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Blood Raider Covenant: Difference between revisions

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Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use.
Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use.


The EWAR of choice for Blood Raiders is energy neutralization. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them.
The EWAR of choice for Blood Raiders is energy neutralization, though they can also feature webs or weapon disruption. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them.
 
==Blood Raider Ships==
==Blood Raider Ships==
The Blood Raider vessels are designed to be armor tanked. They feature above average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defnining feature of Blood Raider ships however is their unique role bonsus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of oponent's capacitor. This even works against NPC's, but NPC's run out of capacitor a lot faster than capsuleer's, requiring more frequent target swapping.  
The Blood Raider vessels are designed to be armor-tanked. They feature above-average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defining feature of Blood Raider ships however is their unique role bonus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of opponents' capacitor. This even works against NPCs, but NPCs run out of capacitor a lot faster than capsuleers, requiring more frequent target swapping.  
===Faction Ships===
===Faction Ships===
* Corvette: {{sh|Hematos}} (Limited Edition)
* Corvette: {{sh|Hematos}} (Limited Edition)
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* Titan: {{sh|Molok}}
* Titan: {{sh|Molok}}


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[[Category:Factions]]
[[Category:Factions]]
[[Category:Lore]]
[[Category:Lore]]