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Angel Burrow: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
NPCTable -> NPCTableHead
m Text replacement - "combat anomaly" to "combat anomaly"
 
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{{CMBSite | Angel Burrow
{{CMBSiteInfo
| Variation=  
|name= Angel Burrow
| OverviewSectionY/N= Y
|type= anomaly
    | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
|rating= Class 2
    | OverviewRecShips = Frigate, Destroyer
|location= High
    | OverviewEstPayout=
|ship limit= Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction= Angels
        | Diff&ShipRecSectionText= Easy
|signature strength=  
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
The Angel Burrow is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
        | TotalExpFrigates      = 13- 14
 
        | TotalExpDestroyers    =
{{Expected NPC
        | TotalExpCruisers        =
| TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
        | TotalExpBattlecruisers =  
| TotalExpFrigates      = 13- 14
        | TotalExpBattleships  =
}}
        | TotalExpCapitals      =
 
        | TotalExpSentries      =  
== Walkthrough ==
| WalkthroughSectionY/N= Y
Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
    | WarpToSitePopupText=  
 
    | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
{{NPCTableHead|Initial Defenders}}
    | Room1= Single Pocket
{{NPCTableRow|Frigate|6|Gistii Ambusher/...}}
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            = 
        | Room1Group1              = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTableHead}}
{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group2InLocal    =
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}}
            | Room1Group2Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group3InLocal    =
{{NPCTableRow|Frigate|2|Gistii Ambusher/...}}
            | Room1Group3Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group4InLocal    =
{{NPCTableRow|Frigate|3|Gistii Ambusher/...}}
            | Room1Group4Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
{{NPCTableHead|4th Reinforcement Spawn}}
            | Room1Group5InLocal    =
{{NPCTableRow|Frigate|1|Gistii Ambusher/...}}
            | Room1Group5Table      =
{{NPCTableRow|Commander Frigate|0-1|Domination Outlaw}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
 
  | EscalationSectionY/N =  
== Rewards ==
    | Escalation=
Needs information
    | EscalationSectionText=
 
    | EscalationChance =
Edit by [[User:Someone001|Someone001]]
| RewardsSectionY/N =  
 
    | RewardsSectionText=
The loot would be in range of 10k to 20k ISK and the bounty would be 50k to 60k ISK.
    | TotalBountyValue =  mil
Warning: these information is not official, this is counted by me.
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue = mil
== Escalation ==
    | AverageRareLootValue=
Needs information
    | ValuableLootTable =
 
    | ExplorationLogTable =
== See also ==
    | FactionDropLootVaryY/N =
{{Combat Anomalies|Angel}}
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]