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== The Swap (1 of 10) == | == The Swap (1 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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* A regular combat mission that is not too difficult. Take a fully fitted attack/combat frigate, fly to the deadspace mission area, and destroy three waves of Frigate rats. | * A regular combat mission that is not too difficult. Take a fully fitted attack/combat frigate, fly to the deadspace mission area, and destroy three waves of Frigate rats. | ||
{{NPCTableHead|Defenders}} | {{NPCTableHead|Initial Defenders}} | ||
{{NPCTableRow|Frigate|1||trigger= Reinforcement 1}} | {{NPCTableRow|Frigate|1||trigger= Reinforcement 1}} | ||
{{ | |} | ||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Frigate|2||trigger= Reinforcement 2}} | {{NPCTableRow|Frigate|2||trigger= Reinforcement 2}} | ||
{{ | |} | ||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableRow|Frigate|3|}} | {{NPCTableRow|Frigate|3|}} | ||
|} | |} | ||
== Angel of Mercy (2 of 10) == | == Angel of Mercy (2 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
| Line 56: | Line 54: | ||
}} | }} | ||
* Due to special ship restrictions, you have to fly the T1 EWAR | * Due to special ship restrictions, you have to fly the T1 EWAR frigate given to you for this mission. | ||
* You will lose your ship in this mission, so [[insure]] it at the highest level to get | * You will lose your ship in this mission, so [[insure]] it at the highest level you can afford to get some ISK back. Also make sure the ship doesn't have any modules fitted and the cargohold is empty. | ||
* The acceleration gate takes you to some distance away from the target structure. Approach it while ignoring enemy fire. When you get sufficiently close, your ship will explode, destroying the structure and all enemy ships. Return to your agent's station in your [[pod]]. | * The acceleration gate takes you to some distance away from the target structure. Approach it while ignoring enemy fire. When you get sufficiently close, your ship will explode, destroying the structure and all enemy ships. Return to your agent's station in your [[pod]]. | ||
* This also generates a [[killmail]], | * This also generates a [[killmail]], it lists the enemy structure as the aggressor and your ship as the victim. | ||
== Your Undivided Attention (3 of 10) == | == Your Undivided Attention (3 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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}} | }} | ||
* Warp Disruptor is one of the two common module types (the other being a Warp Scrambler) which [[Warp disruption|prevents other ships from warping away]]. Fit it to your ship. | * Warp Disruptor is one of the two common module types (the other being a Warp Scrambler) which [[Warp disruption|prevents other ships from warping away]]. Fit it to your ship. Even though the message during the mission says, “Activate Warp Scrambler,” a Warp Scrambler will not finish the mission; the Warp Disruptor supplied by the agent will work. | ||
* Fly to the mission's deadspace location, target-lock the "Fleeing Pirate" ship (despite the name, he will wait patiently for you), and activate your Warp Disruptor module. Any other nearby rats will warp off, and you will have completed the mission. | * Fly to the mission's deadspace location, target-lock the "Fleeing Pirate" ship (despite the name, he will wait patiently for you), and activate your Warp Disruptor module. Any other nearby rats will warp off, and you will have completed the mission. | ||
* Warp Disruptors (and Scramblers) are particularly useful when fighting other players (PvP), as they will prevent them from warping away to safety. NPC ships (rats), however, will almost never warp away, so you generally do not need to fit a Warp Disruptor / Scrambler in PvE combat. | * Warp Disruptors (and Scramblers) are particularly useful when fighting other players (PvP), as they will prevent them from warping away to safety. NPC ships (rats), however, will almost never warp away, so you generally do not need to fit a Warp Disruptor / Scrambler in PvE combat. | ||
== A Friend in Need (4 of 10) == | == A Friend in Need (4 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
| Line 105: | Line 99: | ||
* Remote Armor Repairer and Remote Shield Booster repair the armor or shield of another friendly ship. Fit it to your ship. | * Remote Armor Repairer and Remote Shield Booster repair the armor or shield of another friendly ship. Fit it to your ship. | ||
* Fly to the mission location and locate the "Damaged Vessel". Target-lock and approach it, and once you're in range, activate the remote repair module. After the module completes a cycle, the friendly ship will thank you and warp off. | * Fly to the mission location and locate the "Damaged Vessel". Target-lock and approach it, and once you're in range, activate the remote repair module. After the module completes a cycle, the friendly ship will thank you and warp off. | ||
* Repairing other ships in combat (referred to as "[[logistics]]" in EVE) is an important but somewhat specialized part of EVE gameplay. Most fleets (except perhaps the very smallest gangs) will include one or several logistics ships, who will try to keep their fleetmates alive under fire. While this mission gives a very basic introduction, it over-simplifies things perhaps a bit too much | * Repairing other ships in combat (referred to as "[[logistics]]" in EVE) is an important but somewhat specialized part of EVE gameplay. Most fleets (except perhaps the very smallest gangs) will include one or several logistics ships, who will try to keep their fleetmates alive under fire. While this mission gives a very basic introduction, it over-simplifies things perhaps a bit too much; it implies that using your repair module repaired the damaged vessel's warp drive - in reality, there is no way to "damage" a ship's warp drive, although you can (see [[#Your Undivided Attention (3 of 10)|mission 3]]) use modules to temporarily prevent ships from warping away. | ||
== The Stand (5 of 10) == | == The Stand (5 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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}} | }} | ||
* You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to destroy a frigate before going down, so fit your ship with a few cheap weapons and minimal ammunition. Also, insure your ship to the highest level you can afford. | * You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to destroy a frigate before going down, so fit your ship with a few cheap weapons and minimal ammunition (or use 3 free turrets taken from a free corvette since they provide enough damage). Also, [[insure]] your ship to the highest level you can afford. | ||
* | * Tip for experienced players only: You can choose to use a free corvette (with a second civilian gun instead of the mining laser), but it requires to pilot the ship the right way (orbit at 1000m with afterburner on) and warp to the site using missions details sheet since mission tracking UI on the left won't let you warp on the site without the granted frigate. | ||
* Upon activating the acceleration gate, you will find a lone rat (a [[Kestrel]] with a single missile launcher) that you need to destroy. | * Upon activating the acceleration gate, you will find a lone rat (a [[Kestrel]] with a single missile launcher) that you need to destroy. | ||
* Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and | * Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and other forms of [[electronic warfare]] on you. Though the fight is hopeless, fight them until your ship is destroyed. You would normally warp away to safety against such an overwhelming odds, but in this case, the mission requires that your ship be destroyed by the rats. | ||
* Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | * Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | ||
* Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian | * Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian Collective|Triglavians]]). | ||
{{NPCTableHead|Defender}} | {{NPCTableHead|Initial Defender}} | ||
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger= Destroying triggers | {{NPCTableRow|Frigate|1|Mercenary Fighter|trigger= Destroying triggers reinforcement}} | ||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Reinforcement}} | ||
{{NPCTableRow|Drone|3|Spider Drone II|ewar= Web}} | {{NPCTableRow|Drone|3|Spider Drone II|ewar= Web}} | ||
{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar= Damp}} | {{NPCTableRow|Elite Cruiser|10|Terrorist|ewar= Damp}} | ||
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== Don't Look Back (6 of 10) == | == Don't Look Back (6 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Travel | |Type= Travel | ||
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== Weapon of Choice (7 of 10) == | == Weapon of Choice (7 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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=== [[image:isis_gallente.png|22px|link=|Gallente]]Trying out Drones === | === [[image:isis_gallente.png|22px|link=|Gallente]]Trying out Drones === | ||
* Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | * Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | ||
* In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for [[Velator]] which can carry two. Among the ships given out by [[image:isis_gallente.png|22px|link=]]Gallente Career Agents in the station so far, [[Imicus]] and [[Tristan]] are good candidates to try out the two light drones in. | * In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for the [[Velator]] which can carry two. Among the ships given out by [[image:isis_gallente.png|22px|link=]]Gallente Career Agents in the station so far, [[Imicus]] and [[Tristan]] are good candidates to try out the two light drones in. | ||
* Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | * Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | ||
* Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | * Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | ||
* There is a single rat in the mission location. Right-click on the Drones in Bay folder and select "Launch". Your drones will now start orbiting your ship (and you can see them in the "In Space" section of the drone control window). Target the rat, and order your drone(s) to attack it by right-clicking on "Drones in Local Space" folder and selecting "Engage Target" (alternatively, the much easier shortcut key is {{button|F}}). | * There is a single rat in the mission location. Right-click on the Drones in Bay folder and select "Launch". Your drones will now start orbiting your ship (and you can see them in the "In Space" section of the drone control window). Target the rat, and order your drone(s) to attack it by right-clicking on "Drones in Local Space" folder and selecting "Engage Target" (alternatively, the much easier shortcut key is {{button|F}}). | ||
* Once the rat has been destroyed, recall your drones by by right-clicking on "Drones in Local Space" folder and selecting "Return to Drone Bay" (they won't follow you if you warp away). If you accidentally warped away before scooping the drones in, you can warp back to the mission location, right-click on your capacitor, and select "Reconnect to Lost Drones" to re-establish your link with the drones again. | * Once the rat has been destroyed, recall your drones by by right-clicking on "Drones in Local Space" folder and selecting "Return to Drone Bay" (they won't follow you if you warp away). If you accidentally warped away before scooping the drones in, you can warp back to the mission location, right-click on your capacitor, and select "Reconnect to Lost Drones" to re-establish your link with the drones again. | ||
* If you find drone combats to your liking, then [[Tristan]] serves as a good starting-level drone ship, although your damage potential would likely be quite limited compared to other options such as [[Incursus]] until you reach level V of your Drones skill to be able to field all five drones. | * If you find drone combats to your liking, then the [[Tristan]] serves as a good starting-level drone ship, although your damage potential would likely be quite limited compared to other options such as the [[Incursus]] until you reach level V of your Drones skill to be able to field all five drones. | ||
== The Pacifist (8 of 10) == | == The Pacifist (8 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
| Line 235: | Line 221: | ||
You are not to engage unless I give the order. We need to maintain the appearance of peaceful negotiation until the safety of the hostages can be confirmed. | You are not to engage unless I give the order. We need to maintain the appearance of peaceful negotiation until the safety of the hostages can be confirmed. | ||
|collapsed=yes}} | |collapsed= yes}} | ||
* Once you warp to the mission location and start approaching the acceleration gate, a window will pop up with instructions from your (NPC) fleet commander, giving you detailed instructions. They will tell you to to: | * Once you warp to the mission location and start approaching the acceleration gate, a window will pop up with instructions from your (NPC) fleet commander, giving you detailed instructions. They will tell you to to: | ||
| Line 244: | Line 230: | ||
{{NPCTableHead|If you wish to shoot the enemy ships and are willing to fail this mission, this is the info.}} | {{NPCTableHead|If you wish to shoot the enemy ships and are willing to fail this mission, this is the info.}} | ||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= | {{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Reinforcement 1 for every ship killed}} | ||
{{ | |} | ||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= killing all ships triggers mission failure and | {{NPCTableHead|Reinforcement 1 (3x)}} | ||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= killing all ships triggers mission failure and reinforcement 2}} | |||
|} | |} | ||
{{MessageBox| | {{MessageBox|After destroying reinforcement 1 : | ||
|No! They killed the hostages! ''Note: You can repeat this mission after the daily downtime.'' | |No! They killed the hostages! ''Note: You can repeat this mission after the daily downtime.'' | ||
|collapsed=yes}} | |collapsed= yes}} | ||
{{NPCTableHead| | {{NPCTableHead|Reinforcement 2}} | ||
{{NPCTableRow|Drone|2|Spider Drone II|ewar= Web}} | {{NPCTableRow|Drone|2|Spider Drone II|ewar= Web}} | ||
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= yes|ewar= Web}} | {{NPCTableRow|Frigate|1|Mercenary Wingman|point= yes|ewar= Web}} | ||
{{NPCTableRow|Cruiser|3|Mercenary Lieutenant}} | |||
|} | |} | ||
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== Glue (9 of 10) == | == Glue (9 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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== The Exam (10 of 10) == | == The Exam (10 of 10) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
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* [[Destroyers]] are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting frigates. | * [[Destroyers]] are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting frigates. | ||
* | * Should you wish, you can use whichever ship you've been using so far. | ||
* Three rat frigates will warp in upon your arrival at the mission location. One of them is the Terrorist Leader you're meant to destroy, and the other two are their wingmen. The Terrorist Leader will be flying a more advanced faction | * Three rat frigates will warp in upon your arrival at the mission location. One of them is the Terrorist Leader you're meant to destroy, and the other two are their wingmen. The Terrorist Leader will be flying a more advanced faction frigate, which will warp disrupt (preventing you from warping away) or web (slowing you down) you. | ||
* Use the skills you've learned so far to win the fight. Keep at the appropriate range for weapons, turn on your propulsion module, use a web on your target, and fire all your guns at one target until it's destroyed. It's up to you whether you want to destroy the terrorist leader or his wingmen first - but keep in mind that as long as the former is alive, his warp disruptor will prevent you from fleeing should the fight go badly for you. | * Use the skills you've learned so far to win the fight. Keep at the appropriate range for weapons, turn on your propulsion module, use a web on your target, and fire all your guns at one target until it's destroyed. It's up to you whether you want to destroy the terrorist leader or his wingmen first - but keep in mind that as long as the former is alive, his warp disruptor will prevent you from fleeing should the fight go badly for you. | ||
* The rats may drop some high value loot (~4M ISK) in the form of a Clutch Restrained Warp Disruption Field Generator, so it is worth checking the wrecks. | * The rats may drop some high value loot (~4M ISK) in the form of a Clutch Restrained Warp Disruption Field Generator, so it is worth checking the wrecks. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|1|Terrorist Leader|trigger= Mission Completion on Destruction|point=yes|ewar= Web}} | {{NPCTableRow|Frigate|1|Terrorist Leader|trigger= Mission Completion on Destruction|point= yes|ewar= Web}} | ||
{{NPCTableRow|Frigate|2|Mercenary Trainee}} | {{NPCTableRow|Frigate|2|Mercenary Trainee}} | ||
|} | |} | ||
[[Category:Career Agents]] | [[Category:Career Agents]] | ||