']]
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| [[#FarmSkill|'''‘Farm’ Skill''']]
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| [[#Market|'''Market''']]
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| [[#CloneBay|'''Clone Bay''']]
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|-
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| [[#Enhancers|'''Enhancers''']]
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| [[#POSs|'''POSs''']]
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| [[#AlternateSuppliers|'''Alternate Suppliers''']]
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| [[#SmallSkillInjectors|'''Small Injectors''']]
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| [[#Remap|'''Remap''']]
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|-
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| [[#Harvest|'''Harvest''']]
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| [[#Budget|'''Budget''']]
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| [[#References|'''References''']]
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| [[#Notes|'''Notes''']]
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| [[#LongSkills|'''Long Skills''']]
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|}
  
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[[\l|'''Introduction.''']] '''[https://wiki.eveuniversity.org/Skill Skill] farming''' is a style of game play in [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [https://wiki.eveuniversity.org/Accounts#Characters character] to train [https://wiki.eveuniversity.org/Skill skills] solely to [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] and sell their [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points], creating a passive income stream.
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After initial [[#Preparation|preparations]] are completed, '''[https://wiki.eveuniversity.org/Skill skill] farming''' can [[#PotentialIncome|return]] 3,278.3[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] every 30 days (or 4.6[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [https://wiki.eveuniversity.org/Accounts account] costs 500 [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] for that time. At an exchange rate of 3.2[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], that’s 1,580.1[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK]. Therefore, it’s possible to finance 207% of the cost of that [https://wiki.eveuniversity.org/Accounts account] with the [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] farmed by a single [https://wiki.eveuniversity.org/Accounts#Characters character]. Deduct the cost of the [https://wiki.eveuniversity.org/Accounts account] and profit would be 1,698.2[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] = 2.4[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per hour = 107% of [https://wiki.eveuniversity.org/Accounts account] cost. '''[https://wiki.eveuniversity.org/Skill Skill] farming''' with two [https://wiki.eveuniversity.org/Accounts#Characters characters] on the same [https://wiki.eveuniversity.org/Accounts account] simultaneously requires the purchase of a [https://wiki.eveuniversity.org/Accounts#Buying_Multiple_Character_Training Multiple Pilot Training Certificate] for 485 [https://wiki.eveuniversity.org/PLEX#PLEX PLEX]. 30-day profit from both [https://wiki.eveuniversity.org/Accounts#Characters characters] would then be 3,443.8[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] = 2.4[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per hour per character = 111% of [https://wiki.eveuniversity.org/Accounts account] cost.
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[[#InitialCosts|Initial costs]] will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] (mostly for [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors skill extractors]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors]. The [[#Preparation|helpful]] and prerequisite [https://wiki.eveuniversity.org/Skill skills] require about 2.6[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points], which can take 39.5 days or more to train (depending on your [https://wiki.eveuniversity.org/Attributes#Attributes attribute] settings and on which you have already trained). Most are common market [https://wiki.eveuniversity.org/Trading#Skills trading skills]. Some travel is necessary to install [https://wiki.eveuniversity.org/Jump_Clone jump clones], distribute [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers attribute enhancers], and exploit market trends. '''[https://wiki.eveuniversity.org/Skill Skill] farming''' monopolizes the [https://wiki.eveuniversity.org/Skill_queue training queue] on its [https://wiki.eveuniversity.org/Accounts account], but produces [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injectors] which can be used by the other [https://wiki.eveuniversity.org/Accounts#Characters characters].
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'''[https://wiki.eveuniversity.org/Skill Skill] farming''' for [https://wiki.eveuniversity.org/Clone_states#Alpha_clones alpha clones] is possible but pointless. 5.5[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] are required to use a [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors skill extractor], but [https://wiki.eveuniversity.org/Clone_states#Alpha_clones alpha clones] are limited to 5[[#Notes|M]] free [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points]. So, an [https://wiki.eveuniversity.org/Clone_states#Alpha_clones alpha clone] must consume a large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injector] in order to produce one. [https://wiki.eveuniversity.org/Clone_states#Alpha_clones Alpha clones] can only extract skills that require [https://wiki.eveuniversity.org/Clone_states#Omega_clones omega] status (i.e., [https://wiki.eveuniversity.org/Skill skills] they can’t train in the first place), which limits their choice of a [[#FarmSkill|farm skill]]. Several of the [[#HelpfulSkills|helpful skills]] are unavailable to (or limited for) [https://wiki.eveuniversity.org/Clone_states#Alpha_clones alpha clones], reducing their efficiency at '''[https://wiki.eveuniversity.org/Skill skill] farming'''. Therefore, this article assumes [https://wiki.eveuniversity.org/Clone_states#Omega_clones omega clone] status.
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[[\l|'''Preparation.''']] To develop your training plan, begin with any required [https://wiki.eveuniversity.org/Trading#Skills trading skills]. Add [https://wiki.eveuniversity.org/Cybernetics#Cybernetics Cybernetics] to unlock [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers] and [https://wiki.eveuniversity.org/Cybernetics#Infomorph_Psychology Infomorph Psychology] for [https://wiki.eveuniversity.org/Jump_Clone jump clones]. The key skills are listed below; I suggest training all to level V.
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You might also consider the “[https://wiki.eveuniversity.org/The_Magic_14 Magic 14]” and the [https://wiki.eveuniversity.org/Skill skills] necessary to fly an [https://wiki.eveuniversity.org/Interceptor interceptor] (or a similar slippery [https://wiki.eveuniversity.org/Ship ship]) to carry small cargos (like [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injectors]) through risky areas. (And what areas in [https://wiki.eveuniversity.org/New_Eden New Eden] ''aren’t'' risky?) Skilled and fit to use the [https://wiki.eveuniversity.org/Cloak_Trick cloak trick], it can avoid ''most'' [https://wiki.eveuniversity.org/Gate_camps#Hostile_Gatecamp gate camps] (though it will still be vulnerable to [https://wiki.eveuniversity.org/Smartbombs smart bombs] and other [https://wiki.eveuniversity.org/Bombs area-of-effect weapons]). I keep one with each of my [https://wiki.eveuniversity.org/Jump_Clone jump clones].
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Purchase and [https://wiki.eveuniversity.org/Skills_and_learning#Injecting_Skillbooks inject] the necessary [https://wiki.eveuniversity.org/Skill#Skillbooks skill books] (probably [https://wiki.eveuniversity.org/Accounting#Accounting Accounting], [https://wiki.eveuniversity.org/Broker_Relations#Broker_Relations Broker Relations], and [https://wiki.eveuniversity.org/Cybernetics#Infomorph_Psychology Infomorph Psychology]), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this list of the [[#HelpfulSkills|helpful skills]]. For example, you may find [https://wiki.eveuniversity.org/Skills:Trade#Trade Trade] V unnecessary. If so, delete those [https://wiki.eveuniversity.org/Skill skills] from the list (and don’t bother purchasing and [https://wiki.eveuniversity.org/Skills_and_learning#Injecting_Skillbooks injecting] their [https://wiki.eveuniversity.org/Skill#Skillbooks skill books]). Copy the edited list into your [https://wiki.eveuniversity.org/Skill_queue training queue] (using the menu button at the top left of the [https://wiki.eveuniversity.org/Skill_queue queue]) and click “Start”. The [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] client will edit out the “* Remap” lines and the [https://wiki.eveuniversity.org/Skill skills] you’ve already trained.
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Don’t [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remap] yet. You’ll have to wait a year before you can [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remap] again (unless you have bonus [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remaps] available), and you may need to [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remap] for your ‘farm’ [https://wiki.eveuniversity.org/Skill skill].
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{|
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!
 +
'''Helpful [https://wiki.eveuniversity.org/Skill Skills] for [https://wiki.eveuniversity.org/Skill Skill] Farming'''
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''Italicized'' skills are included in [https://wiki.eveuniversity.org/Starting_skills starting skills].
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!
 +
!
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!
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!
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!
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!
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!
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|-
 +
| <span class="underline">Category</span>
 +
| [https://wiki.eveuniversity.org/Skill Skill]
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| <span class="underline">Multi-plier</span>
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|
 +
<span class="underline">Cost</span>
 +
 +
<span class="underline">(</span>[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK])
 +
| <span class="underline">Primary</span> [https://wiki.eveuniversity.org/Attributes#Attributes Attribute]
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| <span class="underline">Secondary</span> [https://wiki.eveuniversity.org/Attributes#Attributes Attribute]
 +
| <span class="underline">Prerequisites</span>
 +
| <span class="underline">Benefit</span>
 +
|-
 +
| [https://wiki.eveuniversity.org/Skills:Neural_Enhancement Neural]
 +
| [https://wiki.eveuniversity.org/Cybernetics#Cybernetics Cybernetics]
 +
| 3
 +
| 0.1
 +
| Intelligence
 +
| Memory
 +
| ''[https://wiki.eveuniversity.org/Skills:Science#Science Science] III''
 +
| Simplified, +1 [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancer] point per level, i.e., level I unlocks +1 [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers], etc.
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|-
 +
| [https://wiki.eveuniversity.org/Skills:Neural_Enhancement Neural]
 +
| [https://wiki.eveuniversity.org/Cybernetics#Infomorph_Psychology Infomorph Psychology]
 +
| 1
 +
| 1.0
 +
| Charisma
 +
| Willpower
 +
| None
 +
| +1 [https://wiki.eveuniversity.org/Jump_Clone jump clone] per level.
 +
|-
 +
| [https://wiki.eveuniversity.org/Skills:Trade Trade]
 +
| [https://wiki.eveuniversity.org/Accounting#Accounting Accounting]
 +
| 3
 +
| 5.0
 +
| Charisma
 +
| Memory
 +
| [https://wiki.eveuniversity.org/Skills:Trade#Trade Trade] IV
 +
| -11% sales tax per level.
 +
|-
 +
| [https://wiki.eveuniversity.org/Skills:Trade Trade]
 +
| [https://wiki.eveuniversity.org/Broker_Relations#Broker_Relations Broker Relations]
 +
| 2
 +
| 0.1
 +
| Willpower
 +
| Charisma
 +
| ''[https://wiki.eveuniversity.org/Skills:Trade#Trade Trade] II''
 +
| -0.3% broker fee rate per level.
 +
|-
 +
| [https://wiki.eveuniversity.org/Skills:Trade Trade]
 +
| [https://wiki.eveuniversity.org/Skills:Trade#Trade Trade]
 +
| 1
 +
| 0.0
 +
| Willpower
 +
| Charisma
 +
| None
 +
| +4 open market orders per level.
 +
|}
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 +
<span id="FarmSkill" class="anchor"></span>
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[[#_top|'''‘Farm’ Skill.''']] Decide which [https://wiki.eveuniversity.org/Skill skill] you’ll train to farm its [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points]. Look for a [https://wiki.eveuniversity.org/Skill skill] your ‘farm’ [https://wiki.eveuniversity.org/Accounts#Characters character] will never use that requires at least 8 days to train (to generate the 0.5[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] necessary to fill an [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor]). There’s no maximum training time, but you’ll only be able to harvest its [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] after you’ve finished training the [https://wiki.eveuniversity.org/Skill skill]. So, if the [https://wiki.eveuniversity.org/Skill skill] requires 30 days to train, you can harvest every 30 days or more. The [[#LongSkills|table]] at the end of this article lists some [https://wiki.eveuniversity.org/Skill skills] with long training times (&gt;31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the [https://wiki.eveuniversity.org/Skills:Armor Armor], [https://wiki.eveuniversity.org/Skills:Engineering Engineering], and [https://wiki.eveuniversity.org/Skills:Shields Shields] categories.
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You can also farm a group of [https://wiki.eveuniversity.org/Skill skills], which lets you harvest less frequently, but slightly complicates [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extracting] and reloading your [https://wiki.eveuniversity.org/Skill_queue training queue]. If you do so, all [https://wiki.eveuniversity.org/Skill skills] in the group should have the same primary and secondary [https://wiki.eveuniversity.org/Attributes#Attributes attributes] for maximum efficiency.
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As an example, for my ‘farm’ [https://wiki.eveuniversity.org/Skill skill] I chose '''[https://wiki.eveuniversity.org/Capital_Capacitor_Emission_Systems#Capital_Capacitor_Emission_Systems Capital Capacitor Emission Systems] in the [https://wiki.eveuniversity.org/Skills:Engineering Engineering] category. This [https://wiki.eveuniversity.org/Accounts#Characters character] will never fly [https://wiki.eveuniversity.org/Capital_ships capital ships], the [https://wiki.eveuniversity.org/Skill#Skillbooks skill book] is inexpensive, and I only had to train 4 levels of [https://wiki.eveuniversity.org/Skills:Engineering#Capacitor_Emission_Systems Capacitor Emission Systems] to meet its prerequisites. Their [https://wiki.eveuniversity.org/Attributes#Attributes attributes] match, so I can use my [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remap] and [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers] early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [https://wiki.eveuniversity.org/Skill skill] is almost 40 days (256,000 base [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] x [https://wiki.eveuniversity.org/Skill_Points skill] multiplier of 10 ÷ 64,800 maximum [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] per day = 39.5 days), so I only have to jump to my ‘market’ [https://wiki.eveuniversity.org/Jump_Clone clone] and [[#Train|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [https://wiki.eveuniversity.org/Skill skill] into [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] is quick and easy, as is reloading my [https://wiki.eveuniversity.org/Skill_queue training queue]. In total, I invest ''maybe'' 1 day of game time per month to pay for my [https://wiki.eveuniversity.org/Accounts account]!'''
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Once you’ve trained the [[#HelpfulSkills|helpful skills]], purchase and [https://wiki.eveuniversity.org/Skills_and_learning#Injecting_Skillbooks inject] the necessary [https://wiki.eveuniversity.org/Skill#Skillbooks skill books] for your chosen ‘farm’ [https://wiki.eveuniversity.org/Skill skill] and its prerequisites. Train the prerequisites.
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[[\l|'''Market.''']] Use a market tool such as [https://evernus.com/ Evernus] to select the preferred market you’ll use to sell your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors]. You’re looking for a market with a steady trade in them (volume &gt;15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in [https://wiki.eveuniversity.org/Trade_hubs NPC nullsec]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injector] at that market over the past year or so. (You’re in '''[https://wiki.eveuniversity.org/Skill skill] farming''' for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at [https://wiki.eveuniversity.org/NPC_Corporations NPC] markets, as low as 0.1% at a [https://wiki.eveuniversity.org/Upwell_structures POS] where you have good [https://wiki.eveuniversity.org/Standings_and_Standing_Mechanics standing]) and [https://wiki.eveuniversity.org/Trading#Standings broker fee]. The [https://wiki.eveuniversity.org/Trading#Standings broker fee] is charged when you place any market order. It starts at 5% but can be reduced by the [https://wiki.eveuniversity.org/Broker_Relations#Broker_Relations Broker Relations] skill, and by your [https://wiki.eveuniversity.org/Standings standing] with the market owner’s [https://wiki.eveuniversity.org/Faction faction] and [https://wiki.eveuniversity.org/Corporation corporation] as detailed [https://wiki.eveuniversity.org/Trading#Standings here].
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Deduct the average sell price for a replacement [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor] at that market, and the result is a good estimate of the average profit you can expect per large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] there. Repeat this calculation for 5 small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors].
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Look at sales volumes, too. Competition is good, and you don’t want to hold up your [https://wiki.eveuniversity.org/Skill_queue training queue] waiting for [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] to arrive. Your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] aren’t earning anything if they’re sitting in escrow waiting for buyers.
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As with any other commodity, it’s possible to find a [https://wiki.eveuniversity.org/Corporation corporation] that will purchase some (or all!) of your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], a [https://wiki.eveuniversity.org/Jump_Clones clone], or replacement [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] into the deal. However, the cautions in [[#POSs|POSs]] apply. Start with your own [https://wiki.eveuniversity.org/Corporation corporation], other [https://wiki.eveuniversity.org/Corporation corporations] in your [https://wiki.eveuniversity.org/Alliance#Alliance alliance], and [https://wiki.eveuniversity.org/Multiple_Character_Training#Characters characters] that regularly purchase quantities of [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors].
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As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using [https://evernus.com/ Evernus], though that software is no longer supported.
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{|
 +
! '''Injector Profit Margins'''
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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|-
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| <span class="underline">Region</span>
 +
| <span class="underline">Market</span>
 +
|
 +
<span class="underline">Clone</span>
 +
 +
<span class="underline">Price</span>
 +
|
 +
<span class="underline">Tax</span>
 +
 +
<span class="underline">(%)</span>
 +
| Standings
 +
| PLEX Sell
 +
| MPTC Sell
 +
| Extractor Sell
 +
| Small Injector Buy
 +
| Large Injector Buy
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
| <span class="underline">Faction</span>
 +
| <span class="underline">Corporation</span>
 +
|
 +
<span class="underline">Price</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
| <span class="underline">Volume</span>
 +
|
 +
<span class="underline">Price</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
| <span class="underline">Vol</span>
 +
|
 +
<span class="underline">Price</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
| <span class="underline">Vol</span>
 +
|
 +
<span class="underline">Price</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
| <span class="underline">Vol</span>
 +
|
 +
<span class="underline">Profit</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
|
 +
<span class="underline">Price</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
| <span class="underline">Vol</span>
 +
|
 +
<span class="underline">Profit</span>
 +
 +
<span class="underline">(M ISK)</span>
 +
|-
 +
| Geminate
 +
| BWF-ZZ - C A P S T A R
 +
|
 +
| 0.10
 +
|
 +
|
 +
| 3.54
 +
| 7,784
 +
| 464.98
 +
| 0
 +
| 380.78
 +
| 3
 +
|
 +
|
 +
| 0.00
 +
| 871.00
 +
| 25
 +
| 452.35
 +
|-
 +
| Devoid
 +
| Esescama VIII - Moon 3 - Imperial Armaments Warehouse
 +
|
 +
| 2.00
 +
| -0.43
 +
| 0.00
 +
| 3.39
 +
| 1,742
 +
|
 +
|
 +
| 79.96
 +
| 1
 +
| 145.00
 +
| 1
 +
| 319.36
 +
| 821.00
 +
| 0
 +
| 411.98
 +
|-
 +
| Esoteria
 +
| D-PNP9 - D-Pyongyang
 +
|
 +
| 0.10
 +
|
 +
|
 +
| 3.54
 +
| 11,636
 +
| 640.19
 +
| 1
 +
| 352.55
 +
| 6
 +
| 111.11
 +
| 12
 +
| 145.20
 +
| 800.00
 +
| 40
 +
| 383.41
 +
|-
 +
| Everyshore
 +
| Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant
 +
|
 +
| 2.00
 +
| 1.58
 +
| 0.00
 +
| 4.29
 +
| 3,293
 +
| 283.30
 +
| 0
 +
| 74.00
 +
| 1
 +
| 145.00
 +
| 3
 +
| 219.30
 +
| 860.20
 +
| 6
 +
| 349.83
 +
|-
 +
| Verge Vendor
 +
| Clellinon VI - Moon 11 - Center for Advanced Studies School
 +
| 0.9
 +
| 2.00
 +
| 1.58
 +
| 3.15
 +
| 4.30
 +
| 8,108
 +
| 1,875.86
 +
| 0
 +
| 480.00
 +
| 3
 +
| 180.00
 +
| 3
 +
| 387.89
 +
| 860.09
 +
| 19
 +
| 349.34
 +
|-
 +
| The Forge
 +
| Jita IV - Moon 4 - Caldari Navy Assembly Plant
 +
|
 +
| 2.00
 +
| -1.17
 +
| 0.00
 +
| 4.51
 +
| 1,551,080
 +
| 1,868.45
 +
| 116
 +
| 486.27
 +
| 3,750
 +
| 156.32
 +
| 636
 +
| 248.78
 +
| 885.03
 +
| 5,568
 +
| 348.53
 +
|-
 +
| Lonetrek
 +
| Sobaseki VII - Caldari Navy Logistic Support
 +
| 0.9
 +
| 2.00
 +
| -1.17
 +
| 0.00
 +
| 4.24
 +
| 20,950
 +
| 1,990.00
 +
| 1
 +
| 485.00
 +
| 12
 +
| 160.00
 +
| 21
 +
| 296.85
 +
| 844.95
 +
| 39
 +
| 340.20
 +
|-
 +
| Domain
 +
| Amarr VIII (Oris) - Emperor Family Academy
 +
| 0.9
 +
| 2.00
 +
| -0.43
 +
| 0.00
 +
| 4.39
 +
| 120,881
 +
| 1,896.50
 +
| 11
 +
| 475.99
 +
| 167
 +
| 172.04
 +
| 101
 +
| 338.29
 +
| 831.01
 +
| 313
 +
| 310.13
 +
|-
 +
| Black Rise
 +
| Ichoriya V - Caldari Navy Logistic Support
 +
| 0.9
 +
| 2.00
 +
| -1.17
 +
| 0.00
 +
| 3.36
 +
| 634
 +
|
 +
|
 +
| 39.10
 +
| 0
 +
| 1.56
 +
| 2
 +
| -368.29
 +
| 710.00
 +
| 2
 +
| 309.11
 +
|-
 +
| Genesis
 +
| Apanake VIII - Moon 8 - Sisters of EVE Bureau
 +
| 0.9
 +
| 2.00
 +
| 1.25
 +
| 1.04
 +
| 4.40
 +
| 5,031
 +
| 1,994.00
 +
| 0
 +
| 489.00
 +
| 2
 +
| 0.18
 +
| 3
 +
| -491.94
 +
| 830.09
 +
| 8
 +
| 308.72
 +
|-
 +
| The Citadel
 +
| Motsu VII - Moon 6 - Caldari Navy Logistic Support
 +
| 0.9
 +
| 2.00
 +
| -1.17
 +
| 0.00
 +
| 4.24
 +
| 9,212
 +
| 1,998.00
 +
| 0
 +
| 550.00
 +
| 2
 +
| 131.00
 +
| 3
 +
| 156.97
 +
| 800.00
 +
| 9
 +
| 296.84
 +
|-
 +
| Delve
 +
| 1DQ1-A - 1-st Thetastar of Dickbutt
 +
|
 +
| 0.10
 +
|
 +
|
 +
| 4.38
 +
| 52,154
 +
| 1,305.05
 +
| 3
 +
| 453.59
 +
| 75
 +
| 144.03
 +
| 52
 +
| 211.21
 +
| 797.50
 +
| 141
 +
| 286.60
 +
|-
 +
| Derelik
 +
| Berta VI - Moon 19 - Ammatar Consulate Bureau
 +
| 0.9
 +
| 2.00
 +
| -0.37
 +
| 0.28
 +
| 4.20
 +
| 4,293
 +
| 30.13
 +
| 0
 +
| 49.71
 +
| 0
 +
| 105.00
 +
| 3
 +
| 36.20
 +
| 721.00
 +
| 5
 +
| 225.33
 +
|-
 +
| Kor-Azor
 +
| Ordion VII - Moon 16 - Amarr Navy Testing Facilities
 +
|
 +
| 2.00
 +
| -0.43
 +
| 0.00
 +
| 3.64
 +
| 3,183
 +
| 80.85
 +
| 0
 +
| 498.60
 +
| 1
 +
| 109.79
 +
| 2
 +
| 122.05
 +
| 654.80
 +
| 6
 +
| 224.16
 +
|-
 +
| Kador
 +
| Dresi I - Moon 18 - Emperor Family Bureau
 +
| 0.9
 +
| 2.00
 +
| -0.43
 +
| 0.00
 +
| 3.34
 +
| 2,135
 +
|
 +
|
 +
| 63.59
 +
| 1
 +
| 120.00
 +
| 4
 +
| 204.49
 +
| 600.00
 +
| 1
 +
| 204.49
 +
|-
 +
| Solitude
 +
| Boystin - Gravity Well (Ivy League Solitude Holdings)
 +
| 0.9
 +
| 0.30
 +
| 0.00
 +
| 0.00
 +
| 2.46
 +
| 773
 +
| 21.70
 +
| 0
 +
| 490.00
 +
| 0
 +
| 140.01
 +
| 1
 +
| 406.01
 +
| 480.08
 +
| 1
 +
| 191.87
 +
|-
 +
| Placid
 +
| Orvolle I - Federation Navy Assembly Plant
 +
|
 +
| 2.00
 +
| 1.58
 +
| 0.09
 +
| 4.30
 +
| 3,194
 +
| 1,943.00
 +
| 0
 +
| 499.00
 +
| 0
 +
| 110.00
 +
| 4
 +
| 49.43
 +
| 651.00
 +
| 7
 +
| 146.94
 +
|-
 +
| Tash-Murkon
 +
| Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory
 +
| 0.9
 +
| 2.00
 +
| -1.17
 +
| 0.00
 +
| 4.40
 +
| 8,382
 +
| 1,873.00
 +
| 0
 +
| 216.95
 +
| 2
 +
| 140.91
 +
| 7
 +
| 186.84
 +
| 658.21
 +
| 13
 +
| 142.14
 +
|-
 +
| Khanid
 +
| Agil VI - Moon 2 - CONCORD Logistic Support
 +
| 0.9
 +
| 2.00
 +
| 0.00
 +
| 0.00
 +
| 4.24
 +
| 1,875
 +
| 60.00
 +
| 0
 +
| 478.20
 +
| 0
 +
| 50.00
 +
| 1
 +
| -233.63
 +
| 633.25
 +
| 1
 +
| 136.21
 +
|}
 +
 +
[[\l|'''Clone Bay.''']] You’ll want to keep a [https://wiki.eveuniversity.org/Jump_Clone jump clone] at or near your preferred market to simplify transportation. If your market’s structure doesn’t have a clone bay, look for one at an [https://wiki.eveuniversity.org/NPC_Corporations NPC] station in the same system. Carrying valuable cargo (even your [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers]) through ''any'' [https://wiki.eveuniversity.org/Stargate#Stargate stargate] in a hub system is asking for trouble; you may as well sprinkle a trail of [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] behind you! Set instant dock and undock [https://wiki.eveuniversity.org/Bookmark bookmarks] at both your market and clone bay structures, ''and use them every time.'' That should be sufficient precaution to avoid all but the most determined of [https://wiki.eveuniversity.org/Suicide_ganking ganks].
 +
 +
While you’re there, buy your first set of [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors]. To determine how many you’ll need, calculate the [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] you anticipate at your first harvest (256,000 base [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] times your ‘farm’ [https://wiki.eveuniversity.org/Skill skill’s] multiplier). Divide by 500,000 (the number of [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] required to fill an [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor]) and round down. If you buy them on the open market, expect to pay about 356.8[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] each. Leave them at your preferred market, then install your ‘market’ [https://wiki.eveuniversity.org/Jump_clones jump clone]. Consider leaving an equipped [https://wiki.eveuniversity.org/Interceptor interceptor] (or other appropriate ship) with your [https://wiki.eveuniversity.org/Jump_clones jump clone].
 +
 +
[[\l|'''Enhancers.''']] Plan on one [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers attribute enhancer] for your ‘farm’ [https://wiki.eveuniversity.org/Skill skill’s] primary [https://wiki.eveuniversity.org/Attributes#Attributes attribute] and another for its secondary [https://wiki.eveuniversity.org/Attributes#Attributes attribute]. [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers Enhancers] with “Improved” in their name will give you the greatest benefit (+5 to that [https://wiki.eveuniversity.org/Attributes#Attributes attribute’s] points) at the greatest cost. Buy a pair for your ‘market’ [https://wiki.eveuniversity.org/Jump_clones clone], and another pair for each [https://wiki.eveuniversity.org/Jump_clones clone] you may jump into while you’re [https://wiki.eveuniversity.org/Skills_and_learning#Training_skills training] (to maintain maximum efficiency). They’ll cost between 8[[#Notes|M]] and 112[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] each, depending on the level you choose. Take them to each of your ‘farm’ [https://wiki.eveuniversity.org/Jump_clones clones] and plug them in. To protect your investment, these [https://wiki.eveuniversity.org/Jump_clones clones] should spend 99% of their time safely docked at an [https://wiki.eveuniversity.org/NPC_Corporations NPC] station, and ''rarely'' use a [https://wiki.eveuniversity.org/Stargate#Stargate stargate]. Certainly, you can use them for other station-based activities (I do [https://wiki.eveuniversity.org/PI Planetary Production] with mine), just remember that they’re each flitting around with 200[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] in their heads!
 +
 +
You might also consider [https://wiki.eveuniversity.org/Implants#Advanced_Attribute_Enhancer_Reference advanced (or ‘pirate’) enhancers], which offer additional bonuses and effects at additional cost (starting at about twice the cost of simple [https://wiki.eveuniversity.org/Implants#Attribute_Enhancers enhancers]). However, their bonuses tend to be modest (compared to +5 simple [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers]) and their additional effects are generally oriented toward [https://wiki.eveuniversity.org/PvP#PvP PvP] (which you shouldn’t be doing with your ‘farm’ [https://wiki.eveuniversity.org/Accounts#Characters character]). Calculating their net effect and value is beyond the scope of this article, but this [https://oldforums.eveonline.com/?a=topic&threadID=203472 forum post] will help.
 +
 +
[https://wiki.eveuniversity.org/Cerebral_Accelerator#Cerebral_Accelerators Cerebral accelerators] are largely impractical for '''[https://wiki.eveuniversity.org/Skill skill] farming'''. Though their [https://wiki.eveuniversity.org/Attributes#Attributes attribute] bonuses are attractive, the duration of their effect is limited, they’re expensive, and supply is unpredictable. If you have one, by all means use it, but don’t count on their benefits for the long term.
 +
 +
[[\l|'''POSs.''']] Using markets or clone bays at a [https://wiki.eveuniversity.org/Upwell_structures player-owned structure] ([https://wiki.eveuniversity.org/Upwell_structures POS], as opposed to an [https://wiki.eveuniversity.org/NPC_Corporations NPC] station) is one of those risk-versus-reward things that only you can decide. [https://wiki.eveuniversity.org/Upwell_structures POS] markets generally have lower sales volumes than [https://wiki.eveuniversity.org/NPC_Corporations NPC] markets, so [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] might not be immediately available. You may have to discount your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] to move them. How long can you afford to let 3,200[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] worth of [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] gather dust? If you choose a [https://wiki.eveuniversity.org/Upwell_structures POS] that’s well-located, you might sell your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] at a nearby [https://wiki.eveuniversity.org/Trade_hubs trade hub] instead, but that defeats the purpose of using a [https://wiki.eveuniversity.org/Upwell_structures POS] in the first place.
 +
 +
The benefits of the [https://wiki.eveuniversity.org/Broker_Relations#Broker_Relations Broker Relations] skill don’t apply at a [https://wiki.eveuniversity.org/Upwell_structures POS], as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. [https://wiki.eveuniversity.org/Jump_clones Jump clones] might be considerably cheaper at a [https://wiki.eveuniversity.org/Upwell_structures POS]. Sometimes they’re even complimentary if you have good [https://wiki.eveuniversity.org/Standings_and_Standing_Mechanics standing], but they’re a relatively small expense.
 +
 +
Consider that [https://wiki.eveuniversity.org/Upwell_structures POSs] are run by other players. ''Everything'' depends on your [https://wiki.eveuniversity.org/Standings_and_Standing_Mechanics standing] with them. That favorable tax rate, the free [https://wiki.eveuniversity.org/Jump_clones clone], even your [https://wiki.eveuniversity.org/Jump_clones#Losing_Access_to_Jump_Clones docking privileges], can vanish overnight. The [https://wiki.eveuniversity.org/Upwell_structures POS] might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your [https://wiki.eveuniversity.org/Jump_clones clone] and everything else you had there. ([https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety Asset Safety] may preserve most of your stuff, but recovering it without a [https://wiki.eveuniversity.org/Jump_clones clone] nearby is a whole ’nother hassle!). Maybe the owner decides to [https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety decommission] their [https://wiki.eveuniversity.org/Upwell_structures POS], or quit the game entirely. Where does that leave you?
 +
 +
Investigating markets at [https://wiki.eveuniversity.org/Upwell_structures POSs] is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [https://wiki.eveuniversity.org/Trade_hubs trade hub] systems and their neighbors. Or work from another angle and use your market tool to see where [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] are selling well, then investigate those markets.
 +
 +
On the other hand, [https://wiki.eveuniversity.org/Upwell_structures POSs] sometimes offer tempting prices on [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors], so don’t discount them completely. A [https://wiki.eveuniversity.org/Corporation corporation] that needs a steady supply of [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] out in [http://evemaps.dotlan.net/map/Delve Delve] should be willing to pay handsomely for them!
 +
 +
You pay 5% at [https://wiki.eveuniversity.org/NPC_Corporations NPC] markets for a reason: they’re more active, predictable, secure, and stable. But a 0.1% sales tax means you save almost 26[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] (assuming you’ve trained [https://wiki.eveuniversity.org/Accounting#Accounting Accounting] V). Where’s the tipping point? Your call.
 +
 +
'''[[\l|Alternate Suppliers.]]''' [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers Enhancers], [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors], and other necessities can also be purchased from [https://wiki.eveuniversity.org/LP#Loyalty_point_store Loyalty Point Stores], the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store], etc., rather than on the open market. Those suppliers will require some other form of currency ([https://wiki.eveuniversity.org/Loyalty_Points Loyalty Points], [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], etc.), but look into them. There are bargains to be had! For example, as of this writing the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store] is selling [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] at 10 for 1,120 [https://wiki.eveuniversity.org/PLEX#PLEX PLEX]. At an exchange rate of 3.2[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], that’s about 353.9[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] per [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor]. Market prices for [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] run about 356.8[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK], so the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store] saves me almost 3[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK] each. Plus, if I buy them from the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store], I can redeem them in any structure. Even ''I'' can do that math!
 +
 +
If you intend to use your profits from '''[https://wiki.eveuniversity.org/Skill skill] farming''' to pay for your [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [https://wiki.eveuniversity.org/Accounts account], you’ll also need an honest reliable source of reasonably-priced [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] (because you can’t pay for your [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [https://wiki.eveuniversity.org/Accounts account] directly with [https://wiki.eveuniversity.org/ISK#ISK ISK]). As a currency, [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] are a bit more secure (thanks to the [https://wiki.eveuniversity.org/PLEX_Vault PLEX vault]), and anything you purchase with them from the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store] can be redeemed at any structure by any [https://wiki.eveuniversity.org/Accounts#Characters character] on the same [https://wiki.eveuniversity.org/Accounts account].
 +
 +
Note that you can’t pay for your [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [https://wiki.eveuniversity.org/Accounts account] with [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] if you purchased that [https://wiki.eveuniversity.org/Accounts account] through [https://store.steampowered.com/ Steam] or another [https://secure.eveonline.com/etc.aspx third-party retailer]. Those [https://secure.eveonline.com/etc.aspx retailers] accept only [https://wiki.eveuniversity.org/EVE_Lexicon#I IRL] currency. You can open another account directly with [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE], but you’ll be starting over as a [https://wiki.eveuniversity.org/EVE_Lexicon#Newbro noob].
 +
 +
'''[[\l|Small Injectors.]]''' By now you’ve noticed that there are both small and large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injectors] on the market. What’s the difference? When you move 0.5[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] into an [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor], it produces 1 large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injector]. That large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] can then be split into 5 small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] by right-clicking it. But there’s no such thing as a small [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors skill extractor]. You can’t extract a small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] directly; it can only be produced by splitting a large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector].
 +
 +
The good news is that the split is 100% efficient and complementary: 1 large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] with 0.5[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] produces 5 small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] with 0.1[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] each, and 5 small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] can be re-combined into 1 large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector]. The same [https://wiki.eveuniversity.org/Skill_Injector#Diminishing_returns diminishing returns] apply to the end users of both small and large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] (based on the user’s total [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points]). Even their physical volumes correlate: a large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] occupies 0.01 m<sup>3</sup> of space; each small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] occupies 0.002 m<sup>3</sup>.
 +
 +
So, do you split them or not? It all depends on the local market at the time. As you might guess, small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] tend to sell better near the [https://wiki.eveuniversity.org/Career_Agents#Tutorial_Systems_in_EVE ‘starting’ systems], while large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] sell better in [https://wiki.eveuniversity.org/System_Security#NPC_null_security_space NPC nullsec]. If you can earn a greater profit from small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors], split them! If today’s hot market is in large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors], don’t split them. Split some but not all if you like; whatever you do today has no effect on tomorrow’s [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors]. Note that, as of this writing and except for a footnote, [https://wiki.eveuniversity.org/Eve_University EVE University’s] [https://wiki.eveuniversity.org/Main_Page UniWiki] doesn’t distinguish between small and large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors], but discusses only large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors].
 +
 +
'''[[\l|Remap.]]''' Now that you’re ready to start training your ‘farm’ [https://wiki.eveuniversity.org/Skill skill], it’s time to do a [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps neural remap] of your [https://wiki.eveuniversity.org/Attributes#Attributes attributes]. Proceed carefully because you must wait a year before you can [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remap] again (unless you have bonus [https://wiki.eveuniversity.org/Neural_Remap#Neural_Remaps remaps] available). Set all [https://wiki.eveuniversity.org/Attributes#Attributes attributes] to their minimums (17 without [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers]), then set your ‘farm’ [https://wiki.eveuniversity.org/Skill skill’s] primary [https://wiki.eveuniversity.org/Attributes#Attributes attribute] to its maximum (27 without [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers]), and its secondary [https://wiki.eveuniversity.org/Attributes#Attributes attribute] to the remainder (21 without [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers]). These [https://wiki.eveuniversity.org/Attributes#Attributes attributes] affect ''nothing'' in the game except [https://wiki.eveuniversity.org/Skill_training#Effects_on_Skill_Training training time], but in '''[https://wiki.eveuniversity.org/Skill skill] farming''' [https://wiki.eveuniversity.org/Skill_training#Effects_on_Skill_Training training time] is profit!
 +
 +
[[\l|'''Harvest.''']] Jump into one of your ‘farm’ [https://wiki.eveuniversity.org/Jump_Clone clones], drag your ‘farm’ [https://wiki.eveuniversity.org/Skill skill] into the [https://wiki.eveuniversity.org/Skill_queue training queue] 5 times (once for each level), and click “Start”. Note how long the [https://wiki.eveuniversity.org/Skill_queue queue] will run and find something else to do for that time.
 +
 +
When the [https://wiki.eveuniversity.org/Skill_queue queue] is empty, jump into your ‘market’ [https://wiki.eveuniversity.org/Jump_Clone clone] and dock at your market’s structure. Use the [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] you left there to [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] your ‘farm’ [https://wiki.eveuniversity.org/Skill skill]. (Note that you can’t move unallocated [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] directly into an [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor].) Drag your ‘farm’ [https://wiki.eveuniversity.org/Skill skill] into the [https://wiki.eveuniversity.org/Skill_queue training queue] again. You may not need all 5 levels this time, depending on how many [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] you trained and [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extracted]. Apply any unallocated [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points], click “Start”, and note the time until your next harvest.
 +
 +
Pause to check things out. You’re in this [https://wiki.eveuniversity.org/Jump_Clone clone] for a day, may as well make use of the time. Decide if you’re going to split your [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] (see [[#SmallSkillInjectors|Small Injectors]]) and how you’ll price them. Place your sell orders. Look for good buys on [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors], and anything else you need. Do you have outstanding orders here that need attention? (I keep buy orders open at all my [https://wiki.eveuniversity.org/Jump_Clone clone] markets for [https://wiki.eveuniversity.org/PLEX#PLEX PLEX], [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors], etc., at 80% of their average sell prices. If you can afford the escrow, it’s a good way to grab a bargain.) Done? Return to your [https://wiki.eveuniversity.org/Jump_Clone clone] bay and await the next harvest.
 +
 +
Ready for advanced '''[https://wiki.eveuniversity.org/Skill skill] farming'''? Install [https://wiki.eveuniversity.org/Jump_Clone clones] at as many different markets as your [https://wiki.eveuniversity.org/Skill skills] allow. At harvest, use your market tool to decide which will give you the greatest profit. Jump to that [https://wiki.eveuniversity.org/Jump_Clone clone], then [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] and sell there. Or [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] a few large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors] ''here'', sell them, then jump ''there'' and [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] more to split and sell as small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors]. If you’re willing to travel a bit and sell to buy orders (or even contracts), you can throw your net wider still. Between harvests, keep an eye out for good prices on [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors]; it’s always possible to have a partial harvest and take advantage of them. If you purchase your [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] from the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store], you can redeem them on any of your [https://wiki.eveuniversity.org/Jump_Clone clones] at any structure.
 +
 +
[[\l|'''Budget.''']] If the [[#InitialCosts|initial costs]] are an issue, start small. Buy [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] one at a time as you need them. Don’t buy [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers enhancers] until you’ve built up a bank. Hold off on buying your ‘farm’ [https://wiki.eveuniversity.org/Skill#Skillbooks skill book] until you’re ready to train it. You can extract [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] from the [https://wiki.eveuniversity.org/Starting_skills starting skills] or any other [https://wiki.eveuniversity.org/Skill skill] you’ve trained (with a few [https://wiki.eveuniversity.org/Skill_trading#Limitations exceptions]), so begin by training up some of those [https://wiki.eveuniversity.org/Starting_skills starting skills] (such as [https://wiki.eveuniversity.org/Skills:Engineering#Thermodynamics Thermodynamics] or [https://wiki.eveuniversity.org/Skills:Shields#Tactical_Shield_Manipulation Tactical Shield Manipulation]). When you’re over 5.5[[#Notes|M]] [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points], [https://wiki.eveuniversity.org/Skill_trading#Extracting_skills extract] what you don’t need, sell that [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector], and invest in ''two'' [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors]. The biggest initial expense will be that first [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor] at about 356.8[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK]. Shop around, because if you can make it over ''that'' hump, [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] will never cost you a dime again!
 +
 +
[[\l|'''References.''']]
 +
 +
[https://wiki.eveuniversity.org/Accounts Accounts.] All about [https://wiki.eveuniversity.org/Accounts#Subscriptions subscriptions], [https://wiki.eveuniversity.org/Accounts#Characters characters], and [https://wiki.eveuniversity.org/Alternate_characters alts].
 +
 +
[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Broker Fee and Sales Tax.] Details the taxes and fees on your trades.
 +
 +
[https://evernus.com/ Evernus.] Best [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] market tool since the change to [https://www.eveonline.com/article/introducing-esi ESI]. Unfortunately, it’s no longer supported. But watch for the sequel, [https://github.com/Meigs2/REvernus REvernus], scheduled to be released “soon”.
 +
 +
[https://wiki.eveuniversity.org/Implants Implants.] Feed your head.
 +
 +
[http://jestertrek.blogspot.com/2012/10/guide-implants-and-jump-clones-part-1.html Jester’s Guide to Implants and Jump Clones] in 5 parts. Dated but still reasonably accurate, at least as far as game mechanics are concerned. Site also has several other useful guides to various aspects of [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE].
 +
 +
[https://wiki.eveuniversity.org/Skill_trading Skill Trading.] The mechanics of using [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractors] and [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injectors].
 +
 +
[https://wiki.eveuniversity.org/Skills_and_learning Skills and Learning.] The mechanics of [https://wiki.eveuniversity.org/Skill_Injector skill] training.
 +
 +
[https://wiki.eveuniversity.org/Starting_skills Starting Skills.] Lists [https://wiki.eveuniversity.org/Skill_Injector skills] provided to new [https://wiki.eveuniversity.org/Accounts#Characters characters], with links to descriptions of all [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [https://wiki.eveuniversity.org/Skill_Injector skills] by category.
 +
 +
[https://wiki.eveuniversity.org/Trading Trading.] Buying and selling in [https://wiki.eveuniversity.org/New_Eden New Eden].
 +
 +
[[\l|'''Notes.''']] M = million (Greek mega-) = x10<sup>6</sup>. Numerical displays conform to the [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Decimals Wikipedia Manual of Style]. All calculations were performed using the most accurate data available, then rounded for display.
 +
 +
This information was correct and current at publication. But things change, so please verify it before relying on it. In particular, prices in [https://wiki.eveuniversity.org/New_Eden New Eden] change by the minute, sometimes drastically.
 +
 +
The [https://evewho.com/pilot/Cochise+DCVI author] gratefully acknowledges [https://evewho.com/pilot/Black+Blondie Black Blondie] of the [https://evewho.com/corp/Rancid+Chickens Rancid Chickens] for her invaluable assistance. If you’re considering [https://wiki.eveuniversity.org/PI Planetary Production] as a [https://wiki.eveuniversity.org/Careers career] in [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE], she’ll get you started… honestly, even graciously.
 +
 +
All [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] links in this article allow you to create a new game account (either [https://wiki.eveuniversity.org/Clone_states#Alpha_clones free] or [https://wiki.eveuniversity.org/Clone_states#Omega_clones paid]) using the [https://evewho.com/pilot/Cochise+DCVI author] as your recruiter. This benefits us both as detailed [https://www.eveonline.com/recruit here]. However, that site is not compatible with [https://fileinfo.com/software/microsoft/internet_explorer MS Internet Explorer].
 +
 +
Please contact the author, [https://evewho.com/pilot/Cochise+DCVI Cochise DCVI], by [https://www.eveonline.com/signup/?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] mail with any questions, corrections, suggestions, or other comments. Any and all errors are his, and his alone.
 +
 +
{|
 +
! [[\l|'''Initial Costs''']]
 +
!
 +
! [[\l|'''Potential Income''']]
 +
!
 +
! [[\l|'''Helpful Skills''']]
 +
!
 +
!
 +
|-
 +
| [[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK]
 +
| <span class="underline">Item</span>
 +
|
 +
| Best-case scenario
 +
|
 +
| [[#Preparation|Instructions]]
 +
|
 +
|-
 +
| 1.0
 +
| [https://wiki.eveuniversity.org/Cybernetics#Infomorph_Psychology Infomorph Psychology] [https://wiki.eveuniversity.org/Skill#Skillbooks Skill Book]
 +
|
 +
| 64,800.0
 +
| Maximum [https://wiki.eveuniversity.org/Skill_Points#Training_skills skill points] per day
 +
|
 +
|
 +
* Remap P:17 M:17 W:27 I:17 C:21
 +
 +
Trade I
 +
 +
Trade II
 +
 +
Trade III
 +
 +
Trade IV
 +
 +
Trade V
 +
 +
Broker Relations I
 +
 +
Broker Relations II
 +
 +
Broker Relations III
 +
 +
Broker Relations IV
 +
 +
Broker Relations V
 +
 +
* Remap P:17 M:21 W:17 I:17 C:27
 +
 +
Accounting I
 +
 +
Accounting II
 +
 +
Accounting III
 +
 +
Accounting IV
 +
 +
Accounting V
 +
 +
* Remap P:17 M:17 W:21 I:17 C:27
 +
 +
Infomorph Psychology I
 +
 +
Infomorph Psychology II
 +
 +
Infomorph Psychology III
 +
 +
Infomorph Psychology IV
 +
 +
Infomorph Psychology V
 +
 +
* Remap P:17 M:21 W:17 I:27 C:17
 +
 +
Cybernetics I
 +
 +
Cybernetics II
 +
 +
Cybernetics III
 +
 +
Cybernetics IV
 +
 +
Cybernetics V
 +
|-
 +
|
 +
|
 +
|
 +
| x30.0
 +
| Days
 +
|
 +
|
 +
|-
 +
| 5.0
 +
| [https://wiki.eveuniversity.org/Accounting#Accounting Accounting] [https://wiki.eveuniversity.org/Skill#Skillbooks Skill Book]
 +
|
 +
| ÷500,000.0
 +
| [https://wiki.eveuniversity.org/Skill_Points#Training_skills Skill points] per [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors extractor]
 +
|
 +
|
 +
|-
 +
| 0.1
 +
| [https://wiki.eveuniversity.org/Broker_Relations#Broker_Relations Broker Relations] [https://wiki.eveuniversity.org/Skill#Skillbooks Skill Book]
 +
|
 +
| x843.2
 +
| Best profit per [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors injector] ([[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK])
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
| =3,278.3
 +
| Best profit every 30 days ([[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK])
 +
|
 +
|
 +
|-
 +
| 10.0
 +
| ‘Farm’ [https://wiki.eveuniversity.org/Skill#Skillbooks Skill Book]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 1.8
 +
| 2 [https://wiki.eveuniversity.org/Jump_Clone Jump Clones]
 +
|
 +
| © Copyright 2020 by [mailto:[email protected]?subject=Skill%20Farming Cochise DCVI] in the U.S.A. All rights reserved. Make notices and infringement allegations to the copyright holder [mailto:[email protected]?subject=Skill%20Farming here]. This entire document is the sole and exclusive property of the copyright holder. The copyright holder hereby grants limited permission to any person or entity to use this document in any form and by any means, provided that every such use shall credit the copyright holder, shall charge no fee of any kind, and shall link to its original source at https://Wiki.EVEUniversity.Org/Skill_Farming.
 +
|
 +
|
 +
|
 +
|-
 +
| +356.8
 +
| 1 [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors Skill Extractor]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| =374.7
 +
| Minimum Total
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 440.0
 +
| 2 pair +5 [https://wiki.eveuniversity.org/Implant#Attribute_Enhancers Enhancers]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| +1,070.4
 +
| 3 [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors Skill Extractors]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| =1,885.2
 +
| Maximum Total
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| '''Source Data.''' Weighted average prices in [https://wiki.eveuniversity.org/New_Eden New Eden] for calendar 2019, according to [https://evemarketer.com/ EVEMarketer]. Current prices from the [https://wiki.eveuniversity.org/New_Eden_Store New Eden Store] were also used where they were more favorable, at the below exchange rate.
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| <span class="underline">Date</span>
 +
| <span class="underline">Item</span>
 +
| <span class="underline">Price</span> ([https://wiki.eveuniversity.org/ISK#ISK ISK])
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 22 Dec 2019
 +
| [https://wiki.eveuniversity.org/PLEX#PLEX PLEX] sell
 +
| 3,160,101.00
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 22 Nov 2019
 +
| [https://wiki.eveuniversity.org/Multiple_Character_Training#Multiple_Character_Training MPTC] sell
 +
| 1,306,017,000.00
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 22 Dec 2019
 +
| [https://wiki.eveuniversity.org/Skill_Extractor#Skill_Extractors Skill Extractor] sell
 +
| 356,811,213.00
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 1 May 2019
 +
| Small [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injector] buy
 +
| 239,996,741.98
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| 4 May 2019
 +
| Large [https://wiki.eveuniversity.org/Skill_Injector#Skill_Injectors skill injector] buy
 +
| 1,023,998,961.99
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 +
{|
 +
!
 +
[[\l|'''EVE Online Skills with Multiplier &gt;8''']]
 +
 +
All require [https://wiki.eveuniversity.org/Clone_states#Omega_clones omega clone] status.
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!
 +
|-
 +
| '''<span class="underline">Category</span>'''
 +
| [https://wiki.eveuniversity.org/Skill '''Skill''']
 +
|
 +
'''<span class="underline">Multi-</span>'''
 +
 +
'''<span class="underline">plier</span>'''
 +
|
 +
'''<span class="underline">Cost</span>'''
 +
 +
'''<span class="underline">(</span>[[#Notes|M]] [https://wiki.eveuniversity.org/ISK#ISK ISK]<span class="underline">)</span>'''
 +
|
 +
'''<span class="underline">Primary</span>'''
 +
 +
[https://wiki.eveuniversity.org/Attributes#Attributes '''Attribute''']
 +
|
 +
'''<span class="underline">Secondary</span>'''
 +
 +
[https://wiki.eveuniversity.org/Attributes#Attributes '''Attribute''']
 +
| '''<span class="underline">Prerequisites</span>'''
 +
|-
 +
| '''Armor'''
 +
| '''Capital Remote Armor Repair Systems'''
 +
| '''10'''
 +
| '''10'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Remote Armor Repair Systems V'''
 +
|-
 +
| '''Armor'''
 +
| '''Capital Remote Hull Repair Systems'''
 +
| '''10'''
 +
| '''10'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Remote Hull Repair Systems V'''
 +
|-
 +
| '''Drones'''
 +
| '''Fighters'''
 +
| '''12'''
 +
| '''50'''
 +
| '''Memory'''
 +
| '''Perception'''
 +
| '''Drone Interfacing V, Leadership V'''
 +
|-
 +
| '''Drones'''
 +
| '''Light Fighters'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Memory'''
 +
| '''Perception'''
 +
| '''Fighters I'''
 +
|-
 +
| '''Drones'''
 +
| '''Heavy Fighters'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Memory'''
 +
| '''Perception'''
 +
| '''Fighters I'''
 +
|-
 +
| '''Drones'''
 +
| '''Support Fighters'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Memory'''
 +
| '''Perception'''
 +
| '''Fighters I'''
 +
|-
 +
| '''Engineering'''
 +
| '''Capital Capacitor Emission Systems'''
 +
| '''10'''
 +
| '''10'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Power Grid Management V, Capacitor Emission Systems V'''
 +
|-
 +
| '''Fleet'''
 +
| '''Fleet Command'''
 +
| '''12'''
 +
| '''20'''
 +
| '''Charisma'''
 +
| '''Willpower'''
 +
| '''Wing Command V'''
 +
|-
 +
| '''Fleet'''
 +
| '''Spatial Phenomena Generation'''
 +
| '''10'''
 +
| '''200'''
 +
| '''Charisma'''
 +
| '''Willpower'''
 +
| '''Command Burst Specialist IV, Fleet Command I'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Beam Laser Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Sharpshooter V, Capital Energy Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Pulse Laser Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Motion Prediction V, Capital Energy Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Blaster Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Motion Prediction V, Capital Hybrid Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Railgun Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Sharpshooter V, Capital Hybrid Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Artillery Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Sharpshooter V, Capital Projectile Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Capital Autocannon Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Motion Prediction V, Capital Projectile Turret V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Doomsday Operation'''
 +
| '''14'''
 +
| '''250'''
 +
| '''Willpower'''
 +
| '''Intelligence'''
 +
| '''Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V'''
 +
|-
 +
| '''Gunnery'''
 +
| '''Doomsday Rapid Firing'''
 +
| '''14'''
 +
| '''250'''
 +
| '''Willpower'''
 +
| '''Intelligence'''
 +
| '''Doomsday Operation II'''
 +
|-
 +
| '''Missiles'''
 +
| '''XL Cruise Missile Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Missile Launcher Operation I, XL Cruise Missiles V'''
 +
|-
 +
| '''Missiles'''
 +
| '''XL Torpedo Specialization'''
 +
| '''10'''
 +
| '''27'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Missile Launcher Operation I, XL Torpedoes V'''
 +
|-
 +
| '''Navigation'''
 +
| '''Jump Drive Calibration'''
 +
| '''9'''
 +
| '''30'''
 +
| '''Intelligence'''
 +
| '''Perception'''
 +
| '''Jump Drive Operation V'''
 +
|-
 +
| '''Navigation'''
 +
| '''Jump Portal Generation'''
 +
| '''14'''
 +
| '''50'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Science V, Astrometrics V, Jump Drive Operation V, Navigation V'''
 +
|-
 +
| '''Neural'''
 +
| '''Cloning Facility Operation'''
 +
| '''10'''
 +
| '''125'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Science V, Capital Ships III'''
 +
|-
 +
| '''Production'''
 +
| '''Capital Ship Construction'''
 +
| '''14'''
 +
| '''75'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Mechanics V, Industry V, Advanced Industry V'''
 +
|-
 +
| '''Production'''
 +
| '''Outpost Construction'''
 +
| '''16'''
 +
| '''100'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Mechanics V, Industry V, Anchoring V'''
 +
|-
 +
| '''Shields'''
 +
| '''Capital Shield Emission Systems'''
 +
| '''10'''
 +
| '''10'''
 +
| '''Intelligence'''
 +
| '''Memory'''
 +
| '''Power Grid Management V, Shield Emission Systems V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Black Ops'''
 +
| '''10'''
 +
| '''64'''
 +
| '''Willpower'''
 +
| '''Perception'''
 +
| '''Cloaking IV, Jump Drive Calibration IV, Spaceship Command V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Capital Ships'''
 +
| '''14'''
 +
| '''400'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Advanced Spaceship Command V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Jump Freighters'''
 +
| '''14'''
 +
| '''100'''
 +
| '''Willpower'''
 +
| '''Perception'''
 +
| '''Industry V, Advanced Spaceship Command IV'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Marauders'''
 +
| '''10'''
 +
| '''64'''
 +
| '''Willpower'''
 +
| '''Perception'''
 +
| '''Energy Grid Upgrades V, Spaceship Command V, Advanced Weapon Upgrades V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Amarr Carrier'''
 +
| '''14'''
 +
| '''500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Jump Drive Calibration III, Drone Interfacing V, Amarr Battleship III, Capital Ships IV, Jump Fuel Conservation IV'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Amarr Dreadnought'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Tactical Weapon Reconfiguration I, Amarr Battleship III, Capital Ships III'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Amarr Freighter'''
 +
| '''10'''
 +
| '''75'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Advanced Spaceship Command V, Amarr Industrial III'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Amarr Titan'''
 +
| '''16'''
 +
| '''5,500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Jump Portal Generation I, Amarr Battleship III, Leadership V, Capital Ships V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Caldari Carrier'''
 +
| '''14'''
 +
| '''500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Jump Drive Calibration III, Caldari Battleship III, Drone Interfacing V, Capital Ships IV, Jump Fuel Conservation IV'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Caldari Dreadnought'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Caldari Battleship III, Capital Ships III, Tactical Weapon Reconfiguration I'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Caldari Freighter'''
 +
| '''10'''
 +
| '''75'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Caldari Industrial III, Advanced Spaceship Command V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Caldari Titan'''
 +
| '''16'''
 +
| '''5,500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Jump Portal Generation I, Caldari Battleship III, Leadership V, Capital Ships V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Gallente Carrier'''
 +
| '''14'''
 +
| '''500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Gallente Battleship III, Jump Drive Calibration III, Capital Ships IV, Jump Fuel Conservation IV, Drone Interfacing V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Gallente Dreadnought'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Gallente Battleship III, Tactical Weapon Reconfiguration I, Capital Ships III'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Gallente Freighter'''
 +
| '''10'''
 +
| '''75'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Gallente Industrial III, Advanced Spaceship Command V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Gallente Titan'''
 +
| '''16'''
 +
| '''5,500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Jump Portal Generation I, Capital Ships V, Gallente Battleship V, Leadership V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Minmatar Carrier'''
 +
| '''14'''
 +
| '''500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Minmatar Battleship III, Drone Interfacing V, Jump Drive Calibration III, Capital Ships IV, Jump Fuel Conservation IV'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Minmatar Dreadnought'''
 +
| '''12'''
 +
| '''100'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Minmatar Battleship III, Tactical Weapon Reconfiguration I, Capital Ships III'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Minmatar Freighter'''
 +
| '''10'''
 +
| '''75'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Minmatar Industrial III, Advanced Spaceship Command V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Minmatar Titan'''
 +
| '''16'''
 +
| '''5,500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Minmatar Battleship III, Jump Portal Generation I, Leadership V, Capital Ships V'''
 +
|-
 +
| '''Spaceship'''
 +
| '''Capital Industrial Ships'''
 +
| '''12'''
 +
| '''500'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''Industrial Reconfiguration I, Industrial Command Ships III, Advanced Spaceship Command V, Capital Ships II'''
 +
|-
 +
| '''Spaceship'''
 +
| '''ORE Freighter'''
 +
| '''9'''
 +
| '''35'''
 +
| '''Perception'''
 +
| '''Willpower'''
 +
| '''ORE Industrial III, Advanced Spaceship Command IV'''
 +
|}

Revision as of 12:01, 31 March 2020

Contents
Introduction Preparation ‘Farm’ Skill Market Clone Bay
Enhancers POSs Alternate Suppliers Small Injectors Remap
Harvest Budget References Notes Long Skills

Introduction. Skill farming is a style of game play in EVE Online that uses a character to train skills solely to extract and sell their skill points, creating a passive income stream.

After initial preparations are completed, skill farming can return 3,278.3M ISK every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE account costs 500 PLEX for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to finance 207% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107% of account cost. Skill farming with two characters on the same account simultaneously requires the purchase of a Multiple Pilot Training Certificate for 485 PLEX. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 111% of account cost.

Initial costs will range from 374.7M to 1,885.2M ISK (mostly for skill extractors), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The helpful and prerequisite skills require about 2.6M skill points, which can take 39.5 days or more to train (depending on your attribute settings and on which you have already trained). Most are common market trading skills. Some travel is necessary to install jump clones, distribute attribute enhancers, and exploit market trends. Skill farming monopolizes the training queue on its account, but produces skill injectors which can be used by the other characters.

Skill farming for alpha clones is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require omega status (i.e., skills they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) alpha clones, reducing their efficiency at skill farming. Therefore, this article assumes omega clone status.

Preparation. To develop your training plan, begin with any required trading skills. Add Cybernetics to unlock enhancers and Infomorph Psychology for jump clones. The key skills are listed below; I suggest training all to level V.

You might also consider the “Magic 14” and the skills necessary to fly an interceptor (or a similar slippery ship) to carry small cargos (like skill injectors) through risky areas. (And what areas in New Eden aren’t risky?) Skilled and fit to use the cloak trick, it can avoid most gate camps (though it will still be vulnerable to smart bombs and other area-of-effect weapons). I keep one with each of my jump clones.

Purchase and inject the necessary skill books (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “on demand”. Then edit this list of the helpful skills. For example, you may find Trade V unnecessary. If so, delete those skills from the list (and don’t bother purchasing and injecting their skill books). Copy the edited list into your training queue (using the menu button at the top left of the queue) and click “Start”. The EVE client will edit out the “* Remap” lines and the skills you’ve already trained.

Don’t remap yet. You’ll have to wait a year before you can remap again (unless you have bonus remaps available), and you may need to remap for your ‘farm’ skill.

Helpful Skills for Skill Farming

Italicized skills are included in starting skills.

Category Skill Multi-plier

Cost

(M ISK)

Primary Attribute Secondary Attribute Prerequisites Benefit
Neural Cybernetics 3 0.1 Intelligence Memory Science III Simplified, +1 enhancer point per level, i.e., level I unlocks +1 enhancers, etc.
Neural Infomorph Psychology 1 1.0 Charisma Willpower None +1 jump clone per level.
Trade Accounting 3 5.0 Charisma Memory Trade IV -11% sales tax per level.
Trade Broker Relations 2 0.1 Willpower Charisma Trade II -0.3% broker fee rate per level.
Trade Trade 1 0.0 Willpower Charisma None +4 open market orders per level.

‘Farm’ Skill. Decide which skill you’ll train to farm its skill points. Look for a skill your ‘farm’ character will never use that requires at least 8 days to train (to generate the 0.5M skill points necessary to fill an extractor). There’s no maximum training time, but you’ll only be able to harvest its skill points after you’ve finished training the skill. So, if the skill requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some skills with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories.

You can also farm a group of skills, which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all skills in the group should have the same primary and secondary attributes for maximum efficiency.

As an example, for my ‘farm’ skill I chose Capital Capacitor Emission Systems in the Engineering category. This character will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ skill is almost 40 days (256,000 base skill points x skill multiplier of 10 ÷ 64,800 maximum skill points per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single skill into extractors is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account!

Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ skill and its prerequisites. Train the prerequisites.

Market. Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in skill farming for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here.

Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors.

Look at sales volumes, too. Competition is good, and you don’t want to hold up your training queue waiting for extractors to arrive. Your injectors aren’t earning anything if they’re sitting in escrow waiting for buyers.

As with any other commodity, it’s possible to find a corporation that will purchase some (or all!) of your injectors at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate PLEX, a clone, or replacement extractors into the deal. However, the cautions in POSs apply. Start with your own corporation, other corporations in your alliance, and characters that regularly purchase quantities of injectors.

As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using Evernus, though that software is no longer supported.

Injector Profit Margins
Region Market

Clone

Price

Tax

(%)

Standings PLEX Sell MPTC Sell Extractor Sell Small Injector Buy Large Injector Buy
Faction Corporation

Price

(M ISK)

Volume

Price

(M ISK)

Vol

Price

(M ISK)

Vol

Price

(M ISK)

Vol

Profit

(M ISK)

Price

(M ISK)

Vol

Profit

(M ISK)

Geminate BWF-ZZ - C A P S T A R 0.10 3.54 7,784 464.98 0 380.78 3 0.00 871.00 25 452.35
Devoid Esescama VIII - Moon 3 - Imperial Armaments Warehouse 2.00 -0.43 0.00 3.39 1,742 79.96 1 145.00 1 319.36 821.00 0 411.98
Esoteria D-PNP9 - D-Pyongyang 0.10 3.54 11,636 640.19 1 352.55 6 111.11 12 145.20 800.00 40 383.41
Everyshore Halle VII - Moon 6 - Federal Intelligence Office Assembly Plant 2.00 1.58 0.00 4.29 3,293 283.30 0 74.00 1 145.00 3 219.30 860.20 6 349.83
Verge Vendor Clellinon VI - Moon 11 - Center for Advanced Studies School 0.9 2.00 1.58 3.15 4.30 8,108 1,875.86 0 480.00 3 180.00 3 387.89 860.09 19 349.34
The Forge Jita IV - Moon 4 - Caldari Navy Assembly Plant 2.00 -1.17 0.00 4.51 1,551,080 1,868.45 116 486.27 3,750 156.32 636 248.78 885.03 5,568 348.53
Lonetrek Sobaseki VII - Caldari Navy Logistic Support 0.9 2.00 -1.17 0.00 4.24 20,950 1,990.00 1 485.00 12 160.00 21 296.85 844.95 39 340.20
Domain Amarr VIII (Oris) - Emperor Family Academy 0.9 2.00 -0.43 0.00 4.39 120,881 1,896.50 11 475.99 167 172.04 101 338.29 831.01 313 310.13
Black Rise Ichoriya V - Caldari Navy Logistic Support 0.9 2.00 -1.17 0.00 3.36 634 39.10 0 1.56 2 -368.29 710.00 2 309.11
Genesis Apanake VIII - Moon 8 - Sisters of EVE Bureau 0.9 2.00 1.25 1.04 4.40 5,031 1,994.00 0 489.00 2 0.18 3 -491.94 830.09 8 308.72
The Citadel Motsu VII - Moon 6 - Caldari Navy Logistic Support 0.9 2.00 -1.17 0.00 4.24 9,212 1,998.00 0 550.00 2 131.00 3 156.97 800.00 9 296.84
Delve 1DQ1-A - 1-st Thetastar of Dickbutt 0.10 4.38 52,154 1,305.05 3 453.59 75 144.03 52 211.21 797.50 141 286.60
Derelik Berta VI - Moon 19 - Ammatar Consulate Bureau 0.9 2.00 -0.37 0.28 4.20 4,293 30.13 0 49.71 0 105.00 3 36.20 721.00 5 225.33
Kor-Azor Ordion VII - Moon 16 - Amarr Navy Testing Facilities 2.00 -0.43 0.00 3.64 3,183 80.85 0 498.60 1 109.79 2 122.05 654.80 6 224.16
Kador Dresi I - Moon 18 - Emperor Family Bureau 0.9 2.00 -0.43 0.00 3.34 2,135 63.59 1 120.00 4 204.49 600.00 1 204.49
Solitude Boystin - Gravity Well (Ivy League Solitude Holdings) 0.9 0.30 0.00 0.00 2.46 773 21.70 0 490.00 0 140.01 1 406.01 480.08 1 191.87
Placid Orvolle I - Federation Navy Assembly Plant 2.00 1.58 0.09 4.30 3,194 1,943.00 0 499.00 0 110.00 4 49.43 651.00 7 146.94
Tash-Murkon Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory 0.9 2.00 -1.17 0.00 4.40 8,382 1,873.00 0 216.95 2 140.91 7 186.84 658.21 13 142.14
Khanid Agil VI - Moon 2 - CONCORD Logistic Support 0.9 2.00 0.00 0.00 4.24 1,875 60.00 0 478.20 0 50.00 1 -233.63 633.25 1 136.21

Clone Bay. You’ll want to keep a jump clone at or near your preferred market to simplify transportation. If your market’s structure doesn’t have a clone bay, look for one at an NPC station in the same system. Carrying valuable cargo (even your enhancers) through any stargate in a hub system is asking for trouble; you may as well sprinkle a trail of PLEX behind you! Set instant dock and undock bookmarks at both your market and clone bay structures, and use them every time. That should be sufficient precaution to avoid all but the most determined of ganks.

While you’re there, buy your first set of extractors. To determine how many you’ll need, calculate the skill points you anticipate at your first harvest (256,000 base skill points times your ‘farm’ skill’s multiplier). Divide by 500,000 (the number of skill points required to fill an extractor) and round down. If you buy them on the open market, expect to pay about 356.8M ISK each. Leave them at your preferred market, then install your ‘market’ jump clone. Consider leaving an equipped interceptor (or other appropriate ship) with your jump clone.

Enhancers. Plan on one attribute enhancer for your ‘farm’ skill’s primary attribute and another for its secondary attribute. Enhancers with “Improved” in their name will give you the greatest benefit (+5 to that attribute’s points) at the greatest cost. Buy a pair for your ‘market’ clone, and another pair for each clone you may jump into while you’re training (to maintain maximum efficiency). They’ll cost between 8M and 112M ISK each, depending on the level you choose. Take them to each of your ‘farm’ clones and plug them in. To protect your investment, these clones should spend 99% of their time safely docked at an NPC station, and rarely use a stargate. Certainly, you can use them for other station-based activities (I do Planetary Production with mine), just remember that they’re each flitting around with 200M ISK in their heads!

You might also consider advanced (or ‘pirate’) enhancers, which offer additional bonuses and effects at additional cost (starting at about twice the cost of simple enhancers). However, their bonuses tend to be modest (compared to +5 simple enhancers) and their additional effects are generally oriented toward PvP (which you shouldn’t be doing with your ‘farm’ character). Calculating their net effect and value is beyond the scope of this article, but this forum post will help.

Cerebral accelerators are largely impractical for skill farming. Though their attribute bonuses are attractive, the duration of their effect is limited, they’re expensive, and supply is unpredictable. If you have one, by all means use it, but don’t count on their benefits for the long term.

POSs. Using markets or clone bays at a player-owned structure (POS, as opposed to an NPC station) is one of those risk-versus-reward things that only you can decide. POS markets generally have lower sales volumes than NPC markets, so extractors might not be immediately available. You may have to discount your injectors to move them. How long can you afford to let 3,200M ISK worth of injectors gather dust? If you choose a POS that’s well-located, you might sell your injectors at a nearby trade hub instead, but that defeats the purpose of using a POS in the first place.

The benefits of the Broker Relations skill don’t apply at a POS, as detailed here. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good standing, but they’re a relatively small expense.

Consider that POSs are run by other players. Everything depends on your standing with them. That favorable tax rate, the free clone, even your docking privileges, can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. (Asset Safety may preserve most of your stuff, but recovering it without a clone nearby is a whole ’nother hassle!). Maybe the owner decides to decommission their POS, or quit the game entirely. Where does that leave you?

Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the trade hub systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets.

On the other hand, POSs sometimes offer tempting prices on injectors, so don’t discount them completely. A corporation that needs a steady supply of injectors out in Delve should be willing to pay handsomely for them!

You pay 5% at NPC markets for a reason: they’re more active, predictable, secure, and stable. But a 0.1% sales tax means you save almost 26M ISK per large injector (assuming you’ve trained Accounting V). Where’s the tipping point? Your call.

Alternate Suppliers. Enhancers, extractors, and other necessities can also be purchased from Loyalty Point Stores, the New Eden Store, etc., rather than on the open market. Those suppliers will require some other form of currency (Loyalty Points, PLEX, etc.), but look into them. There are bargains to be had! For example, as of this writing the New Eden Store is selling extractors at 10 for 1,120 PLEX. At an exchange rate of 3.2M ISK per PLEX, that’s about 353.9M ISK per extractor. Market prices for extractors run about 356.8M ISK, so the New Eden Store saves me almost 3M ISK each. Plus, if I buy them from the New Eden Store, I can redeem them in any structure. Even I can do that math!

If you intend to use your profits from skill farming to pay for your EVE account, you’ll also need an honest reliable source of reasonably-priced PLEX (because you can’t pay for your EVE account directly with ISK). As a currency, PLEX are a bit more secure (thanks to the PLEX vault), and anything you purchase with them from the New Eden Store can be redeemed at any structure by any character on the same account.

Note that you can’t pay for your EVE account with PLEX if you purchased that account through Steam or another third-party retailer. Those retailers accept only IRL currency. You can open another account directly with EVE, but you’ll be starting over as a noob.

Small Injectors. By now you’ve noticed that there are both small and large skill injectors on the market. What’s the difference? When you move 0.5M skill points into an extractor, it produces 1 large skill injector. That large injector can then be split into 5 small injectors by right-clicking it. But there’s no such thing as a small skill extractor. You can’t extract a small injector directly; it can only be produced by splitting a large injector.

The good news is that the split is 100% efficient and complementary: 1 large injector with 0.5M skill points produces 5 small injectors with 0.1M skill points each, and 5 small injectors can be re-combined into 1 large injector. The same diminishing returns apply to the end users of both small and large injectors (based on the user’s total skill points). Even their physical volumes correlate: a large injector occupies 0.01 m3 of space; each small injector occupies 0.002 m3.

So, do you split them or not? It all depends on the local market at the time. As you might guess, small injectors tend to sell better near the ‘starting’ systems, while large injectors sell better in NPC nullsec. If you can earn a greater profit from small injectors, split them! If today’s hot market is in large injectors, don’t split them. Split some but not all if you like; whatever you do today has no effect on tomorrow’s injectors. Note that, as of this writing and except for a footnote, EVE University’s UniWiki doesn’t distinguish between small and large injectors, but discusses only large injectors.

Remap. Now that you’re ready to start training your ‘farm’ skill, it’s time to do a neural remap of your attributes. Proceed carefully because you must wait a year before you can remap again (unless you have bonus remaps available). Set all attributes to their minimums (17 without enhancers), then set your ‘farm’ skill’s primary attribute to its maximum (27 without enhancers), and its secondary attribute to the remainder (21 without enhancers). These attributes affect nothing in the game except training time, but in skill farming training time is profit!

Harvest. Jump into one of your ‘farm’ clones, drag your ‘farm’ skill into the training queue 5 times (once for each level), and click “Start”. Note how long the queue will run and find something else to do for that time.

When the queue is empty, jump into your ‘market’ clone and dock at your market’s structure. Use the extractors you left there to extract your ‘farm’ skill. (Note that you can’t move unallocated skill points directly into an extractor.) Drag your ‘farm’ skill into the training queue again. You may not need all 5 levels this time, depending on how many skill points you trained and extracted. Apply any unallocated skill points, click “Start”, and note the time until your next harvest.

Pause to check things out. You’re in this clone for a day, may as well make use of the time. Decide if you’re going to split your injectors (see Small Injectors) and how you’ll price them. Place your sell orders. Look for good buys on PLEX, extractors, and anything else you need. Do you have outstanding orders here that need attention? (I keep buy orders open at all my clone markets for PLEX, extractors, etc., at 80% of their average sell prices. If you can afford the escrow, it’s a good way to grab a bargain.) Done? Return to your clone bay and await the next harvest.

Ready for advanced skill farming? Install clones at as many different markets as your skills allow. At harvest, use your market tool to decide which will give you the greatest profit. Jump to that clone, then extract and sell there. Or extract a few large injectors here, sell them, then jump there and extract more to split and sell as small injectors. If you’re willing to travel a bit and sell to buy orders (or even contracts), you can throw your net wider still. Between harvests, keep an eye out for good prices on injectors; it’s always possible to have a partial harvest and take advantage of them. If you purchase your extractors from the New Eden Store, you can redeem them on any of your clones at any structure.

Budget. If the initial costs are an issue, start small. Buy extractors one at a time as you need them. Don’t buy enhancers until you’ve built up a bank. Hold off on buying your ‘farm’ skill book until you’re ready to train it. You can extract skill points from the starting skills or any other skill you’ve trained (with a few exceptions), so begin by training up some of those starting skills (such as Thermodynamics or Tactical Shield Manipulation). When you’re over 5.5M skill points, extract what you don’t need, sell that injector, and invest in two extractors. The biggest initial expense will be that first extractor at about 356.8M ISK. Shop around, because if you can make it over that hump, EVE will never cost you a dime again!

References.

Accounts. All about subscriptions, characters, and alts.

Broker Fee and Sales Tax. Details the taxes and fees on your trades.

Evernus. Best EVE market tool since the change to ESI. Unfortunately, it’s no longer supported. But watch for the sequel, REvernus, scheduled to be released “soon”.

Implants. Feed your head.

Jester’s Guide to Implants and Jump Clones in 5 parts. Dated but still reasonably accurate, at least as far as game mechanics are concerned. Site also has several other useful guides to various aspects of EVE.

Skill Trading. The mechanics of using extractors and injectors.

Skills and Learning. The mechanics of skill training.

Starting Skills. Lists skills provided to new characters, with links to descriptions of all EVE skills by category.

Trading. Buying and selling in New Eden.

Notes. M = million (Greek mega-) = x106. Numerical displays conform to the Wikipedia Manual of Style. All calculations were performed using the most accurate data available, then rounded for display.

This information was correct and current at publication. But things change, so please verify it before relying on it. In particular, prices in New Eden change by the minute, sometimes drastically.

The author gratefully acknowledges Black Blondie of the Rancid Chickens for her invaluable assistance. If you’re considering Planetary Production as a career in EVE, she’ll get you started… honestly, even graciously.

All EVE links in this article allow you to create a new game account (either free or paid) using the author as your recruiter. This benefits us both as detailed here. However, that site is not compatible with MS Internet Explorer.

Please contact the author, Cochise DCVI, by EVE mail with any questions, corrections, suggestions, or other comments. Any and all errors are his, and his alone.

Initial Costs Potential Income Helpful Skills
M ISK Item Best-case scenario Instructions
1.0 Infomorph Psychology Skill Book 64,800.0 Maximum skill points per day
  • Remap P:17 M:17 W:27 I:17 C:21

Trade I

Trade II

Trade III

Trade IV

Trade V

Broker Relations I

Broker Relations II

Broker Relations III

Broker Relations IV

Broker Relations V

  • Remap P:17 M:21 W:17 I:17 C:27

Accounting I

Accounting II

Accounting III

Accounting IV

Accounting V

  • Remap P:17 M:17 W:21 I:17 C:27

Infomorph Psychology I

Infomorph Psychology II

Infomorph Psychology III

Infomorph Psychology IV

Infomorph Psychology V

  • Remap P:17 M:21 W:17 I:27 C:17

Cybernetics I

Cybernetics II

Cybernetics III

Cybernetics IV

Cybernetics V

x30.0 Days
5.0 Accounting Skill Book ÷500,000.0 Skill points per extractor
0.1 Broker Relations Skill Book x843.2 Best profit per injector (M ISK)
=3,278.3 Best profit every 30 days (M ISK)
10.0 ‘Farm’ Skill Book
1.8 2 Jump Clones © Copyright 2020 by Cochise DCVI in the U.S.A. All rights reserved. Make notices and infringement allegations to the copyright holder here. This entire document is the sole and exclusive property of the copyright holder. The copyright holder hereby grants limited permission to any person or entity to use this document in any form and by any means, provided that every such use shall credit the copyright holder, shall charge no fee of any kind, and shall link to its original source at https://Wiki.EVEUniversity.Org/Skill_Farming.
+356.8 1 Skill Extractor
=374.7 Minimum Total
440.0 2 pair +5 Enhancers
+1,070.4 3 Skill Extractors
=1,885.2 Maximum Total
Source Data. Weighted average prices in New Eden for calendar 2019, according to EVEMarketer. Current prices from the New Eden Store were also used where they were more favorable, at the below exchange rate.
Date Item Price (ISK)
22 Dec 2019 PLEX sell 3,160,101.00
22 Nov 2019 MPTC sell 1,306,017,000.00
22 Dec 2019 Skill Extractor sell 356,811,213.00
1 May 2019 Small skill injector buy 239,996,741.98
4 May 2019 Large skill injector buy 1,023,998,961.99

EVE Online Skills with Multiplier >8

All require omega clone status.

Category Skill

Multi-

plier

Cost

(M ISK)

Primary

Attribute

Secondary

Attribute

Prerequisites
Armor Capital Remote Armor Repair Systems 10 10 Intelligence Memory Remote Armor Repair Systems V
Armor Capital Remote Hull Repair Systems 10 10 Intelligence Memory Remote Hull Repair Systems V
Drones Fighters 12 50 Memory Perception Drone Interfacing V, Leadership V
Drones Light Fighters 12 100 Memory Perception Fighters I
Drones Heavy Fighters 12 100 Memory Perception Fighters I
Drones Support Fighters 12 100 Memory Perception Fighters I
Engineering Capital Capacitor Emission Systems 10 10 Intelligence Memory Power Grid Management V, Capacitor Emission Systems V
Fleet Fleet Command 12 20 Charisma Willpower Wing Command V
Fleet Spatial Phenomena Generation 10 200 Charisma Willpower Command Burst Specialist IV, Fleet Command I
Gunnery Capital Beam Laser Specialization 10 27 Perception Willpower Sharpshooter V, Capital Energy Turret V
Gunnery Capital Pulse Laser Specialization 10 27 Perception Willpower Motion Prediction V, Capital Energy Turret V
Gunnery Capital Blaster Specialization 10 27 Perception Willpower Motion Prediction V, Capital Hybrid Turret V
Gunnery Capital Railgun Specialization 10 27 Perception Willpower Sharpshooter V, Capital Hybrid Turret V
Gunnery Capital Artillery Specialization 10 27 Perception Willpower Sharpshooter V, Capital Projectile Turret V
Gunnery Capital Autocannon Specialization 10 27 Perception Willpower Motion Prediction V, Capital Projectile Turret V
Gunnery Doomsday Operation 14 250 Willpower Intelligence Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V
Gunnery Doomsday Rapid Firing 14 250 Willpower Intelligence Doomsday Operation II
Missiles XL Cruise Missile Specialization 10 27 Perception Willpower Missile Launcher Operation I, XL Cruise Missiles V
Missiles XL Torpedo Specialization 10 27 Perception Willpower Missile Launcher Operation I, XL Torpedoes V
Navigation Jump Drive Calibration 9 30 Intelligence Perception Jump Drive Operation V
Navigation Jump Portal Generation 14 50 Intelligence Memory Science V, Astrometrics V, Jump Drive Operation V, Navigation V
Neural Cloning Facility Operation 10 125 Intelligence Memory Science V, Capital Ships III
Production Capital Ship Construction 14 75 Intelligence Memory Mechanics V, Industry V, Advanced Industry V
Production Outpost Construction 16 100 Intelligence Memory Mechanics V, Industry V, Anchoring V
Shields Capital Shield Emission Systems 10 10 Intelligence Memory Power Grid Management V, Shield Emission Systems V
Spaceship Black Ops 10 64 Willpower Perception Cloaking IV, Jump Drive Calibration IV, Spaceship Command V
Spaceship Capital Ships 14 400 Perception Willpower Advanced Spaceship Command V
Spaceship Jump Freighters 14 100 Willpower Perception Industry V, Advanced Spaceship Command IV
Spaceship Marauders 10 64 Willpower Perception Energy Grid Upgrades V, Spaceship Command V, Advanced Weapon Upgrades V
Spaceship Amarr Carrier 14 500 Perception Willpower Jump Drive Calibration III, Drone Interfacing V, Amarr Battleship III, Capital Ships IV, Jump Fuel Conservation IV
Spaceship Amarr Dreadnought 12 100 Perception Willpower Tactical Weapon Reconfiguration I, Amarr Battleship III, Capital Ships III
Spaceship Amarr Freighter 10 75 Perception Willpower Advanced Spaceship Command V, Amarr Industrial III
Spaceship Amarr Titan 16 5,500 Perception Willpower Jump Portal Generation I, Amarr Battleship III, Leadership V, Capital Ships V
Spaceship Caldari Carrier 14 500 Perception Willpower Jump Drive Calibration III, Caldari Battleship III, Drone Interfacing V, Capital Ships IV, Jump Fuel Conservation IV
Spaceship Caldari Dreadnought 12 100 Perception Willpower Caldari Battleship III, Capital Ships III, Tactical Weapon Reconfiguration I
Spaceship Caldari Freighter 10 75 Perception Willpower Caldari Industrial III, Advanced Spaceship Command V
Spaceship Caldari Titan 16 5,500 Perception Willpower Jump Portal Generation I, Caldari Battleship III, Leadership V, Capital Ships V
Spaceship Gallente Carrier 14 500 Perception Willpower Gallente Battleship III, Jump Drive Calibration III, Capital Ships IV, Jump Fuel Conservation IV, Drone Interfacing V
Spaceship Gallente Dreadnought 12 100 Perception Willpower Gallente Battleship III, Tactical Weapon Reconfiguration I, Capital Ships III
Spaceship Gallente Freighter 10 75 Perception Willpower Gallente Industrial III, Advanced Spaceship Command V
Spaceship Gallente Titan 16 5,500 Perception Willpower Jump Portal Generation I, Capital Ships V, Gallente Battleship V, Leadership V
Spaceship Minmatar Carrier 14 500 Perception Willpower Minmatar Battleship III, Drone Interfacing V, Jump Drive Calibration III, Capital Ships IV, Jump Fuel Conservation IV
Spaceship Minmatar Dreadnought 12 100 Perception Willpower Minmatar Battleship III, Tactical Weapon Reconfiguration I, Capital Ships III
Spaceship Minmatar Freighter 10 75 Perception Willpower Minmatar Industrial III, Advanced Spaceship Command V
Spaceship Minmatar Titan 16 5,500 Perception Willpower Minmatar Battleship III, Jump Portal Generation I, Leadership V, Capital Ships V
Spaceship Capital Industrial Ships 12 500 Perception Willpower Industrial Reconfiguration I, Industrial Command Ships III, Advanced Spaceship Command V, Capital Ships II
Spaceship ORE Freighter 9 35 Perception Willpower ORE Industrial III, Advanced Spaceship Command IV