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Anatomy of Incursions: Difference between revisions

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{{Incursions links}}
{{Incursions links}}
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= Scope of this article =
This article is not intended to be a step-by-step manual on how to lead an incursion fleet, but rather an article bringing up all the various aspects of running a site. To make sure you are aware of all the choices you'll need to be making and how they are influenced by what site you're doing, how your fleet members have fitted their ships, the skills they have and to what level of autonomy you can rely on them to perform without specific orders.
This article is not intended to be a step-by-step manual on how to lead an incursion fleet, but rather an article bringing up all the various aspects of running a site. To make sure you are aware of all the choices you'll need to be making and how they are influenced by what site you're doing, how your fleet members have fitted their ships, the skills they have and to what level of autonomy you can rely on them to perform without specific orders.


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= Commanding a fleet =
= Commanding a fleet =
Firstly, simply remember that EVE is a game where {{co|wheat|''"It depends!"''}} is the single most important thing to remember. Don't blindly follow set tactics or kill-orders you've read here or somewhere else. Put things into perspective and ''adjust to what's happening'': different site mechanics, the spawning of enemies, as well as your current fleet composition. This is a good example of where the ''"why"'' (reasoning and ability to put things into context) is more important than the ''"how"'' or ''"what"'' (rigid kill-order lists etc.). This is because knowing the ''"why"'' allows you to tackle anything the game throws at you, whereas only knowing the ''"how"'' or ''"what"'' will catch you off-guard whenever something out of order happens.
Firstly, simply remember that EVE is a game where {{co|wheat|''"It depends!"''}} is the single most important thing to remember. Don't blindly follow set tactics or kill-orders you've read here or somewhere else. Put things into perspective and ''adjust to what's happening'': different site mechanics, the spawning of enemies, as well as your current fleet composition. This is a good example of where the ''"why"'' (reasoning and ability to put things into context) is more important than the ''"how"'' or ''"what"'' (rigid kill-order lists etc.). This is because knowing the ''"why"'' allows you to tackle anything the game throws at you, whereas only knowing the ''"how"'' or ''"what"'' will catch you off-guard whenever something out of order happens.


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==== [[image:icon_stasis_webifier_i.png|32px|link=]] Ensure that you have enough webs ====
==== [[image:icon_stasis_webifier_i.png|32px|link=]] Ensure that you have enough webs ====
There are a lot of factors to consider, but before that, see this table:
There are a lot of factors to consider, but before that, see this table:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#111111;" | Type of ship
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#111111;" | Type of web
! Type of ship
! style="background-color:#111111;" | Effectiveness of the web
! Type of web
! style="background-color:#111111;" | Effective speed of your target
! Effectiveness of the web
! style="text-align: right; | Effective speed of your target</div>
|-
|-
| rowspan="2" align="center" valign="middle" | '''[[Vindicator]]'''<small>&nbsp;<ref>Other [[Serpentis]] ships have '''bonuses to web strength''' (+10% per level up to +50% stronger). The same goes for the [[Daredevil]], the [[Vigilant]], the [[Vehement]] and the [[Vanquisher]], but they are not commonly seen in incursions.</ref></small><br>{{co|grey|(bonused hull)}}
| rowspan="2" style="text-align: center;" | '''[[Vindicator]]'''<small>&nbsp;<ref>Other [[Serpentis]] ships have '''bonuses to web strength''' (+10% per level up to +50% stronger). The same goes for the [[Daredevil]], the [[Vigilant]], the [[Vehement]] and the [[Vanquisher]], but they are not commonly seen in incursions.</ref></small><br>{{co|grey|(bonused hull)}}
| align="center" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(90% strength)}}
| style="text-align: center;" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(90% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:198px;"></div><div class="text">99,21%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:198px;"></div><div class="text">99,21%</div></div>
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</div>
</div>
|-
|-
| align="center" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(82,5% strength)}}
| style="text-align: center;" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(82,5% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:196px;"></div><div class="text">97,99%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:196px;"></div><div class="text">97,99%</div></div>
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</div>
</div>
|-
|-
| rowspan="2" align="center" valign="middle" | '''Other ships'''<br>{{co|grey|(unbonused)}}
| rowspan="2" style="text-align: center;" | '''Other ships'''<br>{{co|grey|(unbonused)}}
| align="center" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(60% strength)}}
| style="text-align: center;" | [[image:isis_gallente.png|18px|link=]] {{co|coral|Federation Navy}}<br>[[image:isis_serpentis.png|18px|link=]] {{co|coral|Shadow Serpentis}}<br>{{co|grey|(60% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:179px;"></div><div class="text">89,55%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:179px;"></div><div class="text">89,55%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:175px;"></div><div class="text">87,41%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 3</div><div class="bars d2" style="width:175px;"></div><div class="text">87,41%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:162px;"></div><div class="text">80,86</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 2</div><div class="bars d3" style="width:162px;"></div><div class="text">80,86%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:120px;"></div><div class="text">60,00%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 1</div><div class="bars d4" style="width:120px;"></div><div class="text">60,00%</div></div>
</div>
</div>
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</div>
</div>
|-
|-
| align="center" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(55,5% strength)}}
| style="text-align: center;" | [[image:isis_sansha.png|18px|link=]] {{co|coral|True Sansha}}<br>[[image:isis_blood_raiders.png|18px|link=]] {{co|coral|Dark Blood}}<br>{{co|grey|(55,5% strength)}}
| <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:173px;"></div><div class="text">86,39%</div></div>
<div class="wrap"><div class="text">[[image:Icon ISIS Stasiswebifying.png|14px|link=]] x 4</div><div class="bars d1" style="width:173px;"></div><div class="text">86,39%</div></div>
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|}
|}
<small><references/></small>
<small><references/></small>
As you can see, a single bonused web from a [[Vindicator]] is worth more than four normal webs and it's simply impossible to reach the effect of two bonused webs with normal webs due to [[stacking penalties]].
As you can see, a single bonused web from a [[Vindicator]] is worth more than four normal webs and it's simply impossible to reach the effect of two bonused webs with normal webs due to [[stacking penalties]].


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On top of that, some of our pilots fly with communities who use '''ascendancy implants''' and '''hyperspatial rigs''' increasing their warp speeds above and beyond the speed of logistics. Keep that in mind and have logistics align with the rest of the fleet if that is the case, so they don't arrive too late on grid.
On top of that, some of our pilots fly with communities who use '''ascendancy implants''' and '''hyperspatial rigs''' increasing their warp speeds above and beyond the speed of logistics. Keep that in mind and have logistics align with the rest of the fleet if that is the case, so they don't arrive too late on grid.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! Ship class
! Warp speed (including align time)
|-
|-
! style="padding:5px;background-color:#222222" | Ship class
| [[image:icon white battleship.png|18px|link=]] '''Battleships'''
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
| style="padding: 0;" | <div class="wraps">
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battleship.png|18px|link=]] '''Battleships'''
| style="padding:0px;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battlecruiser.png|18px|link=]]  '''Battlecruisers'''
| [[image:icon white battlecruiser.png|18px|link=]]  '''Battlecruisers'''
| style="padding:0px;" | <div class="wraps">
| style="padding: 0;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:250px;"></div><div class="bars d3" style="width:70px; border-left:1px solid black;"></div><div class="bars d2" style="width:90px; border-left:1px solid black;"></div><div class="text">25s (7-16s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_battlecruiser.png|18px|link=]] '''Command Ships'''
| [[image:icon white battlecruiser.png|18px|link=]] '''Command Ships'''
| style="padding:0px;" | <div class="wraps">
| style="padding: 0;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:190px;"></div><div class="bars d3" style="width:90px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">19s (9-11s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:190px;"></div><div class="bars d3" style="width:90px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">19s (9-11s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_cruiser.png|18px|link=]] '''Cruisers'''
| [[image:icon white cruiser.png|18px|link=]] '''Cruisers'''
| style="padding:0px;" | <div class="wraps">
| style="padding: 0;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:170px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">17s (6-7s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:170px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">17s (6-7s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_cruiser.png|18px|link=]] '''Logistics'''
| [[image:icon white cruiser.png|18px|link=]] '''Logistics'''
| style="padding:0px;" | <div class="wraps">
| style="padding: 0;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:160px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">16s (6-7s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:160px;"></div><div class="bars d3" style="width:60px; border-left:1px solid black;"></div><div class="bars d2" style="width:10px; border-left:1px solid black;"></div><div class="text">16s (6-7s align)</div></div>
</div>
</div>
|-
|-
| style="padding-left:5px; padding-right:5px;" | [[image:isis_frigate.png|18px|link=]] '''Frigates'''
| [[image:icon white frigate.png|18px|link=]] '''Frigates'''
| style="padding:0px;" | <div class="wraps">
| style="padding: 0;" | <div class="wraps">
<div class="wrap"><div class="bars d4" style="width:70px;"></div><div class="bars d3" style="width:40px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">7s (4-6s align)</div></div>
<div class="wrap"><div class="bars d4" style="width:70px;"></div><div class="bars d3" style="width:40px; border-left:1px solid black;"></div><div class="bars d2" style="width:20px; border-left:1px solid black;"></div><div class="text">7s (4-6s align)</div></div>
</div>
</div>
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Below is a table comparing the various means of repairing other ships, to give you a general idea of their potency. As you can see, the difference between various flights of drones can be quite big, which is why being aware of the fleet composition is so important.
Below is a table comparing the various means of repairing other ships, to give you a general idea of their potency. As you can see, the difference between various flights of drones can be quite big, which is why being aware of the fleet composition is so important.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! colspan="2" style="background-color:#222222;" | Modules and drones
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Amount repaired in hp / seconds
! colspan="2" | Modules and drones
! Amount repaired in hp / second
|-
|-
| rowspan="2" | [[image:icon_shield_transporter_i.png|40px|Large Remote Shield Boosters]]
| rowspan="2" | [[image:icon_shield_transporter_i.png|40px|Large Remote Shield Boosters]]
| Large Remote Shield Booster II
| Large Remote Shield Booster II
| style="padding:0px;" | <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="bars e4" style="width:255px; border-left:1px solid black;"></div><div class="bars e2" style="width:70px; border-left:1px solid black;"></div><div class="text">85,0 - 108,4 hp/s</div></div>
<div class="wrap"><div class="bars e4" style="width:255px; border-left:1px solid black;"></div><div class="bars e2" style="width:70px; border-left:1px solid black;"></div><div class="text">85,0 - 108,4</div></div>
</div>
</div>
|-
|-
| Large S95a Remote Shield Booster
| Large S95a Remote Shield Booster
| style="padding:0px;" | <div class="wraps">
| <div class="wraps">
<div class="wrap"><div class="bars e4" style="width:225px; border-left:1px solid black;"></div><div class="bars e2" style="width:62px; border-left:1px solid black;"></div><div class="text">75 - 95,6 hp/s</div></div>
<div class="wrap"><div class="bars e4" style="width:225px; border-left:1px solid black;"></div><div class="bars e2" style="width:62px; border-left:1px solid black;"></div><div class="text">75 - 95,6</div></div>
</div>
</div>
|-
|-
| rowspan="9" | [[image:icon_drone_bandwidth.png|40px|Shield Maintenance Bots]]
| rowspan="9" | [[image:icon_drone_bandwidth.png|40px|Shield Maintenance Bots]]
| 5 x Heavy Shield Maintenance Bot II
| 5 x Heavy Shield Maintenance Bot II
| <div class="wrap"><div class="bars e4" style="width:270px; border-left:1px solid black;"></div><div class="text">90 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:270px; border-left:1px solid black;"></div><div class="text">90</div></div>
|-
|-
| 5 x Heavy Shield Maintenance Bot I
| 5 x Heavy Shield Maintenance Bot I
| <div class="wrap"><div class="bars e4" style="width:225px; border-left:1px solid black;"></div><div class="text">75 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:225px; border-left:1px solid black;"></div><div class="text">75</div></div>
|-
|-
| 4 x Heavy Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Vindicator]] in the [[EVE University Incursion Community]] is to use 5 light damage drones 4 heavy shield maintenance bots.</ref></small>
| 4 x Heavy Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Vindicator]] in the [[EVE University Incursion Community]] is to use 5 light damage drones 4 heavy shield maintenance bots.</ref></small>
| <div class="wrap"><div class="bars e4" style="width:216px; border-left:1px solid black;"></div><div class="text">72 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:216px; border-left:1px solid black;"></div><div class="text">72</div></div>
|-
|-
| 4 x Heavy Shield Maintenance Bot I
| 4 x Heavy Shield Maintenance Bot I
| <div class="wrap"><div class="bars e4" style="width:180px; border-left:1px solid black;"></div><div class="text">60 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:180px; border-left:1px solid black;"></div><div class="text">60</div></div>
|-
|-
| 5 x Medium Shield Maintenance Bot II
| 5 x Medium Shield Maintenance Bot II
| <div class="wrap"><div class="bars e4" style="width:105px; border-left:1px solid black;"></div><div class="text">35 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:105px; border-left:1px solid black;"></div><div class="text">35</div></div>
|-
|-
| 4 x Medium + 1 x Light Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Scimitar]] in the [[EVE University Incursion Community]] is to use 4 medium and 1 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small>
| 4 x Medium + 1 x Light Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Scimitar]] in the [[EVE University Incursion Community]] is to use 4 medium and 1 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small>
| <div class="wrap"><div class="bars e4" style="width:97px; border-left:1px solid black;"></div><div class="bars e3" style="width:97px; border-left:1px solid black;"></div><div class="text">32,4 - 64,8 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:97px; border-left:1px solid black;"></div><div class="bars e3" style="width:97px; border-left:1px solid black;"></div><div class="text">32,4 - 64,8</div></div>
|-
|-
| 5 x Medium Shield Maintenance Bot I
| 5 x Medium Shield Maintenance Bot I
| <div class="wrap"><div class="bars e4" style="width:90px; border-left:1px solid black;"></div><div class="text">30 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:90px; border-left:1px solid black;"></div><div class="text">30</div></div>
|-
|-
| 5 x Light Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Basilisk]] in the [[EVE University Incursion Community]] is to use 5 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small>
| 5 x Light Shield Maintenance Bot II<small>&nbsp;<ref>Standard setup for a [[Basilisk]] in the [[EVE University Incursion Community]] is to use 5 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small>
| <div class="wrap"><div class="bars e4" style="width:54px; border-left:1px solid black;"></div><div class="bars e3" style="width:54px; border-left:1px solid black;"></div><div class="text">17,5 - 35 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:54px; border-left:1px solid black;"></div><div class="bars e3" style="width:54px; border-left:1px solid black;"></div><div class="text">17,5 - 35</div></div>
|-
|-
| 5 x Light Shield Maintenance Bot I
| 5 x Light Shield Maintenance Bot I
| <div class="wrap"><div class="bars e4" style="width:45px; border-left:1px solid black;"></div><div class="text">15 hp/s</div></div>
| <div class="wrap"><div class="bars e4" style="width:45px; border-left:1px solid black;"></div><div class="text">15</div></div>
|}
|}
<small>&nbsp;&nbsp;&nbsp;&nbsp;Legend: &nbsp;<font class="ee4">&#9608;</font> Base repair amount &nbsp;<font class="ee3">&#9608;</font> Ship bonuses &nbsp;<font class="ee2">&#9608;</font> Shield Command Burst bonus
<small>&nbsp;&nbsp;&nbsp;&nbsp;Legend: &nbsp;<font class="ee4">&#9608;</font> Base repair amount &nbsp;<font class="ee3">&#9608;</font> Ship bonuses &nbsp;<font class="ee2">&#9608;</font> Shield Command Burst bonus
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In the [[EVE University Incursion Community]] we set the bar fairly high for ongrid boosters, requiring them to have the following links and implant:
In the [[EVE University Incursion Community]] we set the bar fairly high for ongrid boosters, requiring them to have the following links and implant:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Minimum links and implant
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | {{co|grey|Secondary booster (optional)}}
! Minimum links and implant
! {{co|grey|Secondary booster (optional)}}
|-
|-
| valign="top" | [[File:Icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst II}} (Active Shielding Charges)<br>[[File:Icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst II}} (Shield Harmonizing Charges)<br>[[File:Icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst II}} (Evasive Maneuvers Charges)<br>[[File:Icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst II}} (Interdiction Maneuvers Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Command Mindlink}}
| style="vertical-align: top;" | [[File:Icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst II}} (Active Shielding Charges)<br>[[File:Icon shield command burst.png|24px|link=]] {{co|coral|Shield Command Burst II}} (Shield Harmonizing Charges)<br>[[File:Icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst II}} (Evasive Maneuvers Charges)<br>[[File:Icon skirmish command burst.png|24px|link=]] {{co|coral|Skirmish Command Burst II}} (Interdiction Maneuvers Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Command Mindlink}}
| valign="top" | [[File:Icon shield command burst.png|24px|link=]] {{co|grey|Shield Command Burst II}} (Shield Extension Charges)<br>[[File:Icon information command burst.png|24px|link=]] {{co|grey|Information Command Burst II}} (Sensor Optimization Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|grey|Caldari Navy Command Mindlink}}
| style="vertical-align: top;" | [[File:Icon shield command burst.png|24px|link=]] {{co|grey|Shield Command Burst II}} (Shield Extension Charges)<br>[[File:Icon information command burst.png|24px|link=]] {{co|grey|Information Command Burst II}} (Sensor Optimization Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|grey|Caldari Navy Command Mindlink}}
|}
|}
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Defensive bonuses
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Other bonuses
! Defensive bonuses
! style="background-color:#222222;" | {{co|grey|Optional bonuses}}
! Other bonuses
! {{co|grey|Optional bonuses}}
|-
|-
| valign="top" |
| style="vertical-align: top;" |
[[image:icon_resists.png|24px|link=]] +22,50% increased resists<small>&nbsp;<ref>While the shield command burst has a max value of +22,50% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
[[image:icon_resists.png|24px|link=]] +22,50% increased resists<small>&nbsp;<ref>While the shield command burst has a max value of +22,50% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
[[image:Icon_ship_sig.png|24px|link=]] -16,88% signature radius<br>
[[image:Icon_ship_sig.png|24px|link=]] -16,88% signature radius<br>
[[image:icon_shield_transporter_i.png|24px|link=]] -22,50% cycle time on remote shield boosters<small>&nbsp;<ref>The 22,50% reduction to cycle time translated into a +29,03% increase in practical repping power.</ref></small>
[[image:icon_shield_transporter_i.png|24px|link=]] -22,50% cycle time on remote shield boosters<small>&nbsp;<ref>The 22,50% reduction to cycle time translated into a +29,03% increase in practical repping power.</ref></small>
| valign="top" |
| style="vertical-align: top;" |
[[image:icon_stasis_webifier_i.png|24px|link=]] +33,75% web range<br>
[[image:icon_stasis_webifier_i.png|24px|link=]] +33,75% web range<br>
[[image:Icon_inertia.png|24px|link=]] -16,88% inertia (faster align)
[[image:Icon_inertia.png|24px|link=]] -16,88% inertia (faster align)
| valign="top" |
| style="vertical-align: top;" |
[[image:Icon_shield.png|24px|link=]] +22,50% shield hit points<br>
[[image:Icon_shield.png|24px|link=]] +22,50% shield hit points<br>
[[image:Icon_target_range.png|24px|link=]] +48,52% Targeting Range<br>
[[image:Icon_target_range.png|24px|link=]] +48,52% Targeting Range<br>
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|}
|}
<small><references/></small>
<small><references/></small>
{{quote|''The whole is greater than the sum of its parts.''}}
 
[[image:weird_math.png|thumb|When it comes to boosts in EVE:<br>1 + 1 = 3]]
{{quote
|''The whole is greater than the sum of its parts.''
}}
 
[[image:weird_math.png|thumb|When it comes to boosts in EVE: 1 + 1 = 3]]
These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined.
These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined.


Line 294: Line 302:


Give people enough commands to know what to do and hit the ground running when they land on grid, but avoid overdoing it. No need to add commands for the entire wave right away, get people started, then amend target calls with secondary or tertiary targets once people have started shooting. The key is to give them enough targets to fill up their pre-locks, so they have secondary targets locked already when the primary goes down.
Give people enough commands to know what to do and hit the ground running when they land on grid, but avoid overdoing it. No need to add commands for the entire wave right away, get people started, then amend target calls with secondary or tertiary targets once people have started shooting. The key is to give them enough targets to fill up their pre-locks, so they have secondary targets locked already when the primary goes down.
== Stay calm ==
== Stay calm ==
People who get nervous or worked up tend to miss details or end up with butterfingers doing what they shouldn't be doing. This is true for everyone and the fleet commander sets the tone for most of this. Don't make rash, split-second decisions. Instead, take that extra second or two and consider your options, in the end that will serve you better. It is important to make a decision that you believe is best for the safety and well being of the fleet, don't worry about maybes or what-ifs, use the information available to you to act and give commands to the best of your abilities that you think will keep the fleet safe. The longer you wait, the higher the chance someone will panic and do something stupid, potentially risking the entire fleet.
People who get nervous or worked up tend to miss details or end up with butterfingers doing what they shouldn't be doing. This is true for everyone and the fleet commander sets the tone for most of this. Don't make rash, split-second decisions. Instead, take that extra second or two and consider your options, in the end that will serve you better. It is important to make a decision that you believe is best for the safety and well being of the fleet, don't worry about maybes or what-ifs, use the information available to you to act and give commands to the best of your abilities that you think will keep the fleet safe. The longer you wait, the higher the chance someone will panic and do something stupid, potentially risking the entire fleet.
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== Removing jammers ==
== Removing jammers ==
The following ships have target jamming capabilities:
The following ships have target jamming capabilities:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! width="100" style="background:#222222;" | Enemy
! Enemy
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Niarja Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| style="white-space: nowrap;" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Niarja Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A weak frigate with low signature and no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
|-
|-
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Orkashu Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| style="white-space: nowrap;" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Orkashu Myelen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A weak frigate with low signature and no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
|-
|-
| nowrap valign="middle" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Arnon Epithalamus'''
| style="white-space: nowrap;" | [[image:Icon_target_max.png|30px|link=|Jamming]] '''Arnon Epithalamus'''
| A sturdy cruiser with minor medium range damage capabilities.
| A sturdy cruiser with minor medium range damage capabilities.
|}
|}
Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.
 
Removing these ships is almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.


It is usually safer to commit the entire fleet to taking care of jammers, one by one in order, to minimize the time any of your fleet members are jammed. Sometimes it is necessary due to repairs, like in [[Override Transfer Array]]s when the logistics tower isn't hacked. Other times, like in assault sites where you have more people in your fleet, you can send the dronebunny alone to take care of the Niarjas, while the rest of the fleet focuses on the larger Arnons. If you do decide to split your fleet's damage like that and have only a single person like the dronebunny go after one of the jammers, be prepared to change plans if he or she ends up being jammed. A common strategy is to have secondary "dronebunny", without any assisted drones, that will target the jamming ships but only engage them if the primary dronebunny is jammed.
It is usually safer to commit the entire fleet to taking care of jammers, one by one in order, to minimize the time any of your fleet members are jammed. Sometimes it is necessary due to repairs, like in [[Override Transfer Array]]s when the logistics tower isn't hacked. Other times, like in assault sites where you have more people in your fleet, you can send the dronebunny alone to take care of the Niarjas, while the rest of the fleet focuses on the larger Arnons. If you do decide to split your fleet's damage like that and have only a single person like the dronebunny go after one of the jammers, be prepared to change plans if he or she ends up being jammed. A common strategy is to have secondary "dronebunny", without any assisted drones, that will target the jamming ships but only engage them if the primary dronebunny is jammed.
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== Handling neuting threats ==
== Handling neuting threats ==
Below are the ships capable of neuting:
Below are the ships capable of neuting:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! Enemy
| style="text-align: center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
! width="100" style="background:#222222;" | Enemy
| style="white-space: nowrap;" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Niarja Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Niarja Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| A weak frigate with low signature and no offensive capabilities (also jams).
| A weak frigate with low signature and no offensive capabilities (also jams).
|-
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Orkashu Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| style="white-space: nowrap;" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Orkashu Myelen''' [[image:Icon_target_max.png|30px|link=|Jamming]]
| A weak frigate with low signature and no offensive capabilities (also jams).
| A weak frigate with low signature and no offensive capabilities (also jams).
|-
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| style="white-space: nowrap;" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy battleship with medium range damage capabilities (also warp disrupts and webs).
| A sturdy battleship with medium range damage capabilities (also warp disrupts and webs).
|-
|-
| nowrap valign="middle" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| style="white-space: nowrap;" | [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts and target paints).
|}
|}
Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad.
Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad.


Line 364: Line 375:
The following ships make up for the majority of the damage:
The following ships make up for the majority of the damage:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|- style="background-color: var(--background-color-warning-subtle);"
! Enemy
| style="text-align: center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
! width="100" style="background:#222222;" | Enemy
| style="white-space: nowrap;" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application to non-battleships (also warp disrupts, neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application to non-battleships (also warp disrupts, neuts and target paints).
|-
|-
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small>
| style="white-space: nowrap;" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small>
| A strong fighter bomber with high damage and {{co|crimson|perfect application}}<small>&nbsp;<ref>The '''Lirsautton Parichaya''' has bonuses that removes any reduction from '''explosive radius''' and '''explosive velcoity''', meaning resists are the only thing mitigating damage from them.</ref></small> to all ships.
| A strong fighter bomber with high damage and {{co|crimson|perfect application}}<small>&nbsp;<ref>The '''Lirsautton Parichaya''' has bonuses that removes any reduction from '''explosive radius''' and '''explosive velcoity''', meaning resists are the only thing mitigating damage from them.</ref></small> to all ships.
|-
|-
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| style="white-space: nowrap;" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A torpedo frigate with low signature and very high damage but poor application to non-battleships (also warp disrupts).
| A torpedo frigate with low signature and very high damage but poor application to non-battleships (also warp disrupts).
|-
|-
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| style="white-space: nowrap;" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts and webs).
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts and webs).
|-
|-
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Tama Cerebellum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| style="white-space: nowrap;" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Tama Cerebellum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A torpedo frigate with low signature and decent damage but poor application to non-battleships (also warp disrupts).
| A torpedo frigate with low signature and decent damage but poor application to non-battleships (also warp disrupts).
|-
|-
| nowrap valign="middle" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| style="white-space: nowrap;" | [[image:icon_missiles.png|30px|link=|Torpedoes]] '''Deltole Tegmentum''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor application to non-battleships (also warp disrupts, neuts and target paints).
| A sturdy torpedo battleship with high damage but poor application to non-battleships (also warp disrupts, neuts and target paints).
|-
|-
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Ostingele Tectum'''
| style="white-space: nowrap;" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Ostingele Tectum'''
| A sturdy battleship with good range that stays at mid-range.
| A sturdy battleship with good range that stays at mid-range.
|-
|-
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Romi Thalamus'''  
| style="white-space: nowrap;" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Romi Thalamus'''  
| A sturdy cruiser with medium range and excellent damage application.
| A sturdy cruiser with medium range and excellent damage application.
|}
|}
The following would apply to sniper targets:
The following would apply to sniper targets:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|- style="background-color: var(--background-color-warning-subtle)"
! Enemy
! Description
|-
|-
! width="100" style="background:#222222;" | Enemy
| style="text-align: center; white-space: nowrap;" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Yulai Crus Cerebi''' [[image:icon_optimal_range_script.png|30px|Sniper]]
! style="background:#222222;" | Description
|-
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Yulai Crus Cerebi''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| A battleship with long range and high damage but poor tracking.
| A battleship with long range and high damage but poor tracking.
|-
|-
| nowrap valign="middle" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Antem Neo''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| style="text-align: center; white-space: nowrap;" | [[image:icon_gunnery_turret.png|30px|link=|Lasers]] '''Antem Neo''' [[image:icon_optimal_range_script.png|30px|Sniper]]
| A sturdy cruisers with long range and moderate damage but relatively poor tracking.
| A sturdy cruisers with long range and moderate damage but relatively poor tracking.
|}
|}
<small><references/></small>
<small><references/></small>
How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. Ships with a high amount of damage but weak tanks are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort you remove a lot of damage from the grid by focusing on them first.
How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. Ships with a high amount of damage but weak tanks are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort you remove a lot of damage from the grid by focusing on them first.


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== Overcoming enemy logistics support ==
== Overcoming enemy logistics support ==
The following ships have fleet supporting capabilities:
The following ships have fleet supporting capabilities:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! width="100" style="background:#222222;" | Enemy
! Enemy
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
| style="text-align: center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
| nowrap valign="middle" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Intaki Colliculus'''
| style="white-space: nowrap;" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Intaki Colliculus'''
| A sturdy battleship logistics with decent damage capabilities and minor reps.
| A sturdy battleship logistics with decent damage capabilities and minor reps.
|-
|-
| nowrap valign="middle" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Mara Paleo'''
| style="white-space: nowrap;" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Mara Paleo'''
| A logistics cruiser with low signature and no damage capabilities but with strong reps.
| A logistics cruiser with low signature and no damage capabilities but with strong reps.
|-
|-
| nowrap valign="middle" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Kundalini / Uroborus''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]][[image:icon_remote_ecm_burst_i.png|30px|Remote ECM Burst]][[image:icon_drone_bandwidth.png|30px|Fighter bombers - Lirsautton Parichaya]]
| style="white-space: nowrap;" | [[image:icon_shield_transporter_i.png|30px|Remote shield booster]] '''Kundalini / Uroborus''' [[image:icon_energy_neutralizer_i.png|30px|Energy neutralizing]][[image:icon_remote_ecm_burst_i.png|30px|Remote ECM Burst]][[image:icon_drone_bandwidth.png|30px|Fighter bombers - Lirsautton Parichaya]]
| The Sansha flagship, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites (also neuts and ECM bursts).
| The Sansha flagship, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites (also neuts and ECM bursts).
|-
|-
| nowrap valign="middle" | [[image:Warfare-links.png|30px|link=|Command Bursts]] '''Vylade Dien'''
| style="white-space: nowrap;" | [[image:Warfare-links.png|30px|link=|Command Bursts]] '''Vylade Dien'''
| A sturdy command ship with no damage capabilities.
| A sturdy command ship with no damage capabilities.
|}
|}
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Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are:
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|- style="background-color: var(--background-color-warning-subtle);"
! Enemy
| style="text-align: center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
! width="100" style="background:#222222;" | Enemy
| style="white-space: nowrap;" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Auga Hypophysis''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts).
| A close orbiting cruiser with short range and excellent damage application (also warp disrupts).
|-
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Schmaeel Medulla''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| style="white-space: nowrap;" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Schmaeel Medulla''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]]
| A sturdy frigate with high speed and low signature that is very hard to hit due (also warp disrupts).
| A sturdy frigate with high speed and low signature that is very hard to hit due (also warp disrupts).
|-
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Renyn Meten'''
| style="white-space: nowrap;" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Renyn Meten'''
| A sturdy frigate with low signature that is hard to hit.
| A sturdy frigate with low signature that is hard to hit.
|-
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Youl Meten'''
| style="white-space: nowrap;" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Youl Meten'''
| A weak frigate that is otherwise similar to the '''Renyns'''.
| A weak frigate that is otherwise similar to the '''Renyns'''.
|-
|-
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| style="white-space: nowrap;" | [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]] '''Outuni Mesen''' [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]]
| A sturdy battleship with medium range damage capabilities (also warp disrupts and neuts).
| A sturdy battleship with medium range damage capabilities (also warp disrupts and neuts).
|}
|}
The Schmaeels and Renyns have a webbing range of 15km while the others frigates have a standard range of 10km. The Outuni has a webbing range of 20km but is often killed long before that due to its longer neut range.
The Schmaeels and Renyns have a webbing range of 15km while the others frigates have a standard range of 10km. The Outuni has a webbing range of 20km but is often killed long before that due to its longer neut range.


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== Facilitating a controlled warp-out ==
== Facilitating a controlled warp-out ==
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp disrupting capable ships on grid destroyed. The ships capable of warp disrupting are:
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp disrupting capable ships on grid destroyed. The ships capable of warp disrupting are:
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! Enemy
| style="text-align: center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
|-
! width="100" style="background:#222222;" | Enemy
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| style="background:#222222;text-align:center;" | '''Description''' (see [[Sansha's Manual]] for more details)
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that spawns in the [[Nation Commander Outpost]] site.</ref></small>
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that spawns in the [[Nation Commander Outpost]] site.</ref></small>
| A torpedo frigate with low signature and very high damage but poor damage application
| A torpedo frigate with low signature and very high damage but poor damage application
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Schmaeel Medulla''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Schmaeel Medulla''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy frigate with high speed and low signature that is very hard to hit due (also webs).
| A sturdy frigate with high speed and low signature that is very hard to hit due (also webs).
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Tama Cerebellum'''
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Tama Cerebellum'''
| A torpedo frigate with low signature and decent damage but poor damage application
| A torpedo frigate with low signature and decent damage but poor damage application
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Auga Hypophysis''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Auga Hypophysis''' [[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A close orbiting cruiser with short range and excellent damage application (also webs).
| A close orbiting cruiser with short range and excellent damage application (also webs).
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Deltole Tegmentum''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Deltole Tegmentum''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|30px|link=|Target painting]]
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
| A sturdy torpedo battleship with high damage but poor damage application (also neuts and target paints).
|-
|-
| nowrap valign="middle" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Outuni Mesen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| style="white-space: nowrap;" | [[image:icon_warp_disruptor_i.png|30px|link=|Warp disrupting]] '''Outuni Mesen''' [[image:icon_energy_neutralizer_i.png|30px|link=|Energy neutralizing]][[image:icon_stasis_webifier_i.png|30px|link=|Webbing]]
| A sturdy battleship with medium range damage capabilities (also neuts and webs).
| A sturdy battleship with medium range damage capabilities (also neuts and webs).
|}
|}
<small><references/></small>
<small><references/></small>
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters), shield maintenance bots and calm pilots can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. If you do start aligning, remind the logistics to turn their afterburners off so they don't run out of range and keep an eye on the fleet if you end up staying aligned for longer periods of time.
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including remote capacitor transmitters (formerly energy transfers), remote shield boosters (formerly shield transporters), shield maintenance bots and calm pilots can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. If you do start aligning, remind the logistics to turn their afterburners off so they don't run out of range and keep an eye on the fleet if you end up staying aligned for longer periods of time.


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== Utilizing drones ==
== Utilizing drones ==
Drones can be a tremendous asset on the field, with a damage potential anywhere from 500 up to 900+ dps from light combat drones alone in vanguards. But you need to use them wisely or end up wasting their potential.
Drones can be a tremendous asset on the field, with a damage potential anywhere from 500 up to 900+ dps from light combat drones alone in vanguards. But you need to use them wisely or end up wasting their potential.
==== [[image:icon_bounty.png|32px|Drone target]] Drone targets ====
==== [[image:icon_bounty.png|32px|Drone target]] Drone targets ====
In a less skilled fleet consisting of regular tech one ships the frigates present a noticeable problem. To remedy the problem we utilize the dronebunny to effectively handle the fast, small signature, tight orbiting frigates. Drones can even dispose of unwebbed frigates, although they should always be complemented with a web or two to speed things up.
In a less skilled fleet consisting of regular tech one ships the frigates present a noticeable problem. To remedy the problem we utilize the dronebunny to effectively handle the fast, small signature, tight orbiting frigates. Drones can even dispose of unwebbed frigates, although they should always be complemented with a web or two to speed things up.
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== Overheating defensive modules and remote shield boosters ==
== Overheating defensive modules and remote shield boosters ==
In case of an emergency or whenever the incoming damage becomes too much to handle, the combined effect of overheating can often save your ship.
In case of an emergency or whenever the incoming damage becomes too much to handle, the combined effect of [[overheating]] can often save your ship.


Overheating a '''Multispectrum Shield Hardener II''' module will increase its efficiency by 20% allowing you to push your resists up by a few percent, easily giving you a 10% reduction to incoming damage. An overheated '''Large Remote Shield Booster II''' module will lower the duration of the module by 15% giving them more than 17% more effective repairs. The combined effect of the two will usually buy you enough time to resolve the situation and get things under control again.  This can be an even more effective strategy when a capsuleer is using a [[Strategic Cruiser]] as they are bonused to reduce module heat damage taken, with high enough skills you can overheat a module for prolonged periods without causing too much damage.
Overheating a '''Multispectrum Shield Hardener II''' module will increase its efficiency by 20% allowing you to push your resists up by a few percent, easily giving you a 10% reduction to incoming damage. An overheated '''Large Remote Shield Booster II''' module will lower the duration of the module by 15% giving them more than 17% more effective repairs. The combined effect of the two will usually buy you enough time to resolve the situation and get things under control again.  This can be an even more effective strategy when a capsuleer is using a [[Strategic Cruiser]] as they are bonused to reduce module heat damage taken, with high enough skills you can overheat a module for prolonged periods without causing too much damage.
See the [[Overheating]] page for more information.


= Advanced tactics =
= Advanced tactics =
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Whatever you decide to do, remember to do it in a controlled manner. Don't throw caution to the wind just because you have another fleet at the gate.
Whatever you decide to do, remember to do it in a controlled manner. Don't throw caution to the wind just because you have another fleet at the gate.
[[Category:Incursions]]
[[Category:Incursions]]