Difference between revisions of "Skills:Gunnery"

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[[Category:Skills]]
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{{Skills Links}}
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
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= Overview =
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Gunnery skills let you use EVE's four varieties of [[Turrets|turret]] (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
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Perception and Willpower are the attributes most important for training gunnery skills.
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The following are the skills in the Gunnery section (in alphabetical order):
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{| class="wikitable"
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!Skill (Multiplier)
 +
!Purpose
 +
!Alpha Limit
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|-
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|{{sk|Capital Artillery Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Artillery.
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|{{SkillAlphaBar|Capital Artillery Specialization}}
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|-
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|{{sk|Capital Autocannon Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Autocannons.
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|{{SkillAlphaBar|Capital Autocannon Specialization}}
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|-
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|{{sk|Capital Beam Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Beam Lasers.
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|{{SkillAlphaBar|Capital Beam Laser Specialization}}
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|-
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|{{sk|Capital Blaster Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Blasters.
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|{{SkillAlphaBar|Capital Blaster Specialization}}
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|-
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|{{sk|Capital Energy Turret|mult=yes}}
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|Allows use of Capital Energy Turrets.
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|{{SkillAlphaBar|Capital Energy Turret}}
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|-
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|{{sk|Capital Hybrid Turret|mult=yes}}
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|Allows use of Capital Hybrid Turrets.
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|{{SkillAlphaBar|Capital Hybrid Turret}}
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|-
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|{{sk|Capital Precursor Weapon|mult=yes}}
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|Allows use of Capital Entropic Disintegrators.
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|{{SkillAlphaBar|Capital Precursor Weapon}}
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|-
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|{{sk|Capital Projectile Turret|mult=yes}}
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|Allows use of Capital Projectile Turrets.
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|{{SkillAlphaBar|Capital Projectile Turret}}
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|-
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|{{sk|Capital Pulse Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Pulse Lasers.
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|{{SkillAlphaBar|Capital Pulse Laser Specialization}}
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|-
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|{{sk|Capital Railgun Specialization|mult=yes}}
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|Allows use of Tech 2 Capital Railguns.
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|{{SkillAlphaBar|Capital Railgun Specialization}}
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|-
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|{{sk|Controlled Bursts|mult=yes}}
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|Reduced cap use of turrets.
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|{{SkillAlphaBar|Controlled Bursts}}
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|-
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|{{Sk|Disruptive Lance Operation|mult=yes}}
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|Allows use of Disruptive Lances.
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|{{SkillAlphaBar|Disruptive Lance Operation}}
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|-
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|{{sk|Doomsday Operation|mult=yes}}
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|Allows use of Doomsday weapons.
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|{{SkillAlphaBar|Doomsday Operation}}
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|-
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|{{sk|Doomsday Rapid Firing|mult=yes}}
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|Decreases Doomsday weapon duration.
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|{{SkillAlphaBar|Doomsday Rapid Firing}}
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|-
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|{{sk|Gunnery|mult=yes}}
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|Base skill for turrets. Bonus to turret rate of fire.
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|{{SkillAlphaBar|Gunnery}}
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|-
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|{{sk|Large Artillery Specialization|mult=yes}}
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|Allows use of Tech 2 Large Artillery.
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|{{SkillAlphaBar|Large Artillery Specialization}}
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|-
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|{{sk|Large Autocannon Specialization|mult=yes}}
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|Allows use of Tech 2 Large Autocannons.
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|{{SkillAlphaBar|Large Autocannon Specialization}}
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|-
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|{{sk|Large Beam Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Large Beam Lasers.
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|{{SkillAlphaBar|Large Beam Laser Specialization}}
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|-
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|{{sk|Large Blaster Specialization|mult=yes}}
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|Allows use of Tech 2 Large Blasters.
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|{{SkillAlphaBar|Large Blaster Specialization}}
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|-
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|{{sk|Large Disintegrator Specialization|mult=yes}}
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|Allows use of Tech 2 Large Entropic Disintegrators.
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|{{SkillAlphaBar|Large Disintegrator Specialization}}
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|-
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|{{sk|Large Energy Turret|mult=yes}}
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|Allows use of Large Energy Turrets.
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|{{SkillAlphaBar|Large Energy Turret}}
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|-
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|{{sk|Large Hybrid Turret|mult=yes}}
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|Allows use of Large Hybrid Turrets.
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|{{SkillAlphaBar|Large Hybrid Turret}}
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|-
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|{{sk|Large Precursor Weapon|mult=yes}}
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|Allows use of Large Entropic Disintegrators.
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|{{SkillAlphaBar|Large Precursor Weapon}}
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|-
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|{{sk|Large Projectile Turret|mult=yes}}
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|Allows use of Large Projectile Turrets.
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|{{SkillAlphaBar|Large Projectile Turret}}
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|-
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|{{sk|Large Pulse Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Large Pulse Lasers.
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|{{SkillAlphaBar|Large Pulse Laser Specialization}}
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|-
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|{{sk|Large Railgun Specialization|mult=yes}}
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|Allows use of Tech 2 Large Railguns.
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|{{SkillAlphaBar|Large Railgun Specialization}}
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|-
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|{{sk|Large Vorton Projector|mult=yes}}
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|Allows use of Large Vorton Projectors.
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|{{SkillAlphaBar|Large Vorton Projector}}
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|-
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|{{sk|Large Vorton Specialization|mult=yes}}
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|Allows use of Tech 2 Large Vorton Projectors.
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|{{SkillAlphaBar|Large Vorton Specialization}}
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|-
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|{{sk|Medium Artillery Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Artillery.
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|{{SkillAlphaBar|Medium Artillery Specialization}}
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|-
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|{{sk|Medium Autocannon Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Autocannons.
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|{{SkillAlphaBar|Medium Autocannon Specialization}}
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|-
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|{{sk|Medium Beam Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Beam Lasers.
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|{{SkillAlphaBar|Medium Beam Laser Specialization}}
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|-
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|{{sk|Medium Blaster Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Blasters.
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|{{SkillAlphaBar|Medium Blaster Specialization}}
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|-
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|{{sk|Medium Disintegrator Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Entropic Disintegrators.
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|{{SkillAlphaBar|Medium Disintegrator Specialization}}
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|-
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|{{sk|Medium Energy Turret|mult=yes}}
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|Allows use of Medium Energy Turrets.
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|{{SkillAlphaBar|Medium Energy Turret}}
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|-
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|{{sk|Medium Hybrid Turret|mult=yes}}
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|Allows use of Medium Hybrid Turrets.
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|{{SkillAlphaBar|Medium Hybrid Turret}}
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|-
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|{{sk|Medium Precursor Weapon|mult=yes}}
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|Allows use of Medium Entropic Disintegrators.
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|{{SkillAlphaBar|Medium Precursor Weapon}}
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|-
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|{{sk|Medium Projectile Turret|mult=yes}}
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|Allows use of Medium Projectile Turrets.
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|{{SkillAlphaBar|Medium Projectile Turret}}
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|-
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|{{sk|Medium Pulse Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Pulse Lasers.
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|{{SkillAlphaBar|Medium Pulse Laser Specialization}}
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|-
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|{{sk|Medium Railgun Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Railguns.
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|{{SkillAlphaBar|Medium Railgun Specialization}}
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|-
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|{{sk|Medium Vorton Projector|mult=yes}}
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|Allows use of Medium Vorton Projectors.
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|{{SkillAlphaBar|Medium Vorton Projector}}
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|-
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|{{sk|Medium Vorton Specialization|mult=yes}}
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|Allows use of Tech 2 Medium Vorton Projectors.
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|{{SkillAlphaBar|Medium Vorton Specialization}}
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|-
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|{{sk|Motion Prediction|mult=yes}}
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|Bonus to turret tracking.
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|{{SkillAlphaBar|Motion Prediction}}
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|-
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|{{sk|Rapid Firing|mult=yes}}
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|Bonus to turret rate of fire.
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|{{SkillAlphaBar|Rapid Firing}}
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|-
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|{{sk|Sharpshooter|mult=yes}}
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|Bonus to turret optimal range.
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|{{SkillAlphaBar|Sharpshooter}}
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|-
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|{{sk|Small Artillery Specialization|mult=yes}}
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|Allows use of Tech 2 Small Artillery.
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|{{SkillAlphaBar|Small Artillery Specialization}}
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|-
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|{{sk|Small Autocannon Specialization|mult=yes}}
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|Allows use of Tech 2 Small Autocannons.
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|{{SkillAlphaBar|Small Autocannon Specialization}}
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|-
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|{{sk|Small Beam Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Small Beam Lasers.
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|{{SkillAlphaBar|Small Beam Laser Specialization}}
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|-
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|{{sk|Small Blaster Specialization|mult=yes}}
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|Allows use of Tech 2 Small Blasters.
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|{{SkillAlphaBar|Small Blaster Specialization}}
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|-
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|{{sk|Small Disintegrator Specialization|mult=yes}}
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|Allows use of Tech 2 Small Entropic Disintegrators.
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|{{SkillAlphaBar|Small Disintegrator Specialization}}
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|-
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|{{sk|Small Energy Turret|mult=yes}}
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|Allows use of Small Energy Turrets.
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|{{SkillAlphaBar|Small Energy Turret}}
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|-
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|{{sk|Small Hybrid Turret|mult=yes}}
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|Allows use of Small Hybrid Turrets.
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|{{SkillAlphaBar|Small Hybrid Turret}}
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|-
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|{{sk|Small Precursor Weapon|mult=yes}}
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|Allows use of Small Entropic Disintegrators.
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|{{SkillAlphaBar|Small Precursor Weapon}}
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|-
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|{{sk|Small Projectile Turret|mult=yes}}
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|Allows use of Small Projectile Turrets.
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|{{SkillAlphaBar|Small Projectile Turret}}
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|-
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|{{sk|Small Pulse Laser Specialization|mult=yes}}
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|Allows use of Tech 2 Small Pulse Lasers.
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|{{SkillAlphaBar|Small Pulse Laser Specialization}}
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|-
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|{{sk|Small Railgun Specialization|mult=yes}}
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|Allows use of Tech 2 Small Railguns.
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|{{SkillAlphaBar|Small Railgun Specialization}}
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|-
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|{{sk|Small Vorton Projector|mult=yes}}
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|Allows use of Small Vorton Projectors.
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|{{SkillAlphaBar|Small Vorton Projector}}
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|-
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|{{sk|Small Vorton Specialization|mult=yes}}
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|Allows use of Tech 2 Small Vorton Projectors.
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|{{SkillAlphaBar|Small Vorton Specialization}}
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|-
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|{{sk|Surgical Strike|mult=yes}}
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|Bonus to turret damage.
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|{{SkillAlphaBar|Surgical Strike}}
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|-
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|{{sk|Tactical Weapon Reconfiguration|mult=yes}}
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|Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates.
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|{{SkillAlphaBar|Tactical Weapon Reconfiguration}}
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|-
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|{{sk|Trajectory Analysis|mult=yes}}
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|Bonus to turret falloff range.
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|{{SkillAlphaBar|Trajectory Analysis}}
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|-
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|{{sk|Vorton Arc Extension|mult=yes}}
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|Bonus to Vorton Projector optimal range.
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|{{SkillAlphaBar|Vorton Arc Extension}}
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|-
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|{{sk|Vorton Arc Guidance|mult=yes}}
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|Bonus to Vorton Projector explosion radius and explosion velocity.
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|{{SkillAlphaBar|Vorton Arc Guidance}}
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|-
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|{{sk|Vorton Power Amplification|mult=yes}}
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|Bonus to Vorton Projector damage.
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|{{SkillAlphaBar|Vorton Power Amplification}}
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|-
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|{{sk|Vorton Projector Operation|mult=yes}}
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|Bonus to Vorton Projector rate of fire.
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|{{SkillAlphaBar|Vorton Projector Operation}}
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|}
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= Support Skills =
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{{Skill
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|skill=Gunnery
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|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
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|1=Perception
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|2=Willpower
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|pre=none
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|reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}}
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|reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}}
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|reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret]]
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|reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}}
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|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}};
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|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors.
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}}
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{{Skill
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|skill=Controlled Bursts
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|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
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|1=Perception
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|2=Willpower
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|pre={{sk|Gunnery|II}}
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|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors.
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}}
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{{Skill
 +
|skill=Motion Prediction
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|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
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|1=Perception
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|2=Willpower
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|pre={{sk|Gunnery|II}}
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|reqIII={{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}}
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|reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}}
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|reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
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|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).
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}}
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{{Skill
 +
|skill=Rapid Firing
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|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
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|1=Perception
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|2=Willpower
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|pre={{sk|Gunnery|II}}
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|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors.
 +
}}
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{{Skill
 +
|skill=Sharpshooter
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|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
 +
|1=Perception
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|2=Willpower
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|pre={{sk|Gunnery|II}}
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|reqIII={{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}}
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|reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}}
 +
|reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}}
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|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors.
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}}
  
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
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{{Skill
 +
|skill=Surgical Strike
 +
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
 +
|1=Perception
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|2=Willpower
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|pre={{sk|Gunnery|IV}}
 +
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors.
 +
}}
  
 
{{Skill
 
{{Skill
|skill=Advanced Weapon Upgrades
+
|skill=Trajectory Analysis
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
+
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=6x
+
|pre={{sk|Gunnery|IV}}
|price=
+
|reqI=Tech 1 and Faction Tracking Computers
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V, [[Skills:Gunnery#Gunnery|Gunnery]] II
+
|reqIV=Tracking Computer II
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
+
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
 
}}
 
}}
 +
 +
= Energy Turrets =
  
 
{{Skill
 
{{Skill
|skill=Capital Energy Turret
+
|skill=Small Energy Turret
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
+
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|pre={{sk|Gunnery|I}}
|price=
+
|reqI=Tech 1 and Faction Small Energy Turrets
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
+
|reqIII={{sk|Medium Energy Turret|icon=yes}}
|notes=<br>
+
|reqV=Tech 2 Small Energy Turrets; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}}
 +
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Capital Hybrid Turret
+
|skill=Small Beam Laser Specialization
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
+
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|pre={{sk|Sharpshooter|III}}; {{sk|Small Energy Turret|V}}
|price=
+
|reqI=Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
+
|notes=Enables the use of T2 Small Beam Laser weapons.
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Capital Projectile Turret
+
|skill=Small Pulse Laser Specialization
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
+
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|pre={{sk|Motion Prediction|III}}; {{sk|Small Energy Turret|V}}
|price=
+
|reqI=Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|notes=Enables the use of T2 Small Pulse Laser weapons.
|notes=<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Controlled Bursts
+
|skill=Medium Energy Turret
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
+
|desc=Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|pre={{sk|Gunnery|III}}; {{sk|Small Energy Turret|III}}
|price=
+
|reqI=T1 and Faction Medium Energy Turrets
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|reqIII={{sk|Large Energy Turret|icon=yes}}
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
+
|reqV=Tech 2 Medium Energy Turrets; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}}
 +
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Gunnery
+
|skill=Medium Beam Laser Specialization
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
+
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|pre={{sk|Sharpshooter|IV}}; {{sk|Medium Energy Turret|V}}
|price=
+
|reqI=Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M
|pre=none
+
|notes=Enables the use of T2 Medium Beam Laser weapons.
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Artillery Specialization
+
|skill=Medium Pulse Laser Specialization
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
+
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Energy Turret|V}}
|price=
+
|reqI=Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|notes=Enables the use of T2 Medium Pulse Laser weapons.
|notes=Enables the use of T2 Large Artillery weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Autocannon Specialization
+
|skill=Large Energy Turret
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
+
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Gunnery|V}}; {{sk|Medium Energy Turret|III}}
|price=
+
|reqI=Tech 1 and Faction Large Energy Turrets
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|reqV=Tech 2 Large Energy Turrets; {{sk|Capital Energy Turret|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}
|notes=Enables the use of T2 Large Autocannon weapons.
+
|notes=T1 battleship-sized beam and pulse lasers.<br>
 
}}
 
}}
  
Line 97: Line 429:
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Sharpshooter|V}}; {{sk|Large Energy Turret|V}}
|price=
+
|reqI=Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
 
 
|notes=Enables the use of T2 Large Beam Laser weapons.
 
|notes=Enables the use of T2 Large Beam Laser weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Large Pulse Laser Specialization
 +
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|V}}; {{sk|Large Energy Turret|V}}
 +
|reqI=Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L
 +
|notes=Enables the use of T2 Large Pulse Laser weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Capital Energy Turret
 +
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Gunnery|V}}; {{sk|Large Energy Turret|V}}
 +
|reqI=Tech 1 and Faction Capital Energy Turrets
 +
|reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
 +
|notes=
 +
}}
 +
 +
{{Skill
 +
|skill=Capital Beam Laser Specialization
 +
|desc=Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy Turret|V}}
 +
|reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL
 +
|notes=
 +
}}
 +
 +
{{Skill
 +
|skill=Capital Pulse Laser Specialization
 +
|desc=Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}}
 +
|reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL
 +
|notes=
 +
}}
 +
 +
= Hybrid Turrets =
 +
 +
{{Skill
 +
|skill=Small Hybrid Turret
 +
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Gunnery|I}}
 +
|reqI=Tech 1 and Faction Small Hybrid Turrets
 +
|reqIII={{sk|Medium Hybrid Turret|icon=yes}}
 +
|reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}
 +
|notes=T1 blasters and railguns for frigates and destroyers.
 +
}}
 +
 +
{{Skill
 +
|skill=Small Blaster Specialization
 +
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|III}}; {{sk|Small Hybrid Turret|V}}
 +
|reqI=Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S
 +
|notes=Enables the use of T2 Small Blaster weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Small Railgun Specialization
 +
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Sharpshooter|III}}; {{sk|Small Hybrid Turret|V}}
 +
|reqI=150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S
 +
|notes=Enables the use of T2 Small Railgun weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Medium Hybrid Turret
 +
|desc=Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Gunnery|III}}; {{sk|Small Hybrid Turret|III}}
 +
|reqI=Tech 1 and Faction Medium Hybrid Turrets
 +
|reqIII={{sk|Large Hybrid Turret|icon=yes}}
 +
|reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}
 +
|notes=T1 blasters and railguns for cruisers and battlecruisers.
 +
}}
 +
 +
{{Skill
 +
|skill=Medium Blaster Specialization
 +
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Hybrid Turret|V}}
 +
|reqI=Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M
 +
|notes=Enables the use of T2 Medium Blaster weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Medium Railgun Specialization
 +
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Sharpshooter|IV}}; {{sk|Medium Hybrid Turret|V}}
 +
|reqI=250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M
 +
|notes=Enables the use of T2 Medium Railgun weapons.
 +
}}
 +
 +
{{Skill
 +
|skill=Large Hybrid Turret
 +
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Gunnery|V}}; {{sk|Medium Hybrid Turret|III}}
 +
|reqI=Tech 1 and Faction Large Hybrid Turrets
 +
|reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}
 +
|notes=T1 battleship-sized blasters and railguns.
 
}}
 
}}
  
Line 108: Line 557:
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Motion Prediction|V}}; {{sk|Large Hybrid Turret|V}}
|price=
+
|reqI=Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
 
 
|notes=Enables the use of T2 Large Blaster weapons.
 
|notes=Enables the use of T2 Large Blaster weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Energy Turret
+
|skill=Large Railgun Specialization
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
+
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Sharpshooter|V}}; {{sk|Large Hybrid Turret|V}}
 +
|reqI=425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L
 +
|notes=Enables the use of T2 Large Railgun weapons.
 +
}}
 +
 
 +
{{Skill
 +
|skill=Capital Hybrid Turret
 +
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Gunnery|V}}; {{sk|Large Hybrid Turret|V}}
 +
|reqI=Tech 1 and Faction Capital Hybrid Turrets
 +
|reqV=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}
 +
|notes=<br>
 +
}}
 +
 
 +
{{Skill
 +
|skill=Capital Blaster Specialization
 +
|desc=Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}}
 +
|reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL
 +
|notes=
 +
}}
 +
 
 +
{{Skill
 +
|skill=Capital Railgun Specialization
 +
|desc=Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}}
|price=
+
|reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
+
|notes=
|notes=T1 battleship-sized beam and pulse lasers.<br>
 
 
}}
 
}}
 +
 +
= Projectile Turrets =
  
 
{{Skill
 
{{Skill
|skill=Large Hybrid Turret
+
|skill=Small Projectile Turret
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
+
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Gunnery|I}}
|price=
+
|reqI=Tech 1 and Faction Small Projectile Turrets
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
+
|reqIII={{sk|Medium Projectile Turret|icon=yes}}
|notes=T1 battleship-sized blasters and railguns.<br>
+
|reqV=Tech 2 Small Projectile Turrets; {{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}}
 +
|notes=T1 autocannon and artillery for frigates and destroyers.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Projectile Turret
+
|skill=Small Artillery Specialization
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
+
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Sharpshooter|III}}; {{sk|Small Projectile Turret|V}}
|price=
+
|reqI=250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
+
|notes=Enables the use of T2 Small Artillery weapons.
|notes=T1 battleship-sized autocannon and artillery.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Pulse Laser Specialization
+
|skill=Small Autocannon Specialization
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Motion Prediction|icon=yes}}; {{sk|Small Projectile Turret|V}}
|price=
+
|reqI=125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
+
|notes=Enables the use of T2 Small Autocannon weapons.
|notes=Enables the use of T2 Large Pulse Laser weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Railgun Specialization
+
|skill=Medium Projectile Turret
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
+
|desc=Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Gunnery|III}}; {{sk|Small Projectile Turret|III}}
|price=
+
|reqI=Tech 1 and Faction Medium Projectile Turrets
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
+
|reqIII={{sk|Large Projectile Turret|icon=yes}}
|notes=Enables the use of T2 Large Railgun weapons.
+
|reqV=Tech 2 Medium Projectile Turrets; {{sk|Medium Artillery Specialization|icon=yes}}; {{sk|Medium Autocannon Specialization|icon=yes}}
 +
|notes=T1 autocannon and artillery for cruisers and battlecruisers.
 
}}
 
}}
  
Line 174: Line 654:
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Sharpshooter|IV}}; {{sk|Medium Projectile Turret|V}}
|price=
+
|reqI=650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
 
 
|notes=Enables the use of T2 Medium Artillery weapons.
 
|notes=Enables the use of T2 Medium Artillery weapons.
 
}}
 
}}
Line 185: Line 664:
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Projectile Turret|V}}
|price=
+
|reqI=220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
 
 
|notes=Enables the use of T2 Medium Autocannon weapons.
 
|notes=Enables the use of T2 Medium Autocannon weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Beam Laser Specialization
+
|skill=Large Projectile Turret
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
+
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Gunnery|V}}; {{sk|Medium Projectile Turret|III}}
|price=
+
|reqI=Tech 1 and Faction Large Projectile Turrets
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
+
|reqV=Tech 2 Large Projectile Turrets; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Large Autocannon Specialization|icon=yes}}
|notes=Enables the use of T2 Medium Beam Laser weapons.
+
|notes=T1 battleship-sized autocannon and artillery.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Blaster Specialization
+
|skill=Large Artillery Specialization
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
+
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Sharpshooter|V}}; {{sk|Large Projectile Turret|V}}
|price=
+
|reqI=1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
+
|notes=Enables the use of T2 Large Artillery weapons.
|notes=Enables the use of T2 Medium Blaster weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Energy Turret
+
|skill=Large Autocannon Specialization
|desc=Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
+
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Motion Prediction|V}}; {{sk|Large Projectile Turret|V}}
|price=
+
|reqI=800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
+
|notes=Enables the use of T2 Large Autocannon weapons.
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Hybrid Turret
+
|skill=Capital Projectile Turret
|desc=Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
+
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Gunnery|V}}; {{sk|Large Projectile Turret|V}}
|price=
+
|reqI=Tech 1 and Faction Capital Projectile Turrets
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
+
|reqV=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; {{sk|Capital Artillery Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
+
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Projectile Turret
+
|skill=Capital Artillery Specialization
|desc=Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
+
|desc=Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Projectile Turret|V}}
|price=
+
|reqI=Quad 3500mm Siege Artillery II; Tremor XL; Quake XL
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
+
|notes=
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Pulse Laser Specialization
+
|skill=Capital Autocannon Specialization
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
 +
|1=Perception
 +
|2=Willpower
 +
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Projectile Turret|V}}
 +
|reqI=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL
 +
|notes=
 +
}}
 +
 
 +
= Precursor Weapons =
 +
 
 +
{{Skill|skill=Small Precursor Weapon
 +
|desc=Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Gunnery|I}}
|price=
+
|reqI=Tech 1 and Faction Light Entropic Disintegrators
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
+
|reqIII={{sk|Medium Precursor Weapon|icon=yes}}
|notes=Enables the use of T2 Medium Pulse Laser weapons.
+
|reqV=Light Entropic Disintegrator II; {{sk|Small Disintegrator Specialization|icon=yes}}
 +
|notes=This skill is not seeded in NPC stations so prices will vary widely.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Railgun Specialization
+
|skill=Small Disintegrator Specialization
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
+
|desc=Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Motion Prediction|III}}; {{sk|Small Precursor Weapon|V}}
|price=
+
|reqI=Light Entropic Disintegrator II; Mystic S; Occult S
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|notes=Enables the use of T2 Medium Railgun weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Motion Prediction
+
|skill=Medium Precursor Weapon
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
+
|desc=Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|pre={{sk|Gunnery|III}}; {{sk|Small Precursor Weapon|III}}
|price=
+
|reqI=Tech 1 and Faction Heavy Entropic Disintegrators
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|reqIII={{sk|Large Precursor Weapon|icon=yes}}
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
+
|reqV=Heavy Entropic Disintegrator II; {{sk|Medium Disintegrator Specialization|icon=yes}}
 +
|notes=This skill is not seeded in NPC stations so prices will vary widely.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Rapid Firing
+
|skill=Medium Disintegrator Specialization
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
+
|desc=Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Precursor Weapon|V}}
|price=
+
|reqI=Heavy Entropic Disintegrator II; Mystic M; Occult M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Sharpshooter
+
|skill=Large Precursor Weapon
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
+
|desc=Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|pre={{sk|Gunnery|V}}; {{sk|Medium Precursor Weapon|III}}
|price=
+
|reqI=Tech 1 and Faction Supratidal Entropic Disintegrators
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|reqV=Supratidal Entropic Disintegrator II; {{sk|Large Disintegrator Specialization|icon=yes}}
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Artillery Specialization
+
|skill=Large Disintegrator Specialization
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
+
|desc=Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Motion Prediction|V}}; {{sk|Large Precursor Weapon|V}}
|price=
+
|reqI=Supratidal Entropic Disintegrator II; Mystic L; Occult L
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|notes=Enables the use of T2 Small Artillery weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Autocannon Specialization
+
|skill=Capital Precursor Weapon
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
+
|desc=Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Gunnery|V}}; {{sk|Large Precursor Weapon|V}}
|price=
+
|reqI=Ultratidal Entropic Disintegrator I
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
+
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|notes=Enables the use of T2 Small Autocannon weapons.
 
 
}}
 
}}
  
 +
= Vorton Projector Support Skills =
 
{{Skill
 
{{Skill
|skill=Small Beam Laser Specialization
+
|skill=Vorton Arc Extension
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
+
|desc=Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.<br><br>5% bonus to Vorton Projector optimal range per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Vorton Projector Operation|II|icon=yes}}
|price=
+
|price=-
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
+
|notes=The {{sk|Sharpshooter|icon=yes}} equivalent for Vorton Projectors.
|notes=Enables the use of T2 Small Beam Laser weapons.
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Blaster Specialization
+
|skill=Vorton Arc Guidance
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
+
|desc=Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.<br><br>5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Vorton Projector Operation|II|icon=yes}}
|price=
+
|reqIII={{sk|Small Vorton Specialization|icon=yes}}
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
+
|reqIV={{sk|Medium Vorton Specialization|icon=yes}}
|notes=Enables the use of T2 Small Blaster weapons.
+
|reqV={{sk|Large Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Energy Turret
+
|skill=Vorton Power Amplification
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
+
|desc=Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.<br><br>3% bonus to Vorton Projector damage per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|pre={{sk|Vorton Projector Operation|IV|icon=yes}}
|price=
+
|price=-
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|notes=The {{sk|Surgical Strike|icon=yes}} equivalent for Vorton Projectors.
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
 
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Hybrid Turret
+
|skill=Vorton Projector Operation
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
+
|desc=Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|reqI=Small Vorton Projectors; {{sk|Small Vorton Projector|icon=yes}}
|price=
+
|reqII={{sk|Vorton Arc Guidance|icon=yes}}; {{sk|Vorton Arc Extension|icon=yes}}
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|reqIII=Medium Vorton Projectors; {{sk|Medium Vorton Projector|icon=yes}}
|notes=T1 blasters and railguns for frigates and destroyers.<br>
+
|reqIV={{sk|Vorton Power Amplification|icon=yes}};
 +
|reqV=Large Vorton Projectors; {{sk|Large Vorton Projector|icon=yes}}
 +
|price=-
 +
|notes=The {{sk|Gunnery|icon=yes}} / {{sk|Missile Launcher Operation|icon=yes}} equivalent for Vorton Projectors.
 
}}
 
}}
 +
 +
= Vorton Projectors =
  
 
{{Skill
 
{{Skill
|skill=Small Projectile Turret
+
|skill=Small Vorton Projector
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
+
|desc=Operation of Small Arcing Vorton Projector turrets.<br><br>5% Bonus to Small Vorton Projector damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|pre={{sk|Vorton Projector Operation|I|icon=yes}}
|price=
+
|reqI=Tech 1 and Faction Small Vorton Projectors
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|reqIII={{sk|Medium Vorton Projector|icon=yes}}
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
+
|reqV=Small Vorton Projector II; {{sk|Small Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Pulse Laser Specialization
+
|skill=Small Vorton Specialization
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.<br><br>2% bonus to Small Vorton projector Damage per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Small Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|III|icon=yes}}
|price=
+
|reqI=Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
+
|price=-
|notes=Enables the use of T2 Small Pulse Laser weapons.
+
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Railgun Specialization
+
|skill=Medium Vorton Projector
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
+
|desc=Operation of Medium Arcing Vorton Projectors.<br><br>5% Bonus to Medium Vorton Projector damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|pre={{sk|Vorton Projector Operation|III|icon=yes}}, {{sk|Small Vorton Projector|III|icon=yes}}
|price=
+
|reqI=Tech 1 and Faction Medium Vorton Projectors
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
+
|reqIII={{sk|Large Vorton Projector|icon=yes}}
|notes=Enables the use of T2 Small Railgun weapons.
+
|reqV=Medium Vorton Projector II; {{sk|Medium Vorton Specialization|icon=yes}}
 +
|price=-
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Surgical Strike
+
|skill=Medium Vorton Specialization
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
+
|desc=Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.<br><br>2% bonus to Medium Vorton projector Damage per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=4x
+
|pre={{sk|Medium Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|IV|icon=yes}}
|price=
+
|reqI=Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
+
|price=-
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
+
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Tactical Weapon Reconfiguration
+
|skill=Large Vorton Projector
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
+
|desc=Operation of Large Vorton Projectors.<br><br>5% Bonus to Large Vorton Projector damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|pre={{sk|Vorton Projector Operation|V|icon=yes}}, {{sk|Medium Vorton Projector|III|icon=yes}}
|price=
+
|reqI=Tech 1 and Faction Large Vorton Projectors
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
+
|reqV=Large Vorton Projector II; {{sk|Large Vorton Specialization|icon=yes}}
|notes=Only of interest to dreadnought pilots.<br>
+
|price=-
 +
|notes=
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Trajectory Analysis
+
|skill=Large Vorton Specialization
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
+
|desc=Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.<br><br>2% bonus to Large Vorton projector Damage per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|pre={{sk|Large Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|V|icon=yes}}
|price=
+
|reqI=Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
+
|price=-
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
+
|notes=Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills.
 +
}}
 +
 
 +
= Other Skills =
 +
 
 +
{{Skill
 +
| skill = Disruptive Lance Operation
 +
| desc = Skill at operating Disruptive Lance weapons.
 +
 
 +
5% reduced capacitor need of Disruption Lance weapons per skill level.
 +
| 1 = Willpower
 +
| 2 = Intelligence
 +
| pre = {{Sk|High Energy Physics|IV}}, {{Sk|Energy Pulse Weapons|IV}}, {{Sk|Advanced Weapon Upgrades|V}}
 +
| reqI = 'Atgeir' Explosive Disruptive Lance, 'Azmaru' Electromagnetic Disruptive Lance, 'Steel Yan' Kinetic Disruptive Lance, 'Sarissa' Thermal Disruptive Lance
 +
| reqII =
 +
| reqIII =
 +
| reqIV =
 +
| reqV =
 +
| notes =  
 +
}}
 +
 
 +
{{Skill
 +
|skill=Doomsday Operation
 +
|desc=Skill at operating titan doomsday weapons. 10% increased damage per level.
 +
|1=Willpower
 +
|2=Intelligence
 +
|pre={{sk|Science|V}}, {{sk|Energy Pulse Weapons|V}}, {{sk|Advanced Weapon Upgrades|V}}
 +
|reqI=Doomsday weapons
 +
|notes=
 +
}}
 +
 
 +
{{Skill
 +
|skill=Doomsday Rapid Firing
 +
|desc=Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
 +
|1=Willpower
 +
|2=Intelligence
 +
|pre={{sk|Doomsday Operation|II}}
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Weapon Upgrades
+
|skill=Tactical Weapon Reconfiguration
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
+
|desc=Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|pre={{sk|Advanced Weapon Upgrades|V}}
|price=
+
|reqI=Siege Module I
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|reqV=Siege Module II
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
+
|notes=Only of interest to dreadnought pilots.
 
}}
 
}}
 +
 +
[[Category:Skills]]

Latest revision as of 06:03, 6 July 2023

Overview

Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

Perception and Willpower are the attributes most important for training gunnery skills.

The following are the skills in the Gunnery section (in alphabetical order):

Skill (Multiplier) Purpose Alpha Limit
Capital Artillery Specialization (10x) Allows use of Tech 2 Capital Artillery. ▨▨▨▨▨
Capital Autocannon Specialization (10x) Allows use of Tech 2 Capital Autocannons. ▨▨▨▨▨
Capital Beam Laser Specialization (10x) Allows use of Tech 2 Capital Beam Lasers. ▨▨▨▨▨
Capital Blaster Specialization (10x) Allows use of Tech 2 Capital Blasters. ▨▨▨▨▨
Capital Energy Turret (7x) Allows use of Capital Energy Turrets. ▨▨▨▨▨
Capital Hybrid Turret (7x) Allows use of Capital Hybrid Turrets. ▨▨▨▨▨
Capital Precursor Weapon (7x) Allows use of Capital Entropic Disintegrators. ▨▨▨▨▨
Capital Projectile Turret (7x) Allows use of Capital Projectile Turrets. ▨▨▨▨▨
Capital Pulse Laser Specialization (10x) Allows use of Tech 2 Capital Pulse Lasers. ▨▨▨▨▨
Capital Railgun Specialization (10x) Allows use of Tech 2 Capital Railguns. ▨▨▨▨▨
Controlled Bursts (2x) Reduced cap use of turrets. ◼◼◼◼
Disruptive Lance Operation (14x) Allows use of Disruptive Lances. ▨▨▨▨▨
Doomsday Operation (14x) Allows use of Doomsday weapons. ▨▨▨▨▨
Doomsday Rapid Firing (14x) Decreases Doomsday weapon duration. ▨▨▨▨▨
Gunnery (1x) Base skill for turrets. Bonus to turret rate of fire. ◼◼◼◼◼
Large Artillery Specialization (8x) Allows use of Tech 2 Large Artillery. ▨▨▨▨▨
Large Autocannon Specialization (8x) Allows use of Tech 2 Large Autocannons. ▨▨▨▨▨
Large Beam Laser Specialization (8x) Allows use of Tech 2 Large Beam Lasers. ▨▨▨▨▨
Large Blaster Specialization (8x) Allows use of Tech 2 Large Blasters. ▨▨▨▨▨
Large Disintegrator Specialization (8x) Allows use of Tech 2 Large Entropic Disintegrators. ▨▨▨▨▨
Large Energy Turret (5x) Allows use of Large Energy Turrets. ◼◼◼◼
Large Hybrid Turret (5x) Allows use of Large Hybrid Turrets. ◼◼◼◼
Large Precursor Weapon (5x) Allows use of Large Entropic Disintegrators. ▨▨▨▨▨
Large Projectile Turret (5x) Allows use of Large Projectile Turrets. ◼◼◼◼
Large Pulse Laser Specialization (8x) Allows use of Tech 2 Large Pulse Lasers. ▨▨▨▨▨
Large Railgun Specialization (8x) Allows use of Tech 2 Large Railguns. ▨▨▨▨▨
Large Vorton Projector (5x) Allows use of Large Vorton Projectors. ▨▨▨▨▨
Large Vorton Specialization (8x) Allows use of Tech 2 Large Vorton Projectors. ▨▨▨▨▨
Medium Artillery Specialization (5x) Allows use of Tech 2 Medium Artillery. ◼◼◼▨▨
Medium Autocannon Specialization (5x) Allows use of Tech 2 Medium Autocannons. ◼◼◼▨▨
Medium Beam Laser Specialization (5x) Allows use of Tech 2 Medium Beam Lasers. ◼◼◼▨▨
Medium Blaster Specialization (5x) Allows use of Tech 2 Medium Blasters. ◼◼◼▨▨
Medium Disintegrator Specialization (5x) Allows use of Tech 2 Medium Entropic Disintegrators. ▨▨▨▨▨
Medium Energy Turret (3x) Allows use of Medium Energy Turrets. ◼◼◼◼◼
Medium Hybrid Turret (3x) Allows use of Medium Hybrid Turrets. ◼◼◼◼◼
Medium Precursor Weapon (3x) Allows use of Medium Entropic Disintegrators. ▨▨▨▨▨
Medium Projectile Turret (3x) Allows use of Medium Projectile Turrets. ◼◼◼◼◼
Medium Pulse Laser Specialization (5x) Allows use of Tech 2 Medium Pulse Lasers. ◼◼◼▨▨
Medium Railgun Specialization (5x) Allows use of Tech 2 Medium Railguns. ◼◼◼▨▨
Medium Vorton Projector (3x) Allows use of Medium Vorton Projectors. ▨▨▨▨▨
Medium Vorton Specialization (5x) Allows use of Tech 2 Medium Vorton Projectors. ▨▨▨▨▨
Motion Prediction (2x) Bonus to turret tracking. ◼◼◼◼
Rapid Firing (2x) Bonus to turret rate of fire. ◼◼◼◼
Sharpshooter (2x) Bonus to turret optimal range. ◼◼◼◼
Small Artillery Specialization (3x) Allows use of Tech 2 Small Artillery. ◼◼◼▨▨
Small Autocannon Specialization (3x) Allows use of Tech 2 Small Autocannons. ◼◼◼▨▨
Small Beam Laser Specialization (3x) Allows use of Tech 2 Small Beam Lasers. ◼◼◼▨▨
Small Blaster Specialization (3x) Allows use of Tech 2 Small Blasters. ◼◼◼▨▨
Small Disintegrator Specialization (3x) Allows use of Tech 2 Small Entropic Disintegrators. ▨▨▨▨▨
Small Energy Turret (1x) Allows use of Small Energy Turrets. ◼◼◼◼◼
Small Hybrid Turret (1x) Allows use of Small Hybrid Turrets. ◼◼◼◼◼
Small Precursor Weapon (1x) Allows use of Small Entropic Disintegrators. ▨▨▨▨▨
Small Projectile Turret (1x) Allows use of Small Projectile Turrets. ◼◼◼◼◼
Small Pulse Laser Specialization (3x) Allows use of Tech 2 Small Pulse Lasers. ◼◼◼▨▨
Small Railgun Specialization (3x) Allows use of Tech 2 Small Railguns. ◼◼◼▨▨
Small Vorton Projector (1x) Allows use of Small Vorton Projectors. ▨▨▨▨▨
Small Vorton Specialization (3x) Allows use of Tech 2 Small Vorton Projectors. ▨▨▨▨▨
Surgical Strike (4x) Bonus to turret damage. ◼◼◼◼
Tactical Weapon Reconfiguration (8x) Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. ▨▨▨▨▨
Trajectory Analysis (5x) Bonus to turret falloff range. ◼◼◼◼
Vorton Arc Extension (2x) Bonus to Vorton Projector optimal range. ▨▨▨▨▨
Vorton Arc Guidance (2x) Bonus to Vorton Projector explosion radius and explosion velocity. ▨▨▨▨▨
Vorton Power Amplification (4x) Bonus to Vorton Projector damage. ▨▨▨▨▨
Vorton Projector Operation (1x) Bonus to Vorton Projector rate of fire. ▨▨▨▨▨

Support Skills

Icon skillbook2.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; Icon skillbook2.png Small Hybrid Turret; Icon skillbook2.png Small Projectile Turret; Icon skillbook2.png Small Energy Turret
Icon skillbook2.png II required for: 125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; Icon skillbook2.png Rapid Firing; Icon skillbook2.png Sharpshooter; Icon skillbook2.png Motion Prediction; Icon skillbook2.png Controlled Bursts; Icon skillbook2.png Weapon Upgrades
Icon skillbook2.png III required for: Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; Icon skillbook2.png Caldari Offensive Systems; Icon skillbook2.png Medium Hybrid Turret; Icon skillbook2.png Medium Projectile Turret; Medium Energy Turret
Icon skillbook2.png IV required for: Icon skillbook2.png Surgical Strike; Icon skillbook2.png Trajectory Analysis
Icon skillbook2.png V required for: Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; Icon skillbook2.png Amarr Offensive Systems; Icon skillbook2.png Gallente Offensive Systems; Icon skillbook2.png Minmatar Offensive Systems; Icon skillbook2.png Large Hybrid Turret; Icon skillbook2.png Large Projectile Turret; Icon skillbook2.png Large Energy Turret; Icon skillbook2.png Capital Hybrid Turret; Icon skillbook2.png Capital Projectile Turret; Icon skillbook2.png Capital Energy Turret;
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors.



Icon skillbook2.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors.



Icon skillbook2.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 90k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png III required for: Icon skillbook2.png Small Autocannon Specialization; Icon skillbook2.png Small Blaster Specialization; Icon skillbook2.png Small Pulse Laser Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Autocannon Specialization; Icon skillbook2.png Medium Blaster Specialization; Icon skillbook2.png Medium Pulse Laser Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Autocannon Specialization; Icon skillbook2.png Large Blaster Specialization; Icon skillbook2.png Large Pulse Laser Specialization; Icon skillbook2.png Capital Autocannon Specialization; Icon skillbook2.png Capital Blaster Specialization; Icon skillbook2.png Capital Pulse Laser Specialization
Notes.png Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Icon skillbook2.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors.



Icon skillbook2.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png III required for: Icon skillbook2.png Small Railgun Specialization; Icon skillbook2.png Small Beam Laser Specialization; Icon skillbook2.png Small Artillery Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Railgun Specialization; Icon skillbook2.png Medium Beam Laser Specialization; Icon skillbook2.png Medium Artillery Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Railgun Specialization; Icon skillbook2.png Large Beam Laser Specialization; Icon skillbook2.png Large Artillery Specialization; Icon skillbook2.png Capital Railgun Specialization; Icon skillbook2.png Capital Beam Laser Specialization; Icon skillbook2.png Capital Artillery Specialization
Notes.png Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors.



Icon skillbook2.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Notes.png Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors.



Icon skillbook2.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Icon skillbook2.png I required for: Tech 1 and Faction Tracking Computers
Icon skillbook2.png IV required for: Tracking Computer II
Notes.png Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.


Energy Turrets

Icon skillbook2.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Energy Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Energy Turret
Icon skillbook2.png V required for: Tech 2 Small Energy Turrets; Icon skillbook2.png Small Beam Laser Specialization; Icon skillbook2.png Small Pulse Laser Specialization
Notes.png Notes: T1 pulse and beam lasers for frigates and destroyers.



Icon skillbook2.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Energy Turret V
Icon skillbook2.png I required for: Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Icon skillbook2.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Energy Turret V
Icon skillbook2.png I required for: Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Icon skillbook2.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Energy Turret III
Icon skillbook2.png I required for: T1 and Faction Medium Energy Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Energy Turret
Icon skillbook2.png V required for: Tech 2 Medium Energy Turrets; Icon skillbook2.png Medium Beam Laser Specialization; Icon skillbook2.png Medium Pulse Laser Specialization
Notes.png Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Icon skillbook2.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Energy Turret V
Icon skillbook2.png I required for: Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Icon skillbook2.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Energy Turret V
Icon skillbook2.png I required for: Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Icon skillbook2.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Energy Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Energy Turrets
Icon skillbook2.png V required for: Tech 2 Large Energy Turrets; Icon skillbook2.png Capital Energy Turret; Icon skillbook2.png Large Beam Laser Specialization; Icon skillbook2.png Large Pulse Laser Specialization
Notes.png Notes: T1 battleship-sized beam and pulse lasers.



Icon skillbook2.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Energy Turret V
Icon skillbook2.png I required for: Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Icon skillbook2.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Energy Turret V
Icon skillbook2.png I required for: Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Icon skillbook2.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Energy Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Energy Turrets
Icon skillbook2.png V required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; Icon skillbook2.png Capital Beam Laser Specialization; Icon skillbook2.png Capital Pulse Laser Specialization



Icon skillbook2.png Capital Beam Laser Specialization

Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Energy Turret V
Icon skillbook2.png I required for: Dual Giga Beam Laser II; Aurora XL; Gleam XL



Icon skillbook2.png Capital Pulse Laser Specialization

Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Energy Turret V
Icon skillbook2.png I required for: Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL


Hybrid Turrets

Icon skillbook2.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Hybrid Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Hybrid Turret
Icon skillbook2.png V required for: Tech 2 Small Hybrid Turrets; Icon skillbook2.png Small Railgun Specialization; Icon skillbook2.png Small Blaster Specialization
Notes.png Notes: T1 blasters and railguns for frigates and destroyers.



Icon skillbook2.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Hybrid Turret V
Icon skillbook2.png I required for: Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Icon skillbook2.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Hybrid Turret V
Icon skillbook2.png I required for: 150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S
Notes.png Notes: Enables the use of T2 Small Railgun weapons.



Icon skillbook2.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Hybrid Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Medium Hybrid Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Hybrid Turret
Icon skillbook2.png V required for: Tech 2 Medium Hybrid Turrets; Icon skillbook2.png Medium Railgun Specialization; Icon skillbook2.png Medium Blaster Specialization
Notes.png Notes: T1 blasters and railguns for cruisers and battlecruisers.



Icon skillbook2.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Icon skillbook2.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: 250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.



Icon skillbook2.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Hybrid Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Hybrid Turrets
Icon skillbook2.png V required for: Tech 2 Large Hybrid Turrets; Icon skillbook2.png Capital Hybrid Turret; Icon skillbook2.png Large Railgun Specialization; Icon skillbook2.png Large Blaster Specialization
Notes.png Notes: T1 battleship-sized blasters and railguns.



Icon skillbook2.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Hybrid Turret V
Icon skillbook2.png I required for: Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Icon skillbook2.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Hybrid Turret V
Icon skillbook2.png I required for: 425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L
Notes.png Notes: Enables the use of T2 Large Railgun weapons.



Icon skillbook2.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Hybrid Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Hybrid Turrets
Icon skillbook2.png V required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Dual 1000mm Railgun II; Icon skillbook2.png Capital Blaster Specialization; Icon skillbook2.png Capital Railgun Specialization
Notes.png Notes:



Icon skillbook2.png Capital Blaster Specialization

Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Hybrid Turret V
Icon skillbook2.png I required for: Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL



Icon skillbook2.png Capital Railgun Specialization

Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Hybrid Turret V
Icon skillbook2.png I required for: Dual 1000mm Railgun II; Javelin XL; Spike XL


Projectile Turrets

Icon skillbook2.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Small Projectile Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Medium Projectile Turret
Icon skillbook2.png V required for: Tech 2 Small Projectile Turrets; Icon skillbook2.png Small Autocannon Specialization; Icon skillbook2.png Small Artillery Specialization
Notes.png Notes: T1 autocannon and artillery for frigates and destroyers.



Icon skillbook2.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Projectile Turret V
Icon skillbook2.png I required for: 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Icon skillbook2.png Small Autocannon Specialization

Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Icon skillbook2.png Motion Prediction; Small Projectile Turret V
Icon skillbook2.png I required for: 125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S
Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Icon skillbook2.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Projectile Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Medium Projectile Turrets
Icon skillbook2.png III required for: Icon skillbook2.png Large Projectile Turret
Icon skillbook2.png V required for: Tech 2 Medium Projectile Turrets; Icon skillbook2.png Medium Artillery Specialization; Icon skillbook2.png Medium Autocannon Specialization
Notes.png Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Icon skillbook2.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Medium Projectile Turret V
Icon skillbook2.png I required for: 650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Icon skillbook2.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Projectile Turret V
Icon skillbook2.png I required for: 220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Icon skillbook2.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Projectile Turret III
Icon skillbook2.png I required for: Tech 1 and Faction Large Projectile Turrets
Icon skillbook2.png V required for: Tech 2 Large Projectile Turrets; Icon skillbook2.png Capital Projectile Turret; Icon skillbook2.png Large Artillery Specialization; Icon skillbook2.png Large Autocannon Specialization
Notes.png Notes: T1 battleship-sized autocannon and artillery.



Icon skillbook2.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Large Projectile Turret V
Icon skillbook2.png I required for: 1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Icon skillbook2.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Projectile Turret V
Icon skillbook2.png I required for: 800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Icon skillbook2.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Projectile Turret V
Icon skillbook2.png I required for: Tech 1 and Faction Capital Projectile Turrets
Icon skillbook2.png V required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; Icon skillbook2.png Capital Artillery Specialization; Icon skillbook2.png Capital Autocannon Specialization



Icon skillbook2.png Capital Artillery Specialization

Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Capital Projectile Turret V
Icon skillbook2.png I required for: Quad 3500mm Siege Artillery II; Tremor XL; Quake XL



Icon skillbook2.png Capital Autocannon Specialization

Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Capital Projectile Turret V
Icon skillbook2.png I required for: Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL


Precursor Weapons

Icon skillbook2.png Small Precursor Weapon

Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20-100k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: Tech 1 and Faction Light Entropic Disintegrators
Icon skillbook2.png III required for: Icon skillbook2.png Medium Precursor Weapon
Icon skillbook2.png V required for: Light Entropic Disintegrator II; Icon skillbook2.png Small Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Small Disintegrator Specialization

Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10-30M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Precursor Weapon V
Icon skillbook2.png I required for: Light Entropic Disintegrator II; Mystic S; Occult S
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Medium Precursor Weapon

Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100-800k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery III; Small Precursor Weapon III
Icon skillbook2.png I required for: Tech 1 and Faction Heavy Entropic Disintegrators
Icon skillbook2.png III required for: Icon skillbook2.png Large Precursor Weapon
Icon skillbook2.png V required for: Heavy Entropic Disintegrator II; Icon skillbook2.png Medium Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Medium Disintegrator Specialization

Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction IV; Medium Precursor Weapon V
Icon skillbook2.png I required for: Heavy Entropic Disintegrator II; Mystic M; Occult M
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Large Precursor Weapon

Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 200k - 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Medium Precursor Weapon III
Icon skillbook2.png I required for: Tech 1 and Faction Supratidal Entropic Disintegrators
Icon skillbook2.png V required for: Supratidal Entropic Disintegrator II; Icon skillbook2.png Large Disintegrator Specialization
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Large Disintegrator Specialization

Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 200-400M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Large Precursor Weapon V
Icon skillbook2.png I required for: Supratidal Entropic Disintegrator II; Mystic L; Occult L
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.



Icon skillbook2.png Capital Precursor Weapon

Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 20-60M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Precursor Weapon V
Icon skillbook2.png I required for: Ultratidal Entropic Disintegrator I
Notes.png Notes: This skill is not seeded in NPC stations so prices will vary widely.


Vorton Projector Support Skills

Icon skillbook2.png Vorton Arc Extension

Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.

5% bonus to Vorton Projector optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation II
Notes.png Notes: The Icon skillbook2.png Sharpshooter equivalent for Vorton Projectors.



Icon skillbook2.png Vorton Arc Guidance

Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.

5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation II
Icon skillbook2.png III required for: Icon skillbook2.png Small Vorton Specialization
Icon skillbook2.png IV required for: Icon skillbook2.png Medium Vorton Specialization
Icon skillbook2.png V required for: Icon skillbook2.png Large Vorton Specialization
Notes.png Notes: Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description.



Icon skillbook2.png Vorton Power Amplification

Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.

3% bonus to Vorton Projector damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 58.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation IV
Notes.png Notes: The Icon skillbook2.png Surgical Strike equivalent for Vorton Projectors.



Icon skillbook2.png Vorton Projector Operation

Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 26.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: There are no prerequisites for this skill.
Icon skillbook2.png I required for: Small Vorton Projectors; Icon skillbook2.png Small Vorton Projector
Icon skillbook2.png II required for: Icon skillbook2.png Vorton Arc Guidance; Icon skillbook2.png Vorton Arc Extension
Icon skillbook2.png III required for: Medium Vorton Projectors; Icon skillbook2.png Medium Vorton Projector
Icon skillbook2.png IV required for: Icon skillbook2.png Vorton Power Amplification;
Icon skillbook2.png V required for: Large Vorton Projectors; Icon skillbook2.png Large Vorton Projector
Notes.png Notes: The Icon skillbook2.png Gunnery / Icon skillbook2.png Missile Launcher Operation equivalent for Vorton Projectors.


Vorton Projectors

Icon skillbook2.png Small Vorton Projector

Operation of Small Arcing Vorton Projector turrets.

5% Bonus to Small Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 26.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation I
Icon skillbook2.png I required for: Tech 1 and Faction Small Vorton Projectors
Icon skillbook2.png III required for: Icon skillbook2.png Medium Vorton Projector
Icon skillbook2.png V required for: Small Vorton Projector II; Icon skillbook2.png Small Vorton Specialization



Icon skillbook2.png Small Vorton Specialization

Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.

2% bonus to Small Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 40-80M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Small Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance III
Icon skillbook2.png I required for: Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S
Notes.png Notes: Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills.



Icon skillbook2.png Medium Vorton Projector

Operation of Medium Arcing Vorton Projectors.

5% Bonus to Medium Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 40.5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation III, Icon skillbook2.png Small Vorton Projector III
Icon skillbook2.png I required for: Tech 1 and Faction Medium Vorton Projectors
Icon skillbook2.png III required for: Icon skillbook2.png Large Vorton Projector
Icon skillbook2.png V required for: Medium Vorton Projector II; Icon skillbook2.png Medium Vorton Specialization



Icon skillbook2.png Medium Vorton Specialization

Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.

2% bonus to Medium Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 60-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Medium Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance IV
Icon skillbook2.png I required for: Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M
Notes.png Notes: Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills.



Icon skillbook2.png Large Vorton Projector

Operation of Large Vorton Projectors.

5% Bonus to Large Vorton Projector damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 78M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Vorton Projector Operation V, Icon skillbook2.png Medium Vorton Projector III
Icon skillbook2.png I required for: Tech 1 and Faction Large Vorton Projectors
Icon skillbook2.png V required for: Large Vorton Projector II; Icon skillbook2.png Large Vorton Specialization



Icon skillbook2.png Large Vorton Specialization

Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.

2% bonus to Large Vorton projector Damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 80-150M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Icon skillbook2.png Large Vorton Projector V; Icon skillbook2.png Vorton Arc Guidance V
Icon skillbook2.png I required for: Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L
Notes.png Notes: Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills.


Other Skills

Icon skillbook2.png Disruptive Lance Operation

Skill at operating Disruptive Lance weapons. 5% reduced capacitor need of Disruption Lance weapons per skill level.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 500M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: High Energy Physics IV, Energy Pulse Weapons IV, Advanced Weapon Upgrades V
Icon skillbook2.png I required for: 'Atgeir' Explosive Disruptive Lance, 'Azmaru' Electromagnetic Disruptive Lance, 'Steel Yan' Kinetic Disruptive Lance, 'Sarissa' Thermal Disruptive Lance



Icon skillbook2.png Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science V, Energy Pulse Weapons V, Advanced Weapon Upgrades V
Icon skillbook2.png I required for: Doomsday weapons



Icon skillbook2.png Doomsday Rapid Firing

Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Doomsday Operation II



Icon skillbook2.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Advanced Weapon Upgrades V
Icon skillbook2.png I required for: Siege Module I
Icon skillbook2.png V required for: Siege Module II
Notes.png Notes: Only of interest to dreadnought pilots.