Difference between revisions of "The Right to Rule"

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<noinclude>{{AmarrEpicArcNav}}</noinclude>
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<noinclude>{{NPCTableCSS}} __NOTOC__ {{AmarrEpicArcNav|chapter 3a}}</noinclude>
 
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{{Missiondetails
{{Template:Missiondetails
 
 
|Level=
 
|Level=
 
|Type= Encounter
 
|Type= Encounter
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|Extra=
 
|Extra=
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
 
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
Line 30: Line 28:
 
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
 
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
  
'''Blitz:'''  
+
'''Blitz:'''
 
* Clear rooms 1-3.
 
* Clear rooms 1-3.
 
* Kill Harkan's Behemoth in room 4.
 
* Kill Harkan's Behemoth in room 4.
  
===Warpin===
+
=== Warpin ===
 
 
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
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|}
 
|}
  
===Room 1===
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=== Room 1 ===
 
 
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}}
+
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar= Web}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}}
+
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar= TD}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar =TD}}
+
{{NPCTableRow|Battleship|2-3|Centus Plague/Beast Lord|ewar= TD}}
 
|}
 
|}
  
===Room 2===
+
=== Room 2 ===
 
 
 
Notes:
 
Notes:
*The Acceleration Gate is 3km away.
+
* The Acceleration Gate is 3km away.
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
+
* No aggro from Initial Group B at warp-in, however it will aggro if you get too close, and they must also be cleared to unlock the gate.
*Drones cannot be safely deployed without drawing aggro.
+
* Drones cannot be safely deployed without drawing aggro, but the aggro won't switch to you when you recall them.
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
+
* Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableSeparator|Group A (30 km)}}
 
{{NPCTableSeparator|Group A (30 km)}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}}
+
{{NPCTableRow|Battleship|2-3|Centus Mutant/Savage Lord}}
{{NPCTableSeparator|Group B (10 km)}}
+
{{NPCTableSeparator|Group B (10-20 km)}}
 
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
 
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}}
+
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar= TD}}
 
|}
 
|}
  
===Room 3===
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=== Room 3 ===
 
 
 
'''Warning:'''
 
'''Warning:'''
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
+
* Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
+
* The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
 +
** 1st chain group 1 is triggered when the Initial Battleship receives any damage.
 +
** 2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
 +
** 3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
 +
** 4th chain group 1 is triggered when the Initial Battleship is destroyed.
  
1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
+
Each chain group 1 will spawn one chain group 2 when attacked. Additionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17, 2020''' - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br>
 
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br>
 
4th chain group 1 is triggered when the Initial Battleship is destroyed.<br>
 
 
 
Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17, 2020''' - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).
 
  
 
'''Tips:'''
 
'''Tips:'''
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
+
* STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
*Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
+
* Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
*Rinse and repeat.
+
* Rinse and repeat.
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
 
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger = triggers Chain group 1 (x4)}}
+
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger= triggers Chain group 1 (x4)}}
 
|}
 
|}
 
 
{{NPCTableHead|Chain group 1 (x4)}}
 
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}}
+
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger= Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}}
+
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger= Triggers chain group 2}}
 
|}
 
|}
 
 
{{NPCTableHead|Chain group 2 (x4)}}
 
{{NPCTableHead|Chain group 2 (x4)}}
 
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
 
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
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|}
 
|}
  
===Room 4===
+
=== Room 4 ===
 
 
 
'''Warning:'''
 
'''Warning:'''
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
+
* You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
*Suggest getting plenty of range from landing beacon in order to manage spawn waves.
+
* Suggest getting plenty of range from landing beacon in order to manage spawn waves.
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
+
* Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
+
* Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
  
 
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
 
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
+
* The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
+
* Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
*Group 3 is triggered by destroying the last Elite Frigate in Group 2.
+
* Group 3 is triggered by destroying the last Elite Frigate in Group 2.
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
+
* Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
  
 
'''Tips:'''
 
'''Tips:'''
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
+
* Harkan's Behemoth Battleship is much faster than the other ships making it easy to separate him from the other ships.
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
+
* Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
 +
* Marauders seem to be able to prevent additional waves from spawning by triggering the next wave within a few seconds. This may or may not work on Room 3.
  
 
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
 
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger = Repeating }}
+
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger= Repeating}}
 
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
 
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger = Triggers waves 1-3, Mission objective| ewar = Neut| ewar2 = TD}}
+
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger= Triggers waves 1-3, Mission objective|ewar= Neut|ewar2= TD}}
 
|}
 
|}
 
 
{{NPCTableHead|Harkan shield damage wave}}
 
{{NPCTableHead|Harkan shield damage wave}}
 
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
 
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
+
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
 
|}
 
|}
 
 
{{NPCTableHead|Harkan armor damage wave}}
 
{{NPCTableHead|Harkan armor damage wave}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar = TD}}
+
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar= TD}}
 
|}
 
|}
 
 
{{NPCTableHead|Harkan destroyed wave}}
 
{{NPCTableHead|Harkan destroyed wave}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
+
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
 
|}
 
|}
  
 
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
 
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
 
 
{{NPCTableHead|Repeating chain group}}
 
{{NPCTableHead|Repeating chain group}}
 
{{NPCTableSeparator|Group 1 (x4)}}
 
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger = First ship destroyed triggers group 2}}
+
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger= First ship destroyed triggers group 2}}
 
{{NPCTableSeparator|Group 2 (x4)}}
 
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger = Last ship destroyed triggers group 3|ewar = Web}}
+
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger= Last ship destroyed triggers group 3|ewar= Web}}
 
{{NPCTableSeparator|Group 3 (x4)}}
 
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger =Triggers group 1|ewar = TD}}
+
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger =Triggers group 1|ewar = TD}}
+
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger =Triggers group 1}}
+
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger= Triggers group 1}}
 
|}
 
|}
  
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Rewards:
 
Rewards:
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
+
* 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
+
* Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)
[[Category:Mission_reports]]
+
<noinclude>
{{NPCTableCSS}}
+
[[Category:Epic arc missions]]
 
</noinclude>
 
</noinclude>

Latest revision as of 03:44, 17 October 2024


Type Encounter
Objective Destroy Harkan's Behemoth Battleship
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuting, tracking disruption, Webs
Rewards Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus
Mission briefing
Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!

He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!

The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.

This is the final mission of the Amarr epic arc. This will be a long mission so load your ship with plenty of ammo.

Four rooms with several spawns. It is recommended that you are in a fleet (even if alone) and tag the waves to avoid triggering too many waves at once.

The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.

Blitz:

  • Clear rooms 1-3.
  • Kill Harkan's Behemoth in room 4.

Warpin

WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 3 x Battlecruiser Centatis Devil/Wraith

Room 1

WD EWAR L


Elite Frigate 1-2 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Centum Slaughterer/Execrator Tracking Disruptor
Elite Cruiser 4 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 2 x Battlecruiser Centatis Behemoth/Wraith
Battleship 2-3 x Battleship Centus Plague/Beast Lord Tracking Disruptor

Room 2

Notes:

  • The Acceleration Gate is 3km away.
  • No aggro from Initial Group B at warp-in, however it will aggro if you get too close, and they must also be cleared to unlock the gate.
  • Drones cannot be safely deployed without drawing aggro, but the aggro won't switch to you when you recall them.
  • Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


Initial defenders
WD EWAR L
Group A (30 km)
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/...
Battleship 2-3 x Battleship Centus Mutant/Savage Lord
Group B (10-20 km)
Battlecruiser 6 x Battlecruiser Centatis Devil/Daemon
Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/...
Elite Cruiser 4 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking Disruptor

Room 3

Warning:

  • Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
  • The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
    • 1st chain group 1 is triggered when the Initial Battleship receives any damage.
    • 2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
    • 3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
    • 4th chain group 1 is triggered when the Initial Battleship is destroyed.

Each chain group 1 will spawn one chain group 2 when attacked. Additionally the Centus Tyrant will fully repair when new group is spawned. (Update Feb 17, 2020 - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).

Tips:

  • STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
  • Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
  • Rinse and repeat.


Initial defenders
WD EWAR L


Destroyer 1-2 x Destroyer Centior Monster
Battleship 1 x Battleship Centus Tyrant triggers Chain group 1 (x4)
Chain group 1 (x4)
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Butcher Triggers chain group 2
Battleship 2-3 x Battleship Centus Overlord/Dark Lord Triggers chain group 2
Chain group 2 (x4)
WD EWAR L


Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer
Battlecruiser 1-2 x Battlecruiser Centus Daemon/Behemoth

Room 4

Warning:

  • You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
  • Suggest getting plenty of range from landing beacon in order to manage spawn waves.
  • Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
  • Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.

The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.

  • The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
  • Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
  • Group 3 is triggered by destroying the last Elite Frigate in Group 2.
  • Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Tips:

  • Harkan's Behemoth Battleship is much faster than the other ships making it easy to separate him from the other ships.
  • Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
  • Marauders seem to be able to prevent additional waves from spawning by triggering the next wave within a few seconds. This may or may not work on Room 3.

Blitz: Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.


Initial defenders
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend Repeating
Battleship 2 x Battleship Centus Daemon/Behemoth
Elite Battleship 1 x Elite Battleship Harkan's Behemoth Triggers waves 1-3, Mission objective Energy Neutralizer Tracking Disruptor
Harkan shield damage wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Cannibal
Cruiser 1-2 x Cruiser Centum Execrator Tracking Disruptor
Harkan armor damage wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Abomination
Cruiser 1-2 x Cruiser Centum Slaughterer Tracking Disruptor
Harkan destroyed wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Abomination
Cruiser 1-2 x Cruiser Centum Execrator Tracking Disruptor

Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.

Repeating chain group
WD EWAR L
Group 1 (x4)
Battlecruiser 3 x Battlecruiser Centus Daemon/Behemoth First ship destroyed triggers group 2
Group 2 (x4)
Elite Frigate 2 x Elite Frigate Centii Loyal Scavenger/Ravener Last ship destroyed triggers group 3 Stasis Webifier
Group 3 (x4)
Elite Frigate 0-2 x Elite Frigate Centii Loyal Scavenger/Ravener Triggers group 1 Tracking Disruptor
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer Triggers group 1 Tracking Disruptor
Battleship 1-2 x Battleship Centus Tyrant/Dread Lord Triggers group 1


Mission briefing
Lord Miyan is safe. The political situation is returning to what passes for normal.

The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to.

As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing .

You, <Character>, will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come.

Rewards:

  • 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
  • Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)