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Skills:Electronic Systems: Difference between revisions

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m Remove Target Spectrum Breaker
 
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{{Skills Links}}
{{Skills Links}}
=Overview=
= Overview =


The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]].
The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost 3.5 million ISK or less qualify for the [[Skillbook Program]].
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!Alpha Limit
!Alpha Limit
|-
|-
|{{sk|Burst Projector Operation|mult=yes}}  
|{{sk|Burst Projector Operation|mult=yes}}
|Allows use of Burst Projectors. Reduction in Burst Projector activation time.
|Allows use of Burst Projectors. Reduction in Burst Projector activation time.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Burst Projector Operation}}
|-
|-
| {{sk|Cloaking|mult=yes}}  
|{{sk|Cloaking|mult=yes}}
| Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
| Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Cloaking}}
|-
|-
| {{sk|Electronic Warfare|mult=yes}}  
|{{sk|Electronic Warfare|mult=yes}}
| Allows use of ECM jammers. Reduces ECM module capacitor consumption.
| Allows use of ECM jammers. Reduces ECM module capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Electronic Warfare}}
|-
|-
| {{sk|Frequency Modulation|mult=yes}}  
|{{sk|Frequency Modulation|mult=yes}}
| Bonus to EWAR module falloff range.
| Bonus to EWAR module falloff range.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Frequency Modulation}}
|-
|-
| {{sk|Long Distance Jamming|mult=yes}}  
|{{sk|Long Distance Jamming|mult=yes}}
| Bonus to EWAR module optimal range.
| Bonus to EWAR module optimal range.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Long Distance Jamming}}
|-
|-
| {{sk|Propulsion Jamming|mult=yes}}  
|{{sk|Propulsion Jamming|mult=yes}}
| Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
| Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Propulsion Jamming}}
|-
|-
| {{sk|Sensor Linking|mult=yes}}  
|{{sk|Sensor Linking|mult=yes}}
| Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
| Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
|◼◼◼{{co|yellow|▨▨}}
|{{SkillAlphaBar|Sensor Linking}}
|-
|-
| {{sk|Signal Dispersion|mult=yes}}  
|{{sk|Signal Dispersion|mult=yes}}
| Bonus to ECM Jammer strength.
| Bonus to ECM Jammer strength.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signal Dispersion}}
|-
|-
| {{sk|Signal Suppression|mult=yes}}  
|{{sk|Signal Suppression|mult=yes}}
| Bonus to Sensor Dampener effectiveness.
| Bonus to Sensor Dampener effectiveness.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signal Suppression}}
|-
|-
| {{sk|Signature Focusing|mult=yes}}  
|{{sk|Signature Focusing|mult=yes}}
| Bonus to effectiveness of Target Painters.
| Bonus to effectiveness of Target Painters.
|{{co|red|▨▨▨▨▨}}  
|{{SkillAlphaBar|Signature Focusing}}
|-
|-
| {{sk|Signature Masking|mult=yes}}  
|{{sk|Signature Masking|mult=yes}}
| Increases cycle duration of Signature Radius Suppressor.
| Increases cycle duration of Signature Radius Suppressor.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Signature Masking}}
|-
|-
| {{sk|Tactical Logistics Reconfiguration|mult=yes}}  
|{{sk|Tactical Logistics Reconfiguration|mult=yes}}
| Allows use of Triage modules. Reduces Triage module fuel consumption.
| Allows use of Triage modules. Reduces Triage module fuel consumption.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Tactical Logistics Reconfiguration}}
|-
|-
| {{sk|Target Painting|mult=yes}}  
|{{sk|Target Painting|mult=yes}}
| Allows use of Target Painters. Reduces capacitor need of Target Painters.
| Allows use of Target Painters. Reduces capacitor need of Target Painters.
|◼◼◼{{co|yellow|▨▨}}
|{{SkillAlphaBar|Target Painting}}
|-
|-
| {{sk|Weapon Destabilization|mult=yes}}  
|{{sk|Weapon Destabilization|mult=yes}}
| Bonus to weapon disruptor effectiveness.
| Bonus to weapon disruptor effectiveness.
|{{co|red|▨▨▨▨▨}}
|{{SkillAlphaBar|Weapon Destabilization}}
|-
|-
| {{sk|Weapon Disruption|mult=yes}}  
|{{sk|Weapon Disruption|mult=yes}}
| Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption.
| Allows use of weapon disruptors. Bonus reduction to weapon disruptor capacitor consumption.
|◼◼◼◼{{co|yellow|▨}}
|{{SkillAlphaBar|Weapon Disruption}}
|}
|}


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|reqIV=Covert Ops Cloaking Device; {{sk|Black Ops|icon=yes}}, {{sk|Recon Ships|icon=yes}}
|reqIV=Covert Ops Cloaking Device; {{sk|Black Ops|icon=yes}}, {{sk|Recon Ships|icon=yes}}
|reqV=CONCORD Modified Cloaking Device
|reqV=CONCORD Modified Cloaking Device
|notes=Level I allows you to fit a Compact cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
|notes=Level I allows you to fit a Compact cloak, which will let you remain hidden and undetectable by probes in a [[safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for traveling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
}}
}}


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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|pre={{sk|CPU Management|I}}
|pre= {{sk|CPU Management|I}}
|reqI=Tech 1 and Faction ECM/ECM Burst modules
|reqI= Tech 1 and Faction ECM/ECM Burst modules
|reqII={{sk|Frequency Modulation|icon=yes}}
|reqII= {{sk|Frequency Modulation|icon=yes}}
|reqIII=Tech 1 Signal Distortion Amplifiers; {{sk|Long Distance Jamming|icon=yes}}
|reqIII= {{sk|Long Distance Jamming|icon=yes}}; Tech 1 Signal Distortion Amplifiers
|reqIV=Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}}
|reqIV= {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}}; Tech 2 ECM/Burst ECM modules; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; Hornet EC-300
|reqV={{sk|Burst Projector Operation}}
|reqV= {{sk|Burst Projector Operation|icon=yes}}
|notes=A key skill for ECM pilots. Level IV lets you use T2 jammers.
|notes= A key skill for ECM pilots. Level IV lets you use T2 jammers.
}}
}}


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|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}}
|pre={{sk|CPU Management|III}}; {{sk|Electronic Warfare|II}}
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.
|notes=Falloff isn't as important as optimal range, but anyone specializing in EWAR should train this up to IV in the medium term.
}}  
}}


{{Skill
{{Skill
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|2=Memory
|2=Memory
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}}
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}}
|notes=An excellent, high-priority support skill for ewar specialists.
|notes=An excellent, high-priority support skill for EWAR specialists.
}}
}}


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|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300
|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}}
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}}
|notes=The basic support skill for target painting, the Minmatar form of ewar.
|notes=The basic support skill for target painting, the Minmatar form of EWAR.
}}
}}