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Angel Forsaken Rally Point: Difference between revisions

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Djavin novienta (talk | contribs)
Recategorized.
Escalation: I got a angel capital staging from one in sov space
 
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{{CMBSite | Angel Forsaken Rally Point
{{CMBSite | Angel Forsaken Rally Point}}
| Variation= 3
The Angel Forsaken Rally Point is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]]. The site is easily done with sniper Battleship T2 fit.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]].
{{Expected NPC
    | OverviewRecShips = Battleship.
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 34-35 ships.
    | OverviewEstPayout= 31 mil.
         | TotalExpFrigates      = 4-6
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
         | TotalExpFrigates      = 5
         | TotalExpDestroyers    =  
         | TotalExpDestroyers    =  
         | TotalExpCruisers        = 8
         | TotalExpCruisers        = 6-9
         | TotalExpBattlecruisers = 3
         | TotalExpBattlecruisers = 3-4
         | TotalExpBattleships  = 19
         | TotalExpBattleships  = 17-22
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Group1              = Initial Defenders (5- 12km)
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
|{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
|{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
|{{NPCTableRow|Battleship|4|Gist Cherubim}}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Liquidator/ Marauder}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room1Group7                = 6th Reinforcement Spawn
            | Room1Group7Text        =
            | Room1Group1InLocal    =
            | Room1Group7Table      =
{{NPCTable
|{{NPCTableRow|Battleship|3|Gist Throne}}
}}
}}
==Walkthrough==
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.
{{NPCTableHead|Initial Defenders (5- 12km)}}
{{NPCTableRow|Elite Cruiser|1-2|Arch Gistum Centurion / Marauder}}
{{NPCTableRow|Battleship|1-2|Gist Nephilim / Saint|ewar=TP}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2-3|Arch Gistii Hunter / Raider / Impaler}}
{{NPCTableRow|Battleship|2-3|Gist Nephilim / Saint|ewar=TP}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Cruiser|2-3|Gistum Centurion / Liquidator/Marauder}}
{{NPCTableRow|Battleship|2-3|Gist Malakim / Throne}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2-3|Arch Gistii Hijacker / Rogue|point=yes}}
{{NPCTableRow|Battleship|3|Gist Cherubim / Seraphim}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire / Tribunus / Praefectus}}
{{NPCTableRow|Battleship|3-4|Gist Cherubim / Seraphim}}
|}
{{NPCTableHead|5th Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Centurion / Marauder / Phalanx}}
{{NPCTableRow|Battleship|3|Gist Cherubim / Seraphim}}
|}
{{NPCTableHead|6th Reinforcement Spawn}}
{{NPCTableRow|Battleship|3-4|Gist Malakim / Throne}}
|}
==Escalation==
This site can escalate to [[Cartel Prisoner Retention]] or [[Angel Capital Staging]]
{{MessageBox
|Cartel Prisoner Retention
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
|collapsed=yes}}


  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 21 mil
    | TotalGeneralLootValue= 7.6 mil
    | TotalSalvageValue = 2.3 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


== See also ==
{{Combat Anomalies|Angel}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]

Latest revision as of 13:18, 9 October 2025

Site Details
Angel Forsaken Rally Point
Type Combat Anomaly
Rating Class 6 Level 3
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Forsaken Rally Point is a combat anomaly found in Angel infested regions. It is a level 3 variant of the Angel Rally Point. The site is easily done with sniper Battleship T2 fit.

Total expected enemies
Enemy Type Count
Frigates 4-6
Cruiser 6-9
Battlecruisers 3-4
Battleships 17-22

Walkthrough

Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.


Initial Defenders (5- 12km)
WD EWAR L


Elite Cruiser 1-2 x Elite Cruiser Arch Gistum Centurion / Marauder
Battleship 1-2 x Battleship Gist Nephilim / Saint Target Painter


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Arch Gistii Hunter / Raider / Impaler
Battleship 2-3 x Battleship Gist Nephilim / Saint Target Painter


2nd Reinforcement Spawn
WD EWAR L


Cruiser 2-3 x Cruiser Gistum Centurion / Liquidator/Marauder
Battleship 2-3 x Battleship Gist Malakim / Throne


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Arch Gistii Hijacker / Rogue Warp Disruptor
Battleship 3 x Battleship Gist Cherubim / Seraphim


4th Reinforcement Spawn
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire / Tribunus / Praefectus
Battleship 3-4 x Battleship Gist Cherubim / Seraphim


5th Reinforcement Spawn
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion / Marauder / Phalanx
Battleship 3 x Battleship Gist Cherubim / Seraphim


6th Reinforcement Spawn
WD EWAR L


Battleship 3-4 x Battleship Gist Malakim / Throne

Escalation

This site can escalate to Cartel Prisoner Retention or Angel Capital Staging

Cartel Prisoner Retention
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.


See also

Combat Anomalies
Angel Cartel
Hideaway Burrow Refuge Den Yard Rally Point Port Hub Haven Sanctum
Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Forsaken