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Skills:Engineering: Difference between revisions

From EVE University Wiki
m Add missing required for skill.
Add attributes in skill overview table.
 
(One intermediate revision by one other user not shown)
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{| class="wikitable"
{| class="wikitable"
!Attributes (Primary, Secondary)
!Skill (Multiplier)
!Skill (Multiplier)
!Purpose
!Purpose
!Alpha Limit
!Alpha Limit
|-
|-
|Perception, Willpower
|{{sk|Advanced Weapon Upgrades|mult=yes}}
|{{sk|Advanced Weapon Upgrades|mult=yes}}
|Reduces powergrid need of turrets and launchers.  
|Reduces powergrid need of turrets and launchers.  
|{{SkillAlphaBar|Advanced Weapon Upgrades}}
|{{SkillAlphaBar|Advanced Weapon Upgrades}}
|-
|-
|Intelligence, Memory
|{{sk|Capacitor Emission Systems|mult=yes}}
|{{sk|Capacitor Emission Systems|mult=yes}}
|Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules.
|Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules.
|{{SkillAlphaBar|Capacitor Emission Systems}}
|{{SkillAlphaBar|Capacitor Emission Systems}}
|-
|-
|Intelligence, Memory
|{{sk|Capacitor Management|mult=yes}}
|{{sk|Capacitor Management|mult=yes}}
|Bonus to capacitor capacity.
|Bonus to capacitor capacity.
|{{SkillAlphaBar|Capacitor Management}}
|{{SkillAlphaBar|Capacitor Management}}
|-
|-
|Intelligence, Memory
|{{sk|Capacitor Systems Operation|mult=yes}}
|{{sk|Capacitor Systems Operation|mult=yes}}
|Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time.
|Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time.
|{{SkillAlphaBar|Capacitor Systems Operation}}
|{{SkillAlphaBar|Capacitor Systems Operation}}
|-
|-
|Intelligence, Memory
|{{sk|Capital Capacitor Emission Systems|mult=yes}}
|{{sk|Capital Capacitor Emission Systems|mult=yes}}
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.
|{{SkillAlphaBar|Capital Capacitor Emission Systems}}
|{{SkillAlphaBar|Capital Capacitor Emission Systems}}
|-
|-
|Intelligence, Memory
|{{sk|CPU Management|mult=yes}}
|{{sk|CPU Management|mult=yes}}
|Bonus to ship CPU.  
|Bonus to ship CPU.  
|{{SkillAlphaBar|CPU Management}}
|{{SkillAlphaBar|CPU Management}}
|-
|-
|Intelligence, Memory
|{{sk|Electronics Upgrades|mult=yes}}
|{{sk|Electronics Upgrades|mult=yes}}
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use.
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use.
|{{SkillAlphaBar|Electronics Upgrades}}
|{{SkillAlphaBar|Electronics Upgrades}}
|-
|-
|Intelligence, Memory
|{{sk|Energy Grid Upgrades|mult=yes}}
|{{sk|Energy Grid Upgrades|mult=yes}}
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
|{{SkillAlphaBar|Energy Grid Upgrades}}
|{{SkillAlphaBar|Energy Grid Upgrades}}
|-
|-
|Intelligence, Memory
|{{sk|Energy Pulse Weapons|mult=yes}}
|{{sk|Energy Pulse Weapons|mult=yes}}
|Allows use of smartbombs. Reduces smartbomb cycle time.
|Allows use of smartbombs. Reduces smartbomb cycle time.
|{{SkillAlphaBar|Energy Pulse Weapons}}
|{{SkillAlphaBar|Energy Pulse Weapons}}
|-
|-
|Intelligence, Memory
|{{sk|Nanite Interfacing|mult=yes}}
|{{sk|Nanite Interfacing|mult=yes}}
|Increases damaged module repair amount.
|Increases damaged module repair amount.
|{{SkillAlphaBar|Nanite Interfacing}}
|{{SkillAlphaBar|Nanite Interfacing}}
|-
|-
|Intelligence, Memory
|{{sk|Nanite Operation|mult=yes}}
|{{sk|Nanite Operation|mult=yes}}
|Decreases nanite consumption.
|Decreases nanite consumption.
|{{SkillAlphaBar|Nanite Operation}}
|{{SkillAlphaBar|Nanite Operation}}
|-
|-
|Intelligence, Memory
|{{sk|Power Grid Management|mult=yes}}
|{{sk|Power Grid Management|mult=yes}}
|Bonus to ship powergrid.
|Bonus to ship powergrid.
|{{SkillAlphaBar|Power Grid Management}}
|{{SkillAlphaBar|Power Grid Management}}
|-
|-
|Intelligence, Memory
|{{sk|Resistance Phasing|mult=yes}}
|{{sk|Resistance Phasing|mult=yes}}
|Reduces cycle time & capacitor need of reactive armor hardeners.
|Reduces cycle time & capacitor need of reactive armor hardeners.
|{{SkillAlphaBar|Resistance Phasing}}
|{{SkillAlphaBar|Resistance Phasing}}
|-
|-
|Intelligence, Memory
|{{sk|Thermodynamics|mult=yes}}
|{{sk|Thermodynamics|mult=yes}}
|Enables [[overheating]]. Reduces damage from overheating.
|Enables [[overheating]]. Reduces damage from overheating.
|{{SkillAlphaBar|Thermodynamics}}
|{{SkillAlphaBar|Thermodynamics}}
|-
|-
|Perception, Memory
|{{sk|Weapon Upgrades|mult=yes}}
|{{sk|Weapon Upgrades|mult=yes}}
|Reduces CPU use of turrets and launchers.
|Reduces CPU use of turrets and launchers.
Line 223: Line 239:
|reqIII={{sk|Capacitor Management|icon=yes}}; {{sk|Shield Management|icon=yes}}; {{sk|Tactical Shield Manipulation|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
|reqIII={{sk|Capacitor Management|icon=yes}}; {{sk|Shield Management|icon=yes}}; {{sk|Tactical Shield Manipulation|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
|reqIV={{sk|Thermodynamics|icon=yes}}
|reqIV={{sk|Thermodynamics|icon=yes}}
|reqV= {{sk|Capital Shield Operation|icon=yes}}; {{sk|Capital Shield Emission Systems|icon=yes}}; {{sk|Capital Capacitor Emission Systems|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{Sk|Hydromagnetic Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Amarr Core Systems|icon=yes}}; {{sk|Gallente Core Systems|icon=yes}}; {{sk|Minmatar Core Systems|icon=yes}}; {{sk|Caldari Core Systems|icon=yes}}; {{sk|Assault Frigates|icon=yes}}
|reqV= {{sk|Amarr Core Systems|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Caldari Core Systems|icon=yes}}; {{sk|Capital Capacitor Emission Systems|icon=yes}}; {{sk|Capital Shield Emission Systems|icon=yes}}; {{sk|Capital Shield Operation|icon=yes}}; {{sk|Gallente Core Systems|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{Sk|Hydromagnetic Physics|icon=yes}};{{sk|Laser Physics|icon=yes}}; {{sk|Minmatar Core Systems|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Quantum Physics|icon=yes}}
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.
}}
}}