Difference between revisions of "Starting skills"
From EVE University Wiki
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(Corrected Amarr starting skills (based on a new character in Ascension 1.11)) |
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!Minmatar | !Minmatar | ||
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|399,718 | |399,718 | ||
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!Minmatar | !Minmatar | ||
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− | |{{sk|Amarr Frigate| | + | |{{sk|Amarr Frigate|II}} |
− | |{{sk|Caldari Frigate| | + | |{{sk|Caldari Frigate|II}} |
|{{sk|Gallente Frigate|II}} | |{{sk|Gallente Frigate|II}} | ||
− | |{{sk|Minmatar Frigate| | + | |{{sk|Minmatar Frigate|II}} |
|- | |- | ||
|{{sk|Amarr Industrial|I}} | |{{sk|Amarr Industrial|I}} |
Revision as of 22:20, 10 December 2016
Skills |
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Skills by category |
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
394,824 | 399,718 | 394,824 | 406,666 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade
Racial Differences
Ship and Gunnery Skills
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
Amarr Frigate II | Caldari Frigate II | Gallente Frigate II | Minmatar Frigate II |
[[Skills:Amarr Industrial I]] | [[Skills:Caldari Industrial I]] | [[Skills:Gallente Industrial I]] | [[Skills:Minmatar Industrial I]] |
Small Energy Turret III | Small Hybrid Turret III | Small Hybrid Turret III | Small Projectile Turret III |
Controlled Bursts II | Controlled Bursts II | Controlled Bursts II | Controlled Bursts I |