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m Add missing required for skill. |
Nil Pointer (talk | contribs) Add attributes in skill overview table. |
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{| class="wikitable" | {| class="wikitable" | ||
!Attributes (Primary, Secondary) | |||
!Skill (Multiplier) | !Skill (Multiplier) | ||
!Purpose | !Purpose | ||
!Alpha Limit | !Alpha Limit | ||
|- | |- | ||
|Perception, Willpower | |||
|{{sk|Advanced Weapon Upgrades|mult=yes}} | |{{sk|Advanced Weapon Upgrades|mult=yes}} | ||
|Reduces powergrid need of turrets and launchers. | |Reduces powergrid need of turrets and launchers. | ||
|{{SkillAlphaBar|Advanced Weapon Upgrades}} | |{{SkillAlphaBar|Advanced Weapon Upgrades}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Capacitor Emission Systems|mult=yes}} | |{{sk|Capacitor Emission Systems|mult=yes}} | ||
|Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. | |Allows use of energy nosferatu, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules. | ||
|{{SkillAlphaBar|Capacitor Emission Systems}} | |{{SkillAlphaBar|Capacitor Emission Systems}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Capacitor Management|mult=yes}} | |{{sk|Capacitor Management|mult=yes}} | ||
|Bonus to capacitor capacity. | |Bonus to capacitor capacity. | ||
|{{SkillAlphaBar|Capacitor Management}} | |{{SkillAlphaBar|Capacitor Management}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Capacitor Systems Operation|mult=yes}} | |{{sk|Capacitor Systems Operation|mult=yes}} | ||
|Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time. | |Allows use of cap boosters, Energy System Operations modules. Reduces capacitor recharge time. | ||
|{{SkillAlphaBar|Capacitor Systems Operation}} | |{{SkillAlphaBar|Capacitor Systems Operation}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Capital Capacitor Emission Systems|mult=yes}} | |{{sk|Capital Capacitor Emission Systems|mult=yes}} | ||
|Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use. | |Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use. | ||
|{{SkillAlphaBar|Capital Capacitor Emission Systems}} | |{{SkillAlphaBar|Capital Capacitor Emission Systems}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|CPU Management|mult=yes}} | |{{sk|CPU Management|mult=yes}} | ||
|Bonus to ship CPU. | |Bonus to ship CPU. | ||
|{{SkillAlphaBar|CPU Management}} | |{{SkillAlphaBar|CPU Management}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Electronics Upgrades|mult=yes}} | |{{sk|Electronics Upgrades|mult=yes}} | ||
|Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use. | |Allows fitting of electronics upgrades modules. Reduced Electronic Upgrade Module CPU use. | ||
|{{SkillAlphaBar|Electronics Upgrades}} | |{{SkillAlphaBar|Electronics Upgrades}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Energy Grid Upgrades|mult=yes}} | |{{sk|Energy Grid Upgrades|mult=yes}} | ||
|Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules. | |Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules. | ||
|{{SkillAlphaBar|Energy Grid Upgrades}} | |{{SkillAlphaBar|Energy Grid Upgrades}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Energy Pulse Weapons|mult=yes}} | |{{sk|Energy Pulse Weapons|mult=yes}} | ||
|Allows use of smartbombs. Reduces smartbomb cycle time. | |Allows use of smartbombs. Reduces smartbomb cycle time. | ||
|{{SkillAlphaBar|Energy Pulse Weapons}} | |{{SkillAlphaBar|Energy Pulse Weapons}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Nanite Interfacing|mult=yes}} | |{{sk|Nanite Interfacing|mult=yes}} | ||
|Increases damaged module repair amount. | |Increases damaged module repair amount. | ||
|{{SkillAlphaBar|Nanite Interfacing}} | |{{SkillAlphaBar|Nanite Interfacing}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Nanite Operation|mult=yes}} | |{{sk|Nanite Operation|mult=yes}} | ||
|Decreases nanite consumption. | |Decreases nanite consumption. | ||
|{{SkillAlphaBar|Nanite Operation}} | |{{SkillAlphaBar|Nanite Operation}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Power Grid Management|mult=yes}} | |{{sk|Power Grid Management|mult=yes}} | ||
|Bonus to ship powergrid. | |Bonus to ship powergrid. | ||
|{{SkillAlphaBar|Power Grid Management}} | |{{SkillAlphaBar|Power Grid Management}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Resistance Phasing|mult=yes}} | |{{sk|Resistance Phasing|mult=yes}} | ||
|Reduces cycle time & capacitor need of reactive armor hardeners. | |Reduces cycle time & capacitor need of reactive armor hardeners. | ||
|{{SkillAlphaBar|Resistance Phasing}} | |{{SkillAlphaBar|Resistance Phasing}} | ||
|- | |- | ||
|Intelligence, Memory | |||
|{{sk|Thermodynamics|mult=yes}} | |{{sk|Thermodynamics|mult=yes}} | ||
|Enables [[overheating]]. Reduces damage from overheating. | |Enables [[overheating]]. Reduces damage from overheating. | ||
|{{SkillAlphaBar|Thermodynamics}} | |{{SkillAlphaBar|Thermodynamics}} | ||
|- | |- | ||
|Perception, Memory | |||
|{{sk|Weapon Upgrades|mult=yes}} | |{{sk|Weapon Upgrades|mult=yes}} | ||
|Reduces CPU use of turrets and launchers. | |Reduces CPU use of turrets and launchers. | ||
| Line 223: | Line 239: | ||
|reqIII={{sk|Capacitor Management|icon=yes}}; {{sk|Shield Management|icon=yes}}; {{sk|Tactical Shield Manipulation|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}} | |reqIII={{sk|Capacitor Management|icon=yes}}; {{sk|Shield Management|icon=yes}}; {{sk|Tactical Shield Manipulation|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}} | ||
|reqIV={{sk|Thermodynamics|icon=yes}} | |reqIV={{sk|Thermodynamics|icon=yes}} | ||
|reqV= {{sk| | |reqV= {{sk|Amarr Core Systems|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Caldari Core Systems|icon=yes}}; {{sk|Capital Capacitor Emission Systems|icon=yes}}; {{sk|Capital Shield Emission Systems|icon=yes}}; {{sk|Capital Shield Operation|icon=yes}}; {{sk|Gallente Core Systems|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{Sk|Hydromagnetic Physics|icon=yes}};{{sk|Laser Physics|icon=yes}}; {{sk|Minmatar Core Systems|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Quantum Physics|icon=yes}} | ||
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. | |notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. | ||
}} | }} | ||