Difference between revisions of "Blood Raider Covenant"
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− | + | [[File:Logo_faction_the_blood_raider_covenant.png|thumb|alt=The Blood Raiders Covenant Logo]] | |
− | + | The '''Blood Raider Covenant''' is one of the major NPC pirate organizations of [[New Eden]]. They are the primary NPC pirate ("rat") enemy encountered in the Amarr Empire, Khanid Kingdom, and Ammatar Mandate. | |
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− | The Blood Raider Covenant is | ||
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− | === | + | ==Lore== |
+ | The Blood Raider Covenant began as part of the Sani Sabik, an ancient Amarrian religious cult. Over time their practices grew more fanatical: they began draining victims of their blood to use in rituals. The Blood Raiders believe that the blood of a cloned body is purer than other bodies; as a result, they began seeking out and attacking unaware pod pilots. | ||
+ | The Blood Raiders hold the Amarr Empire and its faith in contempt. They often carry out attacks on Amarr crewed vessels and Amarrian colonies. | ||
− | + | The Blood Raiders are considered extremely dangerous, deviant criminals and terrorists. Their CEO, Omir Sarikusa, heads the Amarr Empire’s most wanted list as well as DED’s most wanted list. | |
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+ | ==Blood Raiders in PvE== | ||
− | + | Blood Raider rats are found in the western [[Amarr Empire]], as well as the [[Khanid Kingdom]]'s regions, particularly those regions near the nullsec region of Delve. In these areas, Blood Raider ships can be encountered in asteroid belts and Blood Raider exploration sites (combat and analyzer signatures, plus anomalies) spawn. Blood Raiders are also encountered in certain missions. | |
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+ | Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use. | ||
+ | The EWAR of choice for Blood Raiders is energy neutralization, though they can also feature webs or weapon disruption. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them. | ||
− | == | + | ==Blood Raider Ships== |
− | + | The Blood Raider vessels are designed to be armor-tanked. They feature above-average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defining feature of Blood Raider ships however is their unique role bonus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of opponents' capacitor. This even works against NPCs, but NPCs run out of capacitor a lot faster than capsuleers, requiring more frequent target swapping. | |
+ | ===Faction Ships=== | ||
+ | * Corvette: {{sh|Hematos}} (Limited Edition) | ||
+ | * Frigate: {{sh|Cruor}} | ||
+ | ** Covert Ops: {{sh|Caedes}} (Limited Edition) | ||
+ | * Cruiser: {{sh|Ashimmu}} | ||
+ | ** Logistics Cruiser: {{sh|Rabisu}} (Limited Edition) | ||
+ | * Battleship: {{sh|Bhaalgorn}} | ||
+ | * Dreadnought: {{sh|Chemosh}} | ||
+ | * Force auxiliary: {{sh|Dagon}} | ||
+ | * Titan: {{sh|Molok}} | ||
− | + | {{FactionsNav}} | |
− | + | [[Category:Factions]] | |
− | + | [[Category:Lore]] | |
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Latest revision as of 18:09, 25 June 2024
The Blood Raider Covenant is one of the major NPC pirate organizations of New Eden. They are the primary NPC pirate ("rat") enemy encountered in the Amarr Empire, Khanid Kingdom, and Ammatar Mandate.
Lore
The Blood Raider Covenant began as part of the Sani Sabik, an ancient Amarrian religious cult. Over time their practices grew more fanatical: they began draining victims of their blood to use in rituals. The Blood Raiders believe that the blood of a cloned body is purer than other bodies; as a result, they began seeking out and attacking unaware pod pilots.
The Blood Raiders hold the Amarr Empire and its faith in contempt. They often carry out attacks on Amarr crewed vessels and Amarrian colonies.
The Blood Raiders are considered extremely dangerous, deviant criminals and terrorists. Their CEO, Omir Sarikusa, heads the Amarr Empire’s most wanted list as well as DED’s most wanted list.
Blood Raiders in PvE
Blood Raider rats are found in the western Amarr Empire, as well as the Khanid Kingdom's regions, particularly those regions near the nullsec region of Delve. In these areas, Blood Raider ships can be encountered in asteroid belts and Blood Raider exploration sites (combat and analyzer signatures, plus anomalies) spawn. Blood Raiders are also encountered in certain missions.
Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use.
The EWAR of choice for Blood Raiders is energy neutralization, though they can also feature webs or weapon disruption. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them.
Blood Raider Ships
The Blood Raider vessels are designed to be armor-tanked. They feature above-average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defining feature of Blood Raider ships however is their unique role bonus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of opponents' capacitor. This even works against NPCs, but NPCs run out of capacitor a lot faster than capsuleers, requiring more frequent target swapping.
Faction Ships
- Corvette: Hematos (Limited Edition)
- Frigate: Cruor
- Covert Ops: Caedes (Limited Edition)
- Cruiser: Ashimmu
- Logistics Cruiser: Rabisu (Limited Edition)
- Battleship: Bhaalgorn
- Dreadnought: Chemosh
- Force auxiliary: Dagon
- Titan: Molok
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