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Allen noban (talk | contribs) →Overview: wich -> which and removed the Covert Ops 8.0au/s ws information, which is no longer accurate. |
Allen noban (talk | contribs) →Priority considerations: MWD Tiericide |
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*: The meta 4 points still only have a 20km range, so we ''need'' T2 (which gives 24km pointing range). Don't fit a scram instead; if you have four mid slots you can add a scram as extra. | *: The meta 4 points still only have a 20km range, so we ''need'' T2 (which gives 24km pointing range). Don't fit a scram instead; if you have four mid slots you can add a scram as extra. | ||
* MWD | * MWD | ||
*: For combat interceptors, the Afterburner could be an option, but not so for the fleet inty. We want to orbit at range and keep a point. AB is just too slow for that job. Typically you will find that fitting | *: For combat interceptors, the Afterburner could be an option, but not so for the fleet inty. We want to orbit at range and keep a point. AB is just too slow for that job. Typically you will find that fitting a meta MWD will be the best option, as it's fitting requirements and cap usage are lower than the T1 and T2 variants. There are three MWDs to consider: | ||
*:*5MN Y-T8 Compact Microwarpdrive - Has the lowest powergrid and CPU requirements. Great for tight fits. | |||
*:*5MN Cold-Gas Enduring Microwarpdrive - Has the lowest cap usage, which is useful for running modules longer. Great for cap-heavy or active-tanked fits. | |||
*:*5MN Quad LiF Restrained Microwarpdrive - Has the lowest penalty on signature radius and capacitor amount penalty. Best option for speed tanked fits. Its reduced capacitor amount penalty means it can also improve cap stability, although not as much as Cold-Gas. | |||
* Targeting range of over 36km | * Targeting range of over 36km | ||
*: You must ensure that you can target beyond your overheated point range, or there is very little use for your tackle mod. Note that most interceptors have a native targeting range below 36km even with all skills at V. One option for a fourth midslot is a Sensor Booster, which without a script adds both targeting range and targeting speed (scan resolution). See below. | *: You must ensure that you can target beyond your overheated point range, or there is very little use for your tackle mod. Note that most interceptors have a native targeting range below 36km even with all skills at V. One option for a fourth midslot is a Sensor Booster, which without a script adds both targeting range and targeting speed (scan resolution). See below. | ||