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Angel Burrow: Difference between revisions

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Hirmuolio Pine (talk | contribs)
NPCTable -> NPCTableHead
m Text replacement - "combat anomaly" to "combat anomaly"
 
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{{CMBSite | Angel Burrow
{{CMBSiteInfo
| Variation=  
|name= Angel Burrow
| OverviewSectionY/N= Y
|type= anomaly
    | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
|rating= Class 2
    | OverviewRecShips = Frigate, Destroyer
|location= High
    | OverviewEstPayout=
|ship limit= Unrestricted
    | Diff&ShipRecSectionY/N= Y
|faction= Angels
        | Diff&ShipRecSectionText= Easy
|signature strength=  
    | TotalExpEnemiesSectionY/N= Y
}}
        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
The Angel Burrow is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
        | TotalExpFrigates      = 13- 14
 
        | TotalExpDestroyers    =
{{Expected NPC
        | TotalExpCruisers        =
| TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
        | TotalExpBattlecruisers =  
| TotalExpFrigates      = 13- 14
        | TotalExpBattleships  =
}}
        | TotalExpCapitals      =
 
        | TotalExpSentries      =  
== Walkthrough ==
| WalkthroughSectionY/N= Y
Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
    | WarpToSitePopupText=  
 
    | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
{{NPCTableHead|Initial Defenders}}
    | Room1= Single Pocket
{{NPCTableRow|Frigate|6|Gistii Ambusher/...}}
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            = 
        | Room1Group1              = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTableHead}}
{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group2InLocal    =
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}}
            | Room1Group2Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group3InLocal    =
{{NPCTableRow|Frigate|2|Gistii Ambusher/...}}
            | Room1Group3Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group4InLocal    =
{{NPCTableRow|Frigate|3|Gistii Ambusher/...}}
            | Room1Group4Table      =
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
{{NPCTableHead|4th Reinforcement Spawn}}
            | Room1Group5InLocal    =
{{NPCTableRow|Frigate|1|Gistii Ambusher/...}}
            | Room1Group5Table      =
{{NPCTableRow|Commander Frigate|0-1|Domination Outlaw}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|}
|}
 
  | EscalationSectionY/N =  
== Rewards ==
    | Escalation=
Needs information
    | EscalationSectionText=
 
    | EscalationChance =
Edit by [[User:Someone001|Someone001]]
| RewardsSectionY/N =  
 
    | RewardsSectionText=
The loot would be in range of 10k to 20k ISK and the bounty would be 50k to 60k ISK.
    | TotalBountyValue =  mil
Warning: these information is not official, this is counted by me.
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue = mil
== Escalation ==
    | AverageRareLootValue=
Needs information
    | ValuableLootTable =
 
    | ExplorationLogTable =
== See also ==
    | FactionDropLootVaryY/N =
{{Combat Anomalies|Angel}}
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]

Latest revision as of 11:32, 14 August 2025

Site Details
Angel Burrow
Type Combat Anomaly
Rating Class 2
Found in High
Max ship size Unrestricted
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin

The Angel Burrow is a combat anomaly found in Angel infested regions.

Total expected enemies
Enemy Type Count
Frigates 13- 14


Walkthrough

Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.


Initial Defenders
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/...


1st Reinforcement Spawn
WD EWAR L


Frigate 3- 4 x Frigate Gistii Ambusher/...


2nd Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/...


3rd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Ambusher/...


4th Reinforcement Spawn
WD EWAR L


Frigate 1 x Frigate Gistii Ambusher/...
Commander Frigate 0-1 x Commander Frigate Domination Outlaw

Rewards

Needs information

Edit by Someone001

The loot would be in range of 10k to 20k ISK and the bounty would be 50k to 60k ISK. Warning: these information is not official, this is counted by me.

Escalation

Needs information

See also

Combat Anomalies
Angel Cartel
Hideaway Burrow Refuge Den Yard Rally Point Port Hub Haven Sanctum
Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Forsaken