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Angel Port: Difference between revisions

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{{CMBSite | Angel Port
{{CMBSite | Angel Port}}
| Variation= 1
The Angel Port is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is easily done with sniper Dominix T2 fit.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 4 variant of the [[Angel Den]].
==Walkthrough==
     | OverviewRecShips = Battleship.
Ungated normal space pocket. There are 2 variants of this anomaly. The incoming damage can be overwhelming if warping to zero range.
    | OverviewEstPayout= 11 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit.
===Asteroid Port Variant===
    | TotalExpEnemiesSectionY/N= Y
[[File:Angel Port Asteroid.jpg|thumb]]
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25 ships.
{{Expected NPC
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships.
        | TotalExpFrigates      = 6- 7
        | TotalExpDestroyers     = 3- 4
        | TotalExpCruisers      =  
        | TotalExpBattlecruisers = 14- 18
        | TotalExpBattleships    = 2- 8
        | TotalExpCapitals      =
        | TotalExpSentries      = 4
}}
 
{{MessageBox
|In local:
|Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
|collapsed=yes}}
 
{{NPCTableHead|Initial Defenders (22- 41km)}}
{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}}
{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/...}}
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|}
 
{{MessageBox
|In local:
|Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
|collapsed=yes}}
 
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2-3|Arch Gistii Ambusher/...}}
{{NPCTableRow|Battlecruiser|2-3|Gistatis Legatus/Tribunus}}
|}
 
{{MessageBox
|In local:
|More ships warp in as the engagement escalates!
|collapsed=yes}}
 
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/...}}
{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}}
{{NPCTableRow|Battleship|0- 4|Gist Malakim/Throne}}
|}
 
{{MessageBox
|In local:
|Further reinforcements arrive at the scene.
|collapsed=yes}}
 
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/Primus/Tribunus...}}
{{NPCTableRow|Battleship|2- 4|Gist Cherubim/Warlord/...}}
|}
 
{{NPCTableHead|Domination Boss}}
{{NPCTableRow|Battleship|0-1|Commander Battleship|0- 1|Domination General|cargo=May drop Faction Ammunition, Modules and Tags}}
|}
 
===Mining Port Variant===
[[File:Angel-port-mining.jpg|thumb]]
{{Expected NPC
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships.
         | TotalExpFrigates      =  
         | TotalExpFrigates      =  
         | TotalExpDestroyers    = 7
         | TotalExpDestroyers    = 6-7
         | TotalExpCruisers      = 6
         | TotalExpCruisers      = 6-7
         | TotalExpBattlecruisers = 6
         | TotalExpBattlecruisers = 6-8
         | TotalExpBattleships    = 6
         | TotalExpBattleships    = 5-7
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
}}
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage.
{{MessageBox
    | Room1= Single Pocket
|In local:
        | Room1WarpToPopupText=
|Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.<br><br>
|collapsed=yes}}
    | Room1= 1st Pocket
 
        | Room1WarpToPopupText=
{{NPCTableHead|Initial Defenders  (20- 42km)}}
        | Room1Text=<br><br>Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br><br>
{{NPCTableRow|Destroyer|3|Gistior Defiler/Shatterer/Trasher|trigger=Last ship triggers next wave}}
        | Room1Group1              = Initial Defenders
{{NPCTableRow|Cruiser|3-4|Gistum Centurion/Phalanx|trigger=Last ship triggers next wave}}
            | Room1Group1Text    =
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
            | Room1Group1InLocal = Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|}
 
{{MessageBox
|In local:
|Reenforcements arrive to bolster the defences. Their arrival comes to late for their comrades however.
|collapsed=yes}}
 
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3-4|Gistior Daefacer/Defiler/Haunter/Shatterer/Trasher}}
{{NPCTableRow|Battlecruiser|3-4|Gistastis Legatus/Primus/Tribunus}}
|}
 
{{MessageBox
|In local:
|More ships warp in as the engagement escalates!
|collapsed=yes}}
 
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/Liquidator/Marauder/Phalanx}}
{{NPCTableRow|Battleship|2-3|Gist Malakim/Throne}}
|}


            | Room1Group1Table  =  
{{MessageBox
{{NPCTable
|In local:
|{{NPCTableRow|Destroyer|4|Gistior Defiler/ Haunter/ Shatterer}}
|Further reenforcements arrive at the scene.
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder/ Depredator/ Predator}}
|collapsed=yes}}
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
{{NPCTableHead|3rd Reinforcement Spawn}}
}}
{{NPCTableRow|Battlecruiser|3-4|Gistastis Legatus/Legionnaire/Praefectus/Primus/Tribunus}}
        | Room1Group2                = <br>1st Reinforcement Spawn
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
            | Room1Group2Text        =  
|}
            | Room1Group2InLocal    = Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
 
            | Room1Group2Table      =  
 
{{NPCTable
== Rewards ==
|{{NPCTableRow|Destroyer|3|Gistior Defiler}}
Approximately 5-7 million in bounties
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
}}
        | Room1Group3                = <br>2nd Reinforcement
            | Room1Group3Text        =  
            | Room1Group3InLocal    = More ships warp in as the engagement escalates!


            | Room1Group3Table      =  
==Escalation==
{{NPCTable
{{MessageBox
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder/ Depredator/ Predator}}
|[[Angel Military Operations Complex]]
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
}}
|collapsed=no}}
        | Room1Group4                = <br>3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    = Further reinforcements arrive at the scene.
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
}}


  | EscalationSectionY/N =
This site can escalate to [[Angel Military Operations Complex]].
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 6.5 mil.
    | TotalGeneralLootValue= 3 mil.
    | TotalSalvageValue = 1.5 mil.
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Cosmic Anomalies]]
== See also ==
{{Combat Anomalies|Angel}}
[[Category:Combat Anomalies]]