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Blood Sanctum: Difference between revisions

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{{CMBSite | Blood Sanctum
{{CMBSiteInfo
| Variation=  
|name=Blood Sanctum
| OverviewSectionY/N= Y
|type=anomaly
    | OverviewSectionText= The '''Blood Sanctum''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
|rating=Class 10
    | OverviewRecShips = Carrier class
|location=Null
    | OverviewEstPayout=  
|ship limit=Unrestricted
    | Diff&ShipRecSectionY/N=  
|faction=Blood Raider
        | Diff&ShipRecSectionText=  
|signature strength=N/A
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 43- 45 ships.
 
         | TotalExpFrigates      = 6
'''Blood Sanctum''' is a [[combat anomaly]] that can be found in null security space with [[Blood Raider Covenant|Blood Raiders]] presence..
 
==Walkthrough==
=== Ring spawn Variant ===
The site is an open Deadspace pocket, one may warp to preferred distance. Killing all NPCs will trigger the next wave.
 
{{Expected NPC
         | TotalExpFrigates      = 6-8
         | TotalExpDestroyers    =  
         | TotalExpDestroyers    =  
         | TotalExpCruisers        = 3
         | TotalExpCruisers        = 3
         | TotalExpBattlecruisers = 10- 11
         | TotalExpBattlecruisers = 10-12
         | TotalExpBattleships  = 24- 25
         | TotalExpBattleships  = 24-27
         | TotalExpCapitals       =  
         | TotalExpDreadnoughts       = 0-1
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage|ewar=TD|ewar2=Neut}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper|ewar=TD}}
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Dark Blood Commander|cargo=Possible Faction charges, modules or tags}}
}}
}}
 
  | EscalationSectionY/N = Y
{{NPCTableHead|First Spawn}}
    | Escalation= Blood Raider Naval Shipyard
{{NPCTableRow|Battlecruiser|3-4|Corpatis}}
    | EscalationSectionText=
{{NPCTableRow|Battleship|6-7|Corpus}}
    | EscalationChance =
|}
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
{{NPCTableHead|Second Spawn}}
    | TotalBountyValue = 26- 30 mil
{{NPCTableRow|Battlecruiser|4|Corpatis}}
    | TotalGeneralLootValue= 3.5 mil
{{NPCTableRow|Battleship|4|Corpus}}
    | TotalSalvageValue = 7.1 mil
|}
    | AverageRareLootValue=
 
    | ValuableLootTable =
{{NPCTableHead|Third Spawn}}
    | ExplorationLogTable =
{{NPCTableRow|Elite Cruiser|3|Elder Corpum|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
    | FactionDropLootVaryY/N =
{{NPCTableRow|Battleship|3|Corpus}}
|}
 
{{NPCTableHead|Fourth Spawn}}
{{NPCTableRow|Elite Frigate|3-4|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|3-4|Corpus}}
|}
 
{{NPCTableHead|Fifth Spawn}}
{{NPCTableRow|Elite Frigate|3-4|Elder Corpii|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battlecruiser|3-4|Corpatis}}
{{NPCTableRow|Battleship|6-8|Corpus}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
{{NPCTableRow|Dreadnought|0-1|Blood / Dark Blood Dreadnought|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
|}
 
=== Station spawn Variant (Elite Sanctum) ===
 
{{Expected NPC
        | TotalExpFrigates      = 15
        | TotalExpDestroyers    = 3
        | TotalExpCruisers        = 10
        | TotalExpBattlecruisers = 13
        | TotalExpBattleships  = 31
        | TotalExpTitans      = 0-1
        | TotalExpDreadnoughts      = 0-1
}}
}}
 
{{NPCTableHead|First Spawn}}
{{NPCTableRow|Frigate|3-4|Corpii Collector/Herald/Follower}}
{{NPCTableRow|Cruiser|3-4|Elder Corpum|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
{{NPCTableRow|Battleship|6-7|Corpus Pope/Patriarch}}
|}
 
Patriarch Appears to be the trigger for second wave, However, Other waves spawn after being cleared.
 
{{NPCTableHead|Second Spawn}}
{{NPCTableRow|Battlecruiser|4|Corpus Seer/Shade/Exorcist}}
{{NPCTableRow|Battleship|3|Corpus Pope/Patriarch}}
|}
 
{{NPCTableHead|Third Spawn}}
{{NPCTableRow|Frigate|4|Elder Corpii Collector/Follower/Herald}}
{{NPCTableRow|Battleship|4|Corpus Pope/Patriarch}}
|}
 
{{NPCTableHead|Fourth Spawn}}
{{NPCTableRow|Battlecruiser|4|Corpus Seer/Shade/Exorcist}}
{{NPCTableRow|Battleship|3|Corpus Pope/Patriarch}}
|}
 
{{NPCTableHead|Fifth Spawn}}
{{NPCTableRow|Elite Frigate|4|Elder Corpii Follower/Herald/Collector}}
{{NPCTableRow|Cruiser|3|Elder Corpum|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
{{NPCTableRow|Battleship|5|Corpus Pope/Patriarch/Monsignor/Cardinal}}
 
{{NPCTableHead|Sixth Spawn}}
{{NPCTableRow|Elite Frigate|2|Elder Corpii Follower/Herald/Collector}}
{{NPCTableRow|Destroyer|3|Elder Corp|}}
{{NPCTableRow|Battlecruiser|2|Corpus Seer/Shade/Exorcist|}}
{{NPCTableRow|Battleship|4|Corpus Pope/Patriarch}}
 
{{NPCTableHead|Sixth Spawn}}
{{NPCTableRow|Elite Frigate|2|Elder Corpii Follower/Herald/Collector}}
{{NPCTableRow|Cruiser|3|Elder Corpum|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Neuting}}}}
{{NPCTableRow|Battlecruiser|3|Corpus Seer/Shade/Exorcist|}}
{{NPCTableRow|Battleship|3|Corpus Pope/Patriarch}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Battleship|0-1|Dark Blood Commander|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
{{NPCTableRow|Dreadnought|0-1|Blood / Dark Blood Dreadnought|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
{{NPCTableRow|Titan|0-1|Blood / Dark Blood Titan|cargo=Drops Dark Blood tag, Blood ammunition crystal and possibly Dark Blood modules}}
|}
 
==Rewards==
=== Ring Spawn ===
Loot : 3.5M ISK
 
Salvage : 7.7M ISK
 
Bounty : 26-38M ISK
 
=== Station Spawn ===
Loot : ? ISK
 
Salvage : ? ISK
 
Bounty : ? ISK
 
==Escalation==
 
This site can escalate to [[Blood Raider Naval Shipyard]]
 
 
== See also ==
{{Combat Anomalies|Blood}}
 
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]