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Skills:Electronic Systems: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Replace rare unicode characters with {{SkillAlphaBar}}; cosmetic changes
m Remove Target Spectrum Breaker
 
(One intermediate revision by the same user not shown)
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|reqIV=Covert Ops Cloaking Device; {{sk|Black Ops|icon=yes}}, {{sk|Recon Ships|icon=yes}}
|reqIV=Covert Ops Cloaking Device; {{sk|Black Ops|icon=yes}}, {{sk|Recon Ships|icon=yes}}
|reqV=CONCORD Modified Cloaking Device
|reqV=CONCORD Modified Cloaking Device
|notes=Level I allows you to fit a Compact cloak, which will let you remain hidden and undetectable by probes in a [[Safe Spot|safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for travelling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
|notes=Level I allows you to fit a Compact cloak, which will let you remain hidden and undetectable by probes in a [[safespot]] for as long as you like. Level III lets you use the T2 cloaking device, which is necessary for the [[Cloak Trick|MWD+cloak]] trick, a useful technique for traveling safely through low-sec. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ("covert ops") ships. Most combat pilots can probably get away with only training to level I, while haulers should train to level III, and stealth specialists (who want to fly covert ops ships) need level IV.
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|pre={{sk|CPU Management|I}}
|pre= {{sk|CPU Management|I}}
|reqI=Tech 1 and Faction ECM/ECM Burst modules
|reqI= Tech 1 and Faction ECM/ECM Burst modules
|reqII={{sk|Frequency Modulation|icon=yes}}
|reqII= {{sk|Frequency Modulation|icon=yes}}
|reqIII=Tech 1 Signal Distortion Amplifiers; {{sk|Long Distance Jamming|icon=yes}}
|reqIII= {{sk|Long Distance Jamming|icon=yes}}; Tech 1 Signal Distortion Amplifiers
|reqIV=Tech 2 ECM/Burst ECM modules; Target Spectrum Breaker; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}}
|reqIV= {{sk|Signal Dispersion|icon=yes}}; {{sk|Advanced Drone Avionics|icon=yes}}; Tech 2 ECM/Burst ECM modules; Signal Distortion Amplifier II; Wasp EC-900; Vespa EC-600; Hornet EC-300
|reqV={{sk|Burst Projector Operation}}
|reqV= {{sk|Burst Projector Operation|icon=yes}}
|notes=A key skill for ECM pilots. Level IV lets you use T2 jammers.
|notes= A key skill for ECM pilots. Level IV lets you use T2 jammers.
}}
}}


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|2=Memory
|2=Memory
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}}
|pre={{sk|CPU Management|IV}}; {{sk|Electronic Warfare|III}}
|notes=An excellent, high-priority support skill for ewar specialists.
|notes=An excellent, high-priority support skill for EWAR specialists.
}}
}}


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|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300
|reqIII=Berserker TP-900; Valkyrie TP-600; Warrior TP-300
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}}
|reqIV=Target Painter II; {{sk|Signature Focusing|icon=yes}}
|notes=The basic support skill for target painting, the Minmatar form of ewar.
|notes=The basic support skill for target painting, the Minmatar form of EWAR.
}}
}}