Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Gunnery: Difference between revisions

From EVE University Wiki
m Redundant skills template removed.
Djavin novienta (talk | contribs)
Support Skills: Updated skill details.
Line 175: Line 175:
|mult=2x
|mult=2x
|price=70K
|price=70K
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Gunnery|II}}
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
}}
}}
Line 186: Line 186:
|mult=2x
|mult=2x
|price=60K
|price=60K
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Gunnery|II}}
|reqIII=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
|reqIII={{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}}
|reqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}}
|reqV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]; [[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]; [[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
|reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}}
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
}}
}}
Line 200: Line 200:
|mult=2x
|mult=2x
|price=40K
|price=40K
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Gunnery|II}}
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.<br>
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans.<br>
}}
}}
Line 211: Line 211:
|mult=2x
|mult=2x
|price=80K
|price=80K
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Gunnery|II}}
|reqIII=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]]
|reqIII={{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}}
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}}
|reqV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]; [[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]; [[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
|reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}}
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
}}
}}
Line 225: Line 225:
|mult=4x
|mult=4x
|price=1M
|price=1M
|pre=[[Skills:Gunnery#Gunnery|Gunnery IV]]
|pre={{sk|Gunnery|IV}}
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
}}
}}
Line 236: Line 236:
|mult=5x
|mult=5x
|price=100K
|price=100K
|pre=[[Skills:Gunnery#Gunnery|Gunnery IV]]
|pre={{sk|Gunnery|IV}}
|reqI=T1 and Faction tracking computers
|reqI=Tech 1 and Faction Tracking Computers
|reqIV=Tracking computer II
|reqIV=Tracking Computer II
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
}}
}}
Line 249: Line 249:
|mult=8x
|mult=8x
|price=25M
|price=25M
|pre=[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades V]]
|pre={{sk|Advanced Weapon Upgrades|V}}
|reqI=Siege module I
|reqI=Siege Module I
|reqV=Siege module II
|reqV=Siege Module II
|notes=Only of interest to dreadnought pilots.<br>
|notes=Only of interest to dreadnought pilots.<br>
}}
}}