Difference between revisions of "Serpentis Sanctum"

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{{CMBSite|Serpentis Sanctum}}
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{{Update|Need a clear identification of the types. Have bolded the structure name in each type's info which I believe identifies the type.}}
'''Serpentis Sanctum''' is an [[Combat_sites#Combat_anomalies|combat anomaly]] found in Serpentis infested null security regions.
 
  
==Walkthrough==
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{{CMBSiteInfo
The site consists of one ungated pocket. //to be detailed...
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| name= Serpentis Sanctum
 +
| type= Anomaly
 +
| rating= Class 10
 +
| location= Serpentis null sec
 +
| ship limit=
 +
| faction= Serpentis
 +
| damage=
 +
| resist=
 +
| signature strength=
 +
}} '''Serpentis Sanctum''' is a [[Combat sites#Combat anomalies|combat anomaly]] found in Serpentis infested null security regions.
 +
Serpentis Sanctum comes in two types.
 +
 
 +
== Site ==
 +
=== Type 1 ===
 +
Type 1 consists of one ungated pocket. In the pocket, you will find 5 large structures called '''Magnetic Double-capped Bubble''' and the initial NPCs between them.
 +
If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket.
 +
Start by killing the smallest size ships, and save the next wave trigger NPC for last.
  
 
{{NPCTableHead|Initial Defenders}}
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Guard/Protector|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Frigate|0-4|Coreli Guardian Guard/Protector|point=yes|ewar=Web}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller|ewar=Damp}}
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{{NPCTableRow|Elite Cruiser|0-4|Corelum Guardian Chief Patroller|ewar=Damp}}
 
{{NPCTableRow|Battleship|3|Core Grand Admiral}}
 
{{NPCTableRow|Battleship|3|Core Grand Admiral}}
{{NPCTableRow|Battleship|3|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
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{{NPCTableRow|Battleship|3-7|Core Lord Admiral|trigger = Last battleship triggers next wave}}
 
|}
 
|}
  
Line 17: Line 32:
 
|collapsed=yes}}
 
|collapsed=yes}}
  
{{NPCTableHead|Wave #1}}
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{{NPCTableHead|Reinforcement Wave #1}}
{{NPCTableRow|Battlecruiser|4|Corelatis Wing/Platoon Leader/Captain Sentry/High Captain}}
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{{NPCTableRow|Battlecruiser|3-4|Corelatis Wing/Platoon Leader/Captain Sentry/High Captain}}
{{NPCTableRow|Battleship|2|Core Grand Admiral}}
+
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|1|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
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{{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger = Last battleship triggers next wave}}
 
|}
 
|}
  
{{NPCTableHead|Wave #2}}
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{{NPCTableHead|Reinforcement Wave #2}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Guard/Protector|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Patroller|ewar= Damp}}
{{NPCTableRow|Battleship|1|Core Grand Admiral}}
+
{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
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{{NPCTableRow|Battleship|1-2|Core Lord Admiral|trigger= Last Lord Admiral triggers next wave}}
 
|}
 
|}
  
{{NPCTableHead|Wave #3}}
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{{NPCTableHead|Reinforcement Wave #3}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon Leader/Captain Sentry}}
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{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}}
{{NPCTableRow|Battleship|2|Core Grand Admiral}}
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{{NPCTableRow|Battleship|1-2|Core Grand Admiral}}
{{NPCTableRow|Battleship|2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
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{{NPCTableRow|Battleship|1-2|Core Lord Admiral}}
 
|}
 
|}
  
{{NPCTableHead|Wave #4}}
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{{NPCTableHead|Reinforcement Wave #4}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Scout/Agent|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Scout/Agent|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|2|Corelum Chief Protector/Infantry}}
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{{NPCTableRow|Battlecruiser|3-4|Corelatis High Captain/Captain Sentry}}
{{NPCTableRow|Battleship|3|Core High Admiral}}
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{{NPCTableRow|Battleship|5-6|Core Grand Admiral/Core High Admiral}}
{{NPCTableRow|Battleship|1|Core Grand Admiral}}
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{{NPCTableRow|Battleship|2|Core Lord Admiral}}
{{NPCTableRow|Battleship|2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
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{{NPCTableRow|Battleship|0-1|Shadow Serpentis|cargo= May drop deadspace & faction modules}}
 +
{{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought|point= scram|ewar= Web|ewar2= Neut}}
 +
|}
 +
 
 +
 
 +
=== Type 2 ===
 +
{{Mission stub}}
 +
Information on this site is not very accurate.
 +
 
 +
Type 2 consists of one ungated pocket. In the pocket, you will a very large station ('''Pirate Complex'''), rock formations and scattered rocks. Initial Defenders spawn a few seconds after arriving into the site.
 +
 
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Elite Frigate|3?|Coreli Guardian Guard/Protector}}
 +
{{NPCTableRow|Elite Cruiser|3?|Corelum Guardian Chief Guard/Protector|ewar=Damp}}
 +
{{NPCTableRow|Battleship|7|Core Lord/Grand Admiral}}
 
|}
 
|}
  
{{NPCTableHead|Wave #5}}
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{{MessageBox
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller/Watchman|point=yes|ewar=Web}}
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|In local:
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer/Sentiner}}
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|{{co|#80d8fc||More ships have warped into the area.}}
{{NPCTableRow|Battlecruiser|2|Corelatis High Capation/Captain Sentry}}
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|collapsed=yes}}
{{NPCTableRow|Battleship|1|Core Grand Admiral}}
+
 
{{NPCTableRow|Battleship|2|Core Lord Admiral|trigger = Last Lord Admiral triggers next wave}}
+
{{NPCTableHead|Reinforcement Wave #1}}
 +
{{NPCTableRow|Battlecruiser|3?|Corelatis Squad/Wing Leader}}
 +
{{NPCTableRow|Battleship|4?|Core Lord/Grand Admiral}}
 
|}
 
|}
  
 +
{{NPCTableHead|Reinforcement Wave #2}}
 +
{{NPCTableRow|Elite Frigate|3?|Coreli Guardian Scout/Initiate|point=yes}}
 +
{{NPCTableRow|Battlecruiser|4?|Corelatis Captain/Platoon Leader/Squad Leader}}
 +
{{NPCTableRow|Battleship|3?|Core Lord/Grand Admiral}}
 +
|}
  
{{NPCTableHead|Wave #6}}
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{{NPCTableHead|Reinforcement Wave #3}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Safeguard|point=yes|ewar=Web}}
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{{NPCTableRow|Elite Cruiser|3?|Corelum Guardian Chief Defender/Protector}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Infantry/Sentinel|ewar=Damp}}
+
{{NPCTableRow|Battleship|5?|Core Lord/High Admiral}}
{{NPCTableRow|Battlecruiser|4|Corelatis Capation/High Captaion/Captain Sentry/Wing Leader}}
+
{{NPCTableRow|Battleship|2?|Core Grand Admiral|trigger}}
{{NPCTableRow|Battleship|3|Core Grand Admiral}}
+
|}
{{NPCTableRow|Battleship|1|Core Lord Admiral}}
+
 
 +
{{NPCTableHead|Reinforcement Wave #4}}
 +
{{NPCTableRow|Elite Frigate|2?|Coreli Guardian Scout/Initiate}}
 +
{{NPCTableRow|Destroyer|3?|Corelior Cannoneer/Sentinel}}
 +
{{NPCTableRow|Battlecruiser|2?|Corelatis Captain Sentry/High Captain}}
 +
{{NPCTableRow|Battleship|3?|Core Grand/Lord Admiral}}
 
|}
 
|}
  
{{clear}}
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{{NPCTableHead|Wave #5}}
 +
{{NPCTableRow|Elite Frigate|2?|Coreli Guardian Protector/Safeguard}}
 +
{{NPCTableRow|Elite Cruiser|3?|Corelum Guardian Chief Sentinel/Infantry}}
 +
{{NPCTableRow|Battlecruiser|4?|Corelatis High Captain/Wing Leader/Captain Sentry}}
 +
{{NPCTableRow|Battleship|4?|Core Grand/Lord Admiral}}
 +
{{NPCTableRow|Dreadnought|0-1|Serpentis Dreadnought}}
 +
|}
  
 +
== Bounty and drops ==
 +
* ~35.000.000 ISK bounty
 +
* ~19.000.000 ISK in salvage
 +
* Possibility for rare drop
  
 +
== Escalation ==
 
Can escalate to a [[Serpentis Fleet Shipyard]].
 
Can escalate to a [[Serpentis Fleet Shipyard]].
  
 +
== See also ==
 
{{Combat Anomalies|Serpentis}}
 
{{Combat Anomalies|Serpentis}}
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 07:10, 29 September 2024

This page should be updated due to game changes.
Reason: Need a clear identification of the types. Have bolded the structure name in each type's info which I believe identifies the type.


Site Details
Serpentis Sanctum
Type Combat Anomaly
Rating Class 10
Found in Serpentis null sec
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin

Serpentis Sanctum is a combat anomaly found in Serpentis infested null security regions.

Serpentis Sanctum comes in two types.

Site

Type 1

Type 1 consists of one ungated pocket. In the pocket, you will find 5 large structures called Magnetic Double-capped Bubble and the initial NPCs between them. If you have a mobil tractor unit, start orbiting it. If not, you can orbit one of the structures in the pocket. Start by killing the smallest size ships, and save the next wave trigger NPC for last.


Initial Defenders
WD EWAR L


Elite Frigate 0-4 x Elite Frigate Coreli Guardian Guard/Protector Warp Disruptor Stasis Webifier
Elite Cruiser 0-4 x Elite Cruiser Corelum Guardian Chief Patroller Remote Sensor Dampener
Battleship 3 x Battleship Core Grand Admiral
Battleship 3-7 x Battleship Core Lord Admiral Last battleship triggers next wave
In local:
More ships have warped into the area.


Reinforcement Wave #1
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Corelatis Wing/Platoon Leader/Captain Sentry/High Captain
Battleship 1-2 x Battleship Core Grand Admiral
Battleship 1-2 x Battleship Core Lord Admiral Last battleship triggers next wave


Reinforcement Wave #2
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Guardian Chief Patroller Remote Sensor Dampener
Battleship 1-2 x Battleship Core Grand Admiral
Battleship 1-2 x Battleship Core Lord Admiral Last Lord Admiral triggers next wave


Reinforcement Wave #3
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Coreli Guardian Scout/Agent Warp Disruptor Stasis Webifier
Battleship 1-2 x Battleship Core Grand Admiral
Battleship 1-2 x Battleship Core Lord Admiral


Reinforcement Wave #4
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Coreli Guardian Scout/Agent Warp Disruptor Stasis Webifier
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 5-6 x Battleship Core Grand Admiral/Core High Admiral
Battleship 2 x Battleship Core Lord Admiral
Battleship 0-1 x Battleship Shadow Serpentis May drop deadspace & faction modules
Dreadnought 0-1 x Dreadnought Serpentis Dreadnought Warp Scrambler Stasis Webifier Energy Neutralizer


Type 2

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.

Information on this site is not very accurate.

Type 2 consists of one ungated pocket. In the pocket, you will a very large station (Pirate Complex), rock formations and scattered rocks. Initial Defenders spawn a few seconds after arriving into the site.


Initial Defenders
WD EWAR L


Elite Frigate 3? x Elite Frigate Coreli Guardian Guard/Protector
Elite Cruiser 3? x Elite Cruiser Corelum Guardian Chief Guard/Protector Remote Sensor Dampener
Battleship 7 x Battleship Core Lord/Grand Admiral
In local:
More ships have warped into the area.


Reinforcement Wave #1
WD EWAR L


Battlecruiser 3? x Battlecruiser Corelatis Squad/Wing Leader
Battleship 4? x Battleship Core Lord/Grand Admiral


Reinforcement Wave #2
WD EWAR L


Elite Frigate 3? x Elite Frigate Coreli Guardian Scout/Initiate Warp Disruptor
Battlecruiser 4? x Battlecruiser Corelatis Captain/Platoon Leader/Squad Leader
Battleship 3? x Battleship Core Lord/Grand Admiral


Reinforcement Wave #3
WD EWAR L


Elite Cruiser 3? x Elite Cruiser Corelum Guardian Chief Defender/Protector
Battleship 5? x Battleship Core Lord/High Admiral
Battleship 2? x Battleship Core Grand Admiral


Reinforcement Wave #4
WD EWAR L


Elite Frigate 2? x Elite Frigate Coreli Guardian Scout/Initiate
Destroyer 3? x Destroyer Corelior Cannoneer/Sentinel
Battlecruiser 2? x Battlecruiser Corelatis Captain Sentry/High Captain
Battleship 3? x Battleship Core Grand/Lord Admiral


Wave #5
WD EWAR L


Elite Frigate 2? x Elite Frigate Coreli Guardian Protector/Safeguard
Elite Cruiser 3? x Elite Cruiser Corelum Guardian Chief Sentinel/Infantry
Battlecruiser 4? x Battlecruiser Corelatis High Captain/Wing Leader/Captain Sentry
Battleship 4? x Battleship Core Grand/Lord Admiral
Dreadnought 0-1 x Dreadnought Serpentis Dreadnought

Bounty and drops

  • ~35.000.000 ISK bounty
  • ~19.000.000 ISK in salvage
  • Possibility for rare drop

Escalation

Can escalate to a Serpentis Fleet Shipyard.

See also

Combat Anomalies
Serpentis Corporation
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken