Difference between revisions of "Starting skills"
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m (Djavin novienta moved page Starting Skills to Starting skills over redirect) |
(Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.) |
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{{Skills Links}} | {{Skills Links}} | ||
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start. | New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start. | ||
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!Minmatar | !Minmatar | ||
|- | |- | ||
− | | | + | |386,739 |
− | | | + | |384,047 |
− | | | + | |386,739 |
− | | | + | |384,410 |
|} | |} | ||
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*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.) | *[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.) | ||
**{{sk|Hull Upgrades|II}} | **{{sk|Hull Upgrades|II}} | ||
− | **{{sk|Mechanics| | + | **{{sk|Mechanics|III}} |
− | |||
*[[Skills:Drones|Drones]] | *[[Skills:Drones|Drones]] | ||
**{{sk|Drone Avionics|I}} | **{{sk|Drone Avionics|I}} | ||
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**{{sk|Energy Grid Upgrades|I}} | **{{sk|Energy Grid Upgrades|I}} | ||
**{{sk|Power Grid Management|IV}} | **{{sk|Power Grid Management|IV}} | ||
− | |||
**{{sk|Weapon Upgrades|II}} | **{{sk|Weapon Upgrades|II}} | ||
*[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.) | *[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.) | ||
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**{{sk|Rapid Firing|II}} | **{{sk|Rapid Firing|II}} | ||
**{{sk|Sharpshooter|II}} | **{{sk|Sharpshooter|II}} | ||
− | |||
**{{sk|Trajectory Analysis|I}} | **{{sk|Trajectory Analysis|I}} | ||
*[[Skills:Missiles|Missiles]] | *[[Skills:Missiles|Missiles]] | ||
**{{sk|Missile Launcher Operation|I}} | **{{sk|Missile Launcher Operation|I}} | ||
*[[Skills:Navigation|Navigation]] | *[[Skills:Navigation|Navigation]] | ||
− | |||
**{{sk|Afterburner|III}} | **{{sk|Afterburner|III}} | ||
**{{sk|Evasive Maneuvering|I}} | **{{sk|Evasive Maneuvering|I}} | ||
**{{sk|High Speed Maneuvering|I}} | **{{sk|High Speed Maneuvering|I}} | ||
**{{sk|Navigation|III}} | **{{sk|Navigation|III}} | ||
− | **{{sk|Warp Drive Operation| | + | **{{sk|Warp Drive Operation|II}} |
*[[Skills:Neural Enhancement|Neural Enhancement]] | *[[Skills:Neural Enhancement|Neural Enhancement]] | ||
**{{sk|Cybernetics|I}} | **{{sk|Cybernetics|I}} | ||
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*[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.) | *[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.) | ||
**{{sk|Shield Management|I}} | **{{sk|Shield Management|I}} | ||
− | |||
**{{sk|Shield Upgrades|I}} | **{{sk|Shield Upgrades|I}} | ||
**{{sk|Tactical Shield Manipulation|I}} | **{{sk|Tactical Shield Manipulation|I}} | ||
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**{{sk|Spaceship Command|III}} | **{{sk|Spaceship Command|III}} | ||
*[[Skills:Targeting|Targeting]] | *[[Skills:Targeting|Targeting]] | ||
− | **{{sk|Long Range Targeting| | + | **{{sk|Long Range Targeting|II}} |
− | **{{sk|Signature Analysis| | + | **{{sk|Signature Analysis|II}} |
− | **{{sk|Target Management| | + | **{{sk|Target Management|III}} |
*[[Skills:Trade|Trade]] | *[[Skills:Trade|Trade]] | ||
+ | **{{sk|Marketing|I}} | ||
**{{sk|Trade|II}} | **{{sk|Trade|II}} | ||
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!Minmatar | !Minmatar | ||
|- | |- | ||
− | |{{sk|Amarr | + | |{{sk|Amarr Hauler|I}} |
− | |{{sk|Caldari | + | |{{sk|Caldari Hauler|I}} |
− | |{{sk|Gallente | + | |{{sk|Gallente Hauler|I}} |
− | |{{sk|Minmatar | + | |{{sk|Minmatar Hauler|I}} |
|- | |- | ||
− | |{{sk|Amarr | + | |{{sk|Amarr Frigate|I}} |
− | |{{sk|Caldari | + | |{{sk|Caldari Frigate|I}} |
− | |{{sk|Gallente | + | |{{sk|Gallente Frigate|I}} |
− | |{{sk|Minmatar | + | |{{sk|Minmatar Frigate|I}} |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{sk|Controlled Bursts|II}} | |{{sk|Controlled Bursts|II}} | ||
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|{{sk|Controlled Bursts|II}} | |{{sk|Controlled Bursts|II}} | ||
|{{sk|Controlled Bursts|I}} | |{{sk|Controlled Bursts|I}} | ||
+ | |- | ||
+ | |{{sk|Small Energy Turret|I}} | ||
+ | |{{sk|Small Hybrid Turret|I}} | ||
+ | |{{sk|Small Hybrid Turret|I}} | ||
+ | |{{sk|Small Projectile Turret|I}} | ||
|} | |} | ||
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| {{sk|Hull Upgrades|III}} | | {{sk|Hull Upgrades|III}} | ||
| {{sk|Hull Upgrades|II}} | | {{sk|Hull Upgrades|II}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| {{sk|Shield Management|I}} | | {{sk|Shield Management|I}} | ||
| {{sk|Shield Management|II}} | | {{sk|Shield Management|II}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
| {{sk|Shield Upgrades|I}} | | {{sk|Shield Upgrades|I}} |
Latest revision as of 08:19, 1 December 2023
Skills |
---|
Skills by category |
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
386,739 | 384,047 | 386,739 | 384,410 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade