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Added the Extractive Super-Nexus Response Fleet based on 4 different encounters with 15 capsuleers |
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Triglavian invasion systems contain unique NPCs and Structures with unique behaviors. | Triglavian invasion systems contain unique NPCs and Structures with unique behaviors. | ||
This article was originally written about the contents of Chapter 3 of the Triglavian Invasion. However, even as the Invasion has ended, all of these ships, structures, and behaviors can still be found in [[Pochven]], Minor Victory systems, and EDENCOM Fortresses. | This article was originally written about the contents of Chapter 3 of the Triglavian Invasion. However, even as the Invasion has ended, all of these ships, structures, and behaviors can still be found in [[Pochven]], Minor Victory systems, and [[EDENCOM]] Fortresses. | ||
* '''Note about all fleet composition listings:''' Triglavian and EDENCOM fleets and combat sites use random ship distributions. All fleet compositions listed will be ''samples'' which can be used to ''estimate'' threat levels, however the actual exact compositions of ship sizes, types, and strength grades will vary wildly. | * '''Note about all fleet composition listings:''' Triglavian and EDENCOM fleets and combat sites use random ship distributions. All fleet compositions listed will be ''samples'' which can be used to ''estimate'' threat levels, however the actual exact compositions of ship sizes, types, and strength grades will vary wildly. | ||
A full list of NPC info can be found here: [https://edencom.space/npcs.php Pochven NPC info] | |||
== Roaming fleet behavior == | == Roaming fleet behavior == | ||
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Each race will use their racial EWAR, and have racial [[T2 Resists]] (50%/25%). | Each race will use their racial EWAR, and have racial [[T2 Resists]] (50%/25%). | ||
All races have one EWAR Frigate and Cruiser, one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships. | All races have one EWAR Frigate and Cruiser , one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships. | ||
Amarr Empire Navy | Amarr Empire Navy | ||
* All ships use lasers and deal purely EM and thermal damage. | * All ships use lasers and deal purely EM and thermal damage. | ||
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | * Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | ||
* EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. | * EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. Crusader warp scrambles. | ||
** Armageddon also has energy neutralizer. | ** Armageddon also has energy neutralizer. | ||
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** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes. | ** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes. | ||
** EX - Cerberus, Kirin, Rook, Scorpion. | ** EX - Cerberus, Kirin, Rook, Scorpion. | ||
** Raptors use railguns and no missiles, and deal very low Kinetic-Thermal. | ** Raptors use railguns and no missiles, and deal very low Kinetic-Thermal. Raptors also warp scramble. | ||
* Heavy Shield tank with higher thermal/kinetic resist but lower EM resist. | * Heavy Shield tank with higher thermal/kinetic resist but lower EM resist. | ||
** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage. | ** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage. | ||
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* Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists. | * Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists. | ||
** Battleships have enough shield HP for EM to be best. | ** Battleships have enough shield HP for EM to be best. | ||
** Cruisers and Frigates have weak shields but high armor, making Explosive best. | ** Cruisers and Frigates have weak shields but high armor, making Explosive best. Lachesis uses strong warp scramblers. | ||
* EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. | * EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. [[Taranis]] interceptor warp scrambles. | ||
** Dominix also has remote armor repairs. | ** Dominix also has remote armor repairs. | ||
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** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application. | ** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application. | ||
* Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay. | * Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay. | ||
* Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. | * Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. [[Claw]] warp scrambles at short range. | ||
== Triglavian forces == | == Triglavian forces == | ||
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|- | |- | ||
| | | | ||
| Dazh | | Dazh Koliada | ||
|} | |} | ||
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{{NPCTableRow|Cruiser|1|<Role> Vedmak}} | {{NPCTableRow|Cruiser|1|<Role> Vedmak}} | ||
{{NPCTableRow|Battlecruiser|1|<Role> Drekavac}} | {{NPCTableRow|Battlecruiser|1|<Role> Drekavac}} | ||
{{NPCTableRow|Industrial|1| | {{NPCTableRow|Industrial|1|Dazh Potremba/Stribozha/Koliada|trigger=Primary target}} | ||
|} | |} | ||
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{{NPCTableCSS}} | {{NPCTableCSS}} | ||
</noinclude> | </noinclude> | ||
== Drifter and Sleeper forces == | |||
Pochven systems with wormhole connection to Anoikis (wormhole space) can have roaming Drifters and Sleeper drones. | |||
{| class="wikitable" | |||
! | |||
!Weak | |||
!Normal | |||
!Strongest | |||
|- | |||
!Drifter<br>(cruiser) | |||
|Agreus Tyrannos<br>(Drifter Scout Cruiser) | |||
|Metis Tyrannos<br>(Drifter Assault Cruiser) | |||
|Tyrannos Navarkos<br>(Drifter Navarkos Cruiser) | |||
|- | |||
!Drifter<br>(battleship) | |||
|Orpheus Tyrannos<br>(Drifter Raider Battleship) | |||
|Cephisso Tyrannos<br>(Drifter Strike Battleship) | |||
|Tyrannos Polemos<br>(Drifter Polemarkos Battleship) | |||
|- | |||
!Sleeper | |||
|Faded Hypnosian <ship type> | |||
|Hypnosian <ship type> | |||
|Aroused Hypnosian <ship type> | |||
|} | |||
All Drifter ships have warp scrambler, neut and weak web. The warp scrambler has 7-14 km range depending on the ship type. Their weapons have extremely good tracking for their size, roughly equivalent to short range weapons of one size class below, and 150 km + 150 km range.<br> | |||
The weakest Drifter cruiser (scout) and battleship (raider) have Drifter overshields and break target locks when the overshield is depleted. But they do not have superweapons.<br> | |||
The normal and strong Drifters have superweapons which triggers when the overshield is depleted. | |||
'''Drifters are not to be taken lightly; the cruisers deal between 460 and 820 DPS, and the battleships deal between 932 and 1332 DPS in omni damage.''' | |||
Sleeper drones use remote repairers, energy neutralizers, warp scramblers and webs. The battleships will often engage at long range (exact distance unconfirmed, but player testing has recorded their ability to apply damage from roughly 200 km away). | |||
All Sleeper and Drifter ships retain the uniform resist profile of their wormhole and K-Space counterparts. Aroused-type Sleeper cruisers and battleships also possess a weak shield layer which has 0 omni resists. Sleeper neuts are quite negligible compared to Sleepers in W-Space or [[Abyssal Deadspace]], even for battleship NPCs. | |||
* Agonizer - Web | |||
* Avenger - Neut | |||
* Eristikon - Neut | |||
* Sentinel - Scram, web, neut | |||
* Warden - Scram, web, neut | |||
* Watcher - Scram, web, neut | |||
* Upholder - Remote armor repair | |||
* Preserver - Remote armor repair | |||
* Psychopomp - Remote armor repair | |||
The Psychopomps and Upholders deal high missile damage, but fairly low turret damage. This means they can be easily tanked in a fast ship with low signature radius. | |||
The Eristikon and Avenger deal extreme damage with turrets, but low damage with missiles, and can also be easily tanked if one keeps their transversal very high. | |||
The Sentinel (as well as all the frigates) are the hardest to tank; the Sentinel's damage is spread out between turrets and missiles and has good tracking, while the frigates move very fast and often warp scramble. | |||
== Independent rogue drone swarms == | |||
Pochven systems with wormhole connection to null security space can have roaming Rogue Drone swarms. Out of all Pochven factions they are by far the weakest. | |||
{| class="wikitable" | |||
! | |||
!Weak | |||
!Normal | |||
!Stronger | |||
!Strongest | |||
|- | |||
!Drone swarm | |||
|<ship type> Phase-I Swarmer | |||
|<ship type> Phase-II Legionary | |||
|<ship type> Phase-III Legionary | |||
|<ship type> Phase-IV Legionary | |||
|} | |||
Drone swarm ships are classified in overview as drone sized targets. They usually appear in large swarms. They have extremely weak EWAR and deal very low damage. The swarm size compensates for their low damage output but due to stacking penalties their EWAR is practically meaningless.<br> | |||
There is also Grazing Phase-0 Forager. This ship has strong tank but does not deal any damage, has no EWAR or any remote repair capabilities. | |||
In addition to the swarm ships the Rogue Drones also have 'Overmind' ships. These come in sizes ranging from battleships to Super Carriers to weird looking rogue drone big ships. These ships have very strong hull tanks but deal around 100-200Dps and very high tracking speed, and extreme range, most of them will hit you at around 90km range. They are really slow and are not particularly dangerous for battleships. | |||
== Stationary Weapons Platforms == | == Stationary Weapons Platforms == | ||
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Attacking them will summon a Response Fleet. However, these turrets themselves have very low scan resolution and thus can take up to 10-20 seconds to engage targets. | Attacking them will summon a Response Fleet. However, these turrets themselves have very low scan resolution and thus can take up to 10-20 seconds to engage targets. | ||
Unlike any other NPCs in the game, these turrets can and will fire upon | Unlike any other NPCs in the game, these turrets can and will fire upon few separate targets at the same time. | ||
* EDENCOM GunStar - Heavily tanked and deals omni damage. | * EDENCOM GunStar - Heavily tanked and deals omni damage. | ||